Proof of life - a public "pre-alpha" available now
Proof of life - the project is not dead, just delayed (as usual)

As anyone who's been following this game knows, the release date is being pushed forward over and over again. This is because laying the foundation for it (all the most important systems of the game, as in movement, firefights, pathfinding, etc.) is always taking more time than I'd like it to. By now, I have most of it complete and I'm slowly entering the stage where I can focus on creating the actual, proper game content. This means that on the outside the game seems to be dead, but it's actually slowly but steadily getting developed.
But, because it's been delayed so many times - I decided it at least owe it to you all and should get a "proof of life" build out, so people know the game's still coming and hasn't been abandoned.
...so - If you're feeling adventurous, you can join the Open Public Alpha for the game.
I've just released the first playable build, for now only available off-Steam (because it's super-early, and not necessarily suitable for unfiltered, public access, yet).
If you're interested in checking it out, you can join the game's Discord channel here: click here to join Discord for Invasion Machine and play the "proof of life" build now
If you do, however, please keep in mind that this build haven't been uploaded to Steam for _a reason_ - most of the features that will make this game unique, are either not in it yet, or are broken and incomplete.
So what's next?
Of course the actual Early Access release is not canceled. Currently, I plan to publish on Steam around July 15th, after all the most spectacular and ridiculous bugs are taken care of.
I don't want it to become another buggy mess on Steam, so if I don't believe it's ready for you - I won't publish it here.