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Predecessor News

Update v0.15 is LIVE!

Introduction


Welcome to the final patch of Early Access Season 3 Champions!

The mad mage Argus emerges from the depths, harnessing the full force of the Soul Storm and ready to wreak havoc on the battlefield with his devastating blend of magic and machinery!

Argus isn’t all we have for you this week however! V0.15 is sending out Season 3 with a bang, literally!

New Explosive Flowers have sprouted up across the map, which combined with some major improvements to Jungle AI and pathfinding means the battlefield is more dangerous than ever before!

This patch also sees the introduction of Amber, a brand new currency that’s replacing our previous method of Hero Acquisition, and the implementation of an entirely rebuilt backend alongside initial improvements to matchmaking.

That’s still not all! Alongside the usual sweep of balance changes, we’ve also overhauled item descriptions to make them easier than ever to understand, along with a few more changes that we hope you’ll enjoy!

V0.15 is no small patch and we’ve got a lot to get through, so let’s jump to it!

A New Hero Appears!


[h2]Harness the Soul Storm, with Argus! [/h2]

The mad mage of Rowark is ready to show his might!

[previewyoutube][/previewyoutube]

An arcane engineer hell-bent on technological progress by mechanising magic, Argus is a deadly Midlaner who dominates the battlefield with slaughterous spells.

[h2]Abilities: [/h2]

[h3]Disintegrate [Passive]:[/h3]
Effect: Argus’s abilities apply a stack of Disintegration for 3s, causing subsequent instances of ability damage to deal 2 (+1.5% Magical Power) bonus magical damage.

Each stack of Disintegration deals 40% more damage, stacking infinitely (capped at 12 against Jungle Minions).

[h3]Flux Bolt [Basic Attack]:[/h3]
BAT: 1.4
Effect: Ranged basic attack dealing 54 (+60% Bonus Physical Power) physical damage.

[h3]Dread Nova [Primary]:[/h3]
CD: 16/15/14/13/12
Cost: 60/65/70/75/80
Effect: Argus lobs an unstable orb of arcane energy.

Upon landing it explodes, dealing 85/110/135/160/185 (+60% Magical Power) magical damage to all targets hit and stunning them for 1.25s.

[h3]Ether Crystal [Secondary]:[/h3]
CD: 14
Cost: 60/65/70/75/80
Effect: Argus summons an Ether Crystal at the target location for 2s.

The Crystal will produce a storm that deals 20/30/40/50/60 (+18% Magical Power) magical damage every 0.5s to nearby Enemies and Slow them by 40% for 0.5s. After the duration the Crystal will implode, pulling all nearby Enemies within to the centre.

[h3]Particle Shredder [Alternate]:[/h3]
CD: 6/5/4/3/2
Cost: 8/11/14/17/20
Effect: Argus fires projectiles from his Abyssal Staff for up to 3.5s. Each projectile consumes mana and deals 18/26/34/42/50 (+10% Magical Power) per blast.

At maximum rank, Particle Shredder may be fired indefinitely (provided you have the mana to spare).

[h3]Synaptic Obliterator [Ultimate]:[/h3]
CD: 120/100/80
Cost: 100
Effect: After a short delay, Argus channels energy for up to 8s as he deploys his ultimate weapon and fires up to 3 powerful terrain-piercing energy beams that can travel up to 5000 units of distance.

Each beam deals 90/130/170 (+30% Magical Power) magical damage (increased by up to 2.25x based on the Target's missing health) and Slows Enemies hit by 60% for 0.5s.

New Soft Currency - Amber

Last week we announced a brand new currency coming to Predecessor.

Amber is an earnable soft currency that replaces our existing Hero Acquisition process. You can earn Amber as season rewards, by levelling up or by completing PVP matches, and at the time of release it will only be usable for unlocking new Heroes.

[h3]Unlocking Argus[/h3]
If you unlocked Argus before the V0.15 update using the old XP system you'll have him fully unlocked and ready to play once the update is live.

If you were part-way through unlocking him your progress will be converted into Amber along with other part-unlocked Heroes. This converted Amber will be added to your account as soon as V0.15 is live, and you can then use this currency to purchase new Heroes as you see fit!

Learn more about this important new addition and the conversion process in our recent soft currency blog post.

Store Update


[h2]Dreadlord Argus Bundle[/h2]

To celebrate Argus’s eruptive entrance into Predecessor we’ve put together a very special limited-time bundle!



Purchasing the mighty Dreadlord Argus Bundle instantly unlocks the new Hero ready to play, as well as his new Dreadlord skin and a collection of sinister decorations for you to show off your might!

Bundle Contents:
  • New Hero: Argus
  • Dreadlord Argus Skin
  • Dreadlord Icon
  • Dreadlord Banner
  • Dreadlord Spray


[h3]Argus | Dreadlord[/h3]
Show those airsick cloud sniffers the true meaning of power with the mighty Argus Dreadlord skin [Rare]!



[h3]Crunch | Corporate Enforcer[/h3]
Call rank with glistering authority, with Crunch’s new Corporate Enforcer skin [Common]!



[h3]TwinBlast | Double Agent[/h3]
No one suspects the double cross! Keep your enemies guessing with TwinBlast’s new Double Agent skin [Rare]!



Explosive Flowers

“The Fey has been hard at work furthering the goals of the Amyyrn, spreading a new form of Explosive Flower across the realm. This dangerous and resilient flora has taken root and infested the lands, able to regrow even after being destroyed!”

Explosive Flowers have been added to the map.

These new environmental hazards explode shortly after being damaged by a basic attack. They don’t deal any direct damage to Heroes, but anyone caught in the blast radius will be catapulted back or up into the air.

This new mechanic brings even more verticality to Predecessor, providing new and unique opportunities for Heroes to navigate their way around the map, surprising their foes in creative new ways!

  • Initial Spawn time: 4m.
  • Respawn Time: 2m 30s.
  • Spawn Locations:
  • Both Red Jungles (2).
  • Both Blue Jungles (2).
  • Duo-lane Alcove (1).
  • Solo-lane Alcove (1).


Jungle AI Improvements

We're excited to share some significant improvements we've made to the AI in the Jungle!

Our team has been hard at work on a number of improvements, designed to make your jungling experience smoother, more strategic, and ultimately, more rewarding!

[h3]Clearer aggro, fewer frustrations[/h3]
One of the biggest frustrations for Junglers, especially newer ones, was the unforgiving nature of minion aggro. Previously, minions would instantly de-aggro the moment they left their camp radius. This often led to situations where you felt punished for trying to maximise the speed of your clear times by luring them to the edge of their camp.

No more! We've implemented a new "Aggression Bar" displayed beneath the health bar of Jungle minions. This bar depletes as the minion moves further away from its camp, giving you a clear visual indicator of how much leash you have before it loses aggro. This allows for more strategic minion manipulation, opening up new possibilities for optimising your Jungle clears.

[h3]Smarter pathfinding, more outplays[/h3]
We've spruced up the pathfinding of our Jungle minions. They're now better at tracking Champions and navigating the varied terrain of the Jungle, getting snagged on ledges and structures much less frequently. Better still, they can now even drop down ledges to pursue their prey, adding yet another layer of strategic depth!

[h3]Knowing when to strike[/h3]
To further empower your Jungling prowess, we've added a handy QoL indicator in the Jungle Minion health bars. This indicator will let you know when your Jungle Item Active (Hunt) is strong enough to finish off a Jungle minion. Less guesswork, more strategic decision-making!

[h3]Raising the skill Cap, lowering the barrier to entry[/h3]
These changes are designed to achieve a two-fold goal:

1. To increase the skill cap of the Jungle role by introducing new strategic possibilities.
2. To make the Jungle more accessible to new players by providing clearer information and reducing the punishment for minor mistakes.

We believe these improvements will make Jungling not only more enjoyable but also more rewarding for players of all skill levels. As with all things we’ll be iterating on these changes based on your feedback, so hop in game, explore the new changes, and unleash your inner Jungle master!

Item Description Improvements

Item descriptions have received an overhaul!

In keeping with our previous improvements to Hero Ability Description, item descriptions now sport a much more digestible bullet-point format.

Not only does this make our item descriptions easier than ever to read and understand at a glance,but these changes have also improved our own automations, making the likelihood of mismatched and inaccurate description values from our side much, much lower!

Matchmaking and Backend Improvements

V0.15 also comes with the unveiling of our brand new, fully custom-built backend!

Ever since Predecessor was first released into Early Access, we’ve been working with a backend provider to handle all of our game services, server scaling, and of course, matchmaking. While this was absolutely crucial for getting Predecessor out to players around the world initially, we ultimately found ourselves repeatedly running into limitations when trying to match our own specific development goals to the provider’s more generalised offerings.

In the pursuit of independence and autonomy, and with an eye towards future sustainability and development, our team has been hard at work for many months now rebuilding the entire backend of Predecessor from the ground up, giving us complete ownership and control over all of our services and backend codebase.

This was a monumental task undertaken by our engineering team, but the value it brings cannot be overstated. This change fully unlocks the flexibility to make backend changes and improvements without reliance on the approval and development pace of a third-party provider. This means faster backend development for new features, a more consistent and reliable service, and better visibility into opportunities to continuously raise our own standards for the Predecessor experience.

Most significantly for many players however, is that this also means it’s finally time for a brand new matchmaker.

The first iteration of our custom matchmaker rolls out alongside the new backend in V0.15, and it should make for a moderate step up in speed and quality when compared to the old system. Most importantly however, we'll be able to optimise and adjust what we want, when we want.

We expect the new matchmaker to be an upgrade across the board, but we also know there may be some teething issues as we transition to this new codebase. Please reach out to us with any questions, quirks, or issues you might have encountered and we’ll work with your feedback to further improve what we hope represents a big step forwards for Predecessor.

Additionally we’ll aim to release a deeper dive into this new backend in an upcoming blog, so stay tuned!



Seasonal Rewards, Controller Updates, Balance Changes and more!


All of this, plus LOTS more! Check out the full notes over our website.

Early Access Balance Patch V0.14.3 is LIVE!



Introduction


Champions!

The January blues are long gone because February is finally here! What better way to settle into a new month than chewing over a tasty Balance Patch?

In v0.14.3 you can expect the usual range of bug fixes and QoL improvements for a number of Heroes and Items, as well as some tweaks based on community feedback to the most recent Hero to join the fight, Kwang!

It's an exciting month for Predecessor, not only because we still have our PlayStation Pals with us for Phase 2 of the Closed Beta, but also because the next Omeda original Hero is fast approaching!

Codename: Emerald arrives just a few short weeks from now. We'll be revealing plenty more about this mad mage throughout February, so keep your eyes on our social channels for more!

But enough about all that, let’s focus on the here and now and jump right into the v0.14.3 patch notes.

Store Update


[h2]Feng Mao | First Guardian[/h2]
Let legacy define your fate, with Feng Mao’s First Guardian skin [rare]!



[h2]Sevarog | Opaline[/h2]
Indulge the cosmic urge to reap, with Sevarog’s shiny new Opaline skin [common]!



[h2]TwinBlast | Energized[/h2]
Put some pep in your step with TwinBlast’s new Energized skin [common]!



[h2]Dekker | Energized[/h2]
Skip the catnap with Dekker’s matching Energized skin [common]!



Become an Internal Tester

This week we announced we're opening up applications to our Community Internal Tester program, where dedicated Predecessor players like yourself can take part in early playtests & provide feedback on development.

Specifically, we're looking for up to 1,000 PC players to join us over the coming weeks to feed back on their game experience as we make stability and optimisation improvements.

For more details, head over to the blog post and sign up using the google form!

PlayStation Closed Beta Phase 2

Phase 2 of the PlayStation Closed Beta is officially underway, and we couldn’t be more excited to have our PlayStation players here with us as we prep for Open Beta.

In case you missed it, we made the decision to go straight into Phase 2 and keep the battle going for PlayStation users as thanks for their immense support over the past couple months.

You can check out the blog post here for all the details.

Balance Changes, Bug Fixes & more.

To see the full list of balance changes in this update, as well as a complete breakdown of the new items and the items we've reworked, please view the full patch notes over on our website.



That's everything this time Champions, what do you think?

Let us know your feedback over on our Discord server or the Predecessor Subreddit.

Until next time!

Steggs
Senior Community Manager @ Omeda Studios

Hotfix v0.14.2 - Release Notes



[h2]V0.14.2 (23/01/2024)[/h2]
  • Fixed a crash when selling an item.
  • Double-clicking an item no longer buys the item twice.

Small Hotfix V0.14.1

Champions,

A small hotfix has just been released to resolve some backend issues. You shouldn't notice anything different in the game!

Please ensure to download the latest update, and you'll be ready to jump back into the fight.

See you out there!

Update v0.14 is LIVE!



Patch releasing approximately 12.30 GMT January 16th, 2024.


Introduction

Happy New Year, Champions! 

It’s 2024 and time for our first major update of the year. Who better then to help us see in the year of the dragon than the legendary swordmaster himself, Kwang!

That’s not all though, as we’ve got the usual bunch of important Hero and Item balance changes alongside a fresh collection of new skins in the store.

V0.14 is also the penultimate major content release of Season 3. We’re excited to share more about V0.15 and our next original Hero very soon, so watch this space for more!

Let’s get to it!




A New Hero Appears!


[h2]Raise the Heavenly Blade, with Kwang! [/h2]
The master of the sacred sword is back!

[previewyoutube][/previewyoutube]

Kwang is a durable and strategic fighter, locking down his opponents before electrifying them with his legendary sword skills.


[h3]Abilities:[/h3] 
Strike of the Heavens [Passive]:
Effect: When Kwang damages Enemies with abilities his Heavenly Blade becomes Energized with electricity for 5s, stacking up to 3 times.

Whilst Energized, Kwang’s next basic attack strikes lightning from above dealing 10 (+4 per level) (+10% Magical Power) magical damage to the Target and nearby Enemies.

If Strike of the Heavens damages an Enemy Hero, Kwang reduces his basic ability cooldowns by 0.5s.

Slice [Basic Attack]:
BAT: 1.15
Effect: Melee basic attack dealing 55 (+80% Bonus Physical Power) physical damage.

Judgement of the Heavens [Primary]:
CD: 16/15.25/14.5/13.75/13
Cost: 50/55/60/65/70
Effect: Kwang throws the Heavenly Blade up to 1650 units away, dealing 70/95/120/145/170 (+30% Magical Power) magical damage to nearby Enemies upon landing.
Enemies hit by the Blade will be Tethered to it for 1.5s. Recalling the Blade early will break the Tether.

Surge of the Heavens [Secondary]:
CD: 16/15/14/13/12
Cost: 60
CD: 14/12.5/11/9.5/8
Cost: 70
Effect: Kwang dashes forward dealing 55/80/105/130/155 (+35% Magical Power) to all Enemies he passes through. 
When the Blade is in the world, if Kwang dashes within 300 units of its radius he will summon it back to his hand with a crash of lightning, dealing the damage to all nearby Enemy Units and Knocking them Up for 0.75s.

Light of the Heavens [Alternate]:
CD: 13/12//11/10/9
Cost: 50
Effect: Light strikes the Heavenly Blade, dealing damage to nearby Enemy Units. 
While holding the Blade, it deals 70/110/150/190/230 (+40% Magical Power) magical damage and grants Kwang a 80/115/150/185/220 (+40% Magical Power) Shield for 3s. 
If the Blade is in the world, it deals 70/120/170/220/270 (+40% Magical Power) true damage instead.

Fury of the Heavens [Ultimate]:
CD: 120/100/80
Cost: 100
Effect: Kwang strikes with the Heavenly Blade, dealing 200/320/440 (+80% Magical Power) magical damage to all nearby Enemies and applying a 40/50/60% Slow for 2s.
If the Blade is in the world, Kwang will teleport to it before striking.



Winterfest 2023 Skins - Last Chance

Due to a bug that prevented PlayStation users from purchasing Platinum*, we’ve extended the sale of Winterfest Skins in the in-game store until January 19th! Head to the store now to pick up a festive treat!

*Purchasing Platinum on PlayStation should be re-enabled as of January 13th, 2023.



Store Update

[h2]Winterfest Skins[/h2] 
Kwang | Heavenly Focus
Take the time to reflect on the true meaning of strength with the meditative Kwang Heavenly Focus skin [rare]!


The Fey | Autumn Keeper
Cause your enemies to Fall before you, with The Fey Autumn Keeper skin [common]!


Riktor | Diesel
Fuel up with the gas-guzzling Riktor Diesel skin [common]!




PlayStation Closed Beta

There’s just a few short weeks left to take part in the Predecessor PlayStation Closed Beta!

[previewyoutube][/previewyoutube]

Not got your key? Click here to instantly receive a key via email or join our Discord to claim up to 5 keys for you and your friends!



Other Improvements
  • Controller users can now switch the Virtual Cursor control from Left to Right Stick in the Controller Settings menu.
  • The controller dead zone Setting can now be reduced to 0% in Controller Settings.
  • Added some Hints to the in-game Chat Box.
  • Improved the audio balance of various Minion sound effects.




Balance Changes, Bug Fixes & more.

To see the full list of balance changes in this update, as well as a complete breakdown of the new items and the items we've reworked, please view the full patch notes over on our website.

[hr][/hr]

That's everything this time Champions, what do you think?
Let us know your feedback over on our Discord server or the Predecessor Subreddit.

Until next time!

Kari
Community Lead @ Omeda Studios