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Bloons TD 6 - Update Notes! Version 28.0

Bloons TD 6 v28.0 - Update Notes!
Key New Features
  • Co-op Boss Events!
    • Play with friends or open up a public match and find how much fun co-op bosses can be
    • Don’t be Player 3 - coordinate farming and placement to tip the fun:frustration ratio to the fun side (frunstration isn’t a word but should be)
  • Ranked Boss leaderboards!
    • Not content with just co-op Bosses, we wanted to give extra challenge through ranked play
    • While not a race, Ranked Boss games time your play while the Boss is onscreen through the completion of the round on which the Tier 5 Boss is popped
    • Leaderboards are unique for 1p, 2p, 3p, and 4p so you can show up on multiple leaderboards but you will only receive rewards for your best normal and best elite placement
    • Note there are timer penalties for stalling, so don’t try a stalling strat. Careful with those Cripple Snipers; put them on First.
  • New Boss added - Lych, the Gravelord
    • While some BTD fans want to see all of the known BMC bosses, we wanted to make it clear that we are committed to introducing new content and mechanics to keep the BTD universe dynamic and challenging
    • True to its name, Lych draws power from others, draining buffs from Monkey Towers and stealing any Monkey’s lifeforce when sold to heal itself (avoid buff Alchemists and other familiar activated boosts!)
    • When damaged to a Skull level on its health bar, the Lych is ethereally immobilized as it revives undead MOAB class Bloons, releases the stiletto-fast Lych-Soul, and steals lives as long as it remains ethereal
    • Revivified MOABs and the Lych-Soul must be destroyed before Lych will return to normal state
    • Due to their sheer awesomeness, Heroes are immune to the Lych’s buff drain effect
    • The Lych can revive all MOAB class Bloons besides BADs
  • New Paragon - Ascended Shadow Ninja
    • To combat this new evil, the Ninja Paragon unleashes its triple mastery on Boss Bloons
    • Painfully expensive but deals incredible damage, especially at high Degree
More New Awesomeness
  • New Beginner Map - The Cabin, perfect for a dark, spooky night’s play
  • New Hero Skin - Viking Sauda brings all the axetasticness
  • New Achievement - Perfect Paragon
  • New Boss Music track - Onslaught will play with Lych events but is not exclusive to Lych (not going to be a new music track per Boss, for game footprint issues)
  • New Trophy Store Items
    • Heroes: Sentai Churchill Scifi Drone pet
    • Monkeys: Monkey Village Canada flag, Glue Gunner Rat pet, Buccaneer Narwhal pet, Bats Upgrade FX
    • Co-op: Pleeeease Monkey Emote, Panic Monkey Emote
    • Game & UI: Sun Temple Banner, Best Ben avatar, Action Psi avatar, Community Avatar Lead Zeppelin by waywardzuck
  • Limited Time only
    • Hockey Mask limited Halloween avatar
    • Vampire Hunter Engineer projectiles swap
    • Jack-o-Lantern ZOMG
    • Vampire Cape Bloons
    • Haunted House music track
    • Ghosts’n’Candy Banner
Quality of Life & Other Additions
  • Added a ‘Review Map’ option to all game modes which will allow you to look over your towers after any victory or defeat, mainly to look at Monkey pop counts for bragging rights or to optimize strategies
  • Load Checkpoint option has now also been added to the Pause Menu during Boss Events
  • Rich presence messages updated for player created odysseys
  • Rich presence added for bosses
  • Highest round stats added to profiles for both CHIMPS and Deflation
  • Added Refresh button to race leaderboard
  • Races now have a pause delay which will incur a penalty for pausing too frequently; the idea of a race is a strategic sprint - one fast run with your best thinking in the moment
Bug Fixes & General Changes
  • Avatar 44 Description to include the correct name LV-223_Deacon.
  • When players quit to menu (rather than crashing) they will now immediately be removed and have their resources distributed instead of waiting for a rejoin.
  • Various fixes for co-op rejoining & host migration
  • Co-op callouts should no longer display on the defeat screen
  • Added a small double cash icon to the in-game cash display to show when it is active
  • Should now be less content required to be downloaded between versions
  • Collection event bonus is now shared from the Host in co-op
  • Free Race attempts will now prevent a Race Pass from being used
  • Custom user banners now show in more locations
  • Some general UI & Localization fixes
  • Towers should no longer be redistributed to removed co-op players when multiple players are removed from any co-op session
  • Loading a boss save will now pause
  • Optimized music tracks behind the scenes
  • Game will now on launch check if a co-op lobby actually still exists before showing the rejoin message on main menu
  • Resolved low-resolution Powers icon as challenge reward
  • Round-send flag and comparison timer fixed in Race mode
  • Resolved an issue that was being really mean
  • Paragon cost on the upgrades screen will now update based on game difficulty
  • Resolved a few issues with Boss Music Tracks playing/not playing at correct times
  • Obsolete patch notes button removed from main menu
  • Resolved an issue where Paragons were displaying as 6-0-0 upgrades on victory callouts
  • In Challenge Editor Reloading Last Round then returning to menu immediately will no longer delete the save
  • Insta Monkey Menu now loads correctly if viewed in game
  • Boss event state is now saved immediately when Boss is defeated.
  • Nonfunctional close button removed from
  • Waiting for end of round* message box.
  • Buff Icons now show on Monkey Farmers
  • Resolved some final issues with the sword on Ravine so Setk can get his black border
  • Hero Selection for Boss Events is now not displayed as an option if no selected hero is allowed under the challenge rules
  • Muting players while they are emoting will no longer cause some emotes to loop
  • Resolved an issue where creating a Paragon with a tower inside a Heli during redeployment or Door Gunnerisim would cause a crash
  • Resolved a co-op softlock that could occur when playing with other players on a bad connection
  • Removing camo from a Neon skin DDT when other players in the match have the shark skin will no longer change the DDT into a Shark skinned version
  • Lotus flowers once again remember their ready state when loading a save
  • Degree 1 paragons will now also deal double damage to Elite Bosses. Previously this bonus was not applying until at least Degree 2
  • Co-op resync can no longer re-assign map areas to a disconnected+removed players
  • Resolved some issues with not receiving mini race rewards
  • Resolved an issue with profiles loading incorrectly in offline mode
  • Resolved a softlock that could occur with 2 players attempting to rejoin into the same co-op lobby at the same time

Boomerang Monkey
  • 502 Glaive Lord with Red Hot Rangs crosspath will now use the red-tipped glaives projectile for rotating glaives

Mortar Monkey
  • Mortar Monkey's new decamo AoE at xx2 should no longer apply to DDTs without Paint Stripper MK

Super Monkey
  • Named monkey stats will track cash generation on super monkeys now.

Alchemist
  • x3x Unstable Concoction damage again increases for Fortified Bloon variants

Druid
  • First child of Bloons popped by Spirit of the Forest should take damage again
  • Reworked some functionality around chinooking a Spirit of the Forest

Banana Farm
  • x3x Monkey Bank resolved an issue where fractional cash amounts could sometimes round up instead of down

Engineer
  • Alright, Sentry Paragon is now a Champion.

Gwendolin
  • Resolved issues with Gwendolin Lv17 firestorm’s Heat it Up buff

Striker Jones
  • Strikers Parachute drop placement animation should no longer break if you sell Striker after using it, and place him again
  • Resolved an issue that could cause Strike Jones’ attack animations to permanently break

Benjamin
  • Resolved Benjamin’s Trojan displaying the wrong cash gain sometimes

Ezili
  • Resolved an issue that could cause Ezili’s attack animations to permanently break
  • Resolved an issue where Ground Zero could cause Ezili’s MOAB Hex to not remove children

Pat Fusty
  • Lv3 Rallying Roar buff will now pause between rounds

Adora
  • Joan of Arc Adora’s ball of light should display correctly at all times

Admiral Brickell
  • Lv3 Navel Tactics buff will now pause between rounds

Psi
  • Psi should now inherit Monkey Town buffs more consistently
Desktop Version
  • Added 2 extra cursor options which will increase size, note that these options will result in a less precise cursor under intensive situations.
  • Holding a tower hotkey down once again allows you to place multiples
  • Resolved some slow mouse scroll issues in Challenge Editor
  • A bug; Due to some changes to the latest version of the engine, issues have risen with the first click returning the game to the foreground after being backgrounded. We have put our own temporary fix in place for now which may mostly resolve this for the time being but are also in talks with Unity about a true resolution.
Balance Changes

Camo Prioritization

Instead of saying the same thing each time; many specific crosspaths that add a ‘camo specialty’ to a tower end up being viewed as rather inferior crosspaths due to camo being quite available to pick up through other methods. To give these upgrades more use even with other forms of camo reveal in play, we have added a brand new Camo Prioritization option that is added to the towers when taking this crosspath. When enabled this filter combines the selected target method with Camo Prioritization (e.g. Strong Camo would work through all Camos in strength order, then revert to normal Strong until any new Camos show up). Individual Monkeys are called out below.

Stall Farming

Farming methods involving stalling out games for theoretically infinite amounts of time have been around since previous games in the series, and we set out to stop a few of them with BTD6’s launch but still allowed some to linger on due to how difficult they were to perform. Nevertheless these time-consuming methods don’t fit the spirit of the game and while tedious to perform they have sparked certain mindsets that they need to be used when things get too hard. We have chosen to now add in a 3 minute timeout preventing further use of any Cash Generating abilities within any single round to end any remaining cash value in this ‘infinite stalling’ of any single round. This allows players to continue to use this strategy, but only to a specific, limited extent, so strategies can be planned around this; we hope players will agree this is a fair compromise.

Dart Monkey
  • xx2 Enhanced Eyesight now grants Dart Monkey the new Camo Prioritization filter
  • Dart Paragon has had a slight performance change to improve bit rate issues when streaming. This will not change power in any way

Boomerang Monkey

While the higher tiers are quite good, Bionic Boomerang does not feel like a strong stepping ston, and 052 is still mostly considered an inferior crosspath due to base tower damage already being high, so Bionic’s ability increase to damage has been increased further. MOAB Domination’s MOAB damage has been increased to give it a little more power than just stalling & finally we’re tweaked up some of the numbers on Boomerang Paragon’s damage to even out some parts of it that were not contributing effectively
  • x3x Bionic Boomerang MOAB damage bonus increased from 1 -> 2
  • 052 Red Hot Rangs ability bonus damage increased from 8 -> 10
  • xx5 MOAB Domination damage on MOAB throw per hit increased from 20 -> 25
  • Boomerang Paragon burn DoT damage tic increased from 50 -> 100
  • Boomerang Paragon Shred DoT damage tic increased from 250 -> 750
  • Boomerang Paragon rotating glaive base damage increased from 20 to 42

Bomb Shooter

While MOAB Maulers are a current popular meta the base bomb shooter is unaffordable early on for the little contribution it can make at early levels when not much pierce is really needed, so some cost has been moved out of the base upgrade and into the Mauler with an overall price increase to Mauler. We’ve acknowledged that Frag Bombs have felt like an inconsistent crosspath both in what they add to the tower and what they lose when upgraded further on their own path, so now in addition to frags popping Black Bloons xx2+ will allow all attacks from the tower to pop Black.
  • 000 Bomb Shooter base price decreased from $600 -> 525
  • 030 MOAB Mauler price increased from $900 -> 1,100
  • 002 Frag Bombs upgrade now grants ‘fraggy explosions’ which allows all explosions from the tower to pop Black Bloons

Ice Monkey

Embrittlement being a ‘camo reveal’ has not been viable due to the price, so T2 Metal Freeze has been granted camo detection to allow this tower to somewhat hold off camos while it saves up to become a reveal. Additionally Embrittlement will now be able to target and debuff MOAB Bloons for the smaller damage bonus without needing to be upgraded to T5. Additionally some smaller price nerfs have been made along the lower tiers of bottom path as each of these upgrades has been standing out a little much.
  • 2xx Metal Freeze can now target camo
  • 2xx Metal Freeze price increased from $300 -> 350
  • 2xx name change from ‘Metal Freeze’ to 'Cold Snap'
  • 4xx Embrittlement can now target and debuff MOABs but not slow them
  • xx1 Larger Radius price increased from $100 -> 175
  • xx2 Re-Freeze price increased from $200 -> 225
  • xx3 Cryo Cannon price increased from $1750 -> 1950

Sniper Monkey

No wrist enjoys spamming cash drops, so sniper’s random cash drop has been standardized around a higher amount with slower cooldown for an overall buff. As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself.
  • x2x Night Vision Goggles now grants Sniper Monkey the new Camo Prioritization filter
  • x4x Supply Drop: Cash Generating abilities now have a 3 minute timeout
  • Sniper x4x cooldown increased from 60s -> 90
  • Sniper x4x cash produced increased from a range of $500-1000 to a flat $1200
  • Sniper x5x cash produced increased from a range of $1500-3000 to a flat $3000
  • 020 Shrapnel Shot, shrapnel on all crosspaths is now able to receive any external buffs
  • 030 Bouncing Bullet is no longer able to receive external buffs to the number of bounces
  • 004 Full Auto Rifle price reduced from 4750 -> 4250
  • 004 Full Auto Rifle dmg type changed from Normal -> Sharp
  • 005 Elite Defender dmg type changed from Normal -> Sharp

Monkey Buccaneer

Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected.
  • xx1 Longer Range now also grants +1 pierce to most Buccaneer projectiles
  • xx2 Crow’s Nest now grants Buccaneer the new Camo Prioritization filter
  • xx4 Favoured Trades no longer stacks the sellback rate buff to other towers.

Monkey Ace

Monkey Ace has had an overall rework to a lot of different upgrades in order to highlight the x1x Exploding Pineapples upgrade as a buff to all explosives, in addition to this Spectre has been reworked to have less base pierce but a higher damage bonus to Ceramic Bloons in order to make the new option of a pierce crosspath more viable while also allowing it to carry on better into the endgame against Super Ceramics.
  • 300 Fighter Plane Missiles pierce increased from 3 -> 4
  • 400 Operation Dart Storm Missiles pierce remains 4
  • 310 Fighter Plane Missiles pierce increased from 3 -> 6
  • 310 Fighter Plane Missiles radius increased from 30 -> 34.5
  • 410 Dart Storm Missiles pierce increased from 4 -> 6
  • 510 Sky Shredder Missiles pierce increased from 5 -> 7
  • 004 Spectre Dart damage to ceramics increased from 2 -> 4
  • 004 Spectre Dart pierce reduced from 30 -> 15
  • 004 Spectre Bomb damage to ceramics increased from 3 -> 5
  • 004 Spectre Bomb pierce reduced from 60 -> 30
  • 014 Spectre Bomb pierce reduced from 60 -> 45
  • 014 Spectre Bomb radius increased from 20 -> 23

Heli Pilot

For similar reasons to Sniper, Chinook is a pretty annoying tower to farm with, so its ability has been standardized into a single producing both a life & a cash crate on a longer cooldown; the cash production of this has gone up while the life generation has been reduced as the power stood out too much compared to any other life generation method. MOAB Shove has had a missile attack similar to xx4’s mini comanches added to provide this path something extra for when the mini comanche are not active.
  • Heli x4x Support Chinook: Cash Generating abilities now have a 3 minute timeout
  • Heli x4x Support Chinook’s Supply Drop now drops life and cash crates together
  • Heli x4x Support Chinook’s Supply Drop cooldown increased from 60s -> 90
  • Heli x4x Support Chinook’s Supply Drop cash increased from $1000-2000 to $1800
  • Heli x4x Support Chinook’s Supply Drop lives produced decreased from 50-75 to 10
  • Heli x5x Special Poperations increases Supply Drop values to $4500 and 25 lives
  • xx3 MOAB Shove gains a ‘mini heli missile' attack with pierce 10 damage 1
  • xx4 Comanche Defense increases ‘mini heli missile’ pierce to 30
  • xx4 Comanche Defense increases ‘mini heli missile’ damage to 3

Mortar Monkey

Bottom path Mortar burns have been reworked to burn faster and last longer at all upgrades; the Extra Burny Stuff MK has been tweaked in order to keep it’s benefit the same comparatively to the new & improved base values.
  • xx2 Burny Stuff DoT duration increased from 3s -> 3.75
  • xx2 Burny Stuff DoT tic interval reduced from 1.5s -> 1.25
  • xx5 Blooncineration DoT tic interval reduced from 1s -> 0.75
  • MK: Extra Burny Stuff buff amount reduced 0.5s -> 0.25

Dartling Gunner

Even though we like the theme of the slow hitting upgrade, Buckshot has struggled to live up to its potential, so attack speed has been further increased through all tiers. Ray of Doom’s damage bonuses have been shuffled around in order to not be so weak against Super Ceramics as by the time anyone reasonably affords this SCs are the only ones you’ll be seeing.
  • xx3 Buckshot attack cooldown reduced from 1.8s -> 1.5
  • 5xx Ray of Doom damage increased from 5 -> 25
  • 5xx Ray of Doom MOAB Damage bonus reduced from 20 -> 0
  • 5xx Ray of Doom shock DoT damage increased from 15 -> 20

Wizard Monkey

Some general buffs have been made to Wizard’s abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little.
  • x4x Summon Phoenix Ability cooldown reduced from 60 -> 45
  • x5x Summon Phoenix Ability cooldown reduced from 50 -> 45
  • x4x Summon Phoenix Ability damage increased from 4 -> 5
  • x4x Summon Phoenix Ability pierce increased from 6 -> 10
  • x5x Wizard Lord Phoenix Ability flaming ball travel range increased from 180 -> 250
  • xx2 Monkey Sense now grants Wizard Monkey the new Camo Prioritization filter
  • xx5 Necromancer ‘bonus grave’ after r81 reduced from 7 -> 13 to 7 -> 10

Super Monkey

In an attempt to reduce visual clutter, we have reworked the formula for Temple projectile size scaling to come out overall being smaller by roughly 25%. Dark Knights have been feeling strong with their stalling power but we don’t want to hit this too hard just yet so have reduced the slow amount slightly and restored it at the T4.
  • 5xx Sun Temple Military sacrifice total projectile size increase formula has been reworked to give an overall reduction in size for the sake of visual clarity
  • xx2 Ultravision now grants Super Monkey the new Camo Prioritization filter
  • xx3 Dark Knight lead/ceramic slow amount decreased from 100% -> 90%
  • xx4 Dark Champion lead/ceramic slow remains at 100%

Ninja Monkey

As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. Master Bomber’s main flash bomb has also been buffed in damage slightly leading into the new Ninja Paragon.
  • Ninja Monkey now gains the new Camo Prioritization filter
  • xx5 Master Bomber Flash Bomb damage increased from 5 -> 10

Alchemist

Acidic Mixture Dip did nothing for Glue Gunners but alchemist would waste it on them
  • 2xx Acidic Mixture Dip will no longer pick Glue Gunners as valid buff targets

Druid

As an underused crosspath on this tower, Druid’s Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
  • 1xx Hard Thorns now allows Thorns to pop all Bloon Types
  • 300 Druid of the Storm minimum blowback distance increased 33 -> 100
  • 300 Druid of the Storm maximum blowback distance reduced 300 -> 200
  • 3xx Druid of the Storm tornado radius increased from 13 -> 16
  • 5xx Superstorm price reduced from $90,000 -> 80,000
  • x3x Vine grab now drops spiky thorns to the track upon popping a target
    • Damage: 1
    • Pierce: 30
    • Pierce Refresh: 0.3
  • x4x Jungle's Bounty can now grab 2 different Bloons at once
  • x4x Jungle's Bounty ability cooldown reduced from 40 -> 60
  • x4x Jungle's Bounty ability cash amount increased from 200 -> 240
  • x4x Jungle's Bounty ability cash bonus per farm in radius increased from 100 -> 120
  • x4x Jungle’s Bounty: Cash Generating abilities now have a 3 minute timeout preventing further use in any single round

Banana Farm

Banana Farm’s xx2 upgrade is the inferior crosspath, so we’ve amped up the utility with the lazy aspect so that if it’s going to be inferior for production, it’s at least going to be extra lazy & less far behind. Additionally, as Monkey Wall Street is the least interesting T5 Banana Farm & doesn’t benefit from the Healthy Bananas MK it will now produce a base amount of lives each round
  • 032 Monkey Bank now autocollects at the end of the round it fills with no delay
  • xx1 EZ Collect now also salvages Bananas for 50% if uncollected
  • xx2 Banana Salvage, salvage value is now increased from 50% -> 85
  • xx2 Banana Salvage, now also increases this farm’s sellback rate from 70% -> 80
  • xx5 Monkey Wall Street now also generates 10 lives per round

Spike Factory

Some minor changes to a few upgrades on Spike Factory evening out some aspects of it.
  • 105 Permaspike pierce increased from 80 -> 90
  • 5xx Super Mines price reduced from $162,500 -> $150,000
  • 5xx Super Mines 'Small Explosion' pierce increased 20 -> 30

Monkey Village

Further enhancing the cooldown buff that is initially added by the T4
  • 5xx Primary Expertise cooldown buff for primaries increased from 10 -> 20%

Benjamin

Biohack would attempt to buff/debuff Paragons but do nothing.
  • Lv3 Biohack no longer picks Paragons as valid targets

Ezili

Ezili’s main attack was causing large problems behind the scenes due to it applying a stacking dot, but as stacks do not play nicely with other root level mechanics we’ve streamlined her attack into a much simpler DoT with some additional stat changes.
  • Ezili DoT can no longer stack
  • Ezili lv8 gains an on-hit moab damage bonus of 20
  • Ezili lv8 dot damage per tic to moab class increased from 20 -> 30
  • Ezili lv12 on-hit moab damage bonus increased from 20 -> 30
  • Ezili lv15 DoT duration increased by 50%
  • Ezili lv20 on-hit moab damage bonus increased from 30 -> 50

Bloons TD 6 - Update Notes! Version 27.0

Bloons TD 6 v27.0 - Update Notes!
Key Features
  • New Boss Bloon Event! Face off against the mighty hulk known as Bloonarius the Inflator!
    • In Events intended to run each week, the Boss will appear on a different map to enhance the variety of tactical decisions around economy and placement. Bosses start appearing at Round 40 and the Tier 5 appears at round 120. Each Tier Boss must be defeated within 20 rounds of its appearance or it’s Game Over.
    • Defeat the Tier 5 Normal Boss to unlock the Elite Boss for a whole new level of challenge. We mean it - Elite is bonkers monkey tough. Beating Tier 5 Normal and Elite Bosses award new badges to show off on Player Profile screens. An Elite badge is a true accomplishment - wear them with pride!
    • Boss Events feature a checkpoint save system instead of normal continues, creating a save at the start of each new Boss Tier.
    • Because of downstream Co-op and competitive Leaderboard features we intend to add in future updates, Boss Events can only be played while online.
    • Difficulty Fair Warning - Bosses are designed to be crazy challenging! If you are new to BTD6, make sure you can win most hard modes and really know how to farm well and maximize tower damage before you take on a Boss. Expect defeat. Nay, revel in it - bathe in anguish then emerge smarter, more capable, and with improved tactics that help you get further each time. If you have built up a stockpile of Powers and Insta Monkeys, feel free to use them - they are not required but they are certainly fair game. And, yes, build those Paragons...
  • New Paragon Tower Tier!
    • Paragon status granted to Dart Monkey and Boomerang Monkey, unleashing the might of the Apex Plasma Master and the Glaive Dominus!
    • Merge together all three Tier 5 upgrades of one Monkey Tower type to create an ultimate version that combines the powers of all 3 paths and deals incredible bonus damage to Boss Bloons.
    • Paragon Tier has a significant XP cost and can only be unlocked after unlocking the Tier 5 upgrade of all 3 paths.
    • In battle, Paragons gain strength by absorbing the power of all Monkey Towers of that type on the playfield - the greater the number and effectiveness of the Monkey Towers absorbed, the greater the Degree of Paragon you will create! Paragon Degrees start at 1 and reach a maximum Degree of 100.
    • Once created, Paragons cannot be buffed by other towers, nor can their transformation price be reduced.
  • Co-op Rejoining! We’ve been working on this for some time, and we are delighted to announce support for crashed/disconnected games. Player towers & cash will no longer be immediately distributed when a player disconnects but give time for the disconnected player to rejoin. If remaining players know the disconnected player won’t return or do not want to wait, disconnected players can be removed within the co-op menu depending on player position. Please note that some games will not be recoverable if multiple players disconnect at the same time, but this feature should greatly improve general co-op experience when one player drops for any number of reasons and wants to get back in.
  • Twitch Polls! Twitch Steamers and viewers take note, we now allow automated polling directly from the game to Twitch chat for viewers to vote on tower restrictions. We have more Twitch features planned for future updates, so if you have thoughts on fun streaming integration features for BTD6 please shout them out!
  • Every Day is Event Day! With Boss Events added, we will bridge the gap between Odysseys ending and the next week’s Odyssey starting. Odysseys will begin the weekend as usual, then Races a day later, then Boss Events that are intended to run until the next Odyssey starts. This allows access to all 3 Events over the weekend when most players have the most time to play and also keeps something special running every day of the week, in addition to our normal Daily and Content Browser Challenges.
  • Profile Banner Backgrounds! Customize the look of your Profile Screen background, and show off in leaderboards, co-op lobbies, and Content Browser entries! Look for these sweet profile backgrounds in the Trophy Store and don’t be surprised by the high trophy costs - you’ll know that players flairing these have earned the right to show off.
More New Awesome
  • New Intermediate map - Bloonarius Prime. Emphasis on the prime.
  • New Achievements
    • What is this new Bloonery?
    • Who's the Boss?
    • I'm the Boss
    • Like a Boss
    • Apotheosis
  • New Trophy Store Items
    • Heroes: Gwen Fireball placement animation
    • Monkeys: Butterflies Upgrade FX, Village Germany Flag, Village UK Flag,
    • Bloons: Neon DDT, Water Bloon Pop FX, Bucket Hat Bloons
    • Co-op: Next Round! Scary! emote, Fist Pump emote
    • Game & UI: Aerials Banner, Spirit Wolf Banner, Dart Storm Banner, Reactive Banner, Incoming Banner, Ezili Avatar, Spiked Ball Avatar
  • Community Winner avatars
    • Avatar 44 SAS Monkey - by LV-223_Deacon
    • Avatar 45 Blueprint - by dungeon-raided
  • Tweaks have been made to Freeplay Rounds 101-119 in order to balance out the length and difficulty in relation to the new Boss Events
Bug Fixes & General Changes
  • Custom Odyssey saves should now only show up under "My Saved Games", if the save has not been completed
  • Odyssey UI now supports room for even more rules to be applied
  • Added more of a visible difference between new/old Odyssey Browser challenges
  • When share is still locked in Odyssey Browser added a pop-up like challenges to explain why
  • Resolved a case where game close/crash on final round of Odyssey could cause players to have an unwinnable odyssey freeplay save
  • Resolved some Odyssey specific save issues
  • In Deflation, Hero 'cost to level up' should again update at the end of each round
  • Resolved an issue where launching Steam via the BTD6 executable could fail to start Steam and also cause the game to not load
  • Resolved some asset bundle caching issues on certain devices
  • Fixed up some problems with restarting on Ravine causing problems with the sword, though it’s not perfect yet.
  • Resolved some localization issues - thanks to the native speakers who report issues!
  • Resolved some rare crashes

Boomerang Monkey
  • xx5 MOAB Domination press attack should correctly explode even if it runs out of pierce

Bomb Shooter
  • 4xx Bloon Impact no longer applies a ‘stunned’ debuff to MOABs without stunning them

Sniper Monkey
  • 520 Cripple MOAB once again applies it’s stun asset and debuff correctly in all cases

Alchemist
  • 301 Berserker Brew’s Faster Throwing crosspath once again increases the rate of the Brew attack

Spike Factory
  • 5xx Super Mines damage for the main spike hit corrected from 2 -> 10

Monkey Village
  • x3x MIB will now correctly allow supported towers with Ice attack to pop Rainbow Bloons into Frozen Zebras

Engineer
  • x4x Overclock significant framerate loss issue resolved when linked to a tech bot without any target set for the Overclock ability

Gwendolin
  • Lv10 Firestorm no longer damages the screen with an additional instance of Heat it Up

Adora
  • Level 20 Ball of Light once again has sound when being cast
Desktop Version
  • Hotkeys menu on the in-game pause screen has been relocated into a PC-Only options sidebar next to the new twitch integration menu for affiliate streamers.
  • As mentioned above, Twitch Polls integration has been added for Affiliate & Partner streamers.
Balance Changes

Boomerang Monkey

Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
  • 5xx DoT no longer stacks
  • 5xx DoT damage increased from 10 -> 100
  • x3x Bionic Boomerang attack delay reduced from 0.28 -> 0.238

Ice Monkey

Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage, and Absolute Zero’s price has been reduced to bring it more within reach for a support upgrade.
  • x4x Snowstorm duration increased from 4s -> 6
  • x5x Absolute Zero price reduced from $26,000 -> 20,000

Monkey Sub

Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
  • 230 Ballistic Missile now benefits from Advanced Intel's targeting in the same way as all other sub attacks to instead seek the radius from other towers on the map
  • x4x First Strike ability secondary AoE pierce lowered -> 80

Monkey Ace

Now allows you to find your center. Very zen.
  • xx2 Centered Path functions as normal until any path is set, but now allows players to set a center location similar to Heli Lock

Heli Pilot

As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again.
  • x4x Support Chinook’s Redeploy ability is now ability to move a tower back down over the top of its current location

Mortar Monkey

Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
  • x4x Artillery Battery new ability 'Bombardment', for 8 seconds attack rate is increased by 4x & blast radius is increased by 15%, cooldown of 60 seconds
  • xx3 Signal Flare triggers a larger secondary AoE on impact with no weakness which reveals all camo Bloons size 50 & pierce 80.

Wizard Monkey

In order to allow for more strategic use of the birdy, Summoned Phoenix will now follow the set target priority.
  • x4x Phoenix now copies targeting of the Wizard

Super Monkey

Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
  • x3x Robo Monkey is now able to deal critical damage on it’s hits
    • Criticals occur every 20 shots within the 15th-20th shot
    • Criticals deal a damage increase from 1 -> 10
  • x3x Robo Monkey price increased from $7000 -> 8400
  • x5x The Anti-Bloon criticals occur every 17 shots within the 13th-17th shot
  • x5x The Anti-Bloon criticals deal a damage increase from 5 -> 50
  • x4x Tech Terror Bloon Annihilation ability damage increased from 1000 -> 2500
  • x4x Tech Terror Bloon Annihilation ability radius increased from 60 -> 70
  • x5x Anti Bloon Bloon Annihilation ability damage increased from 3500 -> 5000
  • x5x Anti Bloon Bloon Annihilation ability radius increased from 110 -> 120

Ninja Monkey

To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
  • xx4 Sticky Bomb now follows the tower's target priority for Sticky Bombs
  • xx5 Master Bomber now follows the tower's target priority for Sticky Bombs
  • xx4 Sticky Bombs now deals an additional AoE when they explode for 100 damage, 10 pierce and 40 AoE
  • xx5 Master Bomber inherits this new AoE and increases damage to 300

Druid

To allow for more strategy in placement, Druid’s Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath’s 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns.
  • x5x Bloons outside 100 Range take current 2 damage + 8 to Multi HP
  • x5x Bloons within 100 Range will be hit for additional 1 damage +4 to Multi HP
  • x5x Bloons within 50 Range will be hit for yet another 1 damage +4 to Multi HP
  • 205 Avatar of Wrath now grants a slight portion of it’s RBE damage bonus to the Heart of Thunder lightning chains as well equal to 1 damage for every 6000 rbe on screen with a cap of +15 damage

Banana Farm

Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
  • x3x Monkey Bank is no longer able to deposit cash from the Bank Deposits MK until the x4x IMF Loan and above

Spike Factory

Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower.
  • x4x Spike Storm ability will no longer benefit from increases to rate of fire

Adora

In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point.
  • Lv7 Sacrifice’s buff of 10% attack speed and range is now a ‘minimum’ amount
  • Lv7 Sacrifice’s buff value now increase by +1% for every $100 value of sacrifice made
  • Lv7 Sacrifice’s buff caps at a maximum buff of +25%
  • Lv20 now increases Sacrifice’s buff to +1% for every $50 value to a maximum of +50%
  • Lv20 now increases Sacrifice’s buff duration from 10s -> 60
  • Lv20 True Sun Transformation damage bonus increased 5 -> 8

Admiral Brickell

Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations.
  • Placed Sea Mines now have a small delay, only setting off max 1 per 0.4sec

Sauda

While we feel Sauda’s power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don’t be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway.
  • Lv13’s damage +1 now instead grants +1 damage to Sauda’s Lv7 Bloon Weakness
  • Lv17 "main attack damage +3" reduced from 3 to 1
  • Lv17 now grants +1 damage to Sauda’s Lv7 Bloon Weakness
  • Lv17 now grants +1 damage to Sauda’s Lv11 Afflicted Bloons Weakness

Powers

As Timestop is not considered to be an actual application of ‘slowing’ it will now apply to all Bloon types including BAD. This is a unique case that isn’t going to be changed for any Monkey Towers, just the Timestop.
  • BAD Bloons are no longer ignorant to the passage of time

Temple & Freeplay balance

Temples feel like far too much of the bulk of total power in deeper Freeplay scenarios. While this is their role, ever since adding the hidden Vengeful version of the Temple the VTSG has pushed ahead so much that it nearly invalidates other freeplay tower options. While this change won’t completely alter that, we have scaled back temples compared to the new Paragons & expensive regular towers by reducing the damage bonus of 555 temple by 33%, and also roughly easing up on the freeplay health ramping of MOABs by a similar amount
  • 555 Super Monkey base attack damage reduced from 75 -> 50
  • 555 Super Monkey attack multiplier for sacrifice powers reduced from 3x -> 2x
  • Freeplay formula for MOAB Health Increase from round 125+ reduced from 0.20 -> 0.15
  • Freeplay formula for MOAB Health Increase from round 152+ reduced from 0.50 -> 0.35

Bloons TD 6 - Update Notes! Version 26.0

Bloons TD 6 v26.0 - Update Notes!
New Awesome
  • New Hero: Psi the Psionic Monkey, a youthful hero who uses their mental abilities over any distance to hold and unravel Bloons from the inside out
  • New Expert Map: Sanctuary - where you can be mindful of the movement of things around you
  • New Achievements
    • So Shiny!
    • Glittering Gold
    • Glorious Gold
    • Magical Gold
    • Hook, Line, and Sinker
    • Moving House
    • Social Butterfly
    • Achievement of Achievements
    • Team Player
    • Team Captain
    • Ultimate Team-up
  • New Trophy Store Items
    • Heroes: Etienne Roomba pet, Ezili Glyph Materialization placement
    • Monkeys: Village Scotland Flag, Village NZ Flag, Village Banana Flag
    • Bloons: Beard Bloons decal, Old Timey MOAB-Class Bloons
    • Co-op: Activate! emote, Tumbleweed emote, Skull and Crossbones emote,
    • Game & UI: Music Track Tropical Carnival Octopus Mix, Avatar 42 - Corporate Patch
  • Community Winner avatars
    • - Avatar 40 Harlegwen PFP by u/Qqertynn
    • - Avatar 41 Flash Bomb by u/_Concilliabule_
  • Limited Time only
    • 4 cool items you can be the first to grab when it gets nearer to shooting off fireworks (135 total trophy cost if you want to start saving!)
Key Features
  • Play Social - The Co-Op main menu button has been updated to make room for more social features, including the Content Browser and visibility to weekly Co-Op challenges when those are running. We’re keen to keep adding more fun ways to play together and share creations, so watch for more here in future updates!
  • Odyssey Creator & Browser! You’ve been able to make your own Challenges - now put them together in player-created Odysseys! Use all of the features you’d expect from Challenge creation but put them together with a theme, Odyssey difficulty (including Extreme!), and Crew restrictions and make the best Odysseys you can dream up for friends and community.
  • Monkey Teams: Stick to the chosen team to earn extra rewards! To mix things up with an alternative to the Golden Bloon, Monkey teams will be assigned to a random map in each category similar to the Golden Bloon, however for this event players have the option of beating the map using only their hero along with 3 randomly selected towers. If the game is completed without breaking this team rule then a small monkey money bonus will be awarded. Monkey Teams and Golden Bloon will alternate for variety, and both can be running while Collection Events are on.
Big Changes / Additions
  • Freeplay rounds from 121 to 140 have now been added in the default round set, so like the recent 101-120 additions, these will now be consistent rounds. Interesting, I wonder if Ninja Kiwi is up to something...
  • Minor tweaks have been made to the previously added 101 - 120 fixed freeplay rounds.
  • Player regions in Co-op are now labelled with their name
Bug Fixes & General Changes
  • Performance optimizations made to tower targeting
  • Localization corrections made - native and fluent speakers please keep flagging non-English translations that are bugging you!
  • Resolved an issue where towers would sometimes not have a complete range circle
  • Default & Reset towers in Challenge Creation will now default to select hero
  • Resolved an issue where the Hide Completed filter in the Challenge viewer would only be able to hide a maximum of 1024 challenges (so awesome that some of you were having this problem!)
  • Hitting the send round button in races will no longer trigger a flag animation if all rounds have already been sent (if you liked just waving the flag, let us know if you want that or some other trophy store animations to play during races, especially if you’re making videos)
  • Resolved some minor UI loading issues when changing menus
  • Resolved a visual issue with Ravine’s Sword Easter Egg after restarting
  • Resolved an issue with Lotus Island flowers not recharging correctly after use
  • Quitting and loading a save on round 100 should now award Instamonkeys upon completion of the round
  • Base Avatars no longer display as limited time under some odd circumstances
  • Resolved a UI issue where Full Tower Unlock purchase would leave newly acquired upgrades as greyed out
  • Resolved some issues with some hotkeys not working correctly after a game restart
  • Resolved hero level 20 level up animation issue

Ice Monkey
  • x3x Arctic Wind will no longer retain its frozen platforms after being transformed by an Alchemist as this could cause a crash upon ability expiration

Glue Gunner
  • xx5 Super Glue can now re-target Bloons that is has already Glued after stun expires

Sniper Monkey
  • x4x Supply Drop sniper crate ability should no longer land inside high terrain
Monkey Sub
  • 3xx Submerge and Support should no longer be possible to disconnect tower location from visible model

Monkey Buccaneer
  • 5xx Carrier Flagship has had a desync between the Flagship platforms when placed on moving platforms resolved
  • xx5 Trade Empire should correctly buff the damage of other Merchantmen in CHIMPS

Monkey Ace
  • 010 Exploding Pineapple should no longer display the wrong number on every 2nd Pineapple

Heli Pilot
  • x04 Comanche Defense should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source
  • xx4 Comanche Defense should no longer be completely and utterly bonk on Workshop
  • x5x Special Poperations will no longer crash the game if disabling MK after picking up a door gunner

Super Monkey
  • x3x Robo Monkey now remembers target priorities when loading saves

Druid
  • 3xx Druid of the Storm blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed

Striker Jones
  • Lv5 debuff to Black Bloon immunity should no longer fail to work on Zebra Children from MOABs in rare cases

Adora
  • Lv10 Ball of Light no longer breaks when she is placed above an Arctic Wind on water
Desktop Version
  • BTD6 is now available on Windows Store, full PC features have been enabled.
  • Hotkeys are now available to view and edit from the pause menu in-game
  • Improved Steam Rich Presence (moving onto Twitch features now - if you’re a Twitch streamer let us know what features and support you’d like to see, or anything that’s making it difficult or frustrating to stream BTD6)
Balance Changes

Dart Monkey

While overall good, the difficulty of using PMFC to its full potential doesn’t feel quite worth it so price has been cut to make it a little easier to reach.
  • x5x Plasma Fan Club price reduced from $50,000 -> 45,000

Boomerang Monkey

To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive’s attack speed bonus has been moved down into the base Boomerang Tower. Glaive Lord’s innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate. MOAB Domination’s explosion has had pierce increased to improve consistency on children Bloons.
  • 000 Boomerang attack delay reduced from 1.42 -> 1.2
  • 2xx Glaives no longer increases attack speed 15% -> 0%
  • 5xx Glaive Lord price reduced from 35,000 -> 32400
  • 5xx Glaive Lord no longer passively pops Lead without Red Hot Rangs
  • xx5 MOAB Domination’s Explosion pierce increased from 20 -> 40

Glue Gunner

Super Glue currently fits a role of essentially a weaker Ice Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced.
  • xx5 Super Glue price reduced from $35,000 -> 28,000

Sniper Monkey

Cripple MOAB’s price currently limits it mainly to freeplay and so has been reduced.
  • 5xx Cripple MOAB price reduced from $40,000 -> 34,000

Monkey Sub

As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile.
  • 030 Ballistic Missile missile attack delay reduced from 1.3 -> 1.105
  • 032 Ballistic Missile missile rate buff reduced from 25% to 10%

Monkey Ace

As Dart Storm currently feels like a lossy stepping stone the damage has been increased.
  • 4xx Operation: Dart Storm homing missile damage increased from 18 -> 24

Heli Pilot

We’ve noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target.
  • x5x Special Poperations, Marine ability cooldown reduced from 40s -> 25
  • x5x Special Poperations, Marine unit pierce reduced from 30 -> 20

Dartling Gunner

Rocket Storm is currently too powerful as just a ‘spam whenever it’s ready’ without much thinking really required, its cooldown is being lowered so that it remains quite powerful but may require more timing.
  • x4x Rocket Storm cooldown increased from 30s -> 40

Spike Factory

Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines.
  • 3xx Spiked Balls pierce reduced from 17 -> 14
  • 4xx Spiked Mines price reduced from $11,000 -> 9,500

Monkey Village

As currently it doesn’t feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased.
  • xx4 Monkey City cash production bonus to towers in radius increased from 10% to 15%

Engineer

It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins. Bloon Trap redeployment rate has also been buffed a fair amount.
  • 4xx Laser Sentry gains pierce increased from 4 -> 8
  • 401 Laser Sentry gains pierce increased from 5 -> 10
  • 4xx Ball Sentry damage increased from 1 -> 2
  • 4xx Ball Sentry attack cooldown increased from 1s -> 1.1
  • 4xx Boom Sentry attack cooldown reduced from 1.3s -> 0.9
  • 302 Sentries & Higher will now also be able to Pin Bloons they pop
  • xx4 Bloon Trap redeployment cooldown reduced from 15s -> 12

Gwendolin

As the Firestorm ability itself drops off later anyway, Gwen’s level 17 buff to Heat it Up will now apply to the version granted to all towers by Firestorm as well.
  • Lv17 Firestorm’s full-map Heat It Up now also benefits from this level’s buff to Heat It Up

Etienne

We have to admit there were some mistakes not trusting ourselves as much as we should have due to lackluster initial reception of Etienne (except for you die hard Etienne fans, who we greatly appreciate). He was quickly buffed in the very next update before giving users time to settle and find out just how to use a hero who played so differently and after the resurgence in play with the ETn skin. While we still feel that those changes rather nicely sorted out quality of life issues and we took more time to avoid ping ponging him around, he clearly reigns far too supreme and needs some nerf stick. Rather than removing any of those usability changes we have decided to trim down the power of his very dominant UCAV ability.
  • Lv10 UCAV Damage reduced from 3 -> 2
  • Lv15 UCAV Damage reduced from 6 -> 4
  • Lv17 UCAV Damage reduced from 9 -> 7
  • Lv20 UCAV Damage reduced from 12 -> 10

Bloons TD 6 - Update Notes! Version 25.0

Bloons TD 6 - Update Notes! Version 25.0
New Awesome
  • New beginner map Resort
  • New ETn skin for Etienne
  • New non-trophy Music Track Sails Again, playable anytime via the Jukebox. Spice Islands, Off the Coast & Lotus Island also now rock this awesome track by default.
  • New Trophy Store Items
    • Heroes: Sauda Crane Pet, Pat Super Jump Placement
    • Monkeys: Banana Farm Chicken, Monkey Village Brazil Flag, Monkey Village USA Flag (whoever makes the most noise gets their flag next, and by noise we mean youtube and twitch views!)
    • Bloons: BTD4 Retro MOAB Skin, BTD4 Retro BFB Skin
    • Co-op: Player Numbers Emote, Trophy Winner Emote
    • Game & UI: Sharp Sauda Avatar, Portable Lava Lake
    • Game & UI: 2 Community designed Competition Avatars
      • u/ReconScoutTeemo Penguin Friend
      • u/Cyliia Gloo Gunner
    • Limited Time: It’s a surprise, but keep your eyes out for a new item that first weekend in May
Key Features
  • Mini-Races - for granular ad hoc competition and more rewards! Don’t worry - you don’t have to race twice! Instead, all Racers now submit their scores to 2 leaderboards. The Mini-Race leaderboard (look for the tab button on the leaderboard screen) will segment players into smaller groups of 100 on a first come first added basis when your first time is recorded.
    • We love the fierce competition at the very top of the full leaderboard, but for players unable to compete for those wickedly fast times, we wanted to offer the chance to shine on their own more granular leaderboards and enjoy the excitement of shaving just a fraction of time from your score to move up the standings.
    • Yes, there’s a little Contested Territory (Bloons Monkey City, and Adventure Time TD) thinking here but we wanted to greatly expand the range of competition within those pools so 100 players per Mini-Race made sense for that.
    • No, there are no badges for the Mini-Races, as it is incredibly important to us to not dilute the prestige of the main board rankings and badges.
  • Veteran Levels have been added to the game! After reaching max level, players can now continue to earn additional Veteran Levels. Every one of these requires a substantial amount of experience, but that per level requirement stays flat.
    • We have been listening to the feedback on this topic - ranging from requests to increase the Player Level Max, adding stats that would track total xp, or create a paragon-style system.
    • We will raise the Player Level Max at some intentionally non-committal time in the future but only after we have further narrowed the delta between the available Monkey Knowledge Points including achievements and the total MK Points that can be spent.
    • Veteran Levels allow the awesome number of super dedicated players to keep earning XP and compete for bragging rights on an upcapped scale, but without unbalancing the Monkey Knowledge system.
    • And don’t worry about your Veteran Levels when we do raise the Player Level Max. At that time any Veteran Level player will start earning XP toward the new Player Max, and when that is hit, they will pick up their Veteran Level number and XP count right where they left off.
Big Changes / Additions
  • Player avatars have been added to in-game leaderboards. Because of course you want to show off your cool avatars in as many places as possible. We’ll keep thinking about more ways to do so.
  • New rewards screen popup for Races to explain the Mini-Races
  • For more challenge consistency in high rounds, the standard roundset has been extended up to round 120. Now in game modes with standard roundsets the freeplay rounds from 101-120 will be predetermined. This is a big deal for us and we plan to do more custom rounds past 120, so we do want to hear feedback from the community here. BTD6 reddit is the best place for that - if you haven’t signed up, please do! https://www.reddit.com/r/btd6/
  • A large damage type and Bloon type rework has been made to optimize performance, and this will resolve a number of issues with incorrect damage types dealing damage where they should not.
  • Players may now always attempt daily challenges & races even on maps that are currently locked for them. In the initial design we thought this was important to push players to unlock more maps than the first few, but as we have grown our map count it is now more important to give players a chance to sample maps they haven’t unlocked.
  • Added deep link share buttons for co-op games and custom challenges, which can be used to launch the game directly into a co-op lobby, or custom challenge screen! To create one, simply select the clipboard and share that link with your friends, and they will tunnel right into your game.
    • One important note on Steam - due to issues that we haven’t yet been able to resolve with Unity, the deeplink will only launch the game on Steam if BTD6 is not open. If BTD6 is already open, please copy and paste the code as normal. We’ll keep working to make it smoother with each update, but for now if you play on Steam please pay attention to the two options on the link page - if your game is open, copy the code; if your game is not open, choose the Launch Game button.
Bug Fixes & General Changes
  • Various localization & UI text fixes
  • Tower UI in co-op should now refresh when viewing a tower that is being upgraded by another player
  • Strong target priority again picks Fortified Blimps over their standard variants
  • Added a first-time trigger to explain recent changes to map unlocks
  • Information on lobbies that cannot be made public has been moved from the corner of the screen to a popup over the public button
  • Player XP bar now has comma separators
  • Optimization to Bloon pop fx
  • Resolved some issues with hero placement/upgrade effects
  • Updated share icons within Challenge Editor
  • Resolved a crash with entering Races or Daily Challenges too fast
  • Drop & Lock placement mode now works with nudge state
  • Resolved a UI issue with towers not correctly displaying locked upgrades
  • Added [X] close button to race pass pop-up and hero bundle pop-ups in addition to them closing when tapping out of the menu
  • Resolved a bug with Blowback which could cause a Golden Bloon to remain immune to damage forever
  • Chutes co-op vertical split has been centered

Ice Monkey
  • As a part of the damage & types rework above, basic Ice damage can no longer damage Golden Bloons without the correct upgrades / buffs
  • 020 Deep Freeze and higher upgrades should correctly play sound again

Monkey Buccaneer
  • 4xx Aircraft Carrier planes should no longer play extra spawn sounds
  • x4x MOAB Takedown ability ‘tiebreakers’ picking incorrect targets has been resolved

Dartling Gunner
  • 3xx Laser Cannon path once again has a sell animation

Wizard Monkey
  • x2x Wall of Fire visual issue resolved where tower attack animation would not be correct under some cases

Alchemist
  • As a part of the damage types rework mentioned above, Acidic Mixture Dip will now correctly allow Ice attacks to damage Lead Bloons
  • As a part of the damage types rework, Acidic Mixture Dip will now correctly allow sharp towers to damage Golden Bloons
  • As a part of the damage types rework, Acidic Mixture Dip will no longer allow Explosive attacks to damage DDTs

Monkey Village
  • 101 and higher upgrades should correctly play sound again

Striker Jones
  • As a part of the damage & types rework, Lv5 will no longer allow energy attacks to damage DDTs

Etienne
  • Level 8 ‘camo’ unlock visual correctly displays at this level again, not level 9
  • Level 10 UCAV no longer creates a secondary ice platform when etienne is placed on frozen water

Achievements
  • Sapper achievement description has been clarified; the important note here for players chasing that achievement is to not one shot or strip the fortified state, so unstable concoction, shattering shells, and insta kills like moab takedown in particular should be avoided
Desktop Version
  • Unity has updated to allow cursor size to match system size so it is now possible to scale this up on Steam! We do not have a solution (still working with Unity on this) to scale the desktop cursor in game, so it must be done with system settings. On Windows this can be found by searching in the Windows search function “Mouse pointer size”. Also note the cursor resolution might become crusty due to the image size being scaled up.
Balance Changes

Dart Monkey

For new players, camo is the first real game mechanic that presents a wall for new players. To combat this we have swapped the initial unlock costs of Spike-o-pult & Crossbow to nudge new players more towards upgrading down the camo path for Dart Monkeys first.
  • 3xx Spike-o-pult XP unlock cost increased from 1900 -> 2100
  • xx3 Crossbow XP unlock cost reduced from 2100 -> 1900

Bomb Shooter

In some cases the effort to make upgrades feel powerful eclipsed the need for monkey tower weaknesses to be supported by path or other tower synergies. Reviewing the state of White compared to Black Bloons we feel it no longer makes sense for Bomb stall path to ignore inherent Bomb weakness compared to Ice, which can’t fully get around it’s weakness until T5. MOAB Maulers have been a very strong meta spam for a while now, so we are chipping off most of its ceramic bonus at T3.
  • 4xx Bloon Impact damage type Normal (All) changed to Explosive
  • 5xx Bloon Crush remains Normal type
  • x3x MOAB Mauler ceramic damage reduced from 3 -> 1
  • x4x MOAB Assassin ceramic bonus unchanged

Tack Shooter

Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. We liked Maelstrom’s pierce change, however want to ease off a little as higher density rounds feel a lot more position & timing dependent now than they need to be. Similar to Bomb, Tack Zone’s innate popping of Lead with obviously sharp projectiles no longer feels fitting and so along with a large price reduction the damage type stays Sharp.
  • 5xx Inferno Ring price reduced from 50,000 -> 45,500
  • x4x Maelstrom ability pierce increased 100 -> 200
  • xx5 Tack Zone price reduced from $24,000 -> 20,000
  • xx5 Tack Zone damage type changed Normal -> Sharp

Ice Monkey

By buffing Snowstorm to have the same cooldown as Absolute Zero we unintentionally ruined a certain style of player-made challenge based on Absolute Zero timing. We have reworked the buff from v24 in order to keep the same freeze uptime but allow this type of challenge to be possible once again.
  • x5x Absolute Zero ability cooldown reduced from 30s -> 20
  • x5x Absolute Zero ability duration reduced from 15s -> 10

Monkey Buccaneer

Most cases for Buccaneer currently find you better off sticking to Destroyers and adding other buffs, so we have made a couple slight nudges to this top path
  • 2xx Double Shot price increased from $500 -> 550
  • 4xx Aircraft Carrier price reduced from $7500 -> 7200

Dartling Gunner

Dartling Gunner’s Rocket Storm is currently overperforming versus Buckshot, so we made slight adjustments to the price of these upgrades.
  • x4x Rocket Storm price increased from $4800 -> 5100
  • xx3 Buckshot price reduced from $3800 -> 3400

Wizard Monkey

Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced. Additionally at the highest tier all fire attacks will be further enhanced in damage
  • x2x Wall of Fire now targets ‘closest’ track position by default
  • x2x Wall of Fire initial cooldown reduced from 5.5s -> 1
  • x5x Wizard Lord Phoenix, Fireball damage increased from 9 -> 27
  • x5x Wizard Lord Phoenix, Wall of Fire damage increased 1 -> 3
  • x5x Wizard Lord Phoenix, Breath damage increased from 2 -> 6

Super Monkey

As Super Monkey’s range crosspath is too often considered unnecessary for Sun Avatar & Dark Knight we have chosen to move some of Robo Monkey’s pierce down into a lower tier again
  • 010 Super Range now also increases Super Monkey pierce by 1
  • 030 Robo Monkey pierce remains at 6

Ninja Monkey

Ninja’s Bloon Sabotage is often used in tricky rounds as a powerful slow with a long duration, so we have made a gentle price increase here to reflect that support strength.
  • x4x Bloon Sabotage price increased from $5000 -> 5200

Druid

Druid’s top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now.
  • 3xx Druid of the Storm price reduced from $2000 -> 1850
  • 4xx Ball Lightning price reduced from $5500 -> 5100

Monkey Village

Monkey Village’s range at Primary Expertise has been increased slightly to open up downstream strategies by fitting additional Primary towers within range
  • 5xx Village influence radius increased from 48 -> 55

Engineer

Engineer XXL trap is extremely powerful but too expensive for backline dps and we’d like to see it more viable for frontline engineer builds
  • xx5 XXL Trap price reduced from $60,000 -> 54,000

Sauda

Yes, here it is the nerf you’ve all been waiting for. But as some in the community predicted, it’s not that much of a nerf. Sauda’s range has been tightened up as her role is specifically about high damage in a small, focused area.
  • Attack range reduced from 25 to 23
  • Lv6 Attack range bonus reduced from 4 -> 3
  • Lv15 Attack range bonus reduced from 4 -> 3

Monkey Knowledge

Hypothermia’s benefits have been made redundant so the MK now has a brand new effect.
  • Hypothermia now instead increases the duration of snowstorm by 1 second

Powers

Thrive has been one of the least understood Powers in the game, and that misunderstanding has only added to the use case delta vs Cash Drops. To improve balance Thrive has been upgraded.
  • In addition to increasing the Cash Generation of towers that generate cash, Thrive will now also increase the amount of Cash gained from Bloon pops for its duration
  • New visual fx have been added to Thrive to show that it is currently active

Bloons TD 6 becomes $2, hits an even more ridiculous player count record

I look at the Steam charts to see what's hot on Valve's platform. And every day, I am once again surprised to see Bloons TD 6 hanging among Steam's most popular titles. The colourful tower defense game suddenly exploded in popularity late last year after a substantial sale and some big Twitch streams, and now another discount has brought the game to even greater heights.


Bloons TD 6 went 80% off over the past week (sorry, the sale just ended), which isn't even the biggest sale in the game's history. Nevertheless, it brought the game to a peak of 53,943 concurrent players yesterday, as SteamDB shows, up by over 10k from the previous peak in January, which happened after a 90% discount.


Tower defense is a venerable subgenre of strategy games, and the Bloons series has plenty of nostalgia built up from its days as a free Flash game, but it's still wild to see Bloons TD 6 in comparable standing to Steam games as massive as Destiny 2 and Civilization VI.


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Steam's latest hit is… Bloons TD 6?