1. Invasion Machine
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  3. Proof of progress

Proof of progress

Proof of Progress

If you've been following the development of this game, you know that about a month ago I've released a "proof of life" build of the game - a very barebones version, but intended only to prove that Invasion Machine is actually playable, and not just a bunch of screenshots and busted Steam release deadlines.



Since the day I released the first build I've gotten a ton of actionable feedback and for the past month have been putting it to use. So, today I'm ready to share a "public pre-alpha" (or a barely-even-alpha) version 0.2. This one addresses the biggest issues some of you had, and finally lays foundation for the unique features of Invasion Machine (like combat stress and war crimes).

The current build still is too incomplete for me to consider deploying it to Steam as a commercial, early access version of the project. So for now the only place you can get it - is the game's Discord server: Invasion Machine DIscord


tl;dr: the game is steadily getting shaped up. It's not on Steam yet, because I don't want to push an incomplete build out and pretend it's ready for the public release. If you wanna see how it plays now - check it out on Discord.