The "intermediate" update is out now.
This week's news
The minor update I promised recently is now out - bumping the game to version 0.3.6.
The goal of this one was to give you some of the patches for long standing bugs, because I didn't want you to be forced to wait for them until I'm done with the nearest big roadmap development (the garrisoning).
So, to keep things short, the most important changes in this one are:
- You can no longer develop social projects if you don't have construction materials stockpiled near it (or just loaded intoa car parked near it). You can choose the cargo your car leaves with in the dispatch menu, similarly to how it was done before.
- Your dispatch will no longer get broken after a longer playthrough (this was actually caused by civilian vehicles entering your unit roster by mistake). This bug was in the game since the beginning, but I only recently was able to reproduce it myself, after I got a game log from one of the players.
- There is new areas on the map. A new town and a farmland area.
[h2]The game's bugtracker is now publicly visible, and you can always see what I'm currently working on, and which of the issues have already been reporter. Link here: Invasion Machine Bug Tracker[/h2]
What's next?
I will now start working on the next step of the roadmap - the garisonning in buildings/ destructable buildings. This will be a big undertaking, again requiring me to write quite a few new systems and interactions, so you can expect this update to take a while. I will keep posting updates about it. By "take a while" I mean 3 weeks, or so.
[h2]tl;dr; there is an update out, with changes to the game map, bugfixes to the most annoying bugs (well, sans pathfinding) and a new "stockpiling construction materials" mechanic, now required for developing the social projects. Next update will be the garrisoning in buildings / destructable buildings, but it will arrive in 3 weeks or so.[/h2]