Dev Note : About 2.0 Update (1 / 3)

[h2]Dev Note : About 2.0 Update (1 / 3)[/h2]
Hello, this is ROCKY STUDIO.
First, we would like to express our gratitude for your continuous support and enthusiasm for DJMAX RESPECT V.
As announced on January 25, 2024, our studio is in the process of preparing a major update for DJMAX RESPECT V. This update will introduce new content, along with improvements in convenience, play balancing adjustments, and many significant changes to present a new look.
Before proceeding with the update, we aim to alleviate some of your curiosity by sharing information about the upcoming changes over three installments. The first part of the major update we will discuss includes the introduction of a new DJ CLASS system and changes to the scoring system and fever system.
[h3]1. DJ CLASS[/h3]
A common question among all players is, "How good am I?" Until now, DJMAX RESPECT V had primarily determined player skill through LADDER MATCHES. As such, there's been a demand for content that allows single players to assess their skills. With this in mind, the upcoming major update will address the practicality of MASTER SCORE and introduce a newly revised feature, the 'DJ CLASS' system. This system quantifies your play results, allowing you to quickly gauge your skill level and earn cool titles.

※ All screenshots are from the development version. The actual provided version may vary.
In FREESTYLE and ONLINE MODE, if you clear a song with a RATE of 90.00% or higher, you can earn 'DJ POWER.' You can gain more DJ POWER by clearing higher difficulty patterns with high RATES. (DJ POWER is awarded for different types of patterns, even for the same song.)

The DJ POWER accumulated through play is subjected to internal calculations, after which an appropriate DJ CLASS is assigned. As the amount of accumulated DJ POWER increases, your DJ CLASS will be upgraded to higher levels.

The DJ POWER scores applied to DJ CLASS are based on the top 30 play records of songs classified as 'NEW' from the latest updates and the top 70 play records of patterns classified as 'BASIC'. Songs falling under the 'NEW' category are regularly updated approximately every 6 months to coincide with the release of new regular DLC, and the previous 'NEW' scores are then reflected as 'BASIC'.
The songs that contribute to the DJ CLASS score can be found under the FREESTYLE mode > DJ POWER category or the COLLECTION mode > DJ CLASS tab.
DJ CLASS scores are calculated and accumulated separately for each button mode.

Through the DJ CLASS ranking, you can easily check where your position is and what the highest class is.

Let's all play hard and prove our CLASS!
[h3]2. Scoring System, Fever System[/h3]
Along with the introduction of the DJ CLASS system, our development team has re-evaluated the current scoring system and the FEVER system. As a result, we found that the differential in acquiring scores through the use of the FEVER system's features conflicts with the original intention of DJ CLASS, which aims to facilitate fair competition. Thus, we've decided to implement changes to both the scoring system and the FEVER system.
The FEVER system, a core element of the DJMAX brand that significantly enhances gameplay pleasure, needed to be revised first to align with our goal of 'fair competition.' Consequently, after this update, using the FEVER system will no longer grant additional bonus scores; it will purely function to amplify combos.
Furthermore, the original scoring system, where the total score for all notes was capped at 350,000 points, has been revised to a maximum score of 1,000,000 points. This new scoring basis will be utilized for the operation of the DJ POWER and DJ CLASS systems.
While the individual records of players, such as pattern-specific RANK, RATE, SCORE, will not be reset and will be preserved, due to the changes in the scoring system described above, the song-specific leaderboards will be restarted based on the new 1,000,000 point system. Therefore, previously achieved records will no longer be displayed on the leaderboards.
Additionally, balance adjustments have been made to areas affected by the scoring system changes, such as the Mission Mode.
We believe that the greatest assets in music games are 'achievement' and 'competition.' Changing the scoring system always involves some of the most challenging considerations. Please understand that this change is made so all players can compete fairly from the same starting line, and we ask for your generous understanding.
In the next installment, we will discuss the revisions in ONLINE MODE. Particularly, the changes in LADDER MATCH will be a major focus, and we look forward to your expectations.
Thank you.