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Heroes of Fortunia News

Version 0.4.0 is approaching!

Heroes of Fortunia version 0.4.0 is scheduled to be released next week. This next version will add the third playable hero (the Wizard), some more dungeon components, the new Dungeon Challenges gamemode, as well as some balance changes and bugfixes.

Replays recorded on the current 0.3.1 version will not be compatible with the new version, so your attack log will be cleared. Additionally, since the new update will balance the existing heroes, you will have to re-publish your current dungeon once the update is live before you will be able to enter ranked mode.

We'd like to thank everyone who submitted feedback using the in-game form and the Steam community forums, as a good amount of the changes in this update were based solely on feedback received. So, thank you for that!

Update 0.3.1: Super performance boost!

Hey everyone,

version 0.3.1 of Heroes of Fortunia just went live, and it brings a huge performance boost in attack mode with it.

We've had quite a few reports of people being able to play the game just fine during edit mode, but experiencing a noticeable decrease in frame rate when attacking. We believe we've discovered the issue at hand and fixed it, so if you had any issues in attack mode before this update, please do notify us either here on Steam or using the in-game feedback form and let us know if this update fixed it!

Below you will find a full list of other changes this update brings.

New Features
  • Leaderboards have now been enabled. You will be able to view the names of the top 50 players and their current crowns, as well as your crowns and what ranking that puts you at. In the future, we plan on introducing player profiles as well, although we need to collect a bit more data first to make the effort worthwhile.
  • When losing a defense in either ranked or casual mode, you are now given the opportunity to carry out a revenge attack against the assailant. Casual revenges are meant to be just for fun, but ranked revenges actually give you the opportunity to win some of your crowns back!


Other Changes
  • The victory screen for casual & ranked attacks has been slightly changed to be more awesome. Go beat a dungeon and check it out!
  • Changed the live replay buffer from 15 seconds -> 30 seconds in order to minimize the amount of times a live replay would send you back to the edit mode, due to having finished playing. This may cause certain attacks against you to not show up as a notification at all, if the attack takes around 30 seconds or less. Better check your replay log!