Version 0.6.0 is approaching!
Heroes of Fortunia version 0.6.0 will be distributed within the next few days. Below you will find a list of some of the content that's to come.
Version 0.6.0 will introduce enemy line of sight as a valuable mechanic. Enemies will no longer be able to engage when their view of the player is obstructed by walls, and certain targeted skills won't go through walls either.
Certain targeted abilities will now produce a visual effect whilst in edit mode to see which enemy is going to interact with another enemy, in order to minimize trial and error in edit mode.
A new visual upgrade for defenders is approaching! Once 0.6.0 releases, you will be granted the option to apply a new flair to your dungeon in the form of the "Molten Fort" dungeon theme, which can be obtained by making a purchase of 20 chests or greater in the Treasury.
As an attacker in ranked mode, you will have three unique attempts at defeating a dungeon. These are three full attempts, meaning you will have to start over from the very beginning, but you will be able to change your hero in between attempts!
0.6.0 is going to introduce a variety of new minions & traps, as well as balance a handful of existing components. The upcoming balance changes include:
We will provide a full list of everything that has changed once 0.6.0 goes live.
Line of Sight
Version 0.6.0 will introduce enemy line of sight as a valuable mechanic. Enemies will no longer be able to engage when their view of the player is obstructed by walls, and certain targeted skills won't go through walls either.
Enemy Link Highlight
Certain targeted abilities will now produce a visual effect whilst in edit mode to see which enemy is going to interact with another enemy, in order to minimize trial and error in edit mode.
New Dungeon Theme: Molten Fort
A new visual upgrade for defenders is approaching! Once 0.6.0 releases, you will be granted the option to apply a new flair to your dungeon in the form of the "Molten Fort" dungeon theme, which can be obtained by making a purchase of 20 chests or greater in the Treasury.
Multiple Attempts in Ranked
As an attacker in ranked mode, you will have three unique attempts at defeating a dungeon. These are three full attempts, meaning you will have to start over from the very beginning, but you will be able to change your hero in between attempts!
New Components & Balance Changes
0.6.0 is going to introduce a variety of new minions & traps, as well as balance a handful of existing components. The upcoming balance changes include:
- All Minions: Now require line of sight towards the enemy hero in order to engage, unless they are damaged or alarmed by another minion.
- Skill "Engage Others": Now only engages other minions that are within line of sight. This affects: Alarming Treant, Alarming Hound, Gloom Hound.
- Skill "Soul Bond": Now only creates a bond with a minion that is within line of sight. This affects: Unholy Defender.
- Skill "Consume": Now only consumes enemies within line of sight. This affects: Reaper.
- Immunity Tower: Adjusted placement box size.
- B.O.U.L.D.E.R.: Once again removes all buffs from the enemy hero before applying the damage (mitigation is no longer possible), but deals damage based on the enemy hero's current health, as opposed to their maximum health. This means that B.O.U.L.D.E.R. is more effective the more health the enemy hero has, and stacking B.O.U.L.D.E.R.s is less effective.
We will provide a full list of everything that has changed once 0.6.0 goes live.