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Invasion in May - what to expect

[h2]What is happening with the project[/h2]
The last post I made was about the development roadmap, and I've gone radio silent. At least that may have been the impression if you're not on the game's Discord (you don't have to be there if you don't want to, I'm just trying to say that Discord is to me a much more immediate form of interaction, so I'm mostly posting the updates there). So, for all those of you who want to see the updates here - this is a summary.

[h2]What happened recently[/h2]
The last update introduced many under-the-hood changes to the game's mechanics. It allowed me to make custom loadouts and weapons for your troops (even if it's not yet used to the full capacity), added new, random loadouts for the enemy and introduced some new weapons. It may or may not look like much. On the tech side - it was required to prepare the game for the more interesting updates in the future, like equipment tech tree.

[h2]And what about the roadmap? What's happening now?[/h2]
It's still valid. I'm actually beginning to work on garrisoning + destructable buildings, which will be another one of those big (and long?) developments, but will transform the gameplay quite a lot. Enemies will be hiding in buildings and shooting out of them. You'll be able take structures over. It's gonna be fun.
Nothing changes in terms of the plans for the projects.

[h2]Nearest update - next week[/h2]
Because garisonning will be a big update, I'm first preparing something smaller, to tide the active players over. Next week I will release version 0.3.6, containing multiple bug fixes, some major changes to the map, and a more complicated mechanic for building Social Projects (you'll now need to stockpile and guard construction materials to move your projects forward).
With that released, I'll be back to working on the planned roadmap step, as described above.

[h2]And what about the bugs?[/h2]
There's now a couple of places where bug can be reported - here, on Discord. But in the end, I'll be gathering them all in a publicly visible bug list, where you can see what's been noticed, what's been fixed and what's about to get released in the nearest patch. The list is here:
If you don't see a bug there - it might not have been reported, yet.

[h2]When will I be able to save the game?[/h2]
After garrisoning, I'll start working on game saving. I wanted to wait longer, for technical reasons mostly, but it's the most often requested feature, so - you (will) have been heard. It's gonna be the next priority.

tl;dr; I'm still not posting updates to Steam forums often enough, to the point where some people thought the project's been abandoned. That's not the case - the daily updates are always posted to Discord (cause it's a much more immediate form of discussion, so it captures attention more). I will update more often here as well, from now on.
tl;dr; Next week there's an intermediary update planned - it's gonna introduce many changes on the game map, take care of some of the often-reported bugs and make some larger changes to how you build Social Projects on the map