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Rules of Engagement

Early December updates


In case anybody is wondering, the game is still very much in active development - this month I've completed the Rules of Engagement update, probably one of the bigger changes to AI.

I might be wrong, but this is probably the only strategy game to have this feature. Your units, depending on the tactical situation in the AO, will have a choice of taking appropriate action against possible threats, ranging from the least aggressive - as in trying to discourage the engagement, to the standard "weapons free" response.

If your focus is on developing relations with the locals, you're gonna want to choose the less lethal approach and tell your units to try and arrest any targets, before opening fire.
On the other hand, if the enemy presence in your AO is becoming too strong, it may be time for a tougher stance.

Separate settings can be used for controlling interactions with human targets and passing vehicles.

More up to date information and news announcements are available on Discord: Invasion Machine Discord Channel


Just remember that the tougher you order your units to act, the more difficult the life of the civilians in the area becomes. Here's a little preview of a traffic jam forming on a checkpoint I told my troops to set up: