Version 0.5.2: Quality of Life Update
Heroes of Fortunia version 0.5.2 is now live. This update brings some quality of life improvements, as well as a few bugfixes and minor changes with it.
The way targeting & attacking works in Heroes of Fortunia has changed slightly:
This will be the last update in the 0.5.X series, and as previously announced the upcoming 0.6.0 update will once more introduce some new components, and bring some improvements for attack & edit mode, as well as introduce a very special surprise to all defenders.
Please do let us know what you think of these changes (especially the new controls) either in the Steam community forums, or using the in-game feedback form!
Controls Update
The way targeting & attacking works in Heroes of Fortunia has changed slightly:
- Targeting an enemy via the tab-target, or auto-switch targets feature no longer makes your character move to that enemy automatically.
- Moving after targeting an enemy will no longer make you untarget them.
This means you can target -> attack -> move -> attack in quicker succession, without having to re-target.
It also allows you to cycle through enemies using tab-targeting while moving, until you have selected the target you want.
Last but not least, it allows you to use targeted abilities like the Knight's fissure in a "drive-by" fashion, without having your character auto-walk towards the enemy. - You can now clear your current target by pressing the Escape key. Note that this will not make you stop moving towards an enemy if you targeted them by clicking on them.
Other Changes
- B.O.U.L.D.E.R.: Damage can now be mitigated by most effects, and now scales with poison.
- B.O.U.L.D.E.R.: Now properly activates "On Death" effects and causes enemy deaths to trigger the Defense Gate if applicable.
- B.O.U.L.D.E.R.: Fixed an issue that would sometimes cause the projectile to be completely invisible when activated far away.
- Fixed an issue that would sometimes cause the game to freeze for a long period of time when watching replays only.
- Fixed an issue that would discard your work-in-progress dungeon when starting to watch a replay from your replay log.
This will be the last update in the 0.5.X series, and as previously announced the upcoming 0.6.0 update will once more introduce some new components, and bring some improvements for attack & edit mode, as well as introduce a very special surprise to all defenders.
Please do let us know what you think of these changes (especially the new controls) either in the Steam community forums, or using the in-game feedback form!