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Bloons TD 6 - Patch Notes! Version 15.0

Happy New Year!

Bloons TD 6 had a fantastic 2019 and we’ll be working our tails off to make sure that 2020 is even bigger and better! Pretty high bar because 2019 saw 11 Maps, 3D MOABs, updated Collection Events, Challenge Editor, Co-Op, Co-Op Stats and Callouts, Emotes, Pat Fusty, Adora, 5 hero skins, Engineer Monkey, and a whole bunch of secrets and specials like hidden achievements, big Bloon and tiny Bloon modes, and dark Adora. Whew, we’ve got our work cut out for us. Hmm, what could we do? Maybe... Odyssey Mode, Trophy Store with customization for visuals and music, Boss Bloons, Power Pros, more Challenge Editor functions, new Knowledge, new Heroes, new Monkey Towers, some top secret surprises, and at every step making the game run better, look better, and be more fun and challenging to play solo and with friends. Hope that sounds like a good 2020 ahead!
Awesome New Stuff
  • New expert map Infernal, a lavaish and truly magmananimous map that makes gameplay flow easily.
  • New Quincy ‘Wolfpack’ skin joins pack Quincy
  • New ‘Collection View’ toggle in the Insta Monkeys
    • Once you've unlocked a new Insta Monkey, it will remain unlocked to view in your collection even after using it in-game.
Monkey Knowledge Changes
  • Maximum player rank cap increased to 155
  • Knowledge tree has been reworked along with 5 new Knowledge types
    • Come On Everybody! - Co-ordinated boosts to all Primary towers
    • Wingmonkey - Monkey Aces group together for advanced strikes
    • Tiny Tornadoes - Druids are even Blowier Awayier
    • Healthy Bananas - Marketplaces stock fresher bananas with no added DDT
    • Weak Point - Heroes make more vital strikes against stronger targets
  • Addition of Monkey Money thresholds - rows 4 and below on any of the trees will now have Monkey Money requirements alongside the Knowledge Point required, and that kind of change deserves some explanation and context
    • How it works: if you’ve already spent your points, there is no change; you don’t have to pay “back” any Monkey Money. Any unspent points applied to rows 4 and below will have a Monkey Money requirement, so by all means get the Knowledge on update 14 before updating to 15. If you’ve spent Monkey Money on a Knowledge and respec, you get the point back but the Monkey Money remains invested - you don’t have to pay Monkey Money for that particular knowledge again.
    • Why we changed it: we’ve always intended Monkey Knowledge to grow, so that means more cumulative power, and some strong new Knowledges. The current one point per Knowledge with light sequential requirements and nothing else to do with Knowledge Points doesn’t do a good enough job of governing or guiding the varying strength of the Knowledge trees. The Monkey Money requirement provides both, asking players to make a considered choice by using a resource that has value in many other places in the game. As we add tougher modes and Bloons, we can add more and better Knowledge, and this gives the team a better way to indicate and to govern that power according to that value.
Bug Fixes & General Changes
  • Resolved an issue when loading save or co-op resync that would not save any cash gains from the very last attack in each round
  • Round hints should display again if enabled
  • Resolved some minor Localization issues
  • Added a download confirmation to the game launch when an update needs to apply, for player clarity and for platform requirements
  • Stylus should work correctly again for all mobile versions, hope Note players are happy again!
  • The top of the Windmill on Town Center should no longer block placement under it
  • Tapping too quickly on losing in a race should no longer pay twice for one ‘Try again’
  • Empowered Heroes Knowledge should no longer make that level 3 ability disappear in that incredibly frustrating way that it did
  • All For One And One For One achievement should be awarded correctly again
  • Added sound to Monkey Knowledge arrow buttons
  • Added sound to Insta Monkey tower screen
  • Resolved a co-op desync that could cause some players to never see the defeat screen or be able to continue playing
  • Resolved a co-op desync that could kick every other player from the match
  • Resolved a co-op issue causing some lower end devices to crash when viewing options
  • Player zones in non-FFA co-op should no longer shuffle when a desync occurs

Boomerang Monkey
  • 250 Perma Charge should no longer lose its bonus +1 damage to MOABs

Monkey Sub
  • Optimized art for all submerged versions

Mortar Monkey
  • The mortar’s projectiles should no longer visually drop back down the barrel

Wizard Monkey
  • xx5 Prince of Darkness should now only show buff icons to other Necromancers
  • xx5 Prince of Darkness description has been updated to include its buff

Super Monkey
  • 5xx Temple has had some fixes to issues incorrectly displaying its buff icon

Alchemist
  • 2xx Acidic Mixture Dip will now only show a buff icon when dip is applied

Druid
  • x5x Spirit of the Forest description updated to reflect previous changes to life generation

Banana Farm
  • x3x Bank description has had a minor update to clarify confusion in functionality
  • xx2 Description has had a minor update to mention 032 crosspath changes

Pat Fusty
  • Pat Fusty at level 1 was unintentionally worse than the level 2
    • Main hit damage increased 2 -> 3
    • AoE hit damage increased 1 -> 2
  • Pat Fusty’s main hit at level 11 was unintentionally dealing too little damage
    • Main hit damage increased 4 -> 5

Adora
  • Resolved issues with Monkey Knowledge not applying correctly
Desktop Version
  • Changing the resolution should no longer require a game restart every time
  • In-game UI & Buttons should be more user-friendly on larger game resolutions
Balance Changes

Boomerang Monkey
  • 052 Red Hot Rangs bonus to Permacharge increased from 1 to 4
    • Increasing the base 052 Boomerang damage from 5 to 8

Bomb Shooter
  • x3x MOAB Mauler range increased from 44 to 49
  • x4x MOAB Assassin range increased from 44 to 54

Monkey Sub
  • x5x Pre-emptive Strike price reduced from $35,000 to $32,000
  • x5x Pre-emptive Strike ability cooldown reduced from 60sec to 45

Monkey Buccaneer
  • x4x Monkey Pirates cooldown reduced from 60 to 50
  • x4x Monkey Pirates bomb attack damage increased from 1 to 2

Heli Pilot
  • xx4 Comanche Defense maximum activations per round increased 1 -> 2
    • Still has an internal cooldown of 25sec

Engineer
  • 1xx Standard Sentry pierce increased from 1 to 2
  • 4xx Sentry Expert price reduced from $2800 to $2500
  • 5xx Paragon Sentry pierce increased from 3 to 5

Bloons TD 6 - Patch Notes! Version 14.3


Small update addressing a few issues over the holidays.

[h2]Bug Fixes[/h2]
Fixed a crash for some players viewing collection event
Fixed in-game descriptions not displaying on the upgrade menu
Fixed Tower Keeper, Inflated & Survivor Achievements
Achievements should all correctly track while playing Daily Challenges but not in Advanced Challenges

Bloons TD 6 - Patch Notes! Version 14.0

Awesome New Features
  • Powerful new Hero, Adora the High Priestess!
  • New Hero Skin for the holidays, a boomer classic - Fusty the Snowman
  • Winter Park (Beginner difficulty) - Take a stroll on this cozy, cool map!
  • Adora’s Temple (Intermediate difficulty) - This adorable new map will reveal secrets you never thought possible.
Key Features
  • Christmas theme returns with a Collection Event. The collection event will be starting on the 20th.
  • Lots of brand new Achievements
Systems Changes & Performance
  • Complete refactor and optimization of all UI Systems
  • Substantial refactor of co-op lobbying, connections, and player to player messages, for efficiency and stability
  • Additional performance improvements assets, rendering, and packing
  • Updated save system (please report any save game issues to support)
  • Updated widescreen display handling (please report any device display issues with screenshots and device info to support)
Bug Fixes & General Changes
  • Insta Monkeys should no longer come only in 032 and 042 variations
  • Insta Monkeys button on the powers screen changed location
  • Fixed translations on the Bloody Puddles map
  • Reduced upper footprint size of the Truck on Bloody Puddles
  • Resolved an issue with the ability bar sometimes not working
  • The powers menu has been changed to toggle on/off on widescreen devices
  • Restarting a save game with a different hero to your current selected hero will no longer lock any hero from being placed
  • Resolved many issues related to using the ‘restart’ option, including for races, daily challenge & freeplay
  • Sent money in co-op should now round off decimal places
  • Resolved a crash in co-op with players leaving in the lobby
  • Co-op non-host desync when backgrounding the app has been resolved
  • Co-op ‘separate game’ desync has been resolved
  • Co-op ‘Guests’ will now be given names
  • Co-op ‘Thanos Snap’ bug has had a lot of preventative work done, but we’d appreciate any reports if user still find their towers randomly deleted in co-op.
  • Co-op using a cash drop before everyone has loaded in will no longer desync
  • Placing Insta Monkeys should correctly play all sounds & animations again
  • Resolved a rare crash when double tapping the Events Monkey
  • Resolved an issue with high speed buffs causing abilities to trigger many times
  • Temple’s will no longer ‘de-place’ your hero
  • Tech Bots will now warn the player if there is no valid target
Monkey Sub
  • 3xx and higher Monkey Subs can now be overclocked by Engineers
  • Placing a Sub Commander within range of a Village will no longer cause the Sub Admiral Monkey Knowledge to fail
Monkey Ace
  • xx3 Neva-Miss Targeting Global Range tracking no longer stutters unreasonably
Heli Pilot
  • xx4 Heli’s Comanche now correctly gain camo detection from Monkey Villages
Mortar Monkey
  • Mortars should no longer display line of sight as they can ignore all blockers
Wizard Monkey
  • 4xx Wizard’s description has been updated
  • x4x Wizard’s Phoenix can no longer be targeted for overclock without doing anything
Super Monkey
  • Sun Temple’s ‘Mini Avatar’ names have been fixed
  • 3xx Sun Avatar no longer ignores blockers on High Finance
Captain Churchill
  • Churchill’s level 10 MOAB Barrage should now always correctly deal its full damage
Desktop Version
  • ESC will no longer open the options menu if a tower is mid-placement, instead the placement will cancel and ESC will need to be pressed once more to pause.
  • We are aware there is a texture issue with the 010 Bomb Shooter on Steam, we will have a fix for this later but did not want to delay the release
Balance Changes
Dart Monkey
  • 5xx Ultra-Juggernaut projectiles can hit the same targets multiple times
Super Monkey

Sun Temple sacrifice powers have been reworked.
  • There Can Be Only One hidden effect to no longer grants +50 damage to mini avatars
  • There Can Be Only One hidden effect now increases the damage of sub-powers by 3x
  • Blade burst stage 1 damage increased from 1 to 15 pierce reduced from 100 to 10
  • Blade burst stage 2 damage increased from 2 to 25 pierce reduced from 100 to 20
  • Golden Glaives pierce reduced from 100 to 50 at all levels
  • Golden Glaives stage 1 damage increased from 2 to 10
  • Golden Glaives stage 2 damage increased from 2 to 20
  • Golden Glaives stage 3 damage increased from 3 to 30
  • Homing MOAB Missile pierce reduced from 100 to 50 at all levels
  • Homing MOAB Missile damage increased from 50 to 75
  • Golden Spectre planes attack rate reduced from 0.04 to 0.15 at all levels
  • Golden Spectre dart pierce reduced from 50 to 10
  • Golden Spectre bomb pierce reduced from 100 to 30
  • Golden Spectre stage 1 dart damage increased from 2 to10
  • Golden Spectre stage 2 dart damage increased from 3 to 15
  • Golden Spectre stage 1 bomb damage increased from 2 to 6
  • Golden Spectre stage 2 bomb damage increased from 3 to 10
  • Arcane Blasts stage 1 damage increased from 1 to 20
  • Arcane Blasts stage 2 damage increased from 2 to 30
  • Arcane Blasts stage 3 damage increased from 4 to 35
  • Sun Temple Mini Avatar damage from 1 to 4
Spike Factory
  • xx2 Directed Spikes changed to ‘Smart Spikes’. At the start of every new round the Spike Factory will gain 4x attack rate for 2.5 seconds
Engineer
  • 4xx Sentry Expert Energy Sentry damage increased from 1 to 2
  • 4xx Sentry Expert Bomb Sentry damage increased from 1 to 2
  • 4xx Sentry Expert Bomb Sentry attack rate increased from 1.5 to 1.4
  • 4xx Sentry Expert Spiked Ball attack rate increased from 1.25 to 1
  • 5xx Sentry Paragon explosion damage increased from 70 to 85
  • 5xx Sentry Paragon manually sold sentries will now explode with no animation delay
  • x4x Overclock attack speed buff reduced from +100% to +80% (farms remain 100)
  • x5x Ultraboost permanent boost reduced to +8% for a maximum of +80%
Gwendolin
  • Level 17 Heat it Up will now give an additional +1 damage to Lead Bloons
Striker Jones
  • Level 5 and 9 upgrades swapped, allowing obtaining Black Bloon vulnerability earlier on
  • Level 19 now also completely nullifies Black Bloon Immunity, including for DDTs
Obyn Greenfoot
  • Nature’s Ward totem slow amount is half on all MOAB Class Bloons
Note: If you upgrade to 14.0 and then open that account on a device with a previous version, there is a chance you can corrupt your data. If this happens, update your game to 14.0 and the data should restore itself. If it doesn’t, please get in touch with us via https://support.ninjakiwi.com/hc/en-us/requests/new with your userID and let us know when the last time you had your data was.

Bloons TD 6 - Halloween update! Version 13.0


Key Features
  • Two new Halloween themed maps:
    • Beginner: Carved - Let’s carve out some fun this October. Happy Hollow-ween everyone!
    • Expert: Bloody Puddles - For those who thought Muddy Puddles was too easy.
  • New achievements
  • Game optimization
Game Optimization Pass
  • General performance improvements
  • General effects optimizations
  • Optimized tower portraits for in-game UI
  • Backups will occur less frequently (currently \~5 minutes) or at the end of a game. Manual backups can still be forced from the options menu
Bug Fixes & General Changes
  • Entry requirements have been removed from daily challenges, you can, however, receive the first time completion bonus for Standard challenges if you meet the requirements and have not previously received the bonus.
  • First time completion bonuses will now only be awarded in single player instead of being shared as this was causing too much confusion
  • Resolved an issue that was causing some players to be stuck in a level up loop forever
  • Restarting a game will now refresh the scene without reloading the map
  • Bloontrap Knowledge description updated to read +30 RBE
  • Resolved some restart issues with Samsung J4 and J6 phones
  • Monkeys Menu will loop correctly after the Engineer
  • Hero Boosts work correctly in co-op again
  • Some forms of data corruption should no longer cause a game crash upon loading
  • Fixed some jaggy textures on the main menu
  • Resolved some issues with collecting rewards from Daily Challenges
Tack Shooter
  • 020 Tack Shooter portrait has been updated to match the 3D art
Sniper Monkey
  • Acquisition range is correctly blocked by obstacles on High Finance
  • Bottom Path Sniper’s Muzzle Flash & Gun angle should line up better. However, the animation still needs changes for a full fix.
Monkey Buccaneer
  • 5xx Carrier Flagship’s main attack can pop lead
  • 502 Carrier Flagship planes no longer lose camo detection upon loading save
Super Monkey
  • 031 Robo Monkey’s arms will now both knockback for the same amount
Engineer
  • Acquisition range is correctly blocked by obstacles on High Finance
  • xx4 Bloon Trap no longer collects for reduced cash when under a Monkey Town
  • xx4 Bloon traps should collect for the correct amounts after resuming save
  • xx4 Bloontrap will no longer allow bonus traps to be placed when reloading save
  • xx4 and xx5 descriptions updated
Obyn Greenfoot
  • Obyn’s level 2 description updated to read +1 pierce
  • Resolved an issue causing Obyn’s Totems from respawning
Benjamin
  • Benjamin’s level 20 Syphon Funding will correctly award 3x cash instead of 2x
Ezili
  • Smudge Catt skin’s attack art will layer over the top of Unstable Concoction
Desktop Version
  • Anti Aliasing restored on desktop versions
Balance Changes
Tack Shooter
  • xx4 Overdrive price increased from $2500 to $3200
  • xx5 The Tack Zone price increased from 20k to 24k
Wizard Monkey
  • xx4 Unpopped Army zombie bloon damage increased from 1 to 2
Ninja Monkey
  • 5xx Grandmaster Ninja damage increased from 1 to 2
  • 5xx Grandmaster Ninja attack rate reduced from 0.1 to 0.217
  • 5xx Grandmaster Ninja pierce reduced from 6 to 4
Captain Churchill
  • Level 7 will now additionally increase the damage of Churchill’s main attack by 1
  • Level 12 will now additionally increase the damage of Churchill’s main attack by 1

Bloons TD 6 - Patch Notes! Version 12.1

Be sure to check out the 12.0 Patch notes for a full list of recent balance changes.

Bug Fixes
  • Resolved a crash which could occur for remaining players after another was removed from in co-op games
  • Resolved a memory leak that would occur upon the creation of any tower while also having an ‘alternate’ skin equipped for your hero
  • Resolved a possible crash on the main menu updating from version 10.0 to version 12.0
  • Resolved a crash when placing an instamonkey in a co-op daily challenge then returning to menu
  • Fixed an issue with multiple hero placement
  • Tower upgrades UI now correctly loops back to Dart Monkey after Engineer
  • Dart Monkey xx5 damage increased by 1 to match xx4’s increase
Engineer Fixes
  • Resolved an issue where selling an engineer after having it place a Bloontrap would cause random objects to be deleted from the game scene
  • Resolved an issue that would cause an instant game crash if any other tower was destroyed/sold during the same frame engineer’s Overclock was applied
  • Gwendolin’s Heat it Up should no longer cause crashes when used with sentries crosspathed with Bloontrap
  • Resolved an issue where 000 engineers could gain the x2x engineer buff
  • Engineer’s Bloontrap no longer grants camo detection to sentries
  • Engineer Monkey Knowledge prerequisites have been fixed
Map Issues
  • Fixed an unusual node issue on Spillway that would block range in incorrect ways
  • Fixed wave effects on Peninsula as well as the main menu
  • Layering fixed for many ‘road items’ on the Spillway track
  • Resolved some tower placement issues on Cargo
Achievements and Knowledge
  • Resolved some issues with loading save games with Monkey Knowledge applied
  • Monkey Knowledge, Military Conscription should now correctly be given to only one player in the co-op daily challenge and not cause a desync
  • Some achievements should no longer count progress in the challenge editor
Desktop version
  • Pressing TAB to change mortar targeting should no longer cause crashes under some circumstances
  • Pressing ESC will no longer break the game simulation in some cases from the tower upgrades menu