Dev Note : About 2.0 Update (2 / 3)

[h2]Dev Note : About 2.0 Update (2 / 3)[/h2]
Thank you for the significant interest and feedback shown after the posting of the first part of our Dev Note. As promised, we would like to inform you about the modifications in the Online Mode and the improvements made for convenience.
[h2]1. LADDER MATCH[/h2]
[h3]■ ONE PICK System[/h3]
We began developing this system with the thought that everyone might have at least one song they are confident in, as a measure to increase the accessibility of ladder matches. After receiving your tier placement, setting a song as your ONE PICK for each button mode means it will be reflected in one of the five songs selected after matching, though you won't be able to know which song your opponent has set as their ONE PICK. When multiple button modes are matched together, the song from the button mode designated as BEST by the player will have priority in appearing.



[h3]■ Practice System During Match Making[/h3]
After receiving your tier placement, once you start match-making, a practice button becomes active, allowing you to practice. The practice song is selected from the songs within your current tier range, and the practice results are not recorded. If a match is found during practice play, the ladder match will begin immediately.


[h3]■ HARD / MAX Judgment Record Separation[/h3]
We have addressed the inconvenience of having the records from HARD and MAX judgment games mixed with those from NORMAL judgment games.
Now, in ladder matches, records from HARD and MAX judgment games are recorded and displayed separately. Also, the activation status of HARD / MAX judgment is shown in the waiting screen and in-game.


[h3]■ Leaderboard Expansion to Top 200 and Addition of "My Rank" Tab[/h3]
With fierce competition at the top, we have expanded the leaderboard from TOP100 to TOP200. Additionally, to improve visibility for not only the top players, we have added a "My Rank" tab.
The "My Rank" tab displays your rank among the overall rankings based on your tier position.
[h2]2. OPEN MATCH[/h2]
Now, to prevent boredom while waiting for other players to join your OPEN MATCH room, you can play on your own in FREE MATCH mode.
Among the three play rules that make up the OPEN MATCH, the FREE MATCH mode is not competitive in nature, so the system has been changed to allow game play without necessarily waiting for an opponent or a colleague.
Thanks to a previous update, it's also possible to join a room where a game is already in progress. Therefore, if a player starts playing a game alone, other players can join in the middle and start playing together from the next song.
Additionally, we plan to continue improving the features of OPEN MATCHes even after the 2.0 update.
[h2]3. RANKING BOARD[/h2]
[h3]■ New Rule Added to the Music Ranking Board[/h3]
In the existing DJMAX RESPECT V music ranking, if there was a tie, the person who registered first was placed in a higher rank. This rule was perceived as potentially unfair to players under different circumstances. After consideration, a new rule has been added to the music ranking board following the 2.0 update: in the event of a tie, the person who registered most recently will be placed in the higher rank.
The music ranking board in version 2.0 will display rankings based on the new rule by default, and the display rule can be changed by pressing the SPACE BAR. The changeable rules are as follows:
- TOP PLAYER: A new rule where, in the event of a tie, the most recently updated record is placed in the higher rank.
- TOP SPEEDER: The original rule where, in the event of a tie, the person who registered first is placed in the higher rank.


Your ranking will now be displayed at the bottom of the ranking list regardless of the display rule. If the rank is 1,000 or above, it will be displayed as 999+.
[h3]■ Master Ranking Changed to DJ CLASS Ranking[/h3]
The previously served Master Ranking will be changed to the DJ CLASS Ranking, as introduced in Episode 1 of the developer notes.
[h2]4. MAIN GAME[/h2]
[h3]■ Penalty Added for Using PAUSE and then CONTINUE[/h3]
We have recognized an unintended method of play being used in DJMAX RESPECT V that exploits the feature of pausing and then continuing the game. With the DJ CLASS system update in version 2.0, we determined this play method could lead to abnormal results on playing. Therefore, resuming a game after pausing will now add a penalty in scoring being applied to that song's play result.
[h3]■ Quick Restart Shortcut Added[/h3]
A shortcut has been added to allow players to quickly restart a song from the beginning during gameplay. Pressing the F5 key during gameplay will instantly restart the song from the beginning without any additional steps.
[h3]■ Setting to Toggle Side Track Warning Display[/h3]
We've recognized that the warning display before the appearance of side track notes can sometimes be a visual distraction for players. An option has been added to activate or deactivate this display. Within system settings, players can now choose whether or not to play the side track warning display. If deactivated, warnings will not be displayed even when side track exclusive notes appear.
[h3]■ Feature to Uniformly Change BGA Brightness Default Value[/h3]
In the existing DJMAX RESPECT V, the BGA brightness setting was saved individually for each song, with the original brightness being the default. If a player had not manually changed the brightness, it would default to the original brightness. Now, within the system settings, players can set a common brightness level and also reset the brightness settings for each song to apply this new default value.
Thank you for reading our second dev note. Besides the content introduced in the text, various minor suggestions related to gameplay have been continuously accommodated in the update versions, so we ask for your continued interest.
In the last dev note which we update on May 7th, we plan to share a compilation of new features being implemented in the 2.0 update.
Thank you.