Minor Update 0.0.3
We've just released an update with a few small changes:
1) Pushing off leg angle
We've made some adjustments to assets which makes the front knee bend at a more normal angle when pushing off.
The character animation system tends to fight with inverse kinematics system (which moves and bends the legs to keep the feet on the board), making it a tricky balancing act to get the two to work with each other.
Still not perfect movement, but should help with having to look at the bow-legged pushes all the time while playing for now.
Before fix:

After fix:

2) Courthouse visuals
We've added extra layers of detail to many surfaces in the courthouse including dirt, cracks, scratches, wheel bite marks and debris. We think the level is much closer to a real gritty LA feel with these changes.




There are also puddles and gathered rainwater using Unity's new graphics pipeline's "Screen-Space Reflection". Our lead environment artist Eduardo has a math background and has written technical papers on rendering and lighting, he's a wizard with using new techniques.
We think the new details look pretty cool, what do you think?


3) Leg tweak direction
Fixed bug where during a tweaked Ollie, the legs could move in wrong directions based on stick input.
Before fix:

After fix:

Happy weekend dudes! We'll be in the office making this thing happen as per usual. Hope you get outside for a real skate. Peace!
The EDS Team
1) Pushing off leg angle
We've made some adjustments to assets which makes the front knee bend at a more normal angle when pushing off.
The character animation system tends to fight with inverse kinematics system (which moves and bends the legs to keep the feet on the board), making it a tricky balancing act to get the two to work with each other.
Still not perfect movement, but should help with having to look at the bow-legged pushes all the time while playing for now.
Before fix:

After fix:

2) Courthouse visuals
We've added extra layers of detail to many surfaces in the courthouse including dirt, cracks, scratches, wheel bite marks and debris. We think the level is much closer to a real gritty LA feel with these changes.




There are also puddles and gathered rainwater using Unity's new graphics pipeline's "Screen-Space Reflection". Our lead environment artist Eduardo has a math background and has written technical papers on rendering and lighting, he's a wizard with using new techniques.
We think the new details look pretty cool, what do you think?


3) Leg tweak direction
Fixed bug where during a tweaked Ollie, the legs could move in wrong directions based on stick input.
Before fix:

After fix:

Happy weekend dudes! We'll be in the office making this thing happen as per usual. Hope you get outside for a real skate. Peace!
The EDS Team