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General Development Update #3

What is up guys! Since the last update a few weeks ago, the development continues to push forward and we are making great progress toward a complete game.

For this update, we wanted to share the results of the character and gear scan session that took place a few months back. We worked with Human Engine in Los Angeles for our photogrammetry scan of a new character model as well as various changes of clothing and accessories.

The photogrammetry process involves taking shots of a person and clothing items on a rig of over 100 DSLR cameras which are then processed via several steps into 3 dimensional digital objects.

The 3D objects are then "skinned" to the underlying skeleton of the character, a process that involves telling all the points on the 3D object how to bend and move as the underlying bones of the character are animated. This makes sure his joints, fingers, clothes, etc. all retain a realistic shape and volume through his range of motion while skating.

The outcome, as you can see in the photos and videos, creates an incredibly lifelike character, with super realistic skin, hair and clothing textures that can bend and move around.





Note the hair in the model above is a placeholder stock asset.

The model and clothing items will create the building blocks for our character customizer, where you will be able to choose from several different clothing options and visual attributes to create a unique character to skate with. We also have more clothing items coming which will be ready in the coming weeks.

See below some clips of the character in motion. Note that this is not yet using the new animations captured in our recent motion capture session.

Thanks for your patience as we continue to tie all the pieces together on this and other parts of the game as we move towards full release. Thanks to all the players who chose to buy and support the game in Early Access so far and stay tuned for the next update soon!