Hold What You Got
Early Access Debiut Delay

The store page for the game was incorrectly stating that the early access build of the game would become available on March 1st - I regret to inform you all that this was an error on my part.
Although March 1st was initally a planned release date, I changed it later on to end of March (technically - April 1st, because you cannot launch during weekends, on Steam).
I'm no happier about this than anyone waiting to play the game, but in the end - I think it's better to delay it than rush the release just to push a completely broken experience.
One note: before the game becomes available for download through Steam, I will run an open Alpha. If you'd like to take part, please sign up on Discord. Details below.
I will post further updates here, but as always - the freshest possible information is on the Discord channel: Invasion Machine Discord