1. Bloons TD 6
  2. News

Bloons TD 6 News

Bloons TD 6 - Patch Notes! Version 12.1

Be sure to check out the 12.0 Patch notes for a full list of recent balance changes.

Bug Fixes
  • Resolved a crash which could occur for remaining players after another was removed from in co-op games
  • Resolved a memory leak that would occur upon the creation of any tower while also having an ‘alternate’ skin equipped for your hero
  • Resolved a possible crash on the main menu updating from version 10.0 to version 12.0
  • Resolved a crash when placing an instamonkey in a co-op daily challenge then returning to menu
  • Fixed an issue with multiple hero placement
  • Tower upgrades UI now correctly loops back to Dart Monkey after Engineer
  • Dart Monkey xx5 damage increased by 1 to match xx4’s increase
Engineer Fixes
  • Resolved an issue where selling an engineer after having it place a Bloontrap would cause random objects to be deleted from the game scene
  • Resolved an issue that would cause an instant game crash if any other tower was destroyed/sold during the same frame engineer’s Overclock was applied
  • Gwendolin’s Heat it Up should no longer cause crashes when used with sentries crosspathed with Bloontrap
  • Resolved an issue where 000 engineers could gain the x2x engineer buff
  • Engineer’s Bloontrap no longer grants camo detection to sentries
  • Engineer Monkey Knowledge prerequisites have been fixed
Map Issues
  • Fixed an unusual node issue on Spillway that would block range in incorrect ways
  • Fixed wave effects on Peninsula as well as the main menu
  • Layering fixed for many ‘road items’ on the Spillway track
  • Resolved some tower placement issues on Cargo
Achievements and Knowledge
  • Resolved some issues with loading save games with Monkey Knowledge applied
  • Monkey Knowledge, Military Conscription should now correctly be given to only one player in the co-op daily challenge and not cause a desync
  • Some achievements should no longer count progress in the challenge editor
Desktop version
  • Pressing TAB to change mortar targeting should no longer cause crashes under some circumstances
  • Pressing ESC will no longer break the game simulation in some cases from the tower upgrades menu

Bloons TD 6 - Patch Notes! Version 12.0

Key Features
  • How excited are we to bring you the Monkey Engineer to BTD6?! Very very!!
  • Informative Co-op emotes - be social or share tactics
  • Dedicated tower buff icons when placing or selecting towers
  • Developer inspired Ezili Skin - Smudge Catt
  • Excellent new maps Spillway (Advanced) & Workshop (Expert)
  • New co-op challenges.
    • Co-op challenges will replace the Daily Challenge twice per week.
  • \^ Achievements added
Notes on Emotes
  • Safe and casual way to be social and cooperative, with an emphasis on terms and icons that can indicate what you intend to do or what you would like your team to do
  • Many are self explanatory but noting the thinking behind some of them
    • Slow = warning that something wicked this way comes, usually with a shift from fast forward to normal speed or to let others know slowing towers are needed
    • Piggybank icon = player is saving up for something or others should save
    • Cash Generators icon = player is planning to farm or suggesting others should
    • Ability icon = player will use an ability, or all players should be ready with abilities
    • Hero icon = intent to place hero, suggestion to place heroes, or use ability (especially when used back to back with Ability Icon emote)
  • Use them however makes sense of course, come up with fun uses, and give us feedback on other family friendly emotes you’d like to see
  • If any player ever annoys you with emotes, use the mute (speaker icon) next to their player number
Bug Fixes & General Changes
  • Monkey Money first time completion reward balance
    • The first time completion MM bonus will no longer apply separately for both Single Player and Co-op. Now it will only apply for the very first time regardless of Play Mode.
  • More victory callouts in co-op and reworked requirements for callouts
  • Many road items will now save, including: Obyn & Ezili’s Totems, Heli Positions, Heli’s Marine, Temple’s Mini Avatar & Engineer’s Sentries will be included in this list.
  • Sending Cash amounts below $100 in co-op will now “Send All” instead
  • Resolved an issue where helis could redeploy into invalid locations sometimes
  • Sub-towers spawned by other towers should no longer double-up on buffs applied to the main tower.
  • Map Art updated for cargo on selection screen
  • Resolved some co-op resync issues
  • Resolved some issues with projectile height on some maps
  • Round 100 achievements will work in co-op now
  • Resolved a co-op crash that could occur occasionally when sending money on round 1
  • Cargo MOAB-lane now functions correctly in races
  • MOAB Mines now count towards your MOABs-popped in Co-op
  • Techbot, Farmer & Totem will no longer be sacrificed to Temples
  • Code and asset optimization to lower memory, especially for lower spec devices
Boomerang Monkey
  • x52 Red Hot Rangs now correctly increases damage
Ice Monkey
  • xx4 Ice Monkey Icicles now count towards pops counter correctly
  • xx5 Icicle Impale can now pop leads while buffed by Acidic Mixture Dip
Monkey Buccaneer
  • 025 Trade Empire no longer uses a flaming grape projectile for the main dart
  • xx5 Resolved some funky stuff going on in co-op games that was confusing
  • Buffed tower range should dynamically update while the tower is selected
  • A visual issue where the "Restart" option in co-op didn’t show MK Dart Monkey as ‘free’ has been resolved
  • Resolved an issue that could cause your ability bar to not appear when placing heroes
Monkey Ace
  • Flight paths should no longer double up
Heli Pilot
  • x5x Redeploy crash issue with arctic wind has been resolved
  • Redeploy can no longer move Sun Temples in some cases
Wizard Monkey
  • x1x Wizard’s explosion can no longer hit camo bloons
Super Monkey
  • 5xx Temple persistent desync issues resolved in co-op
Alchemist
  • 2xx Acidic Mixture Dip no longer allows signal flare mortars to remove camo from DDTs
  • x3x Alchemist’s explosion can no longer hit camo bloons
Banana Farm
  • 1/0/2 Banana Farm Increased Production and Banana Salvage 3D art corrected
Spike Factory
  • x5x Carpet of Spikes passive storm no longer counts as an ‘ability cast’ for co-op summary.
Quincy
  • Quincy’s Storm of Arrows now actually hits more as it levels up, rather than less hits of higher damage.
Obyn Greenfoot
  • Obyn’s level 11 Nature’s Clarity no longer applies range to all tower types
  • Multiple Obyn’s in co-op can now all use Wall of Trees
Captain Churchill
  • Selling Churchill during his MOAB Barrage will no longer crash the game
Ezili
  • Splash will now correctly land on the target at all times instead of sometimes centering on Ezili herself
Pat Fusty
  • Rallying Roar works correctly at level 14
Balance Changes
Dart Monkey
  • 3xx Spike o Pult’s ball now bounces the same as juggernaut
  • xx4 Sharpshooter damage increased from 5 to 6
  • x4x Super Monkey Fan Club no longer stacks with Total Transformation
  • x5x PMFC max count reduced from 40 to 20
  • x5x PMFC damage per shot of the plasma monkeys increased by 1
  • xx5 Crossbow Master attack speed bonus increased to 75%
  • xx5 Crossbow Master crit rate increased from every 6-10 shots to every 4-8 shots
Boomerang Monkey
  • x4x Turbo Charge ability speed multiplier increased from x5 to x7 while charged
  • x5x Perma Charge also gains this bonus
  • x5x Perma Charge base damage increased from 2 to 4
  • xx4 MOAB Press special MOAB attack will now crosspath
Bomb Shooter
  • x2x Missile Launcher increases attack speed by 15%
  • xx4 Recursive Cluster price increased from 2400 to 2800
  • x3x MOAB Mauler gains damage bonus to ceramic +5
Tack Shooter
  • 5xx Inferno Ring lava bomb cooldown reduced 7s -> 4s
  • xx4 Overdrive attack speed bonus increased to 66%
Ice Monkey
  • x3x Arctic Wind cost reduced from 5k to 3.2k
  • x4x Snow Storm cost increased from 1800 to 3k
Sniper Monkey
  • 4xx Maim MOAB price reduced from 7k to 5k
  • 3xx Deadly precision damage increased from 18 to 20
  • 3xx Deadly precision gains an extra +15 damage to ceramics
Monkey Sub
  • 5xx Energizer price reduced from 40k to 32k
  • xx2 Airburst darts pierce of each burst projectile reduced from 3 to 2
  • x4x First Strike Capability ability damage reduced from 16700 to 10000
Monkey Buccaneer
  • 4xx Aircraft Carrier price reduced from 9000 to 7500
Mortar Monkey
  • x4x Artillery Battery speed buff improved from 3x to 4x
  • x5x Pop and Awe damage per second during ability increased from 10 to 20
  • x5x Pop and Awe cost reduced to 30k
  • 5xx The Biggest One bonus ceramic damage decreased from +20 to +10
Wizard Monkey
  • x4x Summon Phoenix ability damage increased from 2 to 3
  • x4x Summon Phoenix projectile speed increased from 200 to 300
Super Monkey
  • x5x The Anti-Bloon damage increased from 4 to 5
  • x5x The Anti-Bloon ability damage increased from 3000 to 3500
  • xx1 Knockback effect on lead, fort and ceramic reduced from -100% to -60%
  • xx3 Dark Knight restores full knockback against these types (-100%)
Ninja Monkey
  • xx2 Caltrops attack rate reduced by 50%
  • xx2 Caltrops pierce increased by 100%
Druid
  • x5x Spirit of the Forest no longer generates lives per round, but will generate lives on every ability use instead. This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.
Banana Farm
  • x3x Bank bonus cash produced per round reduced from $160 to $150
Spike Factory
  • 4xx Spiked Mines damage increased from 5 to 10
  • 5xx Super Mines damage increased from 350 to 1000
  • xx5 Perma Spike duration decreased from 350s-> 300s
  • xx5 Perma Spike price increased from 25k to 30k
  • xx5 Perma Spike max rounds reduced from 4 -> 3
Obyn Greenfoot
  • Obyn’s totems now have 0 footprint and will not interfere with placement of towers near them

Daily Deal - Bloons TD 6, 30% Off

Today's Deal: Save 30% on Bloons TD 6!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time

Bloons TD 6 - Patch Notes! Version 11.0

Awesome New Features
  • Full 2-4 player Co-op mode:
  • Co-op mode unlocked at level 20 for all maps.
  • 13 New Co-op achievements.
  • Special Co-op badges.
  • Quick and easy matching making lobbies to get you straight into the action!
  • Want to play with friends? We gotchu covered fam. Share your lobby codes with your friends to invite them into the action!
  • Two new maps:
    • Cargo - A brand new track with a brand new challenge, it’s freighteningly good.
    • Park Path - A trip down memory lane for some of you from another game with monkeys that we know and love.
  • New Hero Skin: DJ Benjammin’.
  • New Fireworks Theme & Collection Event.
Key Features
  • Races have had a small rework which now adds a 0.2s delay between sending rounds. Multiple button presses will still queue up and release the rounds after this delay.
  • Freeplay difficulty scaling and bloon groupings have had a massive rework to be considerably more difficult.
  • 2 new options added to the challenge editor to spawn all Bloons & MOAB Children as ‘All Camo’ and/or ‘All Regrow’
  • Towers should no longer ‘move slightly’ when you raise your finger, which would cause them to show valid placement while in a spot they couldn’t actually be placed
  • Daily Chest rewards have been reworked to be overall a little more rewarding and varied
  • Positioning towers has been improved. Towers will stay closer to the cursor/finger location to provide a more precise and smooth experience.
  • General performance improvements.
Co-Op Specifics
  • We took (many) months longer to get co-op working than originally planned but the goal from the outset was to keep simulation in sync so that we could do fun and competitive play when ready. Adding 4 player was super important to us to make the game more social, as well as the free-for-all placement areas. We appreciate your patience!
  • Balance between fun factor and challenge is of course of supreme importance to us, so we had lots of discussion about heroes and tier 5s. We have allowed multiple heroes but xp is divided by number of players, so they advance more slowly. Each player can have their own tier 5s so no one gets locked out from their build choice by another player; eco is split fairly so progression is metered but multiple tier 5s of the same type are powerful, which is the core reason freeplay was toughened up.
  • Private matches allow any platform to play with any other platform on the same version. Quick game matchmaker does try to create games between similar platform performance metrics first.
  • Game input system was substantially revised. Mortar set target and Heli set patrol points now start with defaults and can be set from there. Tower portraits now need to be double tapped to get upgrade details (can’t single tap if already selected).
  • Track relative positions were shifted slightly on some maps for co-op play: Pat’s Pond, Underground & End of the Road.
  • Double Cash is not enabled in co-op currently - this is part technical and part fairness/fun. It is currently labelled single player only and we will be watching this with the community closely.
  • Yes we intend to do races and challenges in co-op but these are not in this first release - that is another mountain of work, so thanks in advance for your patience there.
Bug Fixes & General Changes
  • Added ‘Half-touch’ functionality. When the UI is open for a selected tower, tap and hold on the base of the tower to hide the UI and fully display any targets and or range it has. This functions for all towers but mainly applies to Mortar Targets, Advanced Intel Subs, Snipers & Heli Patrol Points as you will be able to see their targeting option.
  • ‘Line of Sight’ has been removed as an enable/disable from the options menu.
  • Resolved an issue with blowback/distraction effects which could cause bloons to become untargetable.
  • Resolved some maps still displaying an Easter theme after the event’s end.
  • Resolved an issue where Half Cash Mode only applied until round 80.
  • Canceling the placement of Insta Monkeys will now function correctly.
  • Resolved some lag issues with Races when sending lots of rounds together.
  • Fixed some issues with blocking and removable objects on Rake, Peninsula, Tree Stump & Off The Coast.
  • Fixed an issue causing sub-towers to not have their names translated.
  • Fixed some sandbox options not being translated.
  • Dragging a tower off the top of the screen should no longer sometimes cause it to jump to the center of the screen.
  • Fixed an issue with Big Bloons mode sometimes causing towers to become enlarged
  • Fit Farmers knowledge now correctly applies again without needing to reload your save game
  • Profile saves containing any invalid Insta-Monkeys should now remove them rather than becoming corrupted
Dart Monkey
  • Placing any Dart Monkey insta will no longer consume your free dart monkeys
Ice Monkey
  • Resolved some issues with Ice Platforms produced by x4x Ice Monkeys
  • Ice Monkey should correctly freeze bloons again when buffed by Pat Fusty’s Rallying Roar
Monkey Sub
  • 2xx Advanced Intel no longer waits until the center pixel of blimps comes into radius before attacking
Monkey Buccaneer
  • 025 Buccaneer grapes now correctly use the fiery asset
Heli Pilot
  • x4x Resolved a crash with support chinook redeploy
Wizard Monkey
  • x4x Wizard’s Phoenix should no longer stop attacking when villages are placed within its radius
  • x5x Wizard Lord Phoenix correctly has a basic phoenix active whenever ability is down
  • xx4 Necromancer has had some performance improvements
Super Monkey
  • Quickly upgrading to a temple should no longer skip the warning prompt
  • Monkey Temple & range boost should now function correctly with Monkey Villages
Ninja Monkey
  • Ninja’s should no longer be able to occasionally shoot with an infinite range in specific setups
  • x4x Bloon Sabotage no longer slows BADs
Alchemist
  • 2xx Acidic Mixture Dip correctly applies +1 damage to Ceramics & MOABs again
  • 5xx Permabrew will correctly apply bonus damage from Acidic Mixture Dip and both Brew & Dip buffs should save and load correctly
  • xx5 Bloon Master Alchemist should again remove Camo & Regen properties from converted targets
Druid
  • xx2 Heart of Vengeance save issues have been resolved
Banana Farm
  • xx4 Central Market’s bonus to Merchantmen Buccaneer should no longer be inconsistent when also using Trade Empire
Spike Factory
  • x4x Spike Storm correctly deals +4 damage to MOABs again instead of +3
Monkey Village
  • Resolved an issue with placing multiple Villages nearby each other that could cancel out the Jungle Drums bonus with certain crosspaths
  • xx5 Monkeyopolis can no longer be given so little investment that it does not ever produce any cash
Gwendolin
  • Gwendolin will again play an animation when activating her level 10 Firestorm
Obyn Greenfoot
  • Resolved multiple game crashes related to Obyn’s Totems & Wall of Trees
Captain Churchill
  • Churchills MOAB Barrage correctly counts damage again after level 11 and onwards
Benjamin
  • Benjamin’s Biohack will no longer apply to Benjamin, Techbot or Energizing Totem
  • When popping a bloon affected by Trojan a cash amount will display
Ezili
  • Ezili’s Sacrificial Totem will now correctly activate the Bomb Blitz and Elite Defender Live’s Lost abilities
Desktop Version
Hitting enter on some screens with ‘Go’ pop-ups will now progress to the next screen
Resolved some issues with holding down a tower hotkey to place multiple copies of it
Heli Pilots should no longer cause save files to not load sometimes
Road item powers now work correctly in Click & Drop mode
Click & Drop mode should no longer open the upgrades menu sometimes when attempting to place the same tower multiple times
Hotkeys work in any placement mode and the message warning they do not is removed

Balance Changes
Tack Shooter
  • x4x Blade Maelstrom ability duration increased from 2s -> 3
  • x5x Super Maelstrom ability duration increased from 6s -> 9
Sniper Monkey
  • 4xx Maim MOAB no longer applies stun art to BADs
  • x1x Night Vision now gives the sniper a damage bonus to any Camo Bloons it hits +2
  • xx5 Elite Defender now grants a speed boost equal to the % of the track that the bloons have covered. E.g. If the bloons are half way through the map Elite Defender will grant 50% attack speed. If the bloons are three quarters through the map, Elite Defender will grans 75% attack speed.
Heli Pilot
  • Heli targeting has been re-worked. Lock in Place and Patrol Points will no longer immediately ask you to pick a location and instead function similarly to re-targeting a Mortar. Swapping away from these targeting modes and back again will remember the last targeting that you had set until you change this again
Mortar Monkey
  • 5xx The Biggest One bonus damage to ceramics and higher reduced from 40 -> 20
  • 5xx The Biggest One larger shockwave radius now deals +20 damage to ceramics
  • x5x Pop and Awe ability damage increased from 2 -> 10
  • xx5 Blooncineration can now remove camo from DDTs without knowledge being required
  • xx5 Blooncineration price reduced from $55,000 to 45,000
Wizard Monkey
  • xx4 Price reduced from $3500 -> 2800
  • xx5 Prince of Darkness now gives +1 damage to Zombies from any Necromancer
  • xx5 Prince of Darkness now gives +50% duration to Zombies from any Necromancer
  • xx5 Prince of Darkness range increased from 40 -> 80
Ninja Monkey
  • x3x Shinobi Tactics now also applies its 8% attack rate buff to pierce as well (Up to a 160% max increase)
Alchemist
  • Total Transformation will no longer allow the transformed Monster Monkeys to stack other buffs
Banana Farm
  • 5xx Banana Central now has 4x the strength of a normal Banana Research Facility
Spike Factory
  • 5xx Super Mines attack rate increased by about 20%
Monkey Village
  • xx5 Monkeyopolis will now produce a maximum of 10 crates per round, and each of these crates will produce a scaling amount of cash based on the farms consumed
Quincy
  • Quincy’s base projectile speed increased from 320 -> 420
  • Quincy’s level 7 Exploding Arrow’s now continue to pierce and ricochet after the initial explosion
  • Quincy’s level 10 Arrow Storm damage increased from 3 -> 6
  • Quincy’s level 10 Arrow Storm deals 2x damage to MOAB-Class bloons
  • Quincy’s level 20 Arrow Storm damage increased from 5 -> 10
Obyn Greenfoot
  • Obyn Greenfoot’s price increased from $600 -> 650
  • Obyn’s level 2 Nature’s Wrath pierce buff reduced from 2 -> 1
  • Obyn’s level 11 now also increases Nature’s Wrath pierce from 1 -> 3
Benjamin
  • Benjamin level 3 Biohack cooldown reduced from 45s -> 30
  • Benjamin level 7 Trojan now awards $1 for each tier of Bloon affected with the virus
  • Benjamin level 9 Bank hack increased from 8% -> 12%
  • Benjamin level 13 Biohack damage bonus increased from 1 -> 2
  • Benjamin level 16 Trojan now awards $2 for each Bloon Tier
  • Benjamin level 19 Biohack damage bonus increased from 2 -> 3
Ezili
  • Ezili’s level 1 basic attack now immediately has an 8 radius, 5 pierce splash for 1 damage
  • Ezili’s level 4 curse now allows the main attack to curse all targets hit by the splash
Time Stop
  • The Time Stop power has been completely reworked
  • Bloons now move at 10% of their normal speed during Time Stop
  • Tower attack rates and move speeds are reduced to 30% of their normal rate
  • Tower Ability Cooldowns function normally

Coming soon to Bloons TD 6!

You've been requesting it, and we're so excited to officially announce that co-op is coming to BTD 6! We don't have an exact date to share with you just yet as we're hard at work making this the best version of co-op that your awesomeness deserves, but here's a quick look at what you've got to look forward to! :D
https://www.youtube.com/watch?v=mD4WSJh9ZLc