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Predecessor News

PCC NA Grand Finals Day - LIVE!

[p][/p][p][/p][p]WATCH NOW![/p][p][/p][h2]The biggest day in North American Predecessor is here.[/h2][p][/p][p]The PCC NA Grand Finals are kicking off now, featuring the region’s top teams battling through a stacked final bracket.[/p][p]
With a share of $20,000 on the line and the Summer Series title within reach, every match matters. Every moment could change everything.[/p][p][/p][p][/p][p]Get ready for high-stakes action from start to finish! Catch it all over on Twitch![/p][p][/p][p]WATCH NOW![/p]

V1.7 First Look Livestream | 15th July

[p][/p][p]The next Predecessor update is just around the corner and we'll be taking you through the new features live on stream! [/p][h2]New Hero[/h2][p][/p][h2]LABS: Legacy[/h2][p][/p][p]and more! [/p][p][/p][h3]Tune in on July 15th, 18:00 UTC / 14:00 ET![/h3][p]Twitch[/p]

Predecessor LABS: Legacy | Coming 22nd July

[h2]LABS Mode #2 | Predecessor LEGACY[/h2][p]Available in Patch 1.7 - 22nd July[/p][p][/p][p][/p][p][/p][h3]Your Home, Your Legacy[/h3][p]There are few places more iconic than Agora.[/p][p]It was the battlefield that started it all, a place where thousands of games were fought, friendships were formed, and memories were made. Now, for the first time in Predecessor history, we’re bringing it back.[/p][p]Legacy is our next limited-time LABS mode: a return to the original Agora map, adapted to modern Predecessor gameplay and available for 6 weeks starting July 22.[/p][p]Whether you're a long-time veteran from "back in the day" or stepping onto Agora for the first time, this is your chance to experience the map that helped define our legacy.[/p][p][/p][p][/p][p][/p][h2]Why Agora?[/h2][p]When we first launched LABS, it was with the goal of exploring ideas that could add variety, surprise, or strategic depth to Predecessor.[/p][p]Legacy does exactly that![/p][p]We know how much this map means to many of you. It means a lot to us too. Bringing Agora back has been a passion project for several members of the team for quite some time now, and we couldn’t be more excited to finally open the gates.[/p][p]This isn't just a nostaliga trip. It's our version of the original Agora map, integrated within the world of Predecessor. Legacy retains Agora's original layout, architecture and feel, while playing by the modern day ruleset we've all grown accustomed to in Predecessor. Mostly...[/p][p][/p][p][/p][p][/p][h2]Spotlight: Shadow Pads[/h2][p]Ok it's not exactly the same ruleset. Shadow Pads are making a comeback in LABS: Legacy![/p][p]These low-visibility areas are making a return in Legacy, and they’re just as sneaky as you remember. Step inside a shadow pad and you’ll become hidden from enemy players outside of it, unless they enter the pad themselves or use a Ward.[/p][p]Shadow Pads offer pockets of vision denial across the map. That means more opportunities for ambushes, rotations, and high-stakes outplays![/p][p][/p][p][/p][p][/p][h2]This Is Your Legacy[/h2][p]LABS: Legacy is the first time Agora has been seen in Predecessor. As with all LABS modes, it's an experiment, but it's also a celebration; of where we came from, of how far we’ve come, and of the community that’s been with us every step of the way.[/p][p][/p][p]Your home. Your legacy.[/p][p]We’ll see you on Agora, July 22nd with Update v1.7.[/p]

Free Loot Cores | Refer A Friend Weekend!

[p][/p][p]This weekend, we’re celebrating the fun of bringing friends into the fight with a jam-packed Refer a Friend event, and we’re stacking the bonuses to make every game count![/p][p]Let's take a look at what's happening![/p][p][/p][h2]What to Expect:[/h2][h3]Refer a Friend = Loot Cores for You AND Your Friends[/h3][p]Whether you’re bringing someone new into Predecessor or jumping in for the first time, our referral system rewards both players as you level up together.[/p][p]More games, more XP, more Loot Cores![/p][p]Unsure how to refer a friend? Click here for more information.[/p][p][/p][h3]Double XP All Weekend[/h3][p]You read that right. Every match earns you double account XP, so you and your squad can level up faster, unlock rewards quicker, and push your progress further.[/p][p][/p][h3]Every Hero, Unlocked and Ready[/h3][p]For this weekend only, every single Hero in the game is free to play. No unlocks, no restrictions. Try out new roles, discover your next main, or build the ultimate team comp with your friends.[/p][p]Whether you're a seasoned veteran or just getting started, this is your chance to dive in, experiment, and earn while you play.[/p][p][/p][hr][/hr]
[p]Notice:[/p][p]Champions,[/p][p]We’ve run into a technical issue with the Double Hero Affinity bonus planned for this weekend’s Refer a Friend event. Unfortunately as a result of this, we need to delay that specific part of the event and will look to reintroduce it in a future update once the issue is resolved.[/p][p]The rest of the event is unaffected. Double Account XP, All Heroes Unlocked, and Loot Cores for referring your friends will all be available as planned. This blog has been updated to reflect these changes.[/p][p]We're taking the extra time to make sure this feature launches at the quality you expect and deserve. Thank you for your understanding, and we'll see you and your friends this weekend![/p]
[p][/p][p]With all of this to play for this weekend, it's the perfect time to get your friends in and level them up to make use of the new Hero Augment system![/p][p]So what are you waiting for? Rally the crew, share your referral code, and jump into the action.[/p][p]Refer a Friend Weekend starts Friday 4th July @ 11am UTC until Monday 7th July 11am UTC[/p][p][/p][p]Let’s make it one to remember![/p][p]- The Omeda Team[/p]

V1.6.2 Patch Notes

[p]Greetings, Champions![/p][p]It’s patch time again already, and this one’s all about tightening the screws![/p][p]We’re making a range of changes across the board with this update, with a focus on Augment balance, nudging some outliers back in the right direction and giving Midlane Mages a little more agency, especially against melee targets. [/p][p]Whether you're theorycrafting your next Augment combo, or just looking to win your lane a little more cleanly, there’s something here for you![/p][p]Let’s dive in.[/p][h2]Store News[/h2][h3]New Skin[/h3][p]Bunny Yin \[Rare][/p][p][/p][p]Don’t let the ears fool you, Yin’s not here to play. She’s serving green glam and high-voltage style, with a look as sharp as her strikes.[/p][h3]New Bundle[/h3][p]Bunny Yin Bundle[/p]
[p]- Yin \[Hero][/p][p]- Bunny Yin \[Skin][/p][p]- Onyx Bunny Yin \[Variant] (timed-exclusive)[/p][p]- Red Bunny Yin \[Variant][/p][p]- Fawning \[Spray][/p][p]- Bunny Yin \[Banner][/p][p]- Bunny Yin \[Icon][/p]
[h2]Balance Changes:[/h2]
[p]- Health Growth decreased by 2%-7% for various Melee Heroes.[/p][p]- Health Growth reduced by 1%-3% for various Ranged Heroes.[/p][p]- Magical Armor Growth for all Melee Heroes reduced by 22%.[/p][p]- Magical Armor Growth for all Ranged Heroes reduced by 14%.[/p][p]- As a result, Mage Midlaners should find themselves finding more success against a wider range of Classes.[/p][p]- Various Melee Magical Damage dealers have received small damage nerfs to offset the burst potential gained from these Health and Magical Armor changes.[/p][p]- Various Augment Quality of Life and Balance Adjustments.[/p][p]- General Balance outlier adjustments.[/p]
[h2]Nitro Mode:[/h2][p]We're generally happy with where Nitro has landed but we feel that too many games are lasting too long. All of the changes listed below are aimed to bring the average game time down to around 20 minutes. While trying to ensure only a small percentage of games last more than 25 minutes, and no game lasts longer than 30 minutes. We want Nitro to be reliable in terms of game length so you can always get one more game in.
[/p][h3]Passive Experience Points (XP)[/h3][p]We are adding a small amount of passive experience from 8 minutes into the game, we have taken some of the xp out of siege minions to allow this. The goal is to ensure you are not too punished from roaming around the map. [/p]
[p]- From 8 minutes players gain 2 xp every 3 seconds[/p][p]- From 15 minutes players gain 4 xp every 3 seconds[/p]
[h3]
Passive Gold[/h3][p]Slight increase to passive gold income from 8 minutes to support players getting to the right amount of items at the right time windows.[/p]
[p]- From 8 minutes gold drip increases from 4.5 to 5[/p]
[h3]
Kill Gold[/h3][p]Small increase to early gold income and reducing some of the gold paid out on shut downs. We saw some teams were having too much success from getting shut downs and other teams were not getting far enough ahead from early kills. [/p]
[p]- Kill gold based on bounties adjusted for -1 bounty to +8 (Was 310, 350, 390, 590, 735, 870, 1000, 1200, 1350, 1500 Now 320, 370, 400, 600, 735, 870, 1000, 1100, 1250, 1350)[/p]
[h3]
Tower Plating[/h3][p]Small change to make Tower plating a bit easier to take.[/p]
[p]- Armor and Magical Armor buff based on remaining plates reduced from 0, 10, 25, 35 to 0.5, 10, 15, 20[/p][p]- Fortification Armor and Magical Armor based on heroes attacking reduced from 100, 200, 300, 400, 500 to 100, 150, 200, 250, 300[/p]
[h3]
Minions [/h3][p]Related to adding passive xp changes above.[/p]
[p]- Siege minions level 6+ xp reduced from 144 to 120[/p]
[h3]
Objectives[/h3][p]We are making changes to all of the big objectives. Increasing the gold they grant to push the teams taking objectives further ahead. We are reducing the respawn time of Fangtooth so its offset from Orb Prime to prevent continuous object trading that pushes games to stall. Lastly we are increasing the power of the buffs to ensure they provide an adequate advantage to the team able to secure them.[/p][h3]
Fangtooth[/h3]
[p]- Respawn timer reduced from 210 to 180[/p][p]- Gold increased from 200 to 300[/p][p]- Buff for 1st and second fangtooth increased from 4% to 6%[/p][p]- Fixed a bug where the 3rd Fangtooth was giving additional power[/p]
[h3]
Primal Fangtooth[/h3]
[p]- Respawn timer reduced from 210 to 180[/p][p]- Gold Increased from 600 to 700[/p][p]- Primordial Blaze increased from +2 per min of gametime to +4[/p][p]- From 20 minutes onwards Primordial Blaze does 200% damage to heroes below 25% hp up from 150%[/p]
[h3]
Mini Prime [/h3]
[p]- Gold Increased from 300 to 400[/p][p]- Increased Minion buff by 10%[/p]
[h3]
Orb Prime[/h3]
[p]- Gold Increased from 800 to 900[/p][p]- Increased Bonus Physical Power granted from 15,15,15,15,25,28,31,34,37,40,43,46,49,52,55 to 15,15,25,28,31,34,37,40,43,46,49,52,55,58,61[/p][p]- Increased Bonus Magical Power granted from 20,20,20,20,40,45,50,55,60,65,70,75,80,85,90 to 20,20,40,45,50,55,60,65,70,75,80,85,90,95,100[/p][p]- After 20 minutes the buff grants a 20% stronger Minion buff[/p]
[h2]
Minor Augment Balance Changes:[/h2][h3]Voracity:[/h3][p]Voracity is receiving a small reduction in its healing factor to ensure it does not outshine other Minor Augments in its pool that are also being impacted with nerfs this pass.[/p]
[p]- Healing decreased from 4% to 3.5%.[/p]
[h3]
Regenerator:[/h3][p]Regenerator is currently allowing too many Heroes to stall out through a lane and is in need of a slight reduction in efficacy. This is primarily being done through an increase to its Healing duration which results in an overall Healing per second decrease, meaning Heroes that keep up the pressure will have an easier time fighting through the Healing and securing kills on their target. [/p]
[p]- Total Health Regen decreased from 3 (+2% Missing Health) to 2 (+3% Missing Health)[/p][p]- Duration increased from 5s to 8s.[/p]
[h3]
Technocrat:[/h3][p]Technocrat reducing Ultimate Cooldowns would contribute to too many disparities between Ultimate Cooldowns and all-in attempts for certain Heroes, with many of its users no longer possessing meaningful windows of downtime between Ultimate uses. As a result, Technocrat will no longer reduce Ultimate Cooldowns.[/p]
[p]- No longer reduces Ultimate Cooldowns.[/p]
[h3]
Farmer:[/h3][p]Farmer is seen as difficult to forego for many Junglers due to its overall efficacy. A small reduction in Monster Damage should have the gap in clear speeds between Farmer and non-Farmer users feeling less noticeable, better allowing Jungles to consider other alternatives in the Pool. Likewise, the Minion Damage aspect of Farmer is typically only appreciated in specific matchups, so a small increase is being offered to make it more appealing to various Laners that are looking for some additional shove.[/p]
[p]- Minion Damage increased from 7% to 8%.[/p][p]- Monster Damage decreased from 7% to 6%.[/p]
[h3]
Alchemist:[/h3][p]Much like Regenerator, Alchemist is seeing an increase to its Regen Duration, meaning Heroes that kit dump in trades will restore less mana than those that spread out their ability casts over time.[/p]
[p]- Max Mana Regen increased from 2% to 2.5%.[/p][p]- Duration increased from 4s to 5s.[/p]
[p]
You can find full patch notes including Hero Balance Changes, Item Changes and Bug Fixes here.
[/p]