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Bloons TD 6 News

Bloons TD 6 - Patch Notes! Version 14.0

Awesome New Features
  • Powerful new Hero, Adora the High Priestess!
  • New Hero Skin for the holidays, a boomer classic - Fusty the Snowman
  • Winter Park (Beginner difficulty) - Take a stroll on this cozy, cool map!
  • Adora’s Temple (Intermediate difficulty) - This adorable new map will reveal secrets you never thought possible.
Key Features
  • Christmas theme returns with a Collection Event. The collection event will be starting on the 20th.
  • Lots of brand new Achievements
Systems Changes & Performance
  • Complete refactor and optimization of all UI Systems
  • Substantial refactor of co-op lobbying, connections, and player to player messages, for efficiency and stability
  • Additional performance improvements assets, rendering, and packing
  • Updated save system (please report any save game issues to support)
  • Updated widescreen display handling (please report any device display issues with screenshots and device info to support)
Bug Fixes & General Changes
  • Insta Monkeys should no longer come only in 032 and 042 variations
  • Insta Monkeys button on the powers screen changed location
  • Fixed translations on the Bloody Puddles map
  • Reduced upper footprint size of the Truck on Bloody Puddles
  • Resolved an issue with the ability bar sometimes not working
  • The powers menu has been changed to toggle on/off on widescreen devices
  • Restarting a save game with a different hero to your current selected hero will no longer lock any hero from being placed
  • Resolved many issues related to using the ‘restart’ option, including for races, daily challenge & freeplay
  • Sent money in co-op should now round off decimal places
  • Resolved a crash in co-op with players leaving in the lobby
  • Co-op non-host desync when backgrounding the app has been resolved
  • Co-op ‘separate game’ desync has been resolved
  • Co-op ‘Guests’ will now be given names
  • Co-op ‘Thanos Snap’ bug has had a lot of preventative work done, but we’d appreciate any reports if user still find their towers randomly deleted in co-op.
  • Co-op using a cash drop before everyone has loaded in will no longer desync
  • Placing Insta Monkeys should correctly play all sounds & animations again
  • Resolved a rare crash when double tapping the Events Monkey
  • Resolved an issue with high speed buffs causing abilities to trigger many times
  • Temple’s will no longer ‘de-place’ your hero
  • Tech Bots will now warn the player if there is no valid target
Monkey Sub
  • 3xx and higher Monkey Subs can now be overclocked by Engineers
  • Placing a Sub Commander within range of a Village will no longer cause the Sub Admiral Monkey Knowledge to fail
Monkey Ace
  • xx3 Neva-Miss Targeting Global Range tracking no longer stutters unreasonably
Heli Pilot
  • xx4 Heli’s Comanche now correctly gain camo detection from Monkey Villages
Mortar Monkey
  • Mortars should no longer display line of sight as they can ignore all blockers
Wizard Monkey
  • 4xx Wizard’s description has been updated
  • x4x Wizard’s Phoenix can no longer be targeted for overclock without doing anything
Super Monkey
  • Sun Temple’s ‘Mini Avatar’ names have been fixed
  • 3xx Sun Avatar no longer ignores blockers on High Finance
Captain Churchill
  • Churchill’s level 10 MOAB Barrage should now always correctly deal its full damage
Desktop Version
  • ESC will no longer open the options menu if a tower is mid-placement, instead the placement will cancel and ESC will need to be pressed once more to pause.
  • We are aware there is a texture issue with the 010 Bomb Shooter on Steam, we will have a fix for this later but did not want to delay the release
Balance Changes
Dart Monkey
  • 5xx Ultra-Juggernaut projectiles can hit the same targets multiple times
Super Monkey

Sun Temple sacrifice powers have been reworked.
  • There Can Be Only One hidden effect to no longer grants +50 damage to mini avatars
  • There Can Be Only One hidden effect now increases the damage of sub-powers by 3x
  • Blade burst stage 1 damage increased from 1 to 15 pierce reduced from 100 to 10
  • Blade burst stage 2 damage increased from 2 to 25 pierce reduced from 100 to 20
  • Golden Glaives pierce reduced from 100 to 50 at all levels
  • Golden Glaives stage 1 damage increased from 2 to 10
  • Golden Glaives stage 2 damage increased from 2 to 20
  • Golden Glaives stage 3 damage increased from 3 to 30
  • Homing MOAB Missile pierce reduced from 100 to 50 at all levels
  • Homing MOAB Missile damage increased from 50 to 75
  • Golden Spectre planes attack rate reduced from 0.04 to 0.15 at all levels
  • Golden Spectre dart pierce reduced from 50 to 10
  • Golden Spectre bomb pierce reduced from 100 to 30
  • Golden Spectre stage 1 dart damage increased from 2 to10
  • Golden Spectre stage 2 dart damage increased from 3 to 15
  • Golden Spectre stage 1 bomb damage increased from 2 to 6
  • Golden Spectre stage 2 bomb damage increased from 3 to 10
  • Arcane Blasts stage 1 damage increased from 1 to 20
  • Arcane Blasts stage 2 damage increased from 2 to 30
  • Arcane Blasts stage 3 damage increased from 4 to 35
  • Sun Temple Mini Avatar damage from 1 to 4
Spike Factory
  • xx2 Directed Spikes changed to ‘Smart Spikes’. At the start of every new round the Spike Factory will gain 4x attack rate for 2.5 seconds
Engineer
  • 4xx Sentry Expert Energy Sentry damage increased from 1 to 2
  • 4xx Sentry Expert Bomb Sentry damage increased from 1 to 2
  • 4xx Sentry Expert Bomb Sentry attack rate increased from 1.5 to 1.4
  • 4xx Sentry Expert Spiked Ball attack rate increased from 1.25 to 1
  • 5xx Sentry Paragon explosion damage increased from 70 to 85
  • 5xx Sentry Paragon manually sold sentries will now explode with no animation delay
  • x4x Overclock attack speed buff reduced from +100% to +80% (farms remain 100)
  • x5x Ultraboost permanent boost reduced to +8% for a maximum of +80%
Gwendolin
  • Level 17 Heat it Up will now give an additional +1 damage to Lead Bloons
Striker Jones
  • Level 5 and 9 upgrades swapped, allowing obtaining Black Bloon vulnerability earlier on
  • Level 19 now also completely nullifies Black Bloon Immunity, including for DDTs
Obyn Greenfoot
  • Nature’s Ward totem slow amount is half on all MOAB Class Bloons
Note: If you upgrade to 14.0 and then open that account on a device with a previous version, there is a chance you can corrupt your data. If this happens, update your game to 14.0 and the data should restore itself. If it doesn’t, please get in touch with us via https://support.ninjakiwi.com/hc/en-us/requests/new with your userID and let us know when the last time you had your data was.

Bloons TD 6 - Halloween update! Version 13.0


Key Features
  • Two new Halloween themed maps:
    • Beginner: Carved - Let’s carve out some fun this October. Happy Hollow-ween everyone!
    • Expert: Bloody Puddles - For those who thought Muddy Puddles was too easy.
  • New achievements
  • Game optimization
Game Optimization Pass
  • General performance improvements
  • General effects optimizations
  • Optimized tower portraits for in-game UI
  • Backups will occur less frequently (currently \~5 minutes) or at the end of a game. Manual backups can still be forced from the options menu
Bug Fixes & General Changes
  • Entry requirements have been removed from daily challenges, you can, however, receive the first time completion bonus for Standard challenges if you meet the requirements and have not previously received the bonus.
  • First time completion bonuses will now only be awarded in single player instead of being shared as this was causing too much confusion
  • Resolved an issue that was causing some players to be stuck in a level up loop forever
  • Restarting a game will now refresh the scene without reloading the map
  • Bloontrap Knowledge description updated to read +30 RBE
  • Resolved some restart issues with Samsung J4 and J6 phones
  • Monkeys Menu will loop correctly after the Engineer
  • Hero Boosts work correctly in co-op again
  • Some forms of data corruption should no longer cause a game crash upon loading
  • Fixed some jaggy textures on the main menu
  • Resolved some issues with collecting rewards from Daily Challenges
Tack Shooter
  • 020 Tack Shooter portrait has been updated to match the 3D art
Sniper Monkey
  • Acquisition range is correctly blocked by obstacles on High Finance
  • Bottom Path Sniper’s Muzzle Flash & Gun angle should line up better. However, the animation still needs changes for a full fix.
Monkey Buccaneer
  • 5xx Carrier Flagship’s main attack can pop lead
  • 502 Carrier Flagship planes no longer lose camo detection upon loading save
Super Monkey
  • 031 Robo Monkey’s arms will now both knockback for the same amount
Engineer
  • Acquisition range is correctly blocked by obstacles on High Finance
  • xx4 Bloon Trap no longer collects for reduced cash when under a Monkey Town
  • xx4 Bloon traps should collect for the correct amounts after resuming save
  • xx4 Bloontrap will no longer allow bonus traps to be placed when reloading save
  • xx4 and xx5 descriptions updated
Obyn Greenfoot
  • Obyn’s level 2 description updated to read +1 pierce
  • Resolved an issue causing Obyn’s Totems from respawning
Benjamin
  • Benjamin’s level 20 Syphon Funding will correctly award 3x cash instead of 2x
Ezili
  • Smudge Catt skin’s attack art will layer over the top of Unstable Concoction
Desktop Version
  • Anti Aliasing restored on desktop versions
Balance Changes
Tack Shooter
  • xx4 Overdrive price increased from $2500 to $3200
  • xx5 The Tack Zone price increased from 20k to 24k
Wizard Monkey
  • xx4 Unpopped Army zombie bloon damage increased from 1 to 2
Ninja Monkey
  • 5xx Grandmaster Ninja damage increased from 1 to 2
  • 5xx Grandmaster Ninja attack rate reduced from 0.1 to 0.217
  • 5xx Grandmaster Ninja pierce reduced from 6 to 4
Captain Churchill
  • Level 7 will now additionally increase the damage of Churchill’s main attack by 1
  • Level 12 will now additionally increase the damage of Churchill’s main attack by 1

Bloons TD 6 - Patch Notes! Version 12.1

Be sure to check out the 12.0 Patch notes for a full list of recent balance changes.

Bug Fixes
  • Resolved a crash which could occur for remaining players after another was removed from in co-op games
  • Resolved a memory leak that would occur upon the creation of any tower while also having an ‘alternate’ skin equipped for your hero
  • Resolved a possible crash on the main menu updating from version 10.0 to version 12.0
  • Resolved a crash when placing an instamonkey in a co-op daily challenge then returning to menu
  • Fixed an issue with multiple hero placement
  • Tower upgrades UI now correctly loops back to Dart Monkey after Engineer
  • Dart Monkey xx5 damage increased by 1 to match xx4’s increase
Engineer Fixes
  • Resolved an issue where selling an engineer after having it place a Bloontrap would cause random objects to be deleted from the game scene
  • Resolved an issue that would cause an instant game crash if any other tower was destroyed/sold during the same frame engineer’s Overclock was applied
  • Gwendolin’s Heat it Up should no longer cause crashes when used with sentries crosspathed with Bloontrap
  • Resolved an issue where 000 engineers could gain the x2x engineer buff
  • Engineer’s Bloontrap no longer grants camo detection to sentries
  • Engineer Monkey Knowledge prerequisites have been fixed
Map Issues
  • Fixed an unusual node issue on Spillway that would block range in incorrect ways
  • Fixed wave effects on Peninsula as well as the main menu
  • Layering fixed for many ‘road items’ on the Spillway track
  • Resolved some tower placement issues on Cargo
Achievements and Knowledge
  • Resolved some issues with loading save games with Monkey Knowledge applied
  • Monkey Knowledge, Military Conscription should now correctly be given to only one player in the co-op daily challenge and not cause a desync
  • Some achievements should no longer count progress in the challenge editor
Desktop version
  • Pressing TAB to change mortar targeting should no longer cause crashes under some circumstances
  • Pressing ESC will no longer break the game simulation in some cases from the tower upgrades menu

Bloons TD 6 - Patch Notes! Version 12.0

Key Features
  • How excited are we to bring you the Monkey Engineer to BTD6?! Very very!!
  • Informative Co-op emotes - be social or share tactics
  • Dedicated tower buff icons when placing or selecting towers
  • Developer inspired Ezili Skin - Smudge Catt
  • Excellent new maps Spillway (Advanced) & Workshop (Expert)
  • New co-op challenges.
    • Co-op challenges will replace the Daily Challenge twice per week.
  • \^ Achievements added
Notes on Emotes
  • Safe and casual way to be social and cooperative, with an emphasis on terms and icons that can indicate what you intend to do or what you would like your team to do
  • Many are self explanatory but noting the thinking behind some of them
    • Slow = warning that something wicked this way comes, usually with a shift from fast forward to normal speed or to let others know slowing towers are needed
    • Piggybank icon = player is saving up for something or others should save
    • Cash Generators icon = player is planning to farm or suggesting others should
    • Ability icon = player will use an ability, or all players should be ready with abilities
    • Hero icon = intent to place hero, suggestion to place heroes, or use ability (especially when used back to back with Ability Icon emote)
  • Use them however makes sense of course, come up with fun uses, and give us feedback on other family friendly emotes you’d like to see
  • If any player ever annoys you with emotes, use the mute (speaker icon) next to their player number
Bug Fixes & General Changes
  • Monkey Money first time completion reward balance
    • The first time completion MM bonus will no longer apply separately for both Single Player and Co-op. Now it will only apply for the very first time regardless of Play Mode.
  • More victory callouts in co-op and reworked requirements for callouts
  • Many road items will now save, including: Obyn & Ezili’s Totems, Heli Positions, Heli’s Marine, Temple’s Mini Avatar & Engineer’s Sentries will be included in this list.
  • Sending Cash amounts below $100 in co-op will now “Send All” instead
  • Resolved an issue where helis could redeploy into invalid locations sometimes
  • Sub-towers spawned by other towers should no longer double-up on buffs applied to the main tower.
  • Map Art updated for cargo on selection screen
  • Resolved some co-op resync issues
  • Resolved some issues with projectile height on some maps
  • Round 100 achievements will work in co-op now
  • Resolved a co-op crash that could occur occasionally when sending money on round 1
  • Cargo MOAB-lane now functions correctly in races
  • MOAB Mines now count towards your MOABs-popped in Co-op
  • Techbot, Farmer & Totem will no longer be sacrificed to Temples
  • Code and asset optimization to lower memory, especially for lower spec devices
Boomerang Monkey
  • x52 Red Hot Rangs now correctly increases damage
Ice Monkey
  • xx4 Ice Monkey Icicles now count towards pops counter correctly
  • xx5 Icicle Impale can now pop leads while buffed by Acidic Mixture Dip
Monkey Buccaneer
  • 025 Trade Empire no longer uses a flaming grape projectile for the main dart
  • xx5 Resolved some funky stuff going on in co-op games that was confusing
  • Buffed tower range should dynamically update while the tower is selected
  • A visual issue where the "Restart" option in co-op didn’t show MK Dart Monkey as ‘free’ has been resolved
  • Resolved an issue that could cause your ability bar to not appear when placing heroes
Monkey Ace
  • Flight paths should no longer double up
Heli Pilot
  • x5x Redeploy crash issue with arctic wind has been resolved
  • Redeploy can no longer move Sun Temples in some cases
Wizard Monkey
  • x1x Wizard’s explosion can no longer hit camo bloons
Super Monkey
  • 5xx Temple persistent desync issues resolved in co-op
Alchemist
  • 2xx Acidic Mixture Dip no longer allows signal flare mortars to remove camo from DDTs
  • x3x Alchemist’s explosion can no longer hit camo bloons
Banana Farm
  • 1/0/2 Banana Farm Increased Production and Banana Salvage 3D art corrected
Spike Factory
  • x5x Carpet of Spikes passive storm no longer counts as an ‘ability cast’ for co-op summary.
Quincy
  • Quincy’s Storm of Arrows now actually hits more as it levels up, rather than less hits of higher damage.
Obyn Greenfoot
  • Obyn’s level 11 Nature’s Clarity no longer applies range to all tower types
  • Multiple Obyn’s in co-op can now all use Wall of Trees
Captain Churchill
  • Selling Churchill during his MOAB Barrage will no longer crash the game
Ezili
  • Splash will now correctly land on the target at all times instead of sometimes centering on Ezili herself
Pat Fusty
  • Rallying Roar works correctly at level 14
Balance Changes
Dart Monkey
  • 3xx Spike o Pult’s ball now bounces the same as juggernaut
  • xx4 Sharpshooter damage increased from 5 to 6
  • x4x Super Monkey Fan Club no longer stacks with Total Transformation
  • x5x PMFC max count reduced from 40 to 20
  • x5x PMFC damage per shot of the plasma monkeys increased by 1
  • xx5 Crossbow Master attack speed bonus increased to 75%
  • xx5 Crossbow Master crit rate increased from every 6-10 shots to every 4-8 shots
Boomerang Monkey
  • x4x Turbo Charge ability speed multiplier increased from x5 to x7 while charged
  • x5x Perma Charge also gains this bonus
  • x5x Perma Charge base damage increased from 2 to 4
  • xx4 MOAB Press special MOAB attack will now crosspath
Bomb Shooter
  • x2x Missile Launcher increases attack speed by 15%
  • xx4 Recursive Cluster price increased from 2400 to 2800
  • x3x MOAB Mauler gains damage bonus to ceramic +5
Tack Shooter
  • 5xx Inferno Ring lava bomb cooldown reduced 7s -> 4s
  • xx4 Overdrive attack speed bonus increased to 66%
Ice Monkey
  • x3x Arctic Wind cost reduced from 5k to 3.2k
  • x4x Snow Storm cost increased from 1800 to 3k
Sniper Monkey
  • 4xx Maim MOAB price reduced from 7k to 5k
  • 3xx Deadly precision damage increased from 18 to 20
  • 3xx Deadly precision gains an extra +15 damage to ceramics
Monkey Sub
  • 5xx Energizer price reduced from 40k to 32k
  • xx2 Airburst darts pierce of each burst projectile reduced from 3 to 2
  • x4x First Strike Capability ability damage reduced from 16700 to 10000
Monkey Buccaneer
  • 4xx Aircraft Carrier price reduced from 9000 to 7500
Mortar Monkey
  • x4x Artillery Battery speed buff improved from 3x to 4x
  • x5x Pop and Awe damage per second during ability increased from 10 to 20
  • x5x Pop and Awe cost reduced to 30k
  • 5xx The Biggest One bonus ceramic damage decreased from +20 to +10
Wizard Monkey
  • x4x Summon Phoenix ability damage increased from 2 to 3
  • x4x Summon Phoenix projectile speed increased from 200 to 300
Super Monkey
  • x5x The Anti-Bloon damage increased from 4 to 5
  • x5x The Anti-Bloon ability damage increased from 3000 to 3500
  • xx1 Knockback effect on lead, fort and ceramic reduced from -100% to -60%
  • xx3 Dark Knight restores full knockback against these types (-100%)
Ninja Monkey
  • xx2 Caltrops attack rate reduced by 50%
  • xx2 Caltrops pierce increased by 100%
Druid
  • x5x Spirit of the Forest no longer generates lives per round, but will generate lives on every ability use instead. This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.
Banana Farm
  • x3x Bank bonus cash produced per round reduced from $160 to $150
Spike Factory
  • 4xx Spiked Mines damage increased from 5 to 10
  • 5xx Super Mines damage increased from 350 to 1000
  • xx5 Perma Spike duration decreased from 350s-> 300s
  • xx5 Perma Spike price increased from 25k to 30k
  • xx5 Perma Spike max rounds reduced from 4 -> 3
Obyn Greenfoot
  • Obyn’s totems now have 0 footprint and will not interfere with placement of towers near them

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