The Most Heroic Update - Version 0.5.0 is now live!
Hey everyone,
the long awaited 0.5.0 update for Heroes of Fortunia is now live. This update brings a number of big changes & new content with it, but first we need to go over some important information!
With that out of the way, let's get into this update's new features!
Since you will be able to view these components in greater detail in your Treasury under the "My Collection" tab, we will no longer post detailed component descriptions in the patch notes.
Characters now have a power bar above their skills that fills up as they traverse more of the dungeon. Rules for filling the power bar are as follows:
Once your power bar is filled up, you will gain a charge of your heroic ability, which is a very powerful skill with high mana cost and a high cooldown. Once your heroic ability is used, you will lose access to it until you charge your power bar further.
Since you don't have access to your heroic ability during publish, you need to build your dungeon accordingly! Maybe opt for a trap-heavy dungeon to render the ability less useful, or place down smaller groups of minions before your biggest pull to "bait" the enemy to use their skill.
Either way, it will make for an interesting dynamic between attacking and defending, as replays are now more valuable than ever in showing you where in your dungeon attackers usually prefer to use their heroic ability!
Leaderboard seasons & seasonal rewards are here! One season lasts for exactly 30 days, at the end of which everyone's crowns will be adjusted and rewards will be handed out depending on their ranking during the last season.
The crown adjustment works as follows:
This ensures that over the course of this game's lifetime, matchmaking won't be as dreadful even at higher crown levels, and everyone gets a fair chance to reach the top after every reset. Additionally, there are some great rewards to be had!
For every 500 crowns you have at the end of a season, you will receive 1,200 gold and 50 elixir! This reward caps out at 10,000 crowns, so the maximum reward would be 24,000 gold and 1,000 elixir respectively. We realize that 10,000 crowns is still very far from reachable, but trust that we'll get there someday!
The current leaderboard season has now come to an end, meaning that when you log in after this maintenance is complete, you will find that your crowns have been reduced by half, and that your rewards have been given to you. You should see a nifty little message box informing you of that once you log in! :)
This concludes the 0.5.0 patch notes. What a mouthful. We'll be back with the 0.5.1 update to address this update's bugs that you discover and bring to us shortly!
In the meantime, we do hope you enjoy this patch's new content & features as much as we enjoyed making it, and we'd like to take this opportunity to thank you for your continued support!
The next update (0.6.0) is going to introduce some more functionality for attack & edit mode, as well as bring an all-new special surprise package for you dungeon creators out there. Hope you look forward to it!
the long awaited 0.5.0 update for Heroes of Fortunia is now live. This update brings a number of big changes & new content with it, but first we need to go over some important information!
- The currently running challenge, "Deadly Navigation", has come to a premature end as we release this update.
- The currently running leaderboard season has come to an end (more info below)
- Replays from 0.4.2 and below are not compatible with 0.5.0, and thus your attack log has been cleared.
With that out of the way, let's get into this update's new features!
Biggest Changes
- Characters now gain "power" while inside another dungeon, which enables them to unleash heroic abilities. More info below.
- Leaderboard seasons & seasonal rewards have been introduced. More info below.
- You can now tell your character to stand their ground and not automatically move to their current target (default: Left Shift).
- You can now view & craft components in the Treasury you do not own yet, including legendary components!
- The Treasury room now has an additional gate in front, which only opens if no enemies are engaged, and permanently closes once you enter the room.
- Work-in-progress dungeons are now stored locally instead of on the server, so you won't lose progress inbetween updates anymore, and the annoying "It seems you have unpublished changes" message box is no more.
- All players will need to re-publish their current dungeon in order to be permitted to ranked play.
- Several UI elements have been added to indicate the location of future features, and the Leaderboards are now located in the "Social" tab.
- The replay system has been improved to be more fluid under certain circumstances, and you can now turn the camera while the replay is paused.
- Attacks in your attack log now display the runtime of the replay, and the crown/gain loss applicable to you (ranked only).
- Editing rooms in edit mode has now been improved, and the performance in edit mode has been increased, especially in dungeons with lots of components.
- All traps now have a proper icon.
- The entire environment (including traps) has been visually overhauled, with models & textures now being much more detailed.
- You can now turn off enemy & trap shadows separately in the graphics settings. On mid to lower-end machines this is the recommended setting, and will allow you to increase the other graphics settings, as dynamic shadows are the most expensive graphical component of this game.
- We've upgraded the backend version of Unreal Engine from 4.20 to 4.22. This is a pretty big upgrade and is supposed to increase performance & stability a lot, though this usually brings a bunch of bugs with it. We'd like to think that we've ironed most of them out during playtesting, but we are confident in your bug hunting & reporting skills, so please feel free to share any you discover!
New Components
Since you will be able to view these components in greater detail in your Treasury under the "My Collection" tab, we will no longer post detailed component descriptions in the patch notes.
- Herald of Marok: New rare minion.
- Venomous Spiderling: New rare minion.
- Electro Reaper: New epic minion.
- Haste Fence: New epic trap.
- B.O.U.L.D.E.R.: New epic trap.
- Hidden Zapper: New legendary trap.
Hero & Component Changes
- All bosses: No longer affected by any loss of control debuffs (freeze, stun, impale, etc.)
- All enemies: No longer change their stealth status while incapacitated.
- All heroes: No longer play a visual damage effect when all incoming damage is negated (the sound effect still plays though).
- All traps: Fixed an issue that would sometimes make a trap think a hero is within range, when in fact that was not the case.
- Enchanted Furnace: Range reduced from 8m -> 6m. Fire rate increased from 1.5s -> 2s.
- Defense Gate: Can no longer be placed close to another Defense Gate.
- Marok, the Summoner: Now has a different visual effect for his energy volley.
- Dagron the Undying: Fixed an issue that would cause Dagron to sometimes end up on top of traps/walls when coming down from his intermission phase.
- Reaper: Now always kills its target, even when it is protected, e.g. by an Immunity Tower.
Other Changes
- Reduced the collision box size of the end-of-game collision in the treasury room, to mitigate some issues.
- Fixed an issue that sometimes caused the Enchanted Furnace to behave incorrectly in replays only.
- Fixed an issue that would sometimes cause the replay UI to be created multiple times when tuning into a live replay or restarting the replay from scratch.
- The camera now zooms out a little further in attack mode & when watching a replay.
- Fixed an issue that would sometimes cause you to be able to tab-target enemies after winning a game.
- Fixed an issue that would sometimes cause you to be able to act after winning a game.
- Fixed an issue that would cause the music to stop/restart when too many sounds are played at once.
- Fixed an issue that would sometimes cause a buff to be removed twice.
- Fixed an issue that would cause the "connection lost" popup to appear multiple times.
- The escape menu can now be closed by pressing escape.
Power Bar & Heroic Abilities
Characters now have a power bar above their skills that fills up as they traverse more of the dungeon. Rules for filling the power bar are as follows:
- Every enemy defeated provides 1 power per defense rating.
- Every trap passed provides 0.5 power per defense rating.
- The power bar does not fill while publishing a dungeon.
Once your power bar is filled up, you will gain a charge of your heroic ability, which is a very powerful skill with high mana cost and a high cooldown. Once your heroic ability is used, you will lose access to it until you charge your power bar further.
Since you don't have access to your heroic ability during publish, you need to build your dungeon accordingly! Maybe opt for a trap-heavy dungeon to render the ability less useful, or place down smaller groups of minions before your biggest pull to "bait" the enemy to use their skill.
Either way, it will make for an interesting dynamic between attacking and defending, as replays are now more valuable than ever in showing you where in your dungeon attackers usually prefer to use their heroic ability!
Leaderboard Seasons
Leaderboard seasons & seasonal rewards are here! One season lasts for exactly 30 days, at the end of which everyone's crowns will be adjusted and rewards will be handed out depending on their ranking during the last season.
The crown adjustment works as follows:
- Your new crowns are your old crowns reduced by half.
- If you finish a season with more than 5,000 crowns, you start with 2,500 crowns in the next season (hard cap)
This ensures that over the course of this game's lifetime, matchmaking won't be as dreadful even at higher crown levels, and everyone gets a fair chance to reach the top after every reset. Additionally, there are some great rewards to be had!
For every 500 crowns you have at the end of a season, you will receive 1,200 gold and 50 elixir! This reward caps out at 10,000 crowns, so the maximum reward would be 24,000 gold and 1,000 elixir respectively. We realize that 10,000 crowns is still very far from reachable, but trust that we'll get there someday!
The current leaderboard season has now come to an end, meaning that when you log in after this maintenance is complete, you will find that your crowns have been reduced by half, and that your rewards have been given to you. You should see a nifty little message box informing you of that once you log in! :)
Thank You!
This concludes the 0.5.0 patch notes. What a mouthful. We'll be back with the 0.5.1 update to address this update's bugs that you discover and bring to us shortly!
In the meantime, we do hope you enjoy this patch's new content & features as much as we enjoyed making it, and we'd like to take this opportunity to thank you for your continued support!
The next update (0.6.0) is going to introduce some more functionality for attack & edit mode, as well as bring an all-new special surprise package for you dungeon creators out there. Hope you look forward to it!