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Bloons TD 6 - Update Notes! Version 27.0

Bloons TD 6 v27.0 - Update Notes!
Key Features
  • New Boss Bloon Event! Face off against the mighty hulk known as Bloonarius the Inflator!
    • In Events intended to run each week, the Boss will appear on a different map to enhance the variety of tactical decisions around economy and placement. Bosses start appearing at Round 40 and the Tier 5 appears at round 120. Each Tier Boss must be defeated within 20 rounds of its appearance or it’s Game Over.
    • Defeat the Tier 5 Normal Boss to unlock the Elite Boss for a whole new level of challenge. We mean it - Elite is bonkers monkey tough. Beating Tier 5 Normal and Elite Bosses award new badges to show off on Player Profile screens. An Elite badge is a true accomplishment - wear them with pride!
    • Boss Events feature a checkpoint save system instead of normal continues, creating a save at the start of each new Boss Tier.
    • Because of downstream Co-op and competitive Leaderboard features we intend to add in future updates, Boss Events can only be played while online.
    • Difficulty Fair Warning - Bosses are designed to be crazy challenging! If you are new to BTD6, make sure you can win most hard modes and really know how to farm well and maximize tower damage before you take on a Boss. Expect defeat. Nay, revel in it - bathe in anguish then emerge smarter, more capable, and with improved tactics that help you get further each time. If you have built up a stockpile of Powers and Insta Monkeys, feel free to use them - they are not required but they are certainly fair game. And, yes, build those Paragons...
  • New Paragon Tower Tier!
    • Paragon status granted to Dart Monkey and Boomerang Monkey, unleashing the might of the Apex Plasma Master and the Glaive Dominus!
    • Merge together all three Tier 5 upgrades of one Monkey Tower type to create an ultimate version that combines the powers of all 3 paths and deals incredible bonus damage to Boss Bloons.
    • Paragon Tier has a significant XP cost and can only be unlocked after unlocking the Tier 5 upgrade of all 3 paths.
    • In battle, Paragons gain strength by absorbing the power of all Monkey Towers of that type on the playfield - the greater the number and effectiveness of the Monkey Towers absorbed, the greater the Degree of Paragon you will create! Paragon Degrees start at 1 and reach a maximum Degree of 100.
    • Once created, Paragons cannot be buffed by other towers, nor can their transformation price be reduced.
  • Co-op Rejoining! We’ve been working on this for some time, and we are delighted to announce support for crashed/disconnected games. Player towers & cash will no longer be immediately distributed when a player disconnects but give time for the disconnected player to rejoin. If remaining players know the disconnected player won’t return or do not want to wait, disconnected players can be removed within the co-op menu depending on player position. Please note that some games will not be recoverable if multiple players disconnect at the same time, but this feature should greatly improve general co-op experience when one player drops for any number of reasons and wants to get back in.
  • Twitch Polls! Twitch Steamers and viewers take note, we now allow automated polling directly from the game to Twitch chat for viewers to vote on tower restrictions. We have more Twitch features planned for future updates, so if you have thoughts on fun streaming integration features for BTD6 please shout them out!
  • Every Day is Event Day! With Boss Events added, we will bridge the gap between Odysseys ending and the next week’s Odyssey starting. Odysseys will begin the weekend as usual, then Races a day later, then Boss Events that are intended to run until the next Odyssey starts. This allows access to all 3 Events over the weekend when most players have the most time to play and also keeps something special running every day of the week, in addition to our normal Daily and Content Browser Challenges.
  • Profile Banner Backgrounds! Customize the look of your Profile Screen background, and show off in leaderboards, co-op lobbies, and Content Browser entries! Look for these sweet profile backgrounds in the Trophy Store and don’t be surprised by the high trophy costs - you’ll know that players flairing these have earned the right to show off.
More New Awesome
  • New Intermediate map - Bloonarius Prime. Emphasis on the prime.
  • New Achievements
    • What is this new Bloonery?
    • Who's the Boss?
    • I'm the Boss
    • Like a Boss
    • Apotheosis
  • New Trophy Store Items
    • Heroes: Gwen Fireball placement animation
    • Monkeys: Butterflies Upgrade FX, Village Germany Flag, Village UK Flag,
    • Bloons: Neon DDT, Water Bloon Pop FX, Bucket Hat Bloons
    • Co-op: Next Round! Scary! emote, Fist Pump emote
    • Game & UI: Aerials Banner, Spirit Wolf Banner, Dart Storm Banner, Reactive Banner, Incoming Banner, Ezili Avatar, Spiked Ball Avatar
  • Community Winner avatars
    • Avatar 44 SAS Monkey - by LV-223_Deacon
    • Avatar 45 Blueprint - by dungeon-raided
  • Tweaks have been made to Freeplay Rounds 101-119 in order to balance out the length and difficulty in relation to the new Boss Events
Bug Fixes & General Changes
  • Custom Odyssey saves should now only show up under "My Saved Games", if the save has not been completed
  • Odyssey UI now supports room for even more rules to be applied
  • Added more of a visible difference between new/old Odyssey Browser challenges
  • When share is still locked in Odyssey Browser added a pop-up like challenges to explain why
  • Resolved a case where game close/crash on final round of Odyssey could cause players to have an unwinnable odyssey freeplay save
  • Resolved some Odyssey specific save issues
  • In Deflation, Hero 'cost to level up' should again update at the end of each round
  • Resolved an issue where launching Steam via the BTD6 executable could fail to start Steam and also cause the game to not load
  • Resolved some asset bundle caching issues on certain devices
  • Fixed up some problems with restarting on Ravine causing problems with the sword, though it’s not perfect yet.
  • Resolved some localization issues - thanks to the native speakers who report issues!
  • Resolved some rare crashes

Boomerang Monkey
  • xx5 MOAB Domination press attack should correctly explode even if it runs out of pierce

Bomb Shooter
  • 4xx Bloon Impact no longer applies a ‘stunned’ debuff to MOABs without stunning them

Sniper Monkey
  • 520 Cripple MOAB once again applies it’s stun asset and debuff correctly in all cases

Alchemist
  • 301 Berserker Brew’s Faster Throwing crosspath once again increases the rate of the Brew attack

Spike Factory
  • 5xx Super Mines damage for the main spike hit corrected from 2 -> 10

Monkey Village
  • x3x MIB will now correctly allow supported towers with Ice attack to pop Rainbow Bloons into Frozen Zebras

Engineer
  • x4x Overclock significant framerate loss issue resolved when linked to a tech bot without any target set for the Overclock ability

Gwendolin
  • Lv10 Firestorm no longer damages the screen with an additional instance of Heat it Up

Adora
  • Level 20 Ball of Light once again has sound when being cast
Desktop Version
  • Hotkeys menu on the in-game pause screen has been relocated into a PC-Only options sidebar next to the new twitch integration menu for affiliate streamers.
  • As mentioned above, Twitch Polls integration has been added for Affiliate & Partner streamers.
Balance Changes

Boomerang Monkey

Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
  • 5xx DoT no longer stacks
  • 5xx DoT damage increased from 10 -> 100
  • x3x Bionic Boomerang attack delay reduced from 0.28 -> 0.238

Ice Monkey

Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage, and Absolute Zero’s price has been reduced to bring it more within reach for a support upgrade.
  • x4x Snowstorm duration increased from 4s -> 6
  • x5x Absolute Zero price reduced from $26,000 -> 20,000

Monkey Sub

Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
  • 230 Ballistic Missile now benefits from Advanced Intel's targeting in the same way as all other sub attacks to instead seek the radius from other towers on the map
  • x4x First Strike ability secondary AoE pierce lowered -> 80

Monkey Ace

Now allows you to find your center. Very zen.
  • xx2 Centered Path functions as normal until any path is set, but now allows players to set a center location similar to Heli Lock

Heli Pilot

As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again.
  • x4x Support Chinook’s Redeploy ability is now ability to move a tower back down over the top of its current location

Mortar Monkey

Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
  • x4x Artillery Battery new ability 'Bombardment', for 8 seconds attack rate is increased by 4x & blast radius is increased by 15%, cooldown of 60 seconds
  • xx3 Signal Flare triggers a larger secondary AoE on impact with no weakness which reveals all camo Bloons size 50 & pierce 80.

Wizard Monkey

In order to allow for more strategic use of the birdy, Summoned Phoenix will now follow the set target priority.
  • x4x Phoenix now copies targeting of the Wizard

Super Monkey

Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
  • x3x Robo Monkey is now able to deal critical damage on it’s hits
    • Criticals occur every 20 shots within the 15th-20th shot
    • Criticals deal a damage increase from 1 -> 10
  • x3x Robo Monkey price increased from $7000 -> 8400
  • x5x The Anti-Bloon criticals occur every 17 shots within the 13th-17th shot
  • x5x The Anti-Bloon criticals deal a damage increase from 5 -> 50
  • x4x Tech Terror Bloon Annihilation ability damage increased from 1000 -> 2500
  • x4x Tech Terror Bloon Annihilation ability radius increased from 60 -> 70
  • x5x Anti Bloon Bloon Annihilation ability damage increased from 3500 -> 5000
  • x5x Anti Bloon Bloon Annihilation ability radius increased from 110 -> 120

Ninja Monkey

To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
  • xx4 Sticky Bomb now follows the tower's target priority for Sticky Bombs
  • xx5 Master Bomber now follows the tower's target priority for Sticky Bombs
  • xx4 Sticky Bombs now deals an additional AoE when they explode for 100 damage, 10 pierce and 40 AoE
  • xx5 Master Bomber inherits this new AoE and increases damage to 300

Druid

To allow for more strategy in placement, Druid’s Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath’s 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns.
  • x5x Bloons outside 100 Range take current 2 damage + 8 to Multi HP
  • x5x Bloons within 100 Range will be hit for additional 1 damage +4 to Multi HP
  • x5x Bloons within 50 Range will be hit for yet another 1 damage +4 to Multi HP
  • 205 Avatar of Wrath now grants a slight portion of it’s RBE damage bonus to the Heart of Thunder lightning chains as well equal to 1 damage for every 6000 rbe on screen with a cap of +15 damage

Banana Farm

Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
  • x3x Monkey Bank is no longer able to deposit cash from the Bank Deposits MK until the x4x IMF Loan and above

Spike Factory

Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower.
  • x4x Spike Storm ability will no longer benefit from increases to rate of fire

Adora

In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point.
  • Lv7 Sacrifice’s buff of 10% attack speed and range is now a ‘minimum’ amount
  • Lv7 Sacrifice’s buff value now increase by +1% for every $100 value of sacrifice made
  • Lv7 Sacrifice’s buff caps at a maximum buff of +25%
  • Lv20 now increases Sacrifice’s buff to +1% for every $50 value to a maximum of +50%
  • Lv20 now increases Sacrifice’s buff duration from 10s -> 60
  • Lv20 True Sun Transformation damage bonus increased 5 -> 8

Admiral Brickell

Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations.
  • Placed Sea Mines now have a small delay, only setting off max 1 per 0.4sec

Sauda

While we feel Sauda’s power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don’t be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway.
  • Lv13’s damage +1 now instead grants +1 damage to Sauda’s Lv7 Bloon Weakness
  • Lv17 "main attack damage +3" reduced from 3 to 1
  • Lv17 now grants +1 damage to Sauda’s Lv7 Bloon Weakness
  • Lv17 now grants +1 damage to Sauda’s Lv11 Afflicted Bloons Weakness

Powers

As Timestop is not considered to be an actual application of ‘slowing’ it will now apply to all Bloon types including BAD. This is a unique case that isn’t going to be changed for any Monkey Towers, just the Timestop.
  • BAD Bloons are no longer ignorant to the passage of time

Temple & Freeplay balance

Temples feel like far too much of the bulk of total power in deeper Freeplay scenarios. While this is their role, ever since adding the hidden Vengeful version of the Temple the VTSG has pushed ahead so much that it nearly invalidates other freeplay tower options. While this change won’t completely alter that, we have scaled back temples compared to the new Paragons & expensive regular towers by reducing the damage bonus of 555 temple by 33%, and also roughly easing up on the freeplay health ramping of MOABs by a similar amount
  • 555 Super Monkey base attack damage reduced from 75 -> 50
  • 555 Super Monkey attack multiplier for sacrifice powers reduced from 3x -> 2x
  • Freeplay formula for MOAB Health Increase from round 125+ reduced from 0.20 -> 0.15
  • Freeplay formula for MOAB Health Increase from round 152+ reduced from 0.50 -> 0.35

Bloons TD 6 - Update Notes! Version 26.0

Bloons TD 6 v26.0 - Update Notes!
New Awesome
  • New Hero: Psi the Psionic Monkey, a youthful hero who uses their mental abilities over any distance to hold and unravel Bloons from the inside out
  • New Expert Map: Sanctuary - where you can be mindful of the movement of things around you
  • New Achievements
    • So Shiny!
    • Glittering Gold
    • Glorious Gold
    • Magical Gold
    • Hook, Line, and Sinker
    • Moving House
    • Social Butterfly
    • Achievement of Achievements
    • Team Player
    • Team Captain
    • Ultimate Team-up
  • New Trophy Store Items
    • Heroes: Etienne Roomba pet, Ezili Glyph Materialization placement
    • Monkeys: Village Scotland Flag, Village NZ Flag, Village Banana Flag
    • Bloons: Beard Bloons decal, Old Timey MOAB-Class Bloons
    • Co-op: Activate! emote, Tumbleweed emote, Skull and Crossbones emote,
    • Game & UI: Music Track Tropical Carnival Octopus Mix, Avatar 42 - Corporate Patch
  • Community Winner avatars
    • - Avatar 40 Harlegwen PFP by u/Qqertynn
    • - Avatar 41 Flash Bomb by u/_Concilliabule_
  • Limited Time only
    • 4 cool items you can be the first to grab when it gets nearer to shooting off fireworks (135 total trophy cost if you want to start saving!)
Key Features
  • Play Social - The Co-Op main menu button has been updated to make room for more social features, including the Content Browser and visibility to weekly Co-Op challenges when those are running. We’re keen to keep adding more fun ways to play together and share creations, so watch for more here in future updates!
  • Odyssey Creator & Browser! You’ve been able to make your own Challenges - now put them together in player-created Odysseys! Use all of the features you’d expect from Challenge creation but put them together with a theme, Odyssey difficulty (including Extreme!), and Crew restrictions and make the best Odysseys you can dream up for friends and community.
  • Monkey Teams: Stick to the chosen team to earn extra rewards! To mix things up with an alternative to the Golden Bloon, Monkey teams will be assigned to a random map in each category similar to the Golden Bloon, however for this event players have the option of beating the map using only their hero along with 3 randomly selected towers. If the game is completed without breaking this team rule then a small monkey money bonus will be awarded. Monkey Teams and Golden Bloon will alternate for variety, and both can be running while Collection Events are on.
Big Changes / Additions
  • Freeplay rounds from 121 to 140 have now been added in the default round set, so like the recent 101-120 additions, these will now be consistent rounds. Interesting, I wonder if Ninja Kiwi is up to something...
  • Minor tweaks have been made to the previously added 101 - 120 fixed freeplay rounds.
  • Player regions in Co-op are now labelled with their name
Bug Fixes & General Changes
  • Performance optimizations made to tower targeting
  • Localization corrections made - native and fluent speakers please keep flagging non-English translations that are bugging you!
  • Resolved an issue where towers would sometimes not have a complete range circle
  • Default & Reset towers in Challenge Creation will now default to select hero
  • Resolved an issue where the Hide Completed filter in the Challenge viewer would only be able to hide a maximum of 1024 challenges (so awesome that some of you were having this problem!)
  • Hitting the send round button in races will no longer trigger a flag animation if all rounds have already been sent (if you liked just waving the flag, let us know if you want that or some other trophy store animations to play during races, especially if you’re making videos)
  • Resolved some minor UI loading issues when changing menus
  • Resolved a visual issue with Ravine’s Sword Easter Egg after restarting
  • Resolved an issue with Lotus Island flowers not recharging correctly after use
  • Quitting and loading a save on round 100 should now award Instamonkeys upon completion of the round
  • Base Avatars no longer display as limited time under some odd circumstances
  • Resolved a UI issue where Full Tower Unlock purchase would leave newly acquired upgrades as greyed out
  • Resolved some issues with some hotkeys not working correctly after a game restart
  • Resolved hero level 20 level up animation issue

Ice Monkey
  • x3x Arctic Wind will no longer retain its frozen platforms after being transformed by an Alchemist as this could cause a crash upon ability expiration

Glue Gunner
  • xx5 Super Glue can now re-target Bloons that is has already Glued after stun expires

Sniper Monkey
  • x4x Supply Drop sniper crate ability should no longer land inside high terrain
Monkey Sub
  • 3xx Submerge and Support should no longer be possible to disconnect tower location from visible model

Monkey Buccaneer
  • 5xx Carrier Flagship has had a desync between the Flagship platforms when placed on moving platforms resolved
  • xx5 Trade Empire should correctly buff the damage of other Merchantmen in CHIMPS

Monkey Ace
  • 010 Exploding Pineapple should no longer display the wrong number on every 2nd Pineapple

Heli Pilot
  • x04 Comanche Defense should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source
  • xx4 Comanche Defense should no longer be completely and utterly bonk on Workshop
  • x5x Special Poperations will no longer crash the game if disabling MK after picking up a door gunner

Super Monkey
  • x3x Robo Monkey now remembers target priorities when loading saves

Druid
  • 3xx Druid of the Storm blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed

Striker Jones
  • Lv5 debuff to Black Bloon immunity should no longer fail to work on Zebra Children from MOABs in rare cases

Adora
  • Lv10 Ball of Light no longer breaks when she is placed above an Arctic Wind on water
Desktop Version
  • BTD6 is now available on Windows Store, full PC features have been enabled.
  • Hotkeys are now available to view and edit from the pause menu in-game
  • Improved Steam Rich Presence (moving onto Twitch features now - if you’re a Twitch streamer let us know what features and support you’d like to see, or anything that’s making it difficult or frustrating to stream BTD6)
Balance Changes

Dart Monkey

While overall good, the difficulty of using PMFC to its full potential doesn’t feel quite worth it so price has been cut to make it a little easier to reach.
  • x5x Plasma Fan Club price reduced from $50,000 -> 45,000

Boomerang Monkey

To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive’s attack speed bonus has been moved down into the base Boomerang Tower. Glaive Lord’s innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate. MOAB Domination’s explosion has had pierce increased to improve consistency on children Bloons.
  • 000 Boomerang attack delay reduced from 1.42 -> 1.2
  • 2xx Glaives no longer increases attack speed 15% -> 0%
  • 5xx Glaive Lord price reduced from 35,000 -> 32400
  • 5xx Glaive Lord no longer passively pops Lead without Red Hot Rangs
  • xx5 MOAB Domination’s Explosion pierce increased from 20 -> 40

Glue Gunner

Super Glue currently fits a role of essentially a weaker Ice Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced.
  • xx5 Super Glue price reduced from $35,000 -> 28,000

Sniper Monkey

Cripple MOAB’s price currently limits it mainly to freeplay and so has been reduced.
  • 5xx Cripple MOAB price reduced from $40,000 -> 34,000

Monkey Sub

As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile.
  • 030 Ballistic Missile missile attack delay reduced from 1.3 -> 1.105
  • 032 Ballistic Missile missile rate buff reduced from 25% to 10%

Monkey Ace

As Dart Storm currently feels like a lossy stepping stone the damage has been increased.
  • 4xx Operation: Dart Storm homing missile damage increased from 18 -> 24

Heli Pilot

We’ve noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target.
  • x5x Special Poperations, Marine ability cooldown reduced from 40s -> 25
  • x5x Special Poperations, Marine unit pierce reduced from 30 -> 20

Dartling Gunner

Rocket Storm is currently too powerful as just a ‘spam whenever it’s ready’ without much thinking really required, its cooldown is being lowered so that it remains quite powerful but may require more timing.
  • x4x Rocket Storm cooldown increased from 30s -> 40

Spike Factory

Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines.
  • 3xx Spiked Balls pierce reduced from 17 -> 14
  • 4xx Spiked Mines price reduced from $11,000 -> 9,500

Monkey Village

As currently it doesn’t feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased.
  • xx4 Monkey City cash production bonus to towers in radius increased from 10% to 15%

Engineer

It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins. Bloon Trap redeployment rate has also been buffed a fair amount.
  • 4xx Laser Sentry gains pierce increased from 4 -> 8
  • 401 Laser Sentry gains pierce increased from 5 -> 10
  • 4xx Ball Sentry damage increased from 1 -> 2
  • 4xx Ball Sentry attack cooldown increased from 1s -> 1.1
  • 4xx Boom Sentry attack cooldown reduced from 1.3s -> 0.9
  • 302 Sentries & Higher will now also be able to Pin Bloons they pop
  • xx4 Bloon Trap redeployment cooldown reduced from 15s -> 12

Gwendolin

As the Firestorm ability itself drops off later anyway, Gwen’s level 17 buff to Heat it Up will now apply to the version granted to all towers by Firestorm as well.
  • Lv17 Firestorm’s full-map Heat It Up now also benefits from this level’s buff to Heat It Up

Etienne

We have to admit there were some mistakes not trusting ourselves as much as we should have due to lackluster initial reception of Etienne (except for you die hard Etienne fans, who we greatly appreciate). He was quickly buffed in the very next update before giving users time to settle and find out just how to use a hero who played so differently and after the resurgence in play with the ETn skin. While we still feel that those changes rather nicely sorted out quality of life issues and we took more time to avoid ping ponging him around, he clearly reigns far too supreme and needs some nerf stick. Rather than removing any of those usability changes we have decided to trim down the power of his very dominant UCAV ability.
  • Lv10 UCAV Damage reduced from 3 -> 2
  • Lv15 UCAV Damage reduced from 6 -> 4
  • Lv17 UCAV Damage reduced from 9 -> 7
  • Lv20 UCAV Damage reduced from 12 -> 10

Bloons TD 6 - Update Notes! Version 25.0

Bloons TD 6 - Update Notes! Version 25.0
New Awesome
  • New beginner map Resort
  • New ETn skin for Etienne
  • New non-trophy Music Track Sails Again, playable anytime via the Jukebox. Spice Islands, Off the Coast & Lotus Island also now rock this awesome track by default.
  • New Trophy Store Items
    • Heroes: Sauda Crane Pet, Pat Super Jump Placement
    • Monkeys: Banana Farm Chicken, Monkey Village Brazil Flag, Monkey Village USA Flag (whoever makes the most noise gets their flag next, and by noise we mean youtube and twitch views!)
    • Bloons: BTD4 Retro MOAB Skin, BTD4 Retro BFB Skin
    • Co-op: Player Numbers Emote, Trophy Winner Emote
    • Game & UI: Sharp Sauda Avatar, Portable Lava Lake
    • Game & UI: 2 Community designed Competition Avatars
      • u/ReconScoutTeemo Penguin Friend
      • u/Cyliia Gloo Gunner
    • Limited Time: It’s a surprise, but keep your eyes out for a new item that first weekend in May
Key Features
  • Mini-Races - for granular ad hoc competition and more rewards! Don’t worry - you don’t have to race twice! Instead, all Racers now submit their scores to 2 leaderboards. The Mini-Race leaderboard (look for the tab button on the leaderboard screen) will segment players into smaller groups of 100 on a first come first added basis when your first time is recorded.
    • We love the fierce competition at the very top of the full leaderboard, but for players unable to compete for those wickedly fast times, we wanted to offer the chance to shine on their own more granular leaderboards and enjoy the excitement of shaving just a fraction of time from your score to move up the standings.
    • Yes, there’s a little Contested Territory (Bloons Monkey City, and Adventure Time TD) thinking here but we wanted to greatly expand the range of competition within those pools so 100 players per Mini-Race made sense for that.
    • No, there are no badges for the Mini-Races, as it is incredibly important to us to not dilute the prestige of the main board rankings and badges.
  • Veteran Levels have been added to the game! After reaching max level, players can now continue to earn additional Veteran Levels. Every one of these requires a substantial amount of experience, but that per level requirement stays flat.
    • We have been listening to the feedback on this topic - ranging from requests to increase the Player Level Max, adding stats that would track total xp, or create a paragon-style system.
    • We will raise the Player Level Max at some intentionally non-committal time in the future but only after we have further narrowed the delta between the available Monkey Knowledge Points including achievements and the total MK Points that can be spent.
    • Veteran Levels allow the awesome number of super dedicated players to keep earning XP and compete for bragging rights on an upcapped scale, but without unbalancing the Monkey Knowledge system.
    • And don’t worry about your Veteran Levels when we do raise the Player Level Max. At that time any Veteran Level player will start earning XP toward the new Player Max, and when that is hit, they will pick up their Veteran Level number and XP count right where they left off.
Big Changes / Additions
  • Player avatars have been added to in-game leaderboards. Because of course you want to show off your cool avatars in as many places as possible. We’ll keep thinking about more ways to do so.
  • New rewards screen popup for Races to explain the Mini-Races
  • For more challenge consistency in high rounds, the standard roundset has been extended up to round 120. Now in game modes with standard roundsets the freeplay rounds from 101-120 will be predetermined. This is a big deal for us and we plan to do more custom rounds past 120, so we do want to hear feedback from the community here. BTD6 reddit is the best place for that - if you haven’t signed up, please do! https://www.reddit.com/r/btd6/
  • A large damage type and Bloon type rework has been made to optimize performance, and this will resolve a number of issues with incorrect damage types dealing damage where they should not.
  • Players may now always attempt daily challenges & races even on maps that are currently locked for them. In the initial design we thought this was important to push players to unlock more maps than the first few, but as we have grown our map count it is now more important to give players a chance to sample maps they haven’t unlocked.
  • Added deep link share buttons for co-op games and custom challenges, which can be used to launch the game directly into a co-op lobby, or custom challenge screen! To create one, simply select the clipboard and share that link with your friends, and they will tunnel right into your game.
    • One important note on Steam - due to issues that we haven’t yet been able to resolve with Unity, the deeplink will only launch the game on Steam if BTD6 is not open. If BTD6 is already open, please copy and paste the code as normal. We’ll keep working to make it smoother with each update, but for now if you play on Steam please pay attention to the two options on the link page - if your game is open, copy the code; if your game is not open, choose the Launch Game button.
Bug Fixes & General Changes
  • Various localization & UI text fixes
  • Tower UI in co-op should now refresh when viewing a tower that is being upgraded by another player
  • Strong target priority again picks Fortified Blimps over their standard variants
  • Added a first-time trigger to explain recent changes to map unlocks
  • Information on lobbies that cannot be made public has been moved from the corner of the screen to a popup over the public button
  • Player XP bar now has comma separators
  • Optimization to Bloon pop fx
  • Resolved some issues with hero placement/upgrade effects
  • Updated share icons within Challenge Editor
  • Resolved a crash with entering Races or Daily Challenges too fast
  • Drop & Lock placement mode now works with nudge state
  • Resolved a UI issue with towers not correctly displaying locked upgrades
  • Added [X] close button to race pass pop-up and hero bundle pop-ups in addition to them closing when tapping out of the menu
  • Resolved a bug with Blowback which could cause a Golden Bloon to remain immune to damage forever
  • Chutes co-op vertical split has been centered

Ice Monkey
  • As a part of the damage & types rework above, basic Ice damage can no longer damage Golden Bloons without the correct upgrades / buffs
  • 020 Deep Freeze and higher upgrades should correctly play sound again

Monkey Buccaneer
  • 4xx Aircraft Carrier planes should no longer play extra spawn sounds
  • x4x MOAB Takedown ability ‘tiebreakers’ picking incorrect targets has been resolved

Dartling Gunner
  • 3xx Laser Cannon path once again has a sell animation

Wizard Monkey
  • x2x Wall of Fire visual issue resolved where tower attack animation would not be correct under some cases

Alchemist
  • As a part of the damage types rework mentioned above, Acidic Mixture Dip will now correctly allow Ice attacks to damage Lead Bloons
  • As a part of the damage types rework, Acidic Mixture Dip will now correctly allow sharp towers to damage Golden Bloons
  • As a part of the damage types rework, Acidic Mixture Dip will no longer allow Explosive attacks to damage DDTs

Monkey Village
  • 101 and higher upgrades should correctly play sound again

Striker Jones
  • As a part of the damage & types rework, Lv5 will no longer allow energy attacks to damage DDTs

Etienne
  • Level 8 ‘camo’ unlock visual correctly displays at this level again, not level 9
  • Level 10 UCAV no longer creates a secondary ice platform when etienne is placed on frozen water

Achievements
  • Sapper achievement description has been clarified; the important note here for players chasing that achievement is to not one shot or strip the fortified state, so unstable concoction, shattering shells, and insta kills like moab takedown in particular should be avoided
Desktop Version
  • Unity has updated to allow cursor size to match system size so it is now possible to scale this up on Steam! We do not have a solution (still working with Unity on this) to scale the desktop cursor in game, so it must be done with system settings. On Windows this can be found by searching in the Windows search function “Mouse pointer size”. Also note the cursor resolution might become crusty due to the image size being scaled up.
Balance Changes

Dart Monkey

For new players, camo is the first real game mechanic that presents a wall for new players. To combat this we have swapped the initial unlock costs of Spike-o-pult & Crossbow to nudge new players more towards upgrading down the camo path for Dart Monkeys first.
  • 3xx Spike-o-pult XP unlock cost increased from 1900 -> 2100
  • xx3 Crossbow XP unlock cost reduced from 2100 -> 1900

Bomb Shooter

In some cases the effort to make upgrades feel powerful eclipsed the need for monkey tower weaknesses to be supported by path or other tower synergies. Reviewing the state of White compared to Black Bloons we feel it no longer makes sense for Bomb stall path to ignore inherent Bomb weakness compared to Ice, which can’t fully get around it’s weakness until T5. MOAB Maulers have been a very strong meta spam for a while now, so we are chipping off most of its ceramic bonus at T3.
  • 4xx Bloon Impact damage type Normal (All) changed to Explosive
  • 5xx Bloon Crush remains Normal type
  • x3x MOAB Mauler ceramic damage reduced from 3 -> 1
  • x4x MOAB Assassin ceramic bonus unchanged

Tack Shooter

Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. We liked Maelstrom’s pierce change, however want to ease off a little as higher density rounds feel a lot more position & timing dependent now than they need to be. Similar to Bomb, Tack Zone’s innate popping of Lead with obviously sharp projectiles no longer feels fitting and so along with a large price reduction the damage type stays Sharp.
  • 5xx Inferno Ring price reduced from 50,000 -> 45,500
  • x4x Maelstrom ability pierce increased 100 -> 200
  • xx5 Tack Zone price reduced from $24,000 -> 20,000
  • xx5 Tack Zone damage type changed Normal -> Sharp

Ice Monkey

By buffing Snowstorm to have the same cooldown as Absolute Zero we unintentionally ruined a certain style of player-made challenge based on Absolute Zero timing. We have reworked the buff from v24 in order to keep the same freeze uptime but allow this type of challenge to be possible once again.
  • x5x Absolute Zero ability cooldown reduced from 30s -> 20
  • x5x Absolute Zero ability duration reduced from 15s -> 10

Monkey Buccaneer

Most cases for Buccaneer currently find you better off sticking to Destroyers and adding other buffs, so we have made a couple slight nudges to this top path
  • 2xx Double Shot price increased from $500 -> 550
  • 4xx Aircraft Carrier price reduced from $7500 -> 7200

Dartling Gunner

Dartling Gunner’s Rocket Storm is currently overperforming versus Buckshot, so we made slight adjustments to the price of these upgrades.
  • x4x Rocket Storm price increased from $4800 -> 5100
  • xx3 Buckshot price reduced from $3800 -> 3400

Wizard Monkey

Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced. Additionally at the highest tier all fire attacks will be further enhanced in damage
  • x2x Wall of Fire now targets ‘closest’ track position by default
  • x2x Wall of Fire initial cooldown reduced from 5.5s -> 1
  • x5x Wizard Lord Phoenix, Fireball damage increased from 9 -> 27
  • x5x Wizard Lord Phoenix, Wall of Fire damage increased 1 -> 3
  • x5x Wizard Lord Phoenix, Breath damage increased from 2 -> 6

Super Monkey

As Super Monkey’s range crosspath is too often considered unnecessary for Sun Avatar & Dark Knight we have chosen to move some of Robo Monkey’s pierce down into a lower tier again
  • 010 Super Range now also increases Super Monkey pierce by 1
  • 030 Robo Monkey pierce remains at 6

Ninja Monkey

Ninja’s Bloon Sabotage is often used in tricky rounds as a powerful slow with a long duration, so we have made a gentle price increase here to reflect that support strength.
  • x4x Bloon Sabotage price increased from $5000 -> 5200

Druid

Druid’s top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now.
  • 3xx Druid of the Storm price reduced from $2000 -> 1850
  • 4xx Ball Lightning price reduced from $5500 -> 5100

Monkey Village

Monkey Village’s range at Primary Expertise has been increased slightly to open up downstream strategies by fitting additional Primary towers within range
  • 5xx Village influence radius increased from 48 -> 55

Engineer

Engineer XXL trap is extremely powerful but too expensive for backline dps and we’d like to see it more viable for frontline engineer builds
  • xx5 XXL Trap price reduced from $60,000 -> 54,000

Sauda

Yes, here it is the nerf you’ve all been waiting for. But as some in the community predicted, it’s not that much of a nerf. Sauda’s range has been tightened up as her role is specifically about high damage in a small, focused area.
  • Attack range reduced from 25 to 23
  • Lv6 Attack range bonus reduced from 4 -> 3
  • Lv15 Attack range bonus reduced from 4 -> 3

Monkey Knowledge

Hypothermia’s benefits have been made redundant so the MK now has a brand new effect.
  • Hypothermia now instead increases the duration of snowstorm by 1 second

Powers

Thrive has been one of the least understood Powers in the game, and that misunderstanding has only added to the use case delta vs Cash Drops. To improve balance Thrive has been upgraded.
  • In addition to increasing the Cash Generation of towers that generate cash, Thrive will now also increase the amount of Cash gained from Bloon pops for its duration
  • New visual fx have been added to Thrive to show that it is currently active

Bloons TD 6 becomes $2, hits an even more ridiculous player count record

I look at the Steam charts to see what's hot on Valve's platform. And every day, I am once again surprised to see Bloons TD 6 hanging among Steam's most popular titles. The colourful tower defense game suddenly exploded in popularity late last year after a substantial sale and some big Twitch streams, and now another discount has brought the game to even greater heights.


Bloons TD 6 went 80% off over the past week (sorry, the sale just ended), which isn't even the biggest sale in the game's history. Nevertheless, it brought the game to a peak of 53,943 concurrent players yesterday, as SteamDB shows, up by over 10k from the previous peak in January, which happened after a 90% discount.


Tower defense is a venerable subgenre of strategy games, and the Bloons series has plenty of nostalgia built up from its days as a free Flash game, but it's still wild to see Bloons TD 6 in comparable standing to Steam games as massive as Destiny 2 and Civilization VI.


Read the rest of the story...


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Steam's latest hit is… Bloons TD 6?

Bloons TD 6 - Update Notes! Version 24.0

Bloons TD 6 v24.0 - Update Notes!
New Awesome
  • New Melee hero - Sauda the Swordmaster, to hack, slash and slice your way to victory.
    • Melee towers have a long history of discussion by both dev team and community. We’ve enjoyed adding them to the mix with Pat Fusty, and several characters in BATTD. The design concept for Sauda has been around for a few years, and we truly hope the many, many players who have asked for a “sword hero” over the years will enjoy!
  • New Intermediate map Balance. You can play it in CHIMPS right now using this challenge code: ZMUHSGK
  • New Benjamin skin Sushi Bento - treat him nicely or else there’s NO SUSHI FOR YOU!
  • The Golden Bloon has returned! A chosen map in each difficulty will now contain an extra Golden Bloon every 10 rounds, these Golden Bloons can get tricky to pop on the higher rounds but do not cost any lives when they escape. If popped successfully every Golden Bloon will reward a small monkey money bonus. (Gold Bloons will not spawn in Deflation or CHIMPS modes)
    • Golden Bloon is another design item we’ve had on the “add this” list since BTD6 was launched. We had fun adding the Golden Bloon to BTD5 and even more frustrating fun when it went into BSM2, so for BTD6 we wanted to take elements of each and make it work even better with the scaling power of BTD6. And who doesn’t love-hate treasure gobliny things!
    • We’ve felt it ourselves and had feedback from players that they like chasing the Collection Reward bonuses on different maps and that they’d like to have a way to earn a bit more Monkey Money each game. Adding the Golden Bloon helps address those items, and making it evolve and stay relevant as late round power grows feels good to us from a design side. We hope you enjoy!
  • New Trophy Store Items
    • Heroes: Benjamin Matrix Placement
    • Monkeys: Ninja kiwi ninja pets for Ninja Kiwi fans (yes, we finally put a kiwi in the game!)
    • Bloons: Flowers Pop FX
    • Co-op: Dancing Monkey emote, Blooming Flowers emote
    • Game & UI: 3 Community designed Competition Avatars
      • u/mutamarkl: Tack Monkey - Congratulations!
      • u/Kuzuyku: Powerful Sentai - Congratulations!
      • u/Concilliabule: Intense Wizard - Congratulations!
      • To the other 7 winners and the many contributors and voters - thanks so much for your patience. We didn’t want to flood the Trophy Store or profile inventory all at once, and we want each group of winners to have some time in the sun. The others will be coming in the next updates!
  • Limited Time only: Obyn Bunny Pet, Obyn’s Eggs Avatar, Chocolate MOAB, Chocolate BFB, Bunny Ear Bloons, Dartling Easter Eggs projectiles for Buckshot & Hydra Rockets
  • Race Pass IAPs have been added to the game (in a block of 4, or a discounted block of 12). Each Race Pass will grant unlimited Race Entries for one entire Race Event.
    • Races have been a locus of some of the most dedicated BTD6 play in the game, and we’ve been putting a lot of effort into keeping Races challenging and working with community race ideas. Our goals since launch have been to keep Races challenging, fair, leaderboard policed, and practical to play over and over for dedicated players.
    • We’ve recently had feedback from the community that the practical repeat play has not been achieved. The idea of a pay to play over and over was raised and that is what the Race Pass seeks to address. Making this IAP keeps the system extra secure, and we chose to make it a per use rather than time-based system so players could skip races by choice or if they can’t play on any given weekend.
    • We’ll keep listening to feedback on Races and on these Race Passes, and we will also do more discounted Race entry weekends as we’ve done in the past for players who want to stick with Monkey Money entry.
Key Features
  • The experience reduction for continuing into freeplay has been reduced from 90% to 70%. Whatever the game mode, rounds beyond 100 remain at 90% reduction. As players are having more fun going into freeplay, especially in co-op, we agree that the rounds up to 100 should have this additional xp value.
  • New Challenge Info information button has been added to all custom user challenges. Open this panel to view some detailed stats for any challenge including Attempts, Wins, Fails, Unique Players, Victorious Players as well as the First & most recent players to win the challenge.
  • Some of the last few Bloons that cause you to lose in any game will now be displayed on the defeat screen. We’re hoping this will help new and experienced players both - helping underscore whether you are missing a certain damage type or deep damage ability, and whether you were close to beating it, or still hundreds of lives off!
Big Changes / Additions
  • Advanced Challenges should now count towards most player stats.
  • Those daring should now attempt to take on the challenge of Ravine CHIMPS.
  • Map unlocking system has been reworked. Instead of unlocking in the same order for all players when you beat a map from a lower difficulty, you will now gain the option to choose a map from the next higher difficulty to unlock. This is in response to watching many new Twitch streamers wanting to choose the look of a later map in the list but having to go one by one, and we like the flexibility to choose within each difficulty much better.
  • As they do not spawn until after round 80 naturally, DDT and BAD Bloons will now spawn in sandbox with at least the minimum level of freeplay ramping they would normally have in regular game conditions.
Bug Fixes & General Changes
  • Upgrade description and localization fixes and tweaks - each update it’s important that we capture balance changes, as well as crosspath functions that players might otherwise miss (more info below)
  • Regrow Rate icon now correctly displays on Odysseys when rate has been modified
  • Many behind the scenes optimizations & removing of some unused art assets
  • Heroes no longer play level 20 audio when they hit level 20 if hero audio is disabled
  • Resolved some issues in sandbox freeplay with MOABs leaking incorrect amounts of lives
  • Due to past corruption issues, loading cloud data will no longer load challenge creation saves
  • Resolved a Crash/UI break caused by cycling through instamonkey pages too fast
  • Monkey Meadow modified slightly to allow for Juggernaut bounces off new trees near the map entrance. We’ve watched too many players try the Juggernaut for the first time on this map with good placement but not see the value of object rebounds.
  • Spike Factory pineapples skin description has been updated with more detail
  • Fancied up the save conflict screen
  • Resolved some layering of UI popups

Dart Monkey
  • x4x Super Monkey Fan Club description has been updated with more detail

Boomerang Monkey
  • 5xx Glaive Lord description has been updated with more detail

Bomb Shooter
  • 3xx Really Big Bombs description has been corrected
  • x4x MOAB Assassin description has been updated with more detail
  • xx5 Bomb Blitz description has been updated with more detail

Tack Shooter
  • 4xx Ring of Fire description has been updated with more detail

Ice Monkey
  • 4xx Embrittlement description has been updated with more detail
  • x3x Arctic Wind description has been updated with more detail
  • x5x Absolute Zero description has been updated with more detail

Glue Gunner
  • 410 Bloon Liquifier can now correctly pierce through 3 Bloons, not just 2.
  • 4xx Bloon Liquifier description has been updated with more detail
  • x4x Glue Storm description has been updated with more detail

Sniper Monkey
  • x4x Supply Drop description has been updated with more detail
  • xx4 Full Auto Rifle description has been updated with more detail

Monkey Sub
  • 3xx Submerge and Support description has been updated with more detail

Monkey Buccaneer
  • 1xx Faster Shooting description has been corrected
  • x5x Pirate Lord description has been updated with more detail
  • xx1 Long Range description has been corrected
  • xx4 Favoured Trades description has been updated with more detail

Monkey Ace
  • x1x Exploding Pineapples description has been updated with more detail

Heli Pilot
  • xx1 Faster Firing description has been updated with more detail
  • xx3 MOAB Shove description has been updated with more detail

Mortar Monkey
  • xx2 Burny Stuff description has been updated with more detail

Dartling Gunner
  • 3xx Laser Cannon description has been updated with more detail
  • x3x Hydra Rocket Pods description has been updated with more detail
  • x4x Rocket Storm description has been updated with more detail
  • x5x M.A.D description has been updated with more detail

Wizard Monkey
  • x3x Dragon’s Breath description has been updated with more detail
  • xx3 Shimmer description has been updated with more detail

Super Monkey
  • xx3 Dark Knight description has been updated with more detail

Ninja Monkey
  • x2x Counter-Espionage description has been updated with more detail
  • 004 Sticky Bomb should work correctly now and not break with DoTs - please tell us if not because we’ve spent so much time on this, but hopefully we won’t hear from anyone on this!

Alchemist
  • 2xx Acidic Mixture Dip description has been updated with more detail
  • xx3 Lead to Gold description has been updated with more detail

Druid
  • x5x Spirit of the Forest vine visuals should correctly layer over split tracks now

Spike Factory
  • 042 Spike Storm now correctly works on splitting tracks

Monkey Village
  • x4x Call to Arms description has been corrected

Engineer
  • x2x Deconstruction description has been updated with more detail
  • x4x Overclock description has been updated with more detail
  • x5x Ultraboost description has been updated with more detail
  • xx1 Oversize Nails description has been updated with more detail

Adora
  • Level 3 The Long Arm of the Light description has been updated with more detail

Etienne
  • UCAV should no longer have a footprint slightly below Etienne that blocks towers from being placed in that area

Monkey Knowledge Force vs Force
  • Description has been corrected
Desktop Version
  • Improved integration with discord - now shows a variety of game and menu states
    • We are working on improved integration with Steam and Twitch for future updates, we appreciate your patience on these!
  • Resolved an issue that could occur on Steam causing the game to hang at step 3 of 8
Balance Changes

Dart Monkey

The previous sharpshooter rework caused more trouble than intended in setups without much other cleanup by popping Black Bloons into large clusters of reds which then clogged up the pierce. We decided to keep the buffed attack speed value as well as adding back the stronger damage value.
  • xx4 sharpshooter damage increased 5 -> 6

Boomerang Monkey

Rotating Glaives aren’t quite enough for higher tier rounds, and especially struggle against Fortified Super Ceramics so we have added a small bonus to combat these.
  • 5xx Glaive Lord’s rotating glaives now deal bonus damage to Fortified Bloons +2

Tack Shooter

Maelstrom upgrades are in a good spot overall, but specifically for the low cost of this tower with such a rapid cooldown it was able to hit too many targets under race conditions. This targeted nerf is to the value of it under those race conditions and should be negligible in other game areas.
  • x4x Blade Maelstrom pierce per blade reduced to 100
  • x5x Super Maelstrom pierce per blade reduced to 500

Ice Monkey

Small tweaks to the benefit of still under-utilized T5 Ice Monkey upgrades.
  • 5xx Super Brittle price reduced from $30,000 -> 28,000
  • x5x Absolute Zero Ability & buff duration increased from 10s -> 15

Glue Gunner

More tweaks with the intent of viable stepping stones toward The Bloon Solver. Due to quirks with game state interactions temporarily preventing more nuanced changes, we have decided to leave MOAB Glue’s slow amount on MOABs as it was previously, coming back to Relentless later. However xx4 Relentless Glue will still layer over the top of it.
  • 3xx Bloon Dissolver price reduced $2600 -> 2500
  • 4xx Bloon Liquifier price reduced $5500 -> 5000
  • xx3 MOAB Glue MOAB slow effectiveness changed from 0.75x back to 0.625x

Monkey Ace

Similar to Tack Shooter Maelstrom upgrades, we have targeted a nerf to Ground Zero for race conditions by amounts which are not relevant outside of those conditions. Additionally Tsar Bomba has received a much smaller version of this nerf along with a reduced cooldown to increase its relevance.
  • x4x Ground Zero ability pierce reduced to 1000
  • x5x Tsar Bomba ability pierce reduced to 5000
  • x5x Tsar Bomba ability cooldown reduced from 40s -> 35

Heli Pilot

Razor Rotors doesn’t synergize well with it’s own T2 and is kinda the dunce of T3 Helis
  • 3xx Razor Rotors blade damage increased from 1 -> 2

Mortar Monkey

As an expensive high-layer T5 DPS tower lurking behind a mainly support path on path 3 Mortar it’s not easy to save for, so Blooncineration has had a fair price reduction.
  • xx5 Blooncineration price reduced from $45,000 -> 40,000

Dartling Gunner

Base Dartling performance doesn’t quite offset the handholding necessary to use it well, so base price has been reduced to make those first couple upgrades come a little faster. Plasma Accelerator attack delay has been buffed so that now the beam ‘tic rate’ matches the attack speed at tier 3, overall giving it a 20% buff to all DPS which carries on up to the Tier 5. Finally Bloon Exclusion Zone’s price has as well been reduced slightly for edge case balance.
  • Base Price reduced from $1000 -> 850
  • 4xx Plasma Accelerator attack delay buffed from 0.25s -> 0.2
  • xx5 Bloon Exclusion Zone price reduced from $60,000 -> 58,000

Super Monkey

While not considered an issue on the same level for Races, the Bloon Annihilation ability has preemptively had pierce reduced under the same reasoning as Ground Zero and Maelstrom, but by amounts that still likely won’t be noticeable even under most Race conditions - but we’re keeping an eye on it. Additionally the price of this upgrade has been reduced by a fair amount.
  • x4x Tech Terror price reduced from $22,000 -> 19,000
  • x4x Tech Terror ability pierce reduced to 2000
  • x5x Anti Bloon ability pierce reduced to 10,000

Alchemist

Alchemist has been given a small push towards the current underused Brew crosspath. Previously this crosspath only applied a benefit to Brew & Stimulant but now along with a buff to that, Acidic Mixture Dip will also gain a slight benefit from the crosspath.
  • 220 - Acidic Mixture Dip charges per stack increased from 10 -> 13
  • 320 - Berserker Brew charges per stack increased from 35 -> 40

Spike Factory

Spiked Balls are used quite a lot, but we like their overall position right now so they have had only a slight bump up in price, along with a bigger decrease to the price of T4 Spiked Mines. In addition, Permaspike’s neglected crosspath has had a small pierce increase as currently their only real use is under custom challenge rules.
  • 3xx Spiked Balls price increased from $2200 -> 2300
  • 4xx Spiked Mines price reduced from $12,000 -> 11,000
  • 105 Permaspike pierce increased from 70 -> 80

Obyn Greenfoot

To cut down a little on the RNG aspect of Obyn strategies, his abilities will now be able to target Bloons in the same fashion as Gwendolin’s Cocktail, and only place randomly while none are within radius (yay!).
  • Obyn’s level 3 Brambles will now target Bloons in radius unless there is none
  • Obyn’s level 10 Wall of Trees will now target Bloons in radius unless there is none

If you are visually attuned and missed it above, we’d like to shout out the winners of the avatar competition again! You can find the full list here.

These will be added into the next few updates in no particular order!