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Bloons TD 6 News

New Desperado Tower!

Update: Bloons TD 6 v49.0 - Update Notes!

Available now for most platforms please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.

Update Video: https://www.youtube.com/watch?v=oUbilbLrWpk
Key New Features
  • It’s HIGHNOON with the Desperado!
    • Pretty much everything we do in BTD6 is a labor of love, but the inspiration for Desperado is such an awesome combination of community requests for cowboy/gunslinger Monkeys, the team’s interest in fun additions to the Bloons world and lore, and the design opportunity to push strong mechanical variance on the 3 paths while keeping crosspathing tactically compelling.
    • With 3 potential automatically alternating weapons, the Desperado starts off with a fast pistol attack that can dispatch two back-to-back targets at a high range before reloading. While lacking in pierce, the base attack can very reliably hit straggler Bloons. The Desperado swaps between weapons as upgrade paths progress, prioritizing shorter-range weapons as Bloons come into close range.
    • Top path’s quickdraw fires faster the further Bloons are away, and then upgrades to a powerful revolver that fires a rapid burst of 6 shots before reload. Then they double it - ya got two hands don’t ya! Upon upgrading to The Blazing Sun, these revolvers fire so quickly that they are said to overheat in a blinding flame!
    • Bottom Path gains a short-range Blunderbuss that fires buckshot with such force that Bloons are thrown backwards, then adds buckshot to its buckshot with further shrapnel bursting out on contact! As a lone wolf who prefers to work on their own, this path has the grit to withstand almost anything, passively reducing the life damage taken from Bloon leaks while gaining buffs to itself and reclaiming cash from lost Bloons. Little is known of this lone specter of the wastelands but The Desert Phantom is said to be a near unassailable force, locking down swarms of MOABs with every trigger pull and cutting down countless Bloons in explosive chain reactions that leave no trace behind, not even their hats.
    • Middle path gains a slower firing Rifle with exceptionally high range and the skill to increase the chance of critical the further targets are away! Their hunter’s eye never loses sight while they signal bounties on Bloons, making those targets take extra damage from any Desperado and grant more cash when popped. The mythical Golden Justice is even more adept at critical damage and it is said that once locked on, Bloons cannot escape its sight no matter the number!
    • Desperado comes with 2 Middle Path abilities;
      • Take Aim - A Tier 3 ability granting any target tower Camo Detection, increased range & improved accuracy for a short time. At Tier 4 this is enhanced to also grant Purple, Black & White Bloon popping
      • Marked to Pop - After quickly marking extra targets, the Desperado will rapidly fire shots at any distance at as many marked targets as possible in the remaining time. Can also hit pre-marked Bloons!
    • Placement hotkey has no default, this can be manually bound in Hotkey settings
    • Desperado is unlocked for free after popping 3,500,000 Bloons, or by purchasing the premium Desperado pack that instantly unlocks all upgrades through tier 5 and grants use of an exclusive Avatar & Banner as well as the new Cowboy Hat Bloons trophy item. The Desperado IAP helps support future content updates and is a great way to share back some of your purchase with your favorite content creator via Creator Codes.
New Awesome
  • New Advanced Map, Sunset Gulch
    • A trainline north of the road is under Bloon attack! Rally the monkeys to defend this critical canyon crossing and the valley below
  • New Quests
    • Ezili Hero Trial - Discover Ezili’s strengths and abilities
    • Desperado Trial - Try out the new Desperado tower
    • One Hero Solution - Beat the Rogue Legends Rounds with a One Monkey Army
  • New Trophy Store Items
    • Monkeys: Bomb Shooter Fireworks Projectile swap, 
    • Bloons: Cowboy Hat Bloon Decal
    • Game & UI: Tinkerfairy Avatar, Enchanted Glade banner
Game Changes / Additions
  • Tower Placement Snapping accessibility option added (in-game accessibility option)
  • Improvements made to Track Arrow indicator length & refresh on map changes
  • VTSG now becomes available in Sandbox after being built in a normal game first
Rogue Changes
  • Added a Rogue XP Store respec option
  • A number of profile stats have been separated between Rogue & Base Game stats
  • Tower placement hotkeys now cycle between different instas of a tower
  • Least Cash tiles are now always 10 rounds & grant 1 Boost every round
  • 2 New Artifacts to find
Bug Fixes & General Changes
  • Resolved a number of UI issues
  • Geraldo action figure can no longer be used in the ABR Chimpoppable quest 
  • Shared profile stats now update when changed without requiring a page refresh
  • Rich Presence now shows ‘Playing Quests’ rather than Browsing when playing a quest
  • Resolved an issue where many un-selectable items were selectable during Map Review
  • Resolved an issue with fractional pierce not calculating correctly on sub projectiles
  • Resolved a crash on entering map editor before the preview finished loading
  • Blastapopoulos Boss Shadow now appears on main menu during events
  • Children of Bloons pulled by Phayze no longer zoom to the track early
  • Lych’s Soul can no longer be slowed incorrectly by some towers
  • First time loss tutorial will no longer activate in Challenge Editor
  • Resolved some tower layering issues with their range circles
  • a… seriously?
Events
  • Toggling Ranked on then back off again should no longer leave Fast Track/Powers/Double Cash disabled
Map Specific
  • Spa Pits should no longer scale Bloon speed too high in Reverse mode
  • Towers placed on frozen platforms are now sold when Spa Pits is transformed
  • Castles Revenge & Balance should no longer reset boss position in Boss Rush
  • Track items no longer display above Bloons on Ravine bridges
  • Corrected line of sight blocking visual issues on Spillway

Rogue Legend
  • Some general UI tidy up
  • Stage Bosses will now play a Boss Music Track
  • Game Master feat should update correctly again
  • Resolved some issues with incorrect pre-placement range display
  • Party Members can now be removed even when team is not yet full
  • Resolved an issue where some accounts were unable to claim Legends Feats
  • Resolved some cases in which the game would unpause while still claiming Boosts
  • Discord will no longer crash the game by grabbing Rock Bloons with MOAB Takedown 
  • Players should no longer be softlocked when selecting the ‘No Rerolls’ and ‘Choice Starved’ Curses and then using the 'No More Please' Artifact to remove the only choice from selections. Instead these players will receive the super-ultra-hidden achievement ‘Why’ which has no indication it exists, and probably doesn’t
Tower Specific Fixes
Monkey Sub
  • x3x Ballistic Missile no longer ignores line of sight blockers
Monkey Ace
  • The Centered Path hotkey will now work for Goliath Doomship
  • Airforce Upgrades knowledge now correctly applies from Tier 3 onwards
Heli Pilot
  • x4x Support Chinook no longer requires extra pierce to blow back Bloons after crosspath
  • x4x Support Chinook should no longer sell Mermonkeys that it attempts to redeploy if they were placed on a Magic tile on One Two Tree
Super Monkey
  • 4xx Sun Temple’s mini avatars should be correctly vision blocked by obstacles
Alchemist
  • x3x Unstable Concoction no longer crashes with One Monkey Army artifact
Mermonkey
  • 020 Tidal Chill now freezes after dealing damage
  • 502 Crosspath no longer gains a lower Echosense range buff when placed in water
  • 5xx Lord of the Abyss water platform no longer extends beyond tower radius
  • 3+xx Resolved a build order issue that could override higher tier Mermonkey buffs
Spike Factory
  • Spikes from a sold Spike Paragon will no longer ignore Dreadbloon's Support Immunity
  • Spikeageddon ability no longer spawns drastically less Mines on short tracks
Beast Handler
  • Ahh okay. So, Beast Handlers could fail to respawn their fish after crosspath upgrading in a specific order, then creating a save, loading it again and then redeploying the handler? Something like that, it shouldn’t happen anymore though
Hero Specific Fixes
Striker Jones
  • Lv5 should now correctly allow Mortars to set Black/Zebra Bloons on fire
Adora
  • She-Ra Adora Skin should now have the correct title when viewed in her Quest
Geraldo
  • Resolved a softlock that could occur when placing Geraldo then priming a new tower for placement and using the hero hotkey
Corvus
  • Soul Barrier should now prevent life damage being taken with Cats Meow Artifact
Platform Specific fixes
  • [Epic] Resolved a crash that could occur on launch
  • [Epic] Attempting to Backup when not logged in should no longer say ‘Success’
  • [Netflix] Heroes can now swap back to default skin
Balance Changes 

For this update we have mainly made an effort to improve the early game performance of some towers before tier 3, worked on quality of life changes, and added or changed some things in order to improve tower synergies. These changes are mostly in response to many popular player requests and suggestions we have received.
Tower Balance
Bomb Shooter

While we’ve had fun with Bomb Blitz recently, it has been pushed too far, and especially as more use has started coming out for its passive ability
  • xx5 Bomb Blitz passive ability cooldown increased 40 > 60
  • xx5 Bomb Blitz attack cooldown increased 0.75 > 0.9
Tack Shooter

Middle Tack has always been ability heavy, so the base tower damage is improving with higher tiers to get more than just the ability. Tack Paragon’s abilities on the other hand are both seeing an improvement to help support their roles and highlight that strong ability use case
  • x4x Blade Maelstrom tack damage increased 1 > 2
  • x5x Super Maelstrom tack damage increased 2 > 5
  • Paragon Meteor Impact ability cooldown 90s > 60s
  • Paragon Eruption ability pierce increased 60 > 80
Ice Monkey

Someone’s been teaching the Ice Monkey some new tricks because now they can be placed on either Land or Water! However you’ll still need Arctic Wind to support other towers on water. Ice Monkey value is limited at low levels where quick & spaced Bloons are the main trouble, so the cost for many low tier upgrades is moving up to higher tiers instead. Absolute Zero is also reducing in price as we are enjoying its current functionality but it's still a large investment for a heavily support focus upgrade
  • 000 Ice Monkey tower can be placed on Land or Water
  • 000 Ice Monkey price reduced $500 > $400
  • x1x Enhanced Freeze price reduced $225 > $200
  • x2x Deep Freeze price reduced $450 > $300
  • xx1 Larger Radius price reduced $175 > $150
  • xx2 Refreeze price reduced $225 > $200
  • 4xx Embrittlement price increased $2200 > $2300
  • x3x Arctic Wind price increased $2500 > $2750
  • xx3 Cryo Cannon price increased $1750 > $1900
  • x5x Absolute Zero price reduced $19,200 > $16,000
Glue Gunner

Our previous crosspath buff tipped favour too much in the opposite direction, so Glue Storm’s storm duration and glue duration are being tweaked to keep 052’s total glue uptime the same as before while reducing 250 duration. MOAB Glue’s duration on MOAB-Class Bloons is being reduced as for such a powerful slow it is so easy to keep a high number of targets glued that the Glue Splatter crosspath still doesn’t feel necessary much of the time
  • x5x Ability Glue duration 22 > 11
  • 051 Ability Glue duration remains 22
  • x5x Ability Glue Storm total application duration reduced 20s >10
  • 051 Ability Glue Storm total application duration remains 20s
  • xx3 MOAB Glue duration on MOAB-Class reduced from 24s > 12
Sniper Monkey

Along with its concentrated AoE the base impact damage for Cripple MOAB now feels excessive and is being cut back
  • 5xx damage reduced 280 > 140
Monkey Sub

Some feedback was convinced this would be enough to solve many concerns, so ok 👍
  • 3xx Submerge and Support: submerge toggle cooldown reduced 1s > 0.5s
Monkey Buccaneer

Aircraft Carrier is in a very strong position right now however it suffers from inconsistency, so we have increased the field of view for the Buccaneer Plane attacks so it can spend more time actively attacking
  • 4xx Aircraft Carrier mini-plane field of view increased 60 > 90
Monkey Ace

We have shifted up top upgrade costs into Operation Dart Storm to improve the early game upgrade flow for Monkey Ace. Long ago Tsar Bomba was given normal damage type to allow for more interesting 2TC combos at the time, however this no longer feels needed with its current power level so instead we have lowered the upgrade cost and shifted some base bombing run damage into Ceramic bonus 
  • 1xx Rapid Fire price reduced from $650 > $450
  • 2xx Lots More Darts price reduced from $650 > $550
  • 4xx Operation Dartstorm price increased from $3000 > $3300
  • x5x Tsar Bomba bombing run 25 > 20
  • x5x Tsar Bomba bombing run Ceramic bonus 8 > 10
  • x5x Tsar Bomba damage type Normal > Explosion
  • x5x Tsar Bomba price reduced from $30,000 > $26,000
Heli Pilot

In order to improve potential synergies, we have finally decided to do away with the pierce cap on Downdraft. This means that, yes, you can now properly Alch buff your Downdraft support. For improved quality of life Support Chinook has been enabled for use between rounds, we have concerns with this but will give it some time to see how things settle. As its utility is impressive throughout the entire game for the relatively low cost MOAB Shove’s price is increasing
  • x3x Downdraft pierce cap removed
  • x4x Support Chinook can activate between rounds
  • xx3 MOAB Shove price increased $3100 > $3400
Mortar Monkey

Mortar BAD/Boss bonus was introduced to help with some concerns that have been more effectively solved through other means, so as a simplification to understanding these upgrades we are removing the bonuses
  • x4x Bonus damage to BAD/Boss 1 > 0
  • x5x Bonus damage to BAD/Boss 2 > 0
Wizard Monkey

Archmage’s MOAB bonuses are a little overkill and being lowered so we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit from Archmage’s range increase as well as bottom path’s projectile speed increase. As more quality of life, Wall of Fire’s startup delay is also being halved
  • 510 Archmage fireball MOAB bonus reduced 36 > 24
  • 5xx Archmage's Dragon Breath MOAB bonus reduced 10 > 8
  • 5xx Archmage's Dragon Breath range increased 40 > 60
  • x2x Wall of Fire initial startup delay reduced 1s > 0.5s
  • 031 Dragon’s Breath projectile speed increased 125 > 250
Alchemist

The faster attack rate improved Rubber To Gold’s average cash generation too much, so this multiplier is being reduced to bring it more in line
  • xx4 R2G gold cash value multiplier reduced 3x > 2x
Mermonkey

Mermonkey’s low tiers also have early game trouble and are seeing a price shift to improve this. Riptide Champion’s damage type is being made consistent with the rest of the path to grant Mermonkey earlier Lead popping, and the rest of the path is also seeing a damage increase. For fun Echosense Network will now be able to apply to Alchemist Transformed Mermonkeys, and Alluring Melody’s DoT Detonation mechanic can now apply to any targets that are already tranced although the damage cap per detonation has been reduced to compensate for this.
  • Mermonkey price reduced $475 > $375
  • 1xx Trident Efficiency price reduced $250 > 150
  • 2xx Trident Swiftness price reduced $300 > 250
  • 3xx Abyss Dweller price increased $1300 > 1600
  • x1x Sharper Prongs price reduced $300 > 200
  • x2x Tidal Chill price reduced $400 > 300
  • x3x Riptide Champion damage type Energy > Frigid (Weak to White & Purple)
  • x4x Arctic Knight damage increased 6 > 8
  • x5x Popseidon damage increased 12 > 15
  • xx2 Echosense Network now works with Mermonkey converted by Total Transformation
  • xx3 Alluring Melody damage over time detonation can now trigger on tranced Bloons
  • xx3 Alluring Melody DoT Detonation damage limit reduced 200 > 50
  • xx4 Symphonic Resonance DoT Detonation damage limit reduced 500 > 125
Spike Factory

This update we’ve finally decided to nerf Permaspike by completely removing the ‘Far’ target priority from the earlier Smart Spikes upgrade. We know that this loss will be incredibly painful to deal with for the many spike factory enjoyers out there, so we have also included a couple other minor QoL adjustments to the Smart Spikes upgrade in a hopeful attempt to offset this.
  • xx2 Smart Spikes target priority list changed to:
    • Normal, Close, Smart (unchanged)
    • Automatic: Attempts to directly target the ‘First-most Bloon’ in radius (whiffily)
    • Far: Replaced with Set Target - Target spikes to an exact location in radius
  • xx5 Permaspike unchanged
Monkey Village

As a much requested quality of life change for Boss events the Call To Arms ability can now be activated in between rounds.
  • x4x Call To Arms ability can now be activated between rounds
Engineer

We may return to this again later, but for now due to the clear desire for more Paragon synergy options the Engineer Paragon is trading in some of its main attack damage in exchange for a new AoE Overclock ability
  • Nail gun attack bonus damage to Boss reduced 500 > 300
  • New Paragon Overclock ability
    • Can target other paragons
    • Additionally overclocks all towers in a small area around the target for 15sec
Beast Handler

The previous range reduction for Beast Handler broke fun starting strategies that weren’t ever able to fully recover, so this range is being given back again. Shark latch-on lifespan for targets that are not 1shot is being reduced so it has to let go and re-target more frequently as an overall range reduction, and as Megalodon is currently overperforming particularly against Bosses its attack rate is being lowered to match Orca. Velociraptor path is too much of an all-round powerhouse so with the larger range returning it is also reducing in damage
  • 000 Beast Handler range increased 50 > 60
  • 3xx Great White latch lifespan reduced 5s > 3s
  • 5xx Megalodon attack cooldown increased 0.8s > 1.1s
  • 5xx Megalodon attack cooldown scale increased 0.3439s > 0.38s
  • x3x Velociraptor damage reduced 9 > 8
  • x3x Velociraptor damage scale reduced 18 > 16
Hero Balance
Adora

Adora’s max level form is intended to be very powerful due to the investment required in pushing her up to that point, but right now all of the top heroes are performing much stronger than the rest so we are looking to settle her around a lower top-end.
  • Lv20 Ball of Light damage reduced from 20 > 15
  • Lv20 Ball of Light fort damage reduced from 20 > 15
  • Lv20 Blood Sacrifice max buff stacks reduced from 40 > 30
Etienne

As Etienne’s Drone power level is designed to be lower, his starting cost is being reduced so that he is able to come online earlier
  • Etienne reduce price $850 > 650
Corvus

As Corvus is vastly outperforming other heroes his high-end performance is being nerfed in several ways but with an effort made to also improve his lower-end performance at the same time. Mana generation’s maximum potential scaling has been targeted as a part of this since it is too easy to maintain high levels of mana, but his passive mana regeneration and low-mana bonuses have also been improved so he also doesn’t run out to 0 too easily. Along with this other improvements should make him easier to use in general. There is a lot changing here, so we have broken it down into further sections

Corvus - Quality of Life
  • Corvus can now de-activate passive spells between rounds
  • Lv13 Overload spell can now gain camo detection from external buffs

Corvus - Mana Sustain
  • Lv1 Mana passive gain increased 1 > 2
  • Lv1 Haunt mana per RBE reduced 3 > 2
  • Lv8 Spiritual Balance’s maximum mana bonus is earlier 25% > 10%
  • Lv8 Spiritual Balance minimum mana bonus is earlier 65% > 35%
  • Lv8 Spiritual Balance maximum mana multiplier increased x2 > x3
  • Lv10 Dark Ritual duration reduced 12s > 10s
  • Lv11 Soul Harvest damage 35 > 30
  • Lv11 Soul Harvest ceramic bonus 35 > 10

Corvus - Spirit & Spells
  • Lv1 Spear projectile pierce 10 > 5
  • Lv1 Spear explosion delay 0.15s > 0.3s
  • Lv12 Spear projectile pierce remains 10
  • Lv5 Frostbound Mana cost 190 > 220
  • Lv5 Frostbound Duration 8 > 10
  • Lv5 Frostbound Cooldown 50 > 60s
  • Lv9 Frostbound MOAB Pierce penalty +4
  • Lv8 Storm ongoing mana cost reduced 15 > 12
  • Lv9 Spirit damage reduced from 5 > 4
  • Lv14 Spirit damage remains 10
  • Lv13 Overload damage reduced 1150 > 700
  • Lv20 Overload damage reduced 2250 > 1400
  • Lv20 Ancestral Might damage reduced 300 > 270
Rosalia

For consistency Rosalia’s Kinetic Charge will now last through 1 end of round or for 60 seconds, whichever comes first
  • Lv10: Kinetic Charge drone projectile lasts through 1 round ending
  • Lv10: Kinetic Charge drone projectile now lasts for 60sec
Boss Changes

Dreadbloon’s difficulty has been due too much to the Rock Bloons, so their strength is being reduced in favour of a more linear speed increase on the boss itself. Also Tier 1 Normal Dreadbloon’s damage reduction is being removed as we felt this hitting immediately was far too limiting to starting strategies, particularly in Rush game modes
  • Rock Bloon speed reduced 22 > 18
  • Rock Bloon Normal HP: (300,600,900,9000,22500) > (250,500,750,8000,20000)
  • Rock Bloon Elite HP (600,2500,9000,22000,45000) > (500,2200,8000,19500,40000)
  • Dreadbloon Normal speed increased (1.25,1.25,1.25,1.5,1.5) > (1.25,1.3,1.4,1.5,1.6)
  • Dreadbloon Elite speed changed (1.3, 1.3, 1.3, 1.5, 1.5) > (1.25, 1.3, 1.4, 1.5, 1.6)
  • Dreadbloon Normal Tier 1 damage reduction reduced 1 > 0

Lych’s speed is being reduced across the board, also into a smoother increase over time, as this Boss has been very punishing without giving much time to deal with it
  • Lych Normal speed reduced (2.3, 2.3, 2.5, 2.7, 2.7) > (2.1, 2.2, 2.4, 2.5, 2.6)
  • Lych Elite speed reduced (2.5, 2.7, 2.9, 3, 3.1) > (2.4, 2.5, 2.7, 2.8, 2.9)
  • Lych Soul speed reduced 25 > 23

Now that BIastapopouIos is not as effective at stunning towers its own speed is also being scaled up giving a steady increase through the tiers
  • BIastapopouIos speed increased (1,1,1,1,1) > (1, 1.05, 1.1, 1.15, 1.25)
Powers

Time Stop will not slow Bloons as much anymore as this Bloon speed reduction was overall too powerful that it caused a negative impact to the powered freeplay experience, towers will also not be slowed by as much to reduce the impact of the nerf
  • Time Stop slows Bloons by 90% > 70%
  • Time Stop slows tower attacks by 40% > 30%
Event / Boss / Relic / Knowledge
Legends Changes
  • New Artifact What In Tarnation! - for the Desperado
  • New Artifact Heroic Specialty - All heroes are given a tower class categorization
  • x5x Grand Sabotage ninja monkey’s damage is now capped to a true 25%
  • Target tracking will now take priority over curvy projectile travel pattern
  • Boomerang Projectiles now have a maximum age of 5sec so projectiles don’t last forever when projectile speed is reduced (It’s still quite lenient)
  • Stage Boss health scales up by more with each stage
  • Mini Boss tiles start off with much less health, but health scales up faster.
    • Base health 300 > 200
    • Base shield health 100 > 65 (for bosses that have a shield)
    • HP Scale per kill increased 1.1x > 1.15x
    • Mini-Boss base stage 1 goals reduced (10, 25, 35)
  • Mini Game/Mini Boss tiles will no longer grant Account XP
Legends Artifact Balance
  • Mystic Twister: Also increases projectile lifespan by (50,100,200)%
  • Malicious Mauling: attack rate reduction now also increases ability cooldown
  • Explosive Economics: Also reduces Spike Factory, Engineer Monkey & Beast Handler placement cooldowns by (1,1,2)
  • Swiftest to Business: Also reduces placement cooldowns for Ninja Monkey by (1,1,2)
  • Dream Teams: tower placement cooldown reductions (1,2,3) > (1,1,2)
  • Ability Stacking cooldown increase: (20/20/20)% > (20,10,0)%
  • Splody Darts: The Devs have remembered Darts are basically a type of Baguette
  • Divine Intervention: Should no longer be overridden by other Crit artifacts
  • Essence of Dreadbloon: T4 Towers & Heroes of Lv15 count as all categories
  • Essence of Phayze: T4 Towers & Heroes of Lv15
  • Essence of Vortex: T4 Towers & Heroes of Lv15
  • Essence of Blastapopoulos: T4 Towers & Heroes of Lv15
Rogue Starter team changes
  • Geraldo: Unspoken Heroes > Extra Change
  • Quincy: Splody Darts > Heroic Specialty
  • Obyn: Enchanted Rebuttal > BB Gatling
  • Scientist Gwendolin: Frosted Tips > Alchemic Engineering
  • Scientist Gwendolin: Engineer 010 > Glue Gunner 300
  • Fusty The Snowman: Esoteric Elementalist > Frosted Tips
  • Kaiju Pat: Swiftest to Business > Duckageddon
  • Sauda: x2x Tack Shooter > 002 Monkey Ace
  • Brickell: x3x Monkey Buccaneer > 021 Monkey Buccaneer
  • Rosalia: 1xx Sniper Monkey > 2xx Desperado
  • Galaxilli: BB Gatling > Quantum Leap
  • Galaxilli: xx2 Boomerang Monkey > 2xx Tack Shooter
  • Psi: x1x Mermonkey > x2x Desperado
  • Lifeguard Brickell: Portability > Summer Fun
  • Lifeguard Brickell: 020 Ice Monkey > 011 Mermonkey
  • Etienne: Absolute Ability > Splody Darts
  • Etienne: 1xx Engineer > xx2 Desperado
  • Book Wyrm Etienne: Overwhelming Synergy > Absolute Ability
  • Voidora: Unification > Enchanted Rebuttal
  • Voidora: 2xx Glue Gunner, x3x Dart Monkey > 2xx Ninja Monkey, 2xx Wizard Monkey
  • Dread Pirate Brickell: Full Broadside > What In Tarnation!
Looking Forward

Many thanks to the stalwarts for reading this far. We're nearly halfway through the year and there is so much we want to do next. We just held our mid-year retrospective and one general theme was refreshing game elements. We’re taking it as a challenge to look at Achievements, Daily Rewards, Challenges, Trophy Store, and rewards overall to see if we can make those features more exciting and motivating, while continuing to build content that players are most excited about. We also talked about better ways of getting player feedback, so hopefully a question or two about what you want to see more of won't be unwelcome in future updates.

But now let's get right into the latest news on upcoming development:
  • Update v50
    • Actually our 49th content update but still an awesomer number!
    • Vanilla Ice Ice Hero! While ice powers tend to create bugs galore, the possibilities for fun gameplay are too compelling. Start skating on what you think we'll do with this chilling new Hero.
    • Powers Pro: We had fun with Pros in BTD5, and we're keen to do even more for BTD6. Keys to us are variability of play and keeping Pros impactful even in late rounds and Freeplay.
  • Update v51
    • Actual 50th update! We’re so grateful to the awesomer players who have supported us getting to this amazing milestone!
    • Bossin: No names or properties to reveal, but a new Boss is on the way.
    • Skeletor Hero Skin: Obyn is practicing his maniacal laughs already.
    • Game Editor: stretch goal for this update. Major progress has been made to include almost every game item, script, and behavior. We’re focused on making it powerful, flexible, and accessible.
    • Social Goals: We're excited to add new ways to play together, chase goals with other players, and win more rewards.
  • Update v52
    • Frontier Legends: Already looking amazing, this western-themed DLC will feature another brand new way to play BTD, complete with integrated minigames
    • Hero Skin or Paragon - which one depends on your feedback and the art team’s bandwidth. We lean toward new functionality for a Paragon, but between us and the community there are so many great Hero Skin ideas. Which would you prefer?
  • Console
    • Switch is making progress but it is proving to be a challenge, with several months still to go. Switch development remains essential for further Xbox and PlayStation content updates, so those are on the same timetable. We apologize for the long wait for our console players - this is a priority for us.

All of this means a very busy rest of the year, focused on fun and invention. We hope you see many things you are looking forward to, and right now we hope you enjoy the heck out of Desperado. We can't wait to see your feedback and best runs!

New Monkey Coming June 18!

[p]Update 49.0 drops next week on June 18.[/p][p][/p][previewyoutube][/previewyoutube]
  • [p]Pretty much everything we do in BTD6 is a labor of love, but the inspiration for Desperado is such an awesome combination of community requests for cowboy/gunslinger Monkeys, the team’s interest in fun additions to the Bloons world and lore, and the design opportunity to push strong mechanical variance on the 3 paths while keeping crosspathing tactically compelling.[/p]
  • [p]With 3 automatically alternating weapons, the Desperado starts off with a fast pistol attack that can dispatch two back to back targets at a high range before reloading. While lacking in pierce, the base attack can very reliably hit straggler Bloons. The Desperado swaps between weapons as upgrade paths progress, prioritizing shorter range weapons as Bloons come into close range.[/p]
  • [p]Top path’s quickdraw fires faster the further Bloons are away, and then upgrades to a powerful revolver that fires a rapid burst of 6 shots before reload. Then they double it - ya got two hands don’t ya! Upon upgrading to The Blazing Sun, these revolvers fire so quickly that they are said to overheat in a blinding flame![/p]
  • [p]Bottom Path gains a short range Blunderbuss that fires buckshot with such force that Bloons are thrown backwards, then adds buckshot to its buckshot with a burst of shrapnel spraying out of each lead ball on impact! As a lone wolf who prefers to work on their own, this path has the grit to withstand almost anything, passively reducing the life damage taken from Bloon leaks while gaining buffs to itself and reclaiming cash from lost Bloons. Little is known of this lone specter of the wastelands but The Desert Phantom is said to be a near unassailable force, locking down swarms of MOABs with every trigger pull and cutting down countless Bloons in explosive chain reactions that leave no trace behind, not even their hats.[/p]
  • [p]Middle path gains a slower firing Rifle with exceptionally high range and the skill to increase the chance of criticals the further targets are away! Their hunter’s eye never loses sight while they signal bounties on Bloons, making those targets take extra damage from any Desperado and grant more cash when popped. The mythical Golden Justice is even more adept at critical damage and it is said that once locked on, Bloons cannot escape its sight no matter the number![/p]
  • [p]Desperado comes with 2 Middle Path abilities;[/p]
    • [p]Take Aim - Target any tower to grant it a massive range boost & improved accuracy along with Camo Detection, and (at Tier 4) Purple, Black & White Bloon popping for a short time[/p]
    • [p]Marked to Pop - Quickly marking extra bounty targets, and then rapidly executing as many marked targets as it can[/p]
  • [p]Placement hotkey has no default, this can be manually bound in Hotkey settings[/p]
  • [p]Desperado is unlocked for free after popping 3,500,000 Bloons, or by purchasing the premium Desperado pack that instantly unlocks all upgrades through tier 5 and grants use of an exclusive Avatar & Banner as well as the new Cowboy Hat Bloons trophy item. The Desperado IAP helps support future content updates and is a great way to share back some of your purchase with your favorite content creator via Creator Codes.[/p]

Explosive Power Update

Lay down a gauntlet of explosive spikes with the Spike Factory Paragon: Mega Massive Munitions Factory.

Then relax on the new beginner map, Spa Pits. Just don't go digging around too much or the soothing hot water may burn you!

New premium She-Ra skin for Adora along with new power, Sword of Protection.

Rogue Legends gets a bunch of new Artifacts, a marshmallow shop, revamped CHIMPS mode with Curses, and more!

Plus new quests, quality of life improvements, bug fixes, and balance changes.


Check the full patch notes and change log on Reddit.

Limited Time Doughboi Dart Monkey!

This soft, doughy, and round Dart Monkey is a Limited Edition item. Click the link or image to get one for yourself, and maybe even one for that special someone!



ninja.kiwi/ffrlb5


Bloons TD 6 v47.0 - Update Notes!

Update: Bloons TD 6 v47.0 - Update Notes!

Available now for most platforms please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Key New Features - Legends
  • Legends heralds a new way of looking at designing and building updates for BTD6. The team has so many exciting ideas, many of which could be full standalone games, and Legends gives us a way to push forward with groundbreaking ideas while maintaining the continuity of BTD6 and its awesome community.
  • These DLC should be separate and unique enough not to feel required but to offer a very alternate way of playing. We will continue to focus on a huge variety of content that players get at no additional cost to the base game, but as these features get bigger and bigger, the team does need to keep new IAPs and DLCs coming into the game to support future development.
Rogue Legends!

You’re gonna want to turn your sound on for this one! The first Legend available along with this update is a BTD rogue-lite adventure, featuring a randomly generated replayable single player campaign.
  • Build a party as you progress through the campaign; with a hero, up to 10 accompanying pre-crosspathed towers, and Artifacts to enhance their power
  • More than 10 unique hand-crafted tile based campaign maps to explore
  • Campaign maps featuring multiple paths to plan your own route through to the world, then take on a multi round Stage Boss
  • Featuring an all new, fast-paced Rogue Bloons roundset to learn and master (new hints included!)
  • Challenge tiles with alternate conditions featuring Boss Rush, Races, Endurance Races & Least Cash; these are optional to play & but grant scaling rewards based on performance to boost your team through their journey, also no lives will be lost from your first attempt on any of these tiles so feel free to trial them!
  • Merchants & Campfires to engage in trades and enhance your party
  • Collect from over 60 unique Artifacts as you progress through the campaign, boosting towers with incredible power ups & unique mechanics
  • Make impactful choices mid-game with temporary Boosts choices that last until the end of the current match including stat buffs, insta-monkeys & powers. Bad options? No problem - reroll them for in game cash
  • Defeat the Stage Boss to find Legendary boss-only artifacts & extract any artifact from the current game to earn a permanent copy that can be applied right from the start of a new Campaign
  • Stage Boss defeated & want to keep going? Continue through up to 5 stages of increasing difficulty, and unlock the endless CHIMPS campaign.
  • Obtain Rogue Legend cosmetics on purchase & earned through full campaign gameplay

Check out our video rundown on Rogue Legends here: https://youtu.be/NerXoyaPCgg

Legends - Community Questions
  • We have seen quite a few common questions among the community so we’d like to try and answer as many of them as possible!
  • Why paid DLC?
    • We are dedicated to continuing to support and create free updates and content for the base game. Beyond that, for update ideas that deliver standalone content, require huge amounts of work, and would be creatively constrained by trying to fund them through Monkey Money, we need to rely on IAP and DLC paid models to fund the development.
  • Why does it cost more than the base game?
    • This may sound a bit more like a Quora answer, but here’s a quick history and market snapshot of paid games on mobile, and do keep in mind the game does cost more on PC and console. By 2018, once mobile gaming services were dominated by free-to-play games, the available price points for paid games became severely constricted, with Minecraft effectively setting the high water price at US$6.99. As BTD6 grew we actually increased the price from US$4.99 to US$6.99 in 2022 to better reflect what we see as the incredible gameplay value available. We believe this is still significantly underpriced, and think a fair market value is more like US$19.99 on both PC and mobile. We are not yet prepared to raise the price of the base game again, but that app store delimited undervalued price should not be seen as a high water mark for the fair value of the incredibly robust Rogue Legend DLC. We see US$9.99 as a reasonable price relative to the fair market value of the mobile game, which would be much higher if not constrained by app stores dominated by free to play games.
  • Will this make the base game pay-to-win or give players an advantage?
    • No. We want Legends to be fun self-contained experiences, as the game mode itself is the only exclusive content and does not reward anything that feeds back into the base game outside of cosmetics and Legend stats for your profile so there is no Team or Leaderboard advantage applied to base game content for accounts that purchase Legends DLCs
  • Will you continue to support and update this?
    • Yes! If this is popular, there are still a few features we want to add
  • Will future maps and content be usable in Rogue Legends?
    • Unless something goes wrong or certain maps are banned in certain modes, our goal is that all future maps, heroes, skins, etc., will slot into Rogue and future Legends. We want this to passively grow with every content update alongside the new features we will continue to offer for free in the base game.
  • Will this be on console/Netflix/Arcade?
    • The console team is focused on getting all console platforms up to date with the main game content, but that update is still a while away and concurrent with our plans for Switch release! For Netflix and Arcade, yes, it will be coming but will be a few weeks delayed to allow for the additional testing required on those platforms.
  • How will this affect normal updates, or will this make updates take more time?
    • We plan on having the same number of updates each year (5 or 6) and we still have a huge year of content updates planned for the base game in 2025 and beyond.
  • If I purchase this on one platform, will it be usable on my other platforms?
    • Yes! In the same way our Double Cash or Fast Track purchases work, your purchase will carry over whenever you swap to another device, except for the existing restrictions for walled garden data on Arcade, Netflix, and consoles.
New Awesome
  • New Hero Skin, Rosalia Tinkerfairy
    • The tinkering-est fairy around has come to play!
  • New Advanced Map, Enchanted Glade
    • Help Tinkerfairy defend her home from the approaching Bloon assault
  • New Quests
    • Rogue Legends Preview - Get a glimpse of the Rogue Legends campaign. A free taste of what the Rogue Legend has to offer
    • Moon Colony - Challenge Quest, Moon Landing transformed!
    • Raft Defense - Challenge Quest on Spice Islands with a pontoon raft and no water towers. No land placement is allowed.
  • New Trophy Store Items
    • Bloons: Hearts Pop FX, Heart Glasses Bloons decal
    • Game & UI: Corvus Summons banner, Blastapopoulos From The Past avatar

  • New Limited Time trophy items (Note: Not available until the seasonal event begins!)
    • Limited time - Lunar New Year avatar

  • New CT Team Store items
    • Team Banners: Team Effort Banner
Game Changes / Additions
  • Accessibility options now includes alternate tower range circles with High Contrast & Color Blind options
  • Accessibility options now includes an Ambient Map Effects on/off toggle
  • Quests will no longer track all profile stats (You can now happily keep 0 powers used, and we can make more quests using powers)
  • [Map Editor] Pips will now appear in editor leading players to paths that have errors
Bug Fixes & General Changes
  • Resolved a scrolling issue with the Odyssey editor map-edit UI
  • Ace Centered Path 'Advanced' hotkey will bring up the centered path position placement
  • Super Monkey Storm & Thrive powers should correctly count to victory screen stats
  • Resolved a crash that could occur when attempting to delete a custom Odyssey
  • Sniper chameleon pet now transitions its color changes more smoothly
  • Resolved a crash that could occur when reconnecting on co-op after starting the game during an internet disconnection
  • [Map Editor] When toggling ‘Show Variants’ the selected prop (if any) should remain visible in the scroll panel
  • Quincy should no longer fall stuck endlessly screaming at the player in a loop when closing the pause menu while adjusting hero volume
Event changes
  • [Boss Event] The Rewards sub-section of the Boss Leaderboards UI should no longer break when attempting to view it post-game
  • [Boss Event] Resolved an issue in which the leaderboard could fail to load scores
  • [Boss Rush] Resolved an issue where track length speed multiplier was not calculating correctly for multi-path tracks
  • [CT] Resolved an issue where other player CT scores wouldn’t appear on your teams roster until the CT World UI is viewed
Map Specific changes
  • Damaged Ceramics should no longer display beneath waterfalls on Adora’s Temple
  • Resolved Ice Monkey Snowstorm Layering Issues on the Ancient Portals map
Tower Specific Fixes
Mermonkey
  • 4xx Abyss Dweller should no longer slow Lead Bloons without the correct damage type
  • xx4 Totems should no longer be considered overclock targets
Engineer
  • 200 Sentries when un-crosspathed should no longer deal bonus damage to MOABs
  • xx5 Bloontrap Cooldown should no longer break depending on upgrade order
Hero Specific Fixes
Geraldo
  • [Map Editor] Resolved an issue where Dart Monkeys that were turned into Super Monkeys with Geraldo’s cape item would sell themselves immediately when an interactable next to them is used to show or hide something.
  • Geraldo’s action figure should no longer sometimes fail to increment price until 2nd round end after placement
Corvus
  • Resolved a crash with the Echo spell being used while Corvus is standing on Water
  • Resolved an edge case crash that probably doesn’t even happen unless you’re doing a handstand while playing
Platform Specific fixes
  • [MacOS] Resolved a game softlock when attempting to login via Twitch
  • [Netflix]: Game should no longer fail to localize when player selects Chinese (Traditional) Profile as default on initial launch
  • [Netflix]: No longer displays a grey screen on launch
Balance Changes
Tower Balance

Rogue Legends took up nearly all of our balance time for this update, however as we know many players look forward to the balance changes each update we’ve included a quick list of simpler changes that shouldn’t be too game breaking. Also get me pictures of spider monkeys!

Dart Monkey

Shuffle on lower tier upgrade costs & increased attack speed across middle path in order to offer these upgrades more value both in and out of Super Monkey Fan Club transformation.
  • 2xx Razor Sharp Shots price reduced from $220 > 200
  • 3xx Spike-o-pult price increased from $300 > 320
  • x3x Triple Shot price increased from $400 > 450
  • x3x Triple Shot also reduces attack cooldown 25%
  • x4x Super Monkey Fan Club price reduced from $7500 > 7200
  • x4x Super Monkey Fan Club reduces attack cooldown further 25% > 50%
  • xx3 Crossbow price reduced from $625 > 575
  • xx4 Sharpshooter price increased from $2000 > 2050
Boomerang Monkey

While the higher tier upgrades work well, Bionic Boomerang is often not as effective as expected for this price range.
  • x3x Bionic Boomerang price reduced from $1450 > 1250
Bomb Shooter

Nudging Bloon Impact price down, pushing it more in line with other early support options & as this is a support path. Frag damage is being greatly improved all the way up as there’s little reason to trade stun uptime for improved damage. Moving some cost up into MOAB Assassin so Maulers have more leeway early game & en masse. Cutting down roughly 10% on all bottom path upgrade costs as especially on Bomb Blitz even after recent buffs there are many downsides that need to be covered to use this path effectively.
  • 4xx Bloon Impact price reduced from $3200 > 2800
  • 202 Frag Bombs damage increased from 1 > 2
  • 302 Really Big Bombs frag damage increased from 3 > 6
  • 502 Bloon Crush frag damage increased from 24 > 36
  • x3x MOAB Mauler price reduced from $1100 > 1000
  • x4x MOAB Assassin price increased from $3350 > 3450
  • xx3 Cluster Bombs price reduced from $800 > 700
  • xx4 Recursive Cluster price reduced from $2800 > 2500
  • xx5 Bomb Blitz price reduced from $25500 > 23,000
Ice Monkey

A long time coming - Absolute Zero will finally be able to slow MOAB-Class Bloons within its radius, and additionally the main attack while it can’t initiate attacks without Bloons in radius will freeze non MOAB-Class Bloons over the entire screen for a short time! Nudging bottom path Ice Monkey to keep up with similarly priced support options, and Icicles especially doesn't feel versatile enough, which limits chances to go down this path so it is gaining the attack rate increase from the T5.
  • x5x Absolute Zero wind slow aura slows MOABs in radius 20%
  • x5x Absolute Zero’s attack gains a second radius freezing one layer of non-MOAB Class Bloons anywhere on the map for 0.75s
  • xx3 Cryo Cannon price reduced from $1950 > 1750
  • xx4 Icicles attack cooldown reduced from 1s > 0.75
  • xx5 Icicle Impale unchanged
Glue Gunner

Improved Ceramic Damage scaling up Bloon Dissolver compared to other support options, and a small price shuffling to make Glue Hose more favourable on the journey up to Glue Strike.
  • 3xx Bloon Dissolver bonus damage to Ceramic increased from 1 > 2
  • 4xx Bloon Liquefier unchanged
  • x3x Glue Hose price reduced from $2100 > 1950
  • x4x Glue Strike price increased from $3850 > 4000
Monkey Sub

Price reductions for Energizer to reduce the cost of related build synergies. Armour Piercing Darts subs are generally a tough choice as even though their single target damage is greatly improved the pierce is lacking for the cost, so price has been reduced at T4 and T5 has been granted extra airbursts to make it more desirable an upgrade for dealing with higher pierce itself
  • 5xx Energizer price reduced from $31,000 > 28,000
  • xx4 Armor Piercing Darts price reduced from $3000 > 2500
  • xx5 Sub Commander number of airbursts increased from 3 > 5
Monkey Buccaneer

We’re currently happy with Pirate Lord, but Monkey Pirates has been hit hard by changes so cost is being pushed out of it to encourage multi mid path building.
  • x4x Monkey Pirates price reduced from $4900 > 3900
  • x5x Pirate Lord price increased from $26,000 > 27,000
Monkey Ace

Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5.
  • x4x Ground Zero ability cooldown reduced from 45s > 35s
  • x4x Ground Zero bombing run damage increased from 10 > 15
  • x5x Tsar Bomba bombing run damage increased from 15 > 30
Heli Pilot

We’re raising move speed for Apache Dartship up to match Prime to improve skillful use in some more difficult situations mainly assisting on spread path maps
  • 4xx Apache Dartship max move speed increased from 50 > 60
  • 5xx Apache Prime unchanged
Mortar Monkey

Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
  • 4xx The Big One damage increased from 8 > 10
  • 402 The Big One damage over time increased from 7 > 12
  • 502 The Biggest One damage over time increased from 60 > 65
  • 032 Heavy Shells damage over time increased from 3 > 4
  • 042 Artillery Battery damage over time increased 4 > 6
  • xx4 Shattering Shells MOAB Burn damage increased 10 > 20
Dartling Gunner

Pushing around price for the underperforming T3, and pushing up the price further on the MAD that excels in MOAB destruction.
  • x3x Hydra Rocket Pods price reduced from $4800 > $4500
  • x4x Rocket Storm price reduced from $5550 > $5850
  • x5x MAD price increased from $60,000 > 65,000
Wizard Monkey

Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further. Summon phoenix falls off in single target fairly early so we are lowering the cost back again to bring back options to let it fly before it has to deal with so many stronger targets. Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved.
  • 52x Archmage fireball bonus to MOAB-Class increased from 27 > 36
  • 52x Archmage wall of fire bonus to MOAB-Class increased from 4 > 8
  • 5xx Archmage dragon's breath bonus to MOAB-Class increased from 6 > 10
  • x4x Summon Phoenix price reduced from $7000 > 6000
  • x5x WLP dragon’s breath attack damage over time increased from 10 > 30
  • x5x WLP dragon’s breath damage over time duration increased from 3s > 15s
  • xx3 Shimmer camo pulse attack cooldown reduced from 2.5s > 2s
Ninja Monkey

Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack.
  • xx5 Master Bomber sticky bomb attack cooldown reduced from 4.5s > 2.25
Alchemist

Middle path alchemists have complicated use cases that don’t bring enough of a payoff for the effort so the price is being reduced. Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this.
  • x3x Unstable Concoction price reduced from $3000 > 2800
  • x4x Transforming Tonic price reduced from $4500 > 4200
  • xx4 Rubber to Gold duration reduced from MAX > 7s
  • xx4 Rubber to Gold debuff also disables Lead property for duration
  • xx4 Rubber to Gold debuff also disables Black property for duration
  • xx4 Rubber to Gold debuff also disables White property for duration
  • xx4 Rubber to Gold debuff also disables Purple property for duration
Druid

Not a huge change on its own, but reduced price should add up and shave off some spending for full Poplust setups.
  • xx4 Poplust price reduced from $2500 > 2350
Mermonkey

Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path. Symphonic Resonance is powerful, but Alluring Melody is inconsistent for a Bloon-only stall, so pierce here is also being matched up to the same as T4.
  • x3x Riptide Champion pierce increased from 12 > 18
  • x4x Arctic Knight pierce increased from 12 > 18
  • x5x Popseidon pierce unchanged
  • xx3 Alluring Melody trance pierce increased from 3 > 4
Spike Factory

After much deliberation we still don’t particularly feel like making any large overhauls to the popular Permaspike upgrade right now, so we have decided that in order to follow through on this vision the best course of action would be to not do anything. This lack of attempt to make any change should in theory prevent any alterations from occurring to this particular upgrade in this update and thus leaves Permaspike extremely similar as to how it currently is. For now.
  • xx5 Permaspike unchanged
Engineer

This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead.
  • Sentries can no longer be targeted for Overclock
Beast Handler

As a quality of life improvement, Beast Handler movement cooldowns have now been separated
  • Fish & Dino upgrades now have individual repositioning cooldowns
Hero Balance
Gwendolin

Taking the opportunity to invest in some fire & water synergy
  • Lv9 Burn duration increased +1s per level
Obyn Greenfoot

As Benjamin & Geraldo dominate the main income strategies we want to push up another hero choice into the income mix, as Obyn’s druid benefits are currently applied the least effectively to middle path Druid we’re starting this off by giving a Cash Generation boost for Jungle’s Bounty.
  • Lv5 also grants increased income to Jungle’s Bounty ability used within radius +20%
Captain Churchill

Given how hard it is to get to high levels with Churchill, the Barrage ability needs much more high level payoff.
  • Lv13 MOAB Barrage damage increased from 200 > 250
  • Lv17 MOAB Barrage damage increased from 200 > 500
  • Lv20 MOAB Barrage damage increased from 500 > 1000
Benjamin

Early income snowballing has shifted favour greatly over to Geraldo, so Ben’s baseline cash generation is being increased more.
  • Lv1 Cash Generation increased from 80 > 90
  • Lv2 Cash Generation increased from 120 > 140
Rosalia

Rosalia doesn't fly strongly into high rounds so she is gaining more direct Grenade pierce, and Adrenaline Rush’s maximum is increasing to scale up into larger groups of Bloons.
  • Lv2 Grenade pierce increased from 8 > 10
  • Lv13 Grenade Cluster pierce increased from 8 > 10
  • Lv4 Adrenaline Rush max stacks increased from 20 > 25
  • Lv11 Adrenaline Rush max stacks increased from 30 > 40
  • Lv17 Adrenaline Rush max stacks increased from 40 > 60
Bosses

Blastapopoulos

Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately.
  • Heat Bar no longer fills immediately on Boss Spawn
  • Stun durations reduced
    • Overheating initial stun duration reduced from 5s > 4s
    • T1 Fireball stun duration reduced from 4s > 2s
    • T2 Fireball stun duration reduced from 4s > 2s
    • T3 Fireball stun duration reduced from 4s > 3s
    • T4 Fireball stun duration reduced from 4s > 3s
    • T5 Fireball stun duration reduced from 4s > 3s
Dreadbloon
  • T3 Elite Rock Bloons health reduced from 10,000 > 9,000
  • Rock Bloons now scale with boss HP/Speed modifiers
Looking Forward

Usually our first update for the year is a humble offering, but Rogue Legends in 47.0 gets 2025 off to a massive start, and we have big plans for the rest of the year. A huge part of our planning each year leans into what the team is excited to work on, and we have two experiences to share. The first is Legends itself, which saw the team working together in a whole new way, pushing art styles, design thinking, and code framework in untried directions and pushing ourselves to do some of our best work yet. The second was our end-of-year retrospective when we got very excited brainstorming new Monkeys of all kinds (Towers, Heroes, NPCs), which reminded us how much we enjoy the raw game mechanics and personalities that start with the Monkeys themselves. We hope to carry this inspiration throughout 2025 and beyond to create awesome updates that give you new ways to play, new challenges, and rich rewards for the time you share with this game we love making so much. Thank you for your continued support!
  • Legends
    • We hope everyone loves Rogue Legends and finds the DLC cost more than fair for the dozens of hours of replayable and progressive gameplay. Having new IAPs and DLCs is the best way for us to continue to deliver other big updates that don’t require additional spend. We won’t be satisfied unless players find the prices fair and the game experience rewarding, so we’ll be responsive to feedback.
    • As discussed when we first mentioned Legends last year, we are planning 2 Legends DLC campaigns per year (not counting Rogue, which was planned for last year). So some teasers…
    • Desperado Legends - explore the Monkey Wild West within a map that dynamically reacts to your actions and allows other customizations. Go fishing, watch Bloon races, recruit posse members, hunt bounties, and go after the targets on the Most Wanted list. Highly stylized and replayable, planned for mid-year.
    • Runic Legends - an epic crafting/modding-focused campaign, taking the raw elements of Monkey Knowledge and Artifacts and putting them in player’s hands. Find individual elements and combine them to create Monkeys with specializations far beyond their crosspaths. Get ready for mod-inspired madness with custom rounds to handle the power creep.
  • Monkey Focus
    • Many players love the additions we make to Paragons and Bosses and we are planning at least 1 Paragon and 1 Boss for the year, but given the team’s excitement around new Monkeys, we are going to spend more time on new Heroes and new Towers this year, and have plans for 1 of each.
    • We’re also thinking about Powers, in decidedly Monkeyish and path-based ways. That 0-0-0 Cavemonkey got the wheels turning. No firm plans for Powers Pro this year but a couple of us really want it.
  • Game Editor
    • The work on Tower-Game-Mod Editor is progressing well, but the goals are morphing, as we found that adding elements to make a complete mode wasn’t as fun to play with as getting into the scripts that make up each Monkey and playfield element. So we’re taking more time to focus on that, working with a few awesome community modders. This will not land as a .x update to 47 or in 48; please give us a bit more time, and we’ll give more details later about when this will be ready for a first version.
  • Console
    • Xbox players, please accept our apologies for the delay in getting the content patch out. We had to revert it when we saw login issues for some players. We are still working to fix this and will update as soon as possible.
    • The main push for all consoles is to get the console branch on “main” - merged and unified with the entire BTD6 game project. This will get us much closer to content parity, and it will allow controller support to move forward on all platforms, which is good news for Steam Deck as well.
    • Switch is making great strides and will launch alongside this main branch integration. We are hoping to have this work completed and have Switch submitted by June this year.
  • Crossovers
    • Our partnership with Mattel’s Masters of the Universe franchise continues, and we’re excited to introduce She-Ra and Skeletor Hero Skins into the game this year. As licensed content, these will be IAP-only skins as that is the only way we can pay for the license accurately.
    • You may have questions about why this brand, but do know that we have fans on the team, which makes a big difference to us. We also think it will make more sense to everyone once hype starts to build for the 2026 feature film.
    • We don’t have plans for any other crossovers this year, but we do see them as a good way to bring fans of other IPs into Bloons for the first time. We will be thinking about other crossovers when they excite the team and feel like fun and creative fits with the Monkeys.
  • Teams
    • We want to provide more to do with friends, either RL friends or cool people that you’ve friended up in game. One of the main blockers to Teams is the ownership model for Team Store items, so we’re planning to revamp that to allow more ability to keep items and display items on the Team Island.
    • We’ve also heard that many people want Team activities for the main game, so we are looking into a Social Goals feature that will provide multiple challenges and rewards for hitting Team targets across all types of BTD6 play.
    • And the biggest Team is everyone, so we’d also like to add some epic all players Goals to offer us a chance to truly all play together for fun event-based rewards!

We hope that sounds like a fun year ahead! As always, let us know what you think, as our discussion with our awesomer player community is one of the things we love most about building games. Cheers to 2025 and beyond!