1. Predecessor
  2. News

Predecessor News

V1.12 is LIVE! | Hero Reworks | New Map | Neon Renegades Battle Pass

[p]Hello, Champions![/p][p][/p][p]It’s almost V1.12, and we’re happy to say we’re SO BACK. V1.12: Neon Renegades arrives on Tuesday, February 24th, and it’s absolutely HUGE: from a brand-new Hero, N3ON, to kit changes across every single Hero, and even a new map coming to Labs for a limited-time playtest.[/p][p][/p][p]And that’s not all. There’s a lot waiting for you in this update - so without further ado, let’s dive into:[/p]
  • [p]N3ON: a singer-turned-hacker, ready to disrupt the battlefield[/p]
  • [p]Daybreak: a new map, available in Labs for a limited-time playtest[/p]
  • [p]Neon Renegades Battle Pass: plus new cyberpunk-themed skins[/p]
  • [p]Bug fixes and balance changes[/p]
  • [p]Refer-a-Friend system overhaul[/p]
  • [p]Ranked changes and a new split[/p]
  • [p]Kit updates for every Hero[/p]
[p]Let’s jump in - buckle up, it’s going to be a long one![/p][h2]New Hero: N3ON, the hacker renegade[/h2][p]N3ON once stood beside Shinbi at the dawn of a revolution in sound, two young performers blending music and code to reshape live shows across Axion Prime. It was N3ON’s genius that created Shinbi’s iconic hard-light holo-wolves and turned stages into living canvases.[/p][p]Then the spotlight narrowed. Branded a casualty of “creative differences,” N3ON vanished behind NDAs and corporate silence while Shinbi rose to planetary superstardom, one becoming a global icon, the other a ghost in the machine.[/p][p]Now N3ON turns her talent against the system that cast her out: hijacking broadcasts, leaking secrets, and tearing at the entertainment empire’s polished façade. Cyberterrorist to some, whistle-blower to others, and a cat lover to all - all of her skills come in surprisingly handy on the battlefield.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Stats[/h3][p]Health: 630 (+109 per level) Health Regen: 1.2 (+0.15 per level) Mana: 405 (+28 per level) Mana Regen: 1.2 (+0.2 per level) Attack Speed: 125 (+1.7 per level) Physical Armor: 22 (+4 per level) Magical Armor: 27 (+0.95 per level) Physical Power: 52 (+3.3 per level) Movement Speed: 660 BAT: 1.5[/p][h3]Abilities[/h3][p]Neural Network \[Passive]:[/p][p]Effect: Casting a Basic Ability grants N3ON a stack of Flow. At 3 stacks, the next Basic Ability Neon casts is Overclocked with an enhanced effect. Using an Overclocked ability consumes all stacks of Flow.[/p][p]Jolt \[Basic Attack]:[/p][p]Type: Ranged Effect: Ranged Basic Attack dealing 52 (+60% Bonus Physical Power) physical damage.[/p][p]L.I.N.X \[Primary]:[/p][p]CD: 10/9.25/8.5/7.75/7s Cost: 55/65/75/85/95 Mana Effect: N3ON throws out her orbed digital familiar in a 1750u line, dealing 40/60/80/100/120 (+40% Magical Power) Magical Damage to enemies it passes through. The orb then returns to Neon, dealing 40/60/80/100/120 (+40% Magical Power) True Damage on its way back. Overclocked: Before returning, the orb emits a pulse at its maximum range, dealing its return damage in an area around it at the initial return location.[/p][p]Data Burst \[Secondary]:[/p][p]CD: 14/13.5/13/12.5/12s Cost: 60 Effect: N3ON lobs a projectile. After 0.5s of landing, or upon colliding with an Enemy Hero, it explodes in a 400u radius, dealing 80/115/150/185/220 (+75% Magical Power) Magical Damage and Slowing all Enemies hit by 35% for 1/1.1/1.2/1.3/1.4s. Overclocked: Targets hit by the explosion are also Mesmerized for the same Slow Duration.[/p][p]Erase Vector \[Alternate]:[/p][p]CD: 16/14.5/13/11.5/10s Cost: 80/85/90/95/100 Effect: N3ON dashes in her current movement direction, Enhancing her next Basic Attack within 3s to explode on contact. It deals an additional 70/100/130/160/190 (+40% Magical Power) On-Hit Magical Damage to all nearby Enemies and Slows targets hit by 20% for 0.5s.[/p][p]Neon is immune to damage while dashing. Overclocked: This ability can be recast once for no cost, within 3s.[/p][p]Final Thread \[Ultimate]:[/p][p]CD: 120/100/80s Cost: 100 Effect: N3ON overclocks her own systems for 8s, gaining 15%/20%/25% bonus Movement Speed, 100% increased Jump Height, and causing all of her Basic Abilities to be permanently Overclocked for the duration. Recast: During Final Thread, Neon can recast this ability to jump upwards and launch an explosive bomb. The bomb explodes upon hitting Terrain or an Enemy Hero, dealing 140/210/280 (+55/60/65% Magical Power) Magical Damage in a 500u radius. The damage increases by up to 100% based on the Target's Missing Health.[/p][h3]Augments[/h3]
[p]Ghost in the Machine \[Augment]: - Relevant Ability: Erase Vector \[Alternate] - Type: Stealth - Effect: After dashing with Erase Vector, Neon becomes Stealthed for 1s[/p]
[p][/p]
[p]RAM \[Augment]: - Relevant Ability: General - Type: Takedowns - Effect: N3ON gains 5 Magical Power and 25% Base Mana Regen on Takedown, stacking infinitely. At 3 stacks Neon gains an additional 5% Movement Speed. Upon death, Neon loses 50% of RAM stacks (rounded up).[/p]
[p][/p]
[p]Dox \[Augment]: - Relevant Ability: Vision \[Ward/Sentry] - Type: Utility - Effect: Neon replaces her Vision Tool with Dox, permanently granting her +8% Magical Power & +15% Maximum Mana. Activating Dox sends out a 3000u pulse, revealing any Heroes or Wards in the area for 4s.[/p]
[p][/p][h2]Labs: Daybreak[/h2][p]As you might have heard from our dev blog, we’re bringing a work-in-progress version of our new map, Daybreak, to Predecessor as a Labs mode for a limited time, so you can experience it for yourself.[/p][p]This is a really exciting moment. A new map has been one of the most requested features for years, and we’re thrilled to finally show you what we’ve been working on. But we’re not done yet, and we need you and your input to keep improving Daybreak.[/p][p][/p][p][/p][p]For the duration of Daybreak’s availability - one week starting February 24th - we’ll be posting daily feedback questions on both Discord and Reddit. We’ll also be running surveys, both in-game and externally. Each day will focus on something different, so we can gather well-rounded feedback across all the map’s most important elements.[/p][p]It’s more important than ever to jump in and share your thoughts. We can’t wait to hear what you think: after all, you should have your say on one of the biggest additions to Predecessor’s future.[/p][p]You can learn more about Daybreak in the dev blog here.[/p][h2]Ranked News[/h2][p]With V1.12, we’re performing a ranked split. As always, you’ll receive an exclusive profile icon and banner corresponding to the highest rank you have achieved during the split. If you’ve won at least 15 ranked games during the split, you’ll also receive an exclusive Grim.exe skin, and a variant corresponding to the highest rank you achieved during the split starting from Gold Rank.[/p][p]There’s still time to grind, as the rewards are getting distributed next week, which means you can still challenge yourself to achieve the higher rank, or win the 15 matches in order to unlock the skin![/p][p][/p][p][/p][p][/p][h3]Ranked Placement Phase[/h3][p]As of V1.12, a placement phase will be introduced to Ranked. Since this is a split update, all Ranked players will enter placements and must complete a set number of placement matches to receive a rank.[/p][p]The system is designed to quickly move you through the ranks and place you at an appropriate starting point for the split based on your placement performance. For this update, most players will need to play at least 5 placement games, though you may finish earlier depending on your results.[/p][p][/p][p][/p][p]Going forward, new players entering Ranked for the first time (and all players at the start of a new season) will be required to complete up to 10 placement games to be placed.[/p][p]Players must complete their placement matches before the end of the split to be eligible for Ranked rewards moving forward.[/p][p][/p][h3]Matchmaking on Rank and VP[/h3][p]We’ve been hard at work making changes and improvements to the matchmaking system in response to player feedback. For now, these updates are focused on Ranked in EU and NA, but we’ll be improving other queues throughout the first part of the year as well.[/p][p]Until now, Ranked matchmaking has not taken Rank and VP into account. Instead, it matched players using our internal MMR value, which we use to estimate player skill. This has been a common piece of feedback, so we’re changing how the system works to better align with player expectations.[/p][p]Starting in V1.12, matchmaking will take both player Rank and VP into account to better group players of similar rank together. We will still maintain and use our internal MMR, but when creating matches, VP will now play a much bigger role.[/p][p]Our goal is for the majority of matches to include players within a maximum spread of two ranks. Due to how flexible the party system is, this won’t always be possible (for example, Gold players can party with Bronze players).[/p][p]We’ve been testing these changes in the live environment over the last few weeks at different times, and we’re ready to roll them out everywhere. We’ll continue working on the system post-release to address outlier cases as we find them, but we hope the Ranked matchmaking experience feels significantly improved.[/p][h3]Paragon and High-Rank Matchmaking Improvements[/h3][p]As mentioned in the Competitive Blog, we’ve been tracking down a bug that often split high-ranked players into separate games, filling those matches with Platinum and Gold players. With V1.12, we’ve made improvements to this experience and will continue to iterate in upcoming patches.[/p][p]Players should feel these improvements more clearly once enough players reach Paragon and Diamond this split.[/p][p]Our goal is to ensure that players aspiring to reach the top of the Ranked ladder are given the most competitive matches possible as they climb. Part of that is doing our best to match the best 10 players currently in queue into the same game, and we’ll keep iterating until that’s consistently the case.[/p][h3]OCE Ranked Time Window Changes[/h3][p]We are moving the Ranked Window on the OCE server 1 hour forward based on feedback shared on the OCE Community Discord. We are always looking at other ways to improve and grow ranked on our smaller servers so please keep the feedback coming.[/p][p]Starting Saturday, February 28th, Ranked will now be open on OCE from 19:00 AEDT (08:00 UTC) until 23:00 AEDT (12:00 UTC).[/p][h2]Hero Adjustments Highlights[/h2][p]If there’s one thing we haven’t been keeping quiet about, it’s Hero reworks. It has been a big undertaking and we are so excited to pass reworked Heroes into your capable hands. The last time we did this - back in V1.4 -it brought a breath of fresh air to the game and reignited interest in Heroes that were starting to be left behind.[/p][p]Now, in V1.12, we’re back for more. Every single Hero has received changes, though some are more substantial than others - and we can’t wait to see what you think.[/p][p]This section covers only the highlights. You’ll find the full list of Hero changes in the dedicated chapter below.[/p][h3]Narbash[/h3][p]Narbash’s drums just got an upgrade! His secondary is now a permanently active toggle between healing and movement speed, and his primary applies a buff to whatever beat he’s currently playing. His passive grants Physical Power, Armor, and Magical Armor for each enemy around him, and Thunk has never hit this hard - now also knocking enemies back slightly. Crash! Bang! Boom! has received a huge upgrade too: it now applies a stacking slow that, at max stacks, charms enemies toward him.[/p][h3]Muriel[/h3][p]Muriel received a huge rework, enabling her to be a stronger enchanter than ever. Her passive no longer grants on-hit magic damage - instead, her abilities apply anti-heal to enemies and grant healing buffs to allies. Her primary has been moved to her alternate, allowing it to be charged to apply devastating stuns to enemies hit. Her alternate is now her secondary, removing the attack speed element and focusing on a movement speed buff and a stronger shield instead. Her new primary creates an angelic light zone for a period of time, healing allies and damaging enemies, while also granting allies attack speed and reducing enemies’ attack speed. And to guarantee a clutch save, her ultimate now grants 50% damage reduction.[/p][h3]Terra[/h3][p]Terra puts her heavy armor to work! Her passive now grants bonus Armor while within turret range, and all abilities now scale with Armor, leaning fully into her tank fantasy. She’s a truly unstoppable force as her ultimate grants Armor and Magical Armor on top of Tenacity, while also disabling nearby towers. Yep, you read that right: Terra can disable towers now.[/p][h3]Shinbi[/h3][p]Any Shinbi fans? As of V1.12, she’ll be able to send her primary attack vertically, letting her fight airborne Heroes more effectively. Similarly, her alternate ability now allows her to dash upward, giving her more verticality. For her ultimate, she no longer builds stacks by hitting individual enemies—instead, she builds stacks on herself as she continues to damage enemies. Once fully stacked, she can unleash a whopping 8 wolves on everyone she’s damaged in the last 8 seconds.[/p][h2]SFX Update[/h2][p]Not only are Hero kits changing: for many Heroes, we’ve also upgraded their sound effects to bring them in line with the audio quality of newer additions, and to give certain abilities a bit more oomph.[/p][p]All Heroes now share a consistent processing treatment for their ultimate VO. This improves gameplay readability, strengthens the sense of power, and creates a more immersive, cohesive audio experience across the roster.[/p][h3]Ability SFX improvements[/h3][p]Updated abilities include:[/p]
  • [p]Khaimera - Passive[/p]
  • [p]Grux - Secondary[/p]
  • [p]Howitzer - Primary[/p]
  • [p]Murdock - Primary[/p]
  • [p]Muriel - Alternate, Primary[/p]
  • [p]Sevarog - Alternate, Secondary[/p]
  • [p]Steel - Secondary[/p]
  • [p]Kira - Passive[/p]
  • [p]Kallari - Passive, Primary[/p]
[h3]Ultimate SFX[/h3][p]We’ve also updated several Hero ultimates to modernise their sound design - making them feel bigger, more powerful, and in line with our current standards.[/p][p]Updated Heroes:[/p]
  • [p]Gadget[/p]
  • [p]Gideon[/p]
  • [p]Dekker[/p]
  • [p]Drongo[/p]
  • [p]Narbash[/p]
  • [p]Feng Mao[/p]
  • [p]Fey[/p]
  • [p]Greystone[/p]
  • [p]Grux[/p]
  • [p]Khaimera[/p]
[h2]Hero UI Update[/h2][p]Alongside the changes to Hero kits, we’ve also updated the UI for several Heroes to better support their unique mechanics.[/p]
  • [p]Sparrow: Her reticle now displays a charge meter.[/p]
  • [p]Revenant: You can now see how much ammo you have left beneath your health bar.[/p]
  • [p]Muriel: When preparing to use her ultimate, you’ll now see Hero portraits to help you select the right target.[/p]
  • [p]N3ON: She features a fun UI animation when using abilities in her Overclocked state.[/p]
[p]We’ve also updated the UI to better showcase stacking (for relevant Heroes), and the level indicator should now be easier to read.[/p][h2]Friend Rewards[/h2][p]Friend Rewards are the next step in our friend referral journey. Ever since we launched referrals, we’ve been looking for ways to improve them, and we’ve heard a lot of feedback from you along the way, such as: they were difficult to access; they weren’t available in the game client; it wasn’t clear where referred players should enter the code; rewards were not rewarding enough, etc.[/p][p]The good news: we’re improving all of this in V1.12.[/p][p]The referral screen will now live inside the game in the rightmost tab in the main menu so there’s no need to visit external pages just to get your friends playing alongside you. Referral codes will also be shorter and easier to use.[/p][p][/p][p]Players will be able to claim awesome rewards, as the reward track has been overhauled. As before, both you and your referred friend will earn better rewards as they progress, starting with Amber payouts and Quantum Cores, and scaling all the way up to Platinum payouts to grab something nice from the store.[/p][p]Hopefully you and your friends will find our upgraded referral system, Friend Rewards, a useful way to help each other out, supporting new players through the early experience, and providing cool rewards for the referrer as well.[/p][h2]Store News[/h2][h3]Skins[/h3][p]Shadow Ops N3on \[Epic][/p][p]It’s one thing to like cats, another to be like a cat. This skin comes with updated voiceover.[/p][p][/p][p]Renegade Yurei \[Rare][/p][p]Is this too much neon? No, there’s no such thing. This skin comes with an updated voiceover.[/p][p][/p][p]Renegade Bayle \[Rare][/p][p]No matter the world, big sword always comes handy, This skin comes with updated voiceover.[/p][p][/p][p]Renegade Kira \[Rare][/p][p]Cyber body augments really bring it together. This skin comes with an updated voiceover.[/p][p][/p][p][/p][h3]Bundles[/h3][p]Shadow Ops N3ON Bundle[/p]
  • [p]Shadow Ops N3on \[Skin][/p]
  • [p]Urban Shadow Ops N3on \[Skin][/p]
  • [p]Oni Shadow Ops N3on \[Skin][/p]
  • [p]Onyx Shadow Ops N3on \[Skin][/p]
  • [p]Yes \[Overhead Emote][/p]
  • [p]No \[Overhead Emote][/p]
  • [p]Shadow Ops N3on \[Banner][/p]
  • [p]Shadow Ops N3on \[Profile Icon][/p]
  • [p]N3on \[Hero][/p]
  • [p]N3on Premium Affinity[/p]
[p]Neon Renegades Bundle[/p]
  • [p]Neon Renegades Battle Pass[/p]
  • [p]Hologram N3on \[Skin][/p]
  • [p]Hologram N3on \[Banner][/p]
  • [p]Hologram N3on \[Profile Icon][/p]
  • [p]N3on \[Hero][/p]
[p]Renegade Mega Bundle[/p]
  • [p]Renegade Yurei \[Skin][/p]
  • [p]Renegade Bayle \[Skin][/p]
  • [p]Renegade Kira \[Skin][/p]
  • [p]Oni Renegade Yurei \[Skin Variant][/p]
  • [p]Oni Renegade Kira \[Skin Variant][/p]
  • [p]Oni Renegade Bayle \[Skin Variant][/p]
  • [p]Get Sprayed \[Overhead Emote][/p]
  • [p]Renegade Yurei \[Banner][/p]
  • [p]Renegade Bayle \[Banner][/p]
  • [p]Renegade Kira \[Banner][/p]
  • [p]Renegade Yurei \[Profile Icon][/p]
  • [p]Renegade Bayle \[Profile Icon][/p]
  • [p]Renegade Kira \[Profile Icon][/p]
  • [p]Yurei \[Hero][/p]
  • [p]Bayle \[Hero][/p]
  • [p]Kira \[Hero][/p]
[h3]Neon Renegades Battle Pass[/h3][p]As the Echoes of the Immortals season comes to an end (though the Battle Pass will remain accessible through the Event Vault, and you can return to it at any time if you already own it), it’s time to introduce the new one: Neon Renegades.[/p][p][/p][p]As with every season, a new Battle Pass enters the stage - this one themed around high-tech, low-life aesthetics. It’s packed with the kind of content you love to see: exclusive recolours of the Renegade skin collection, including an exclusive Wraith skin (available for free!), special VFX, Opals, Quantum Cores, and more. This time around, it also includes Heroes, so if you’re a new player who hasn’t yet unlocked them all, you can equip the new skins immediately. If you already own the Heroes in question, you’ll receive an equivalent amount of Amber instead.[/p]
  • [p]Exclusive Neon Renegade Kira Skin Variant[/p]
  • [p]Exclusive Neon Renegade Bayle Skin Skin Variant[/p]
  • [p]Exclusive Neon Renegade Wraith Skin (Free)[/p]
  • [p]Exclusive Neon Renegade Yurei Skink Variant[/p]
  • [p]Neon Jump Pad VFX (Free)[/p]
  • [p]Neon Recall VFX[/p]
  • [p]900 Opals (200 Free)[/p]
  • [p]10 Quantum Cores (2 Free)[/p]
  • [p]4 Heroes (Free)[/p]
  • [p]5 Exclusive Overhead Emotes (2 Free)[/p]
  • [p]5 Exclusive Sprays (2 Free)[/p]
  • [p]5 Ion Cores (4 Free)[/p]
  • [p]6k Amber (Free)[/p]
[p]This Battle Pass will be running until May 19th.[/p][h3]Predecessor Website Store[/h3][p]We’re excited to announce that with V1.12, we’re rolling out the first iteration of our new Predecessor Webstore![/p][p]The new Store (which you can find right here on our website) will be the number one place to stock up on Platinum, even on the go! You'll find exclusive Platinum bundles, letting you net more Platinum for even less when compared to our existing in-game bundles! The store supports all devices and various payment methods, meaning Platinum has never been so accessible (or cheap)![/p][p]And we're not done there! To celebrate this launch we're offering a further 5% discount on all bundles with the promo code NEON.  You don't want to miss out![/p][p]Grab a bargain when the Store launches this Tuesday, February 24th.[/p][h2]Hero Price Adjustment[/h2][p]The promised Hero Price changing is taking place in V1.12. As announced in the V1.10.2 patch notes, we’re adjusting the Amber and Platinum prices of several Heroes.[/p][h3]Price increases[/h3][p]The prices of the following two Heroes will increase. This change reflects their increased complexity introduced in V1.4. We want them to be a little harder to acquire so new players are less likely to unlock them first.[/p]
  • [p]Countess: Price increased from 860 Amber (200 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Feng Mao: Price increased from 2150 Amber (400 Plat) to 3870 Amber (600 Plat)[/p]
[h3]Price decreases[/h3][p]The prices of the following Heroes will be decreased:[/p]
  • [p]Gadget: Price decreased from 3870 Amber (600 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Phase: Price decreased from 3870 Amber (600 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Zarus: Price decreased from 6020 Amber (800 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Iggy and Scorch: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Kwang: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Serath: Price decreased from 8600 Amber (1000 Plat) to 860 Amber (200 Plat)[/p]
  • [p]Argus: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Grim: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Aurora: Price decreased from 8600 Amber (1000 Plat) to 6020 Amber (800 Plat)[/p]
  • [p]Terra: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Zinx: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Yin: Price decreased from 8600 Amber (1000 Plat) to 6020 Amber (800 Plat)[/p]
  • [p]Mourn: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Boris: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Renna: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Platinum[/p]
[h3]Opal Store Content Rotation[/h3][p]Now that the Opal Store has grown to include a wider variety of content, we’ve decided to start rotating items in and out to keep the experience streamlined. Any content leaving the store will still be available as drops from Loot Cores, and will return to the Opal Store later in the year.[/p][p]Over the course of the year, we’ll settle into a regular rotation cadence, keeping the Opal Store fresh and exciting.[/p][h2]Replay System[/h2][p]We mentioned in our Competitive Blog that additional Replay fixes would arrive in V1.12. Unfortunately, they’ve been delayed and will instead ship in the next balance patch on Tuesday, March 10th, just in time for the Spring Open Qualifier, which will be played with these improvements in place.[/p][h2]Nitro Update[/h2][p]For the duration of the Daybreak testing period, Nitro will be temporarily disabled to avoid splitting queues too much. The mode will return as soon as the testing period ends.

For full patch notes containing full Hero rework details, balacing changes and bug fixes, please read here.[/p]

V1.11.2 is LIVE! | Minimap Improvements | Social Screen Improvements

[p]Hello Champions![/p][p]Time flies - it’s already the end of January, which means it’s time for the first balance patch of the year! As always, we’ve got a healthy mix of Hero and item changes, alongside a few small features you may enjoy (and find handy during matches).[/p][p]This patch includes:[/p]
  • [p]Minimap improvements[/p]
  • [p]Social Screen improvements[/p]
  • [p]New skins[/p]
  • [p]Bug fixes[/p]
[p]Let’s dive in![/p]
Minimap Improvements
[p]There are a few minimap improvements that are finally ready and will be implemented in V1.11.2. These two changes are tremendously helpful, giving you plenty of new information at a quick glance.[/p][p]First, we’re implementing one of the biggest requests when it comes to the minimap: a recall indicator. When a player is recalling, their character icon on the minimap will flash to let you know, so you can act accordingly.[/p][p][/p][p][/p][p][/p][p]Second, we’ve added numeric jungle camp respawn timers, allowing better planning for junglers and the entire team - you can now time your Fangtooth attack down to the second.[/p][p][/p][p]We’re looking forward to hearing what you think, Champions, and we hope you’ll notice an improvement in your matches.[/p]
Social Screen Improvements
[p]We’ve also implemented a few neat changes to the social screen and friends list. While in the main menu, you’ll be able to see more information about players on your Friends List, including:[/p]
  • [p]How long their current match has been running[/p]
  • [p]Whether they’re in queue (and for which mode)[/p]
  • [p]Whether they’re in a party (and if that party is full)[/p]
[p][/p][p][/p][p]All of this makes it easier to find the best party to join and take advantage of that Party XP bonus![/p]
AFK and Punishment Changes
[p]In this patch, we’re making some tweaks to how we handle players going AFK.[/p][p]First, we’re expanding the early match-ending functionality to ARAM and Nitro when an AFK player is detected near the start of a match. This functionality is already in place for Standard and Ranked.[/p][p]We’re also increasing the severity of penalties for going AFK, dodging Ranked Draft, and declining to accept a Ranked match.[/p][p]We won’t be sharing the exact thresholds or trigger conditions to prevent abuse, but we want to ensure the best possible player experience - so players who choose to ruin it will receive increasingly stern bans.[/p][p][/p]
Store News
[h3]God-King Rampage \[Epic][/h3][p]Bow before the true king. (This skin features updated voiceover)[/p][p][/p][h3]Stewardess Muriel \[Epic][/h3][p]Please remember to fasten your seatbelts… or else.[/p][p][/p][h3]Apocalyptic Narbash \[Epic][/h3][p]Deliver a steady rhythm of drums across the wastelands. (This skin features updated voiceover)[/p][p][/p][h2]Bundles:[/h2][p][/p][h3]God-King Rampage Bundle[/h3]
  • [p]God-King Rampage \[Skin][/p]
  • [p]Volcano God-King Rampage \[Skin Variant][/p]
  • [p]Tundra God-King Rampage \[Skin Variant][/p]
  • [p]Forest God-King Rampage \[Skin Variant][/p]
  • [p]Mountain God-King Rampage \[Skin Variant][/p]
  • [p]Let’s Go \[Spray][/p]
  • [p]God-King Rampage \[Banner][/p]
  • [p]God-King Rampage \[Icon][/p]
  • [p]Rampage \[Hero][/p]
[p][/p][h3]Stewardess Muriel Bundle[/h3]
  • [p]Stewardess Muriel \[Skin][/p]
  • [p]Onyx Stewardess Muriel \[Skin Variant][/p]
  • [p]Ruby Stewardess Muriel \[Skin Variant][/p]
  • [p]Amethyst Stewardess Muriel \[Skin Variant][/p]
  • [p]Emerald Stewardess Muriel \[Skin Variant][/p]
  • [p]Hmph \[Overhead Emote][/p]
  • [p]Stewardess Muriel \[Banner][/p]
  • [p]Stewardess Muriel \[Icon][/p]
  • [p]Muriel \[Hero][/p]
[h3]Cosmetic name changes[/h3][p]Some Sprays and Overhead Emotes have been renamed:[/p]
  • [p]Boris Spray "Let's go!" is now "Flex"[/p]
  • [p]Boris Ice Spray "Huh?" is now "What?"[/p]
  • [p]Yin's OHE "Wow" is now "Yin wow"[/p]
  • [p]Orby OHE "Cry" is now "Sob"[/p]
[p]To read more about major rebalancing of game mechanic, Heroes and items, as well as bug fixes, please head here.[/p]

Patch V1.11 is LIVE! | New Hero:Maco | Nitro: Last Stand | Infernix Skins |

[p]Hello, Champions, and Happy New Year![/p][p]We haven’t seen you since last year, but luckily we haven’t had to wait long. The year has barely begun, and things are already falling into place for V1.11, arriving next Tuesday, January 13th![/p][p]And there are some rather exciting things waiting for you in this one![/p][p]Without further ado, let’s dive into:[/p]
  • [p]New Hero: Maco, a menace and a healer![/p]
  • [p]New Year, better Nitro![/p]
  • [p]AFK VP loss mitigation[/p]
  • [p]Party Boost XP[/p]
  • [p]Community Voted Fixes[/p]
  • [p]Forever Hero Pack[/p]
  • [p]New skins[/p]
  • [p]And more![/p]
[p]
[/p][h2]New Hero: Maco, the adorable menace[/h2][p]Predecessor Heroes can be many things: a special figure to their people, vigilantes who uphold justice, or warriors who have chosen the wrong path… Maco is none of them.[/p][p]It’s fair to say Maco is the hero of his own story. Like many of his kind - the Critterkin, inhabitants of Velrune’s forests and subterranean burrows - he loves to sleep, snack, and collect shiny things.[/p][p]As part of his duties, Maco was assigned to guard a shift so the rest of his family could sleep in peace. But his irresistible urge to try on the royal crown - the shiniest of objects - sent everything tumbling: the precious stones were lost, and the fear of a royal telling-off has now launched Maco on a grand quest to find replacement jewels. You can learn more about his story here.[/p][p]And that’s where we meet him: our new Support Hero, ready to heal you on the battlefield - and perhaps your soul, a little bit too.[/p][h3]Stats[/h3]
  • [p]Health: 675 (+113 per Level)[/p]
  • [p]Health Regen: 1.5 (+0.2 per Level)[/p]
  • [p]Mana: 400 (+38 per level)[/p]
  • [p]Mana Regen: 2 (+0.12 per level)[/p]
  • [p]Attack Speed: 120 (+1.4 per Level)[/p]
  • [p]Physical Armor: 22 (+4.3 per Level)[/p]
  • [p]Magical Armor: 27 (+0.95 per Level)[/p]
  • [p]Physical Power: 57 (+3.9 per Level)[/p]
  • [p]Movement Speed: 665[/p]
  • [p]BAT: 1.2[/p]
[h3]Abilities[/h3][p]Mach Speed! \[Passive][/p][p]As Maco moves, he gains stacks of Movement Speed up to 15% (+0.75% per level).[/p][p]When Maco reaches 25 stacks, he gains Mach Speed, which grants him Slow Immunity.[/p][p]After taking Damage from Enemy Heroes or standing still, he retains all buffs for 3s before they are removed.[/p][p]Ta-Da! \[Basic Attack][/p][p]Ranged basic attack dealing 57 (+55% Physical Power) physical damage.[/p][p]Additionally, Maco gains a stack each time he successfully Basic Attacks an Enemy, up to a max of 4. At max stacks, Maco’s next ability’s Cooldown is reduced by 1s and all stacks are removed.[/p][p][/p][p]Maco Gift! \[Primary][/p][p]CD: 7s[/p][p]Cost: 50/75/100/125/150 Health[/p][p]Active: Maco lobs a gemstone that hurts or heals depending on the Target hit.[/p][p]If Maco hits an Ally, they are Healed for 50/70/80/110/130 (+35% Magical Power) Health in addition to 1/1.5/2/2.5/3% of their Max Health. Allies also gain 10/12/14/16/18% (+3% Magical Power) Movement Speed for 3s.[/p][p]If Maco hits an Enemy, they take 75/110/145/180/215 (+50% Magical Power) magical damage.[/p][p]Maco cannot hit himself with this ability.[/p][p]Passive: Hitting either Allied or Enemy Heroes with any ability Heals you for 20/30/40/50/60 (+2% Magical Power) (+0.3% Max Health) Health.[/p][p]Using this ability costs Health instead of Mana.[/p][p]
Maco Fly! \[Secondary][/p][p]CD: 16/15.25/14.5/13.75/13s[/p][p]Cost: 80/85/90/95/100[/p][p]Maco leaps high into the air before slamming back down to the ground with his gemstone, dealing 80/110/140/170/200 (+85% Magical Power) magical damage to Enemies and Slowing them by 25% (+3% Magical Power) for 1.5s.[/p][p]If Maco hits an Enemy Hero, he gains a 80/135/190/245/300 (+40% Magical Power) (+7.5% Max Health) Health Shield for 4.5s.[/p][p]After landing, Maco dashes slightly in the direction he is currently moving.[/p][p]
Maco Sparkle! \[Alternate][/p][p]CD: 13/12.5/12/11.5/11s[/p][p]Cost: 70/75/80/85/90[/p][p]Maco throws a slow-moving gemstone that explodes at its max range, or when detonated early by reactivating the ability.[/p][p]When the gemstone explodes, it deals 70/95/120/145/170 (+45% Magical Power) magical damage and Stuns Enemies for 0.5s.[/p][p]Stun Duration increases up to 1.1/1.15/1.2/1.25/1.3s based on distance.[/p][p][/p][p]Maco Strike! \[Ultimate][/p][p]CD: 115/95/75s[/p][p]Cost: 150[/p][p]Maco charges up his gemstone for up to 1s, increasing the range it travels.[/p][p]When Maco releases the charged gemstone, it barrels forward along the ground, dealing 80/130/180 (+40% Magical Power) magical damage and Pushing and Stunning all Enemies it hits along with it.[/p][p]At the gemstone’s max range, it explodes, dealing 120/195/270 (+70% Magical Power) magical damage and Stunning all Enemies hit for 1s.[/p][h3]Augments[/h3]
[p]Longshot:
- Related Ability: Alternate
- Type: Ability Damage
- Effect: Maco Sparkle’s damage scales linearly based on how far it travels from 100% to 200% damage.[/p]
[p]Shatterbloom
- Related Ability: Ultimate
- Type: Healing
- Effect: Maco Strike creates a Healing field at the explosion location that Heals 15/25/35 (+4% Magical Power) every 0.25s for 5s.[/p]
[p]Ferocious Flight
- Related Ability: Secondary
- Type: Shielding
- Effect: For each Enemy hit by Maco Fly, Maco gains 40/60/80/100/120 (+12.5% Magical Power) (+1.5% Max Health) additional Shielding and the ability’s Cooldown is reduced by 1s. This effect also occurs on non-Heroes but is reduced by 80%.[/p]
[h2]Have your say - Results[/h2][p]When we decided to dedicate V1.11 to small fixes with a big impact, we knew we didn’t just want to rely on our internal view of the game’s most-needed improvements - we wanted to involve you, our community, as well![/p][p]During a 10-day period in early November, you were able to submit issues in a dedicated Discord channel, where others could upvote or downvote each entry.[/p][p]We’ve compiled, analysed, and reviewed all the feedback, and assessed what we could squeeze into 1.11, considering the resources available - especially with the holiday season approaching. Additionally, we wanted to ensure that the proposed changes aligned with our goal of prioritizing adjustments with a big impact.[/p][p]This entire process has given us valuable insights into which Quality of Life changes are important to you. We’ve prepared a list of what we’ll be addressing in V1.11, as well as the things that we are aiming to ship in future releases later in 2026 and beyond.[/p][h3]Feedback We’ll Be Acting On in V1.11[/h3][p]Adjustment of Tower Hitboxes[/p][p]We heard the feedback that the hitboxes of towers don’t align properly with their actual shape. We’ll be adjusting this in V1.11 to improve aiming precision and fairness while engaging with the towers.[/p][p]Show Who Killed Fangtooth/Orb Prime[/p][p]A popular request that’s quick enough to implement - notifications for Fangtooth and Orb Prime will now include the name of the player who dealt the fatal blow. We’ll also let you know if the objective was stolen… just in case that information comes in handy for any revenge plans.[/p][p]Ranked Changes[/p][p]Ranked is another part of the game that’s highly dynamic and frequently evolving, and it received its fair share of requests. We want to let you know that several of your requested changes to Ranked are being implemented in V1.11! You can find the exact breakdown of changes in the Ranked section.[/p][p]Play Any Hero in Practice[/p][p]Starting in V1.11, you will be able to play any Hero in Practice mode, without needing to purchase them first![/p][p]This change will hopefully allow you to find Hero fitting your playstyle more easily, test them more thoroughly and allow you to make better informed decisions before spending Amber or Platinum on them.[/p][p]Social Screen Improvements[/p][p]We’re adding more at-a-glance information about your Predecessor friends! When you select a friend in the Friends List, you’ll see their level, rank, and VP displayed at the top of the options menu (where you can mute/unmute, remove friend, etc.).[/p][p][/p][p][/p][p][/p][p]The Ultimate Hero Pack: Every Hero, Now and Forever[/p][p]One of the most commonly requested features, especially for new players is the option to buy all of our Heroes in one go.[/p][p]We’re delighted to announce that we’re launching our Ultimate Hero Pack on the 21st of January, which instantly grants you access to our entire roster of currently available Heroes, plus every single new Hero we release in the future, at no additional cost.[/p][p]The bundle will launch with a 33% discount for $19.99 for the first 2 weeks until the 4th of February then returning to $29.99. The discount is only available on Steam, Epic and PSN stores due to platform restrictions.[/p][p]What’s included:[/p]
  • [p]Instant Access: Every currently playable Hero is unlocked immediately.[/p]
  • [p]Lifetime Value: All future Heroes are automatically added to your collection at release.[/p]
  • [p]Amber Refunds: Get an Amber refund for every Hero you already unlocked.[/p]
[p]This is a one-time purchase, all Heroes are permanently unlocked on your account. When a new Hero enters the fray, they will be waiting for you in your collection, no grinding required.[/p][p]Note: Amber refunds are granted for previously unlocked Heroes using their current Amber value.[/p][p][/p][h3]Priorities For Us To Address In Future Updates[/h3][p]We received many excellent suggestions for new Quality of Life features, but some of them fall outside the scope of what we could realistically achieve in time for V1.11.[/p][p]The following is a list of features we’re hoping to bring to the game at a later date - they are not included in V1.11.[/p][p][/p][p]Stability Improvements[/p][p]We have some major performance and stability fixes coming to the game (including quite a few for the PlayStation version - watch this space). They still need a bit more work before they’re ready to ship, but you can expect them soon - over the next few weeks.
[/p][p]Daily and Weekly Challenges[/p][p]You’ve asked for challenges to give you goals to work towards, and we get it! In fact, we’ve done a lot of groundwork for this feature already, but it still requires some additional time before we can consider it ready. However, now that we know just how much you’re looking forward to this feature, we’re hopeful it won’t be long before we’re able to introduce it to Predecessor.
[/p][p]Different Crosshairs for Different Heroes[/p][p]Another highly requested feature, particularly for Heroes like Revenant, Murdock, and Bayle. While it’s a great idea, it unfortunately didn’t fit within the scope of this update. Fear not, this request will very much stay on our minds for the future!
[/p][p]Post-Match & Replay Build Visibility[/p][p]Many of you upvoted the suggestions that pertained to the end of the match screen and replays - and one of the most popular ones asked for the ability to view player builds at the end of a match, while watching replays. We fully agree that this would improve the end of a match experience and would help learning experience. We are currently discussing the whole end of match experience because we think we can make several improvements there, and this will likely be part of that future work.
[/p][p]Hero Customization Page[/p][p]A popular suggestion to create a hero customization tab in the main menu, where players could adjust keybinds, cosmetics, and builds. This is an excellent idea, and something we’d love to work on in the future.
[/p][p]Limiting Paragon Rank to 100 Players[/p][p]We heard your feedback on increasing the prestige of the highest rank by strictly limiting it to a small number of players. We like that idea, we believe it makes plenty of sense, however, other Ranked system changes need to happen first before we can introduce this one, so this isn’t something we’ll be addressing in V1.11.
[/p][p]Switching Heroes in Practice Mode[/p][p]You’ve asked for the ability to switch Heroes without leaving practice mode. We sympathize with this, it would be a great QoL feature! This requires some work though before we can introduce it, more work that we could fit in before V1.11.
[/p][p]Fog in the Jungle (from Shadows Eve Map)[/p][p]This small visual effect, serving little more function than being a spooky flourish on the Shadow’s Eve map, has clearly charmed many of you, as it was one of the more popular suggestions. While we won’t be reintroducing it in V1.11, we wanted you to know that we’ve heard your request and will keep it in mind for the future especially in the design for our new map.
[/p][p]Ranked Matchmaking Improvements - Coming Soon[/p][p]We’re still working on a major improvement to the matchmaking system, one that blends VP and our internal MMR much more effectively when creating matches. It isn’t quite ready yet, but we’re hoping to ship it before the current split ends, so watch this space.[/p][h2]
Ranked News[/h2][h3]Ranked Mode is Expanding![/h3][p]SA[/p][p]You really showed up, SA players! Ever since we launched Ranked in SA, we’ve been seeing awesome results, so based on the data, we’re happy to announce that SA Ranked will now be available every day![/p][p]Starting January 13, on weekdays (Monday–Friday), Ranked will be open from 17:00 BRT (20:00 UTC) until 00:00 BRT (03:00 UTC). Weekend windows will remain unchanged.[/p][p][/p][p]OCE & ASIA Ranked Test[/p][p]The time has come - we want to test Ranked viability on OCE and ASIA servers![/p][p]Please keep in mind that, for now, this is only a test that we plan to run for a few weeks. We may extend it if we see good results and healthy queues, but we may also end it early if Ranked negatively impacts matchmaking in those regions.[/p][p]OCE - Starting Saturday, January 10, Ranked will be open on OCE from 20:00 AEDT (09:00 UTC) until 00:00 AEDT (13:00 UTC).[/p][p]ASIA - Starting Saturday, January 10, Ranked will be open on ASIA from 22:00 JST (13:00 UTC) until 02:00 JST (16:00 UTC).[/p][p][/p][h3]Ranked AFK VP Mitigation[/h3][p]This feature is a popular request from Ranked players. It isn’t entirely new to the game - back in V1.5, we introduced the first iteration of VP Loss Mitigation, reducing the amount of VP lost in Ranked when one or more teammates were confirmed AFK by the game.[/p][p]However, the game didn’t communicate this clearly enough to players, and as we monitored the feature, we found that, overall, the reduction often wasn’t significant enough to make a meaningful difference.[/p][p]To address that, in V1.11 we’re introducing a notification on the Ranked VP screen whenever VP loss has been mitigated due to an AFK detection. We’ll also be increasing the amount of VP we mitigate, to between 60% and 80%, depending on match length.[/p][p]
[/p][h2]Nitro Updates[/h2][p]Nitro remains one of our most popular game modes, and as we’ve said many times, we’re committed to making it the fastest mode available in Predecessor.[/p][p]The original goal for the mode was to deliver all the signature MOBA depth you love but in a much quicker game time. We’ve been iterating over time, with the most recent tweaks in 1.10 included, but we still felt like not having a game being guaranteed to finish before 20 mins meant that we weren’t delivering on our original goal.[/p][p][/p][p]Introducing Last Stand[/p][p]Last Stand begins at 16 minutes. When it starts, all remaining towers and inhibitors ignite and begin to burn, losing health every second. Once a structure reaches 1 HP, it will stop taking damage from the fire, at that point, it must be finished off by a Hero or minions to be destroyed.[/p][p]The Core will also take damage from the fire, but only down to 50% health.[/p][p]Additionally, we’ve rebalanced the late-game consumable potions. They’ll now be available from level 15+ and will cost X onwards, providing a massive stat boost for 3 minutes.[/p][p]Both changes are aimed at ensuring games finish before 20 minutes. Hopefully, that goal will finally be realized - we’re excited to find out!We’ve been playtesting these changes for a while and we’re excited about opening them up to all players.[/p][p]As always, we’ll continue to keep an eye on their impact, as we look to deliver on a consistent sub 20 minute game time, without the mode losing the depth that makes MOBAs special. Please let us know what you think of the changes as you play Nitro over the next few weeks.[/p][p]
[/p][h2]Party XP Boost[/h2][p]In V1.11, playing with friends is really going to pay off! To encourage partying up, players who enter matchmaking as a premade party will receive an additional XP boost, helping you progress even faster. It’s the perfect opportunity to help new friends level up - or to speed up your own grind to the top![/p][p]The boost starts as soon as you queue with one other person: you’ll receive 10% extra XP with a party of 2, plus an additional 10% for each extra party member, up to a whopping 40% when the party is full.[/p][p]This boost is available across all game modes, and there’s no minimum level and no level cap: it’s open to everyone, always![/p][p]There’s never been a better time to introduce your friends to Predecessor -or to use LFG channels.[/p][h2]
Store News[/h2][h3]Skins[/h3][p]Infernix Greystone (Epic)[/p][p]A menacing and rather sharp rendition of your favourite paladin, straight from high-tech hell. This skin features updated voiceover.[/p][p][/p][p][/p][p][/p][p]Infernix Kallari (Epic)[/p][p]Kallari didn’t need to be even more ravaging. Well, she is now, and all of us need to deal with consequences. This skin features updated voiceover.[/p][p][/p][p][/p][p]Infernix Countess (Rare)[/p][p]Very silent, very wise, deadly in the darkness… is it an owl? No, it’s Countess.[/p][p][/p][p][/p][p][/p][p]Apocalyptic Maco (Rare)[/p][p]If it’s the end times, you can bet Maco will keep on rolling - as a one-Critterkin bike gang.[/p][p][/p][p]
[/p][h3]Bundles:[/h3][p]Apocalyptic Maco Bundle[/p]
  • [p]Apocalyptic Maco \[Skin][/p]
  • [p]Onyx Apocalyptic Maco \[Skin Variant][/p]
  • [p]Packrat \[Overhead Emote][/p]
  • [p]Apocalyptic Maco \[Banner][/p]
  • [p]Apocalyptic Maco \[Profile Icon][/p]
  • [p]Maco \[Hero][/p]
  • [p]Maco Premium Affinity[/p]
[p]Infernix Kallari Bundle[/p]
  • [p]Infernix Kallari \[Skin][/p]
  • [p]Nebula Infernix Kallari \[Skin Variant][/p]
  • [p]Vortex Infernix Kallari \[Skin Variant][/p]
  • [p]Solar Infernix Kallari \[Skin Variant][/p]
  • [p]Stardust Infernix Kallari \[Skin Variant][/p]
  • [p]Spotted! \[Overhead Emote][/p]
  • [p]Infernix Kallari \[Banner][/p]
  • [p]Infernix Kallari \[Profile Icon][/p]
  • [p]Kallari \[Hero][/p]
[p]Infernix Greystone Bundle[/p]
  • [p]Infernix Greystone \[Skin][/p]
  • [p]Nebula Infernix Greystone \[Skin Variant][/p]
  • [p]Vortex Infernix Greystone \[Skin Variant][/p]
  • [p]Solar Infernix Greystone \[Skin Variant][/p]
  • [p]Stardust Infernix Greystone \[Skin Variant][/p]
  • [p]Stone Stare \[Spray][/p]
  • [p]Infernix Greystone \[Banner][/p]
  • [p]Infernix Greystone \[Profile Icon][/p]
  • [p]Greystone \[Hero][/p]
[p]Infernix Mega Bundle[/p]
  • [p]Infernix Greystone \[Skin][/p]
  • [p]Nebula Infernix Greystone \[Skin Variant][/p]
  • [p]Vortex Infernix Greystone \[Skin Variant][/p]
  • [p]Solar Infernix Greystone \[Skin Variant][/p]
  • [p]Stardust Infernix Greystone \[Skin Variant][/p]
  • [p]Infernix Kallari \[Skin][/p]
  • [p]Nebula Infernix Kallari \[Skin Variant][/p]
  • [p]Vortex Infernix Kallari \[Skin Variant][/p]
  • [p]Solar Infernix Kallari \[Skin Variant][/p]
  • [p]Stardust Infernix Kallari \[Skin Variant][/p]
  • [p]Infernix Countess \[Skin][/p]
  • [p]Stardust Infernix Countess \[Skin Variant][/p]
  • [p]Vortex Infernix Countess \[Skin Variant][/p]
  • [p]Nebula Infernix Countess \[Skin Variant][/p]
  • [p]Solar Infernix Countess \[Skin Variant][/p]
  • [p]Spotted \[Overhead Emote][/p]
  • [p]Stone Stare \[Spray][/p]
  • [p]Infernix Greystone \[Banner][/p]
  • [p]Infernix Kallari \[Banner][/p]
  • [p]Infernix Greystone \[Profile Icon][/p]
  • [p]Infernix Kallari \[Profile Icon][/p]
  • [p]Greystone \[Hero][/p]
  • [p]Kallari \[Hero][/p]
  • [p]Countess \[Hero][/p]
[p]
T read more about major rebalancing of game mechanic, Heroes and items, as well as bug fixes, please head here.
[/p]

Winterfest 2X Weekend

[p]Winterfest 2025 is well and truly upon us, Champions! To celebrate our second holiday season since launch, we’re bringing double the festive fun this year with one of our biggest weekend events ever! [/p][p] [/p][p]From right now until Monday December 22nd, you can get:[/p][p][/p][h3]Double Account XP & Double Affinity XP[/h3][p]Boost up those levels and work towards your favourite Hero’s Affinity level with double account XP and double Affinity XP.[/p][p][/p][h3]Double Loot Core Luck[/h3][p]It’s your lucky day! For the first time ever, we’re doubling the drop rates for Rare, Epic, Legendary and Opal skins in all Ion and Quantum Loot Cores![/p][p]Been hoarding a bunch of cores? Now’s the time to crack them open![/p][p][/p][h3]Double Daily Discounts[/h3][p]We’ve doubled the discount of our Daily Skin deals in the store! Grab yourself some insane bargains with skins refreshing everyday! Discounts will range from 30% all the way to whopping 60% off![/p][p][/p][h3]All Heroes Unlocked[/h3][p]We couldn’t do an event without unlocking all the Heroes. Play any Hero you like for free! It’s the perfect time to find your new main.[/p][p][/p][h3]Free Cores[/h3][p]To top it all off, as it’s the holidays, we’re giving everyone free Loot Cores! Redeem the code below in the store to get 3x Ion Cores and 1x Quantum Core! Use them this weekend to take advantage of the double luck![/p][p][/p][p]Code:
Winterfest-2025[/p][p][/p][p][/p][p][/p][p]It’s gonna be a great weekend for Predecessor! Don’t forget, we’ve got the free Winterfest Battlepass in-game too until January 5th! So jump in, enjoy the rewards and we’ll see you on the battlefield.[/p]

V1.10.2 Patch is LIVE! | Winterfest 2025 | New Skins

[p]Hello Champions![/p][p]At long last, here we are - the final update of 2025 is upon us.[/p][p]Much like the festive gifts many of you will soon be wrapping, we think this one’s a great way to end a hell of a year![/p][p]Here’s what you can expect:[/p][p]• A selection of balance changes and fixes
• A free Winterfest 2025 Pass
• A beautiful lineup of exciting new skins[/p][p]Without further ado, let’s jump in![/p][p]
[/p][h2]Winterfest[/h2][p]The festive season is upon us, and Predecessor is joining the celebrations with Winterfest 2025![/p][p]Once again, we’re dressing up the main menu with festive flair, and you’ll notice the wonderful music, too![/p][p]As is tradition, Winterfest comes with its very own Battle Pass. This year, it’s free for everyone, and completing it will grant you access to an exclusive seasonal skin: Reindeer Grux (what a cutie!).[/p][p]The full Winterfest Battle Pass rewards include:[/p]
  • [p]Exclusive Banner[/p]
  • [p]Exclusive Spray[/p]
  • [p]Ion Loot Core[/p]
  • [p]Quantum Core[/p]
  • [p]Exclusive Overhead Emotes[/p]
  • [p]3,000 Amber[/p]
  • [p]100 Opals[/p]
  • [p]Exclusive Reindeer Grux Skin[/p]
[p][/p][p][/p][p]Winterfest Battle Pass runs until 13th of January - since this pass is free, it won’t be going into the Event Vault - when it’s gone, it’s gone! Catch everything while you still can![/p][p]You’ll also find a variety of seasonal skins available in the store, with some returning favourites and others brand-new![/p][p]Speaking of which…[/p][h2]Store News[/h2][h3]New Skins[/h3][p]Kingpin Aurora \[Epic][/p][p]Move out of the way, there's a new cool girl in town.[/p][p][/p][p][/p][p][/p][p]Glacier Boris \[Rare][/p][p]Boris, but with fur better suited for colder climates. Also, kind of frozen.[/p][p][/p][p][/p][p][/p][p]Cosmic Shinbi \[Rare][/p][p]Put your hands together for the star of the evening![/p][p][/p][p][/p][p][/p][p]Prime Technician Gadget \[Rare][/p][p]A different image of fight-savvy mechanic.[/p][p][/p][p]Reindeer Grux \[Uncommon][/p][p]Grux, the thick-skinned champion, had a very fearsome rage,[/p][p]And if you ever saw it, you wouldn’t live to reach old age.[/p][p](Battle Pass Exclusive)[/p][p][/p][h3]Opal Store[/h3][p]Glacier Rampage \[Epic][/p][p]Power of Rampage meets the power of ice.[/p][p]Comes with unique special effects and sound effects.[/p][p][/p][p][/p][p]Volcanic Glacier Rampage \[Epic][/p][p]A terrifying mix of Rampage, ice, and lava.[/p][p]Once you own one of the Glacier Rampage skins, the other one will act as a variant, and will cost 850 opals.[/p][p][/p][p][/p][p]
[/p][p]Moonlight Cosmic Shinbi \[Rare][/p][p]Dazzle your fans - with the magic of moonlight![/p][p]
[/p][h3]Returning Skins[/h3][p]Northern Mystic Morigesh \[Legendary][/p][p]Claim the powers of the North.[/p][p]Comes with exclusive visual effects, sound effects and a recall animation![/p][p][/p][p]Frozen Hearth Aurora \[Rare][/p][p]Buckle up - there's a long, cold battle ahead of us.[/p][p][/p][p]Frost King Revenant \[Legendary][/p][p]Frost King is back to reign over his frozen kingdom.[/p][p]Comes with exclusive visual effects and sound effects.[/p][p][/p][p]Winter Regal Dekker \[Rare][/p][p]She’s back to light up the battlefield![/p][p][/p][p]Old Saint Riktor \[Rare][/p][p]Bring the festive mood… OR ELSE.[/p][p]
[/p][p]Jingle Bombs Iggy & Scorch \[Uncommon][/p][p]They’re fast approaching - whether you’re prepared or not! Both the Holidays and Iggy & Scorch.[/p][p][/p][h3][/h3][h3]New Bundles[/h3][p]Kingpin Bundle[/p]
  • [p]Kingpin Aurora \[Skin][/p]
  • [p]Kingpin Lt. Belica \[Skin][/p]
  • [p]Azure Kingping Aurora \[Skin Variant][/p]
  • [p]Sakura Kingpin Aurora \[Skin Variant][/p]
  • [p]Azure Kingpin Lt. Belica \[Skin Variant][/p]
  • [p]Sakura Kingpin Lt. Belica \[Skin Variant][/p]
  • [p]Kingpin Lt. Belica \[Profile Icon][/p]
  • [p]Kingpin Aurora \[Profile Icon][/p]
  • [p]Bosses \[Banner][/p]
  • [p]Absolute Cinema \[Overhead Icon][/p]
  • [p]Aurora \[Hero][/p]
  • [p]Lt. Belica \[Hero][/p]
[p]Winterfest Collection Bundle[/p]
  • [p]Frost King Revenant \[Skin][/p]
  • [p]Jade Frost King Revenant \[Skin Variant][/p]
  • [p]Velvet Frost King Revenant \[Skin Variant][/p]
  • [p]Northern Mystic Morigesh \[Skin][/p]
  • [p]Peppermint Nothern Mystic Morigesh \[Skin Variant][/p]
  • [p]Winter Regal Dekker \[Skin][/p]
  • [p]Jade Winter Regal Dekker \[Skin Variant][/p]
  • [p]Old Saint Riktor \[Skin][/p]
  • [p]Jade Old Saint Riktor \[Skin Variant][/p]
  • [p]Frozen Hearth Aurora \[Skin][/p]
  • [p]Highlander Frozen Hearth Aurora \[Skin Variant][/p]
  • [p]Aurora \[Hero][/p]
  • [p]Dekker \[Hero][/p]
  • [p]Morigesh \[Hero][/p]
  • [p]Revenant \[Hero][/p]
  • [p]Riktor \[Hero][/p]
[p]Glacier Boris Bundle[/p]
  • [p]Glacier Boris \[Skin][/p]
  • [p]Void Glacier Boris \[Skin Variant][/p]
  • [p]Forest Glacier Boris \[Skin Variant][/p]
  • [p]Glacier Boris \[Banner][/p]
  • [p]Wow! \[Overhead Emote][/p]
  • [p]Glacier Boris \[Profile Icon][/p]
  • [p]Boris \[Hero][/p]
[h2]Upcoming Price Adjustments: Heroes[/h2][p]We regularly review our pricing, and in V1.11 we will be adjusting the prices for some Heroes. Until then, they will remain at their regular prices.[/p][p]For most Heroes, both their Amber and Platinum prices will be reduced. However, there are two exceptions, listed below.[/p][p]The prices of the following two Heroes will increase. This change is due to their increased complexity introduced in V1.4. We want to make them a little more difficult to acquire so new players aren’t as likely to unlock them first.[/p]
  • [p]Countess: Price increased from 860 Amber (200 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Feng Mao: Price increased from 2150 Amber (400 Plat) to 3870 Amber (600 Plat)[/p]
[p]The prices of these Heroes will be decreased:[/p]
  • [p]Gadget: Price decreased from 3870 Amber (600 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Phase: Price decreased from 3870 Amber (600 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Zarus: Price decreased from 6020 Amber (800 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Iggy and Scorch: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Kwang: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Serath: Price decreased from 8600 Amber (1000 Plat) to 860 Amber (200 Plat)[/p]
  • [p]Argus: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Grim: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Aurora: Price decreased from 8600 Amber (1000 Plat) to 6020 Amber (800 Plat)[/p]
  • [p]Terra: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Zinx: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Yin: Price decreased from 8600 Amber (1000 Plat) to 6020 Amber (800 Plat)[/p]
  • [p]Mourn: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p]
  • [p]Boris: Price decreased from 8600 Amber (1000 Plat) to 2150 Amber (400 Plat)[/p]
  • [p]Renna: Price decreased from 8600 Amber (1000 Plat) to 3870 Amber (600 Plat)[/p]
[p]All of these price adjustments will go live with V1.11 in January.[/p][h2]Back It Up 2025[/h2][p][/p][p]As we come to the end of the year, it's time to celebrate your achievements! Head over to the Back It Up 2025 page, enter your Player ID and check out your stats for the year. You can even grab the incredible Gold Z-Protocol Eden skin for FREE! Available now until January 5th.

To read more about major rebalancing of game mechanics, Heroes and items, as well as bug fixes, please head here.[/p]