1. Invasion Machine
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  3. New hotfix build released

New hotfix build released

[h2]Hotfix release[/h2]
I just released a new build of the game, fixing all of the most common errors I got reports for,
There's no new features here, just a bunch of fixes.

As new reports continue to flow in, I will keep on patching any of the reoccuring issues.

[h2]Release Notes[/h2]
* optimization of smaller on-map object physics settings
* optimization of the terrain renderer
* fixes to the foliage rendering system
* fix: previously it was impossible to reset the map with stockpiles present.
* fix: exception when using the same unit to inspect traffic for the second time in a row
* fix: in various cases, enemy AI was getting confused when some of it's actors died after getting shot in the vehicles
* fix: AI ambush mission getting stuck
* fix: AI patrol mission getting stuck
* fix: game crash when trying to cancel a breach of a building
* fix: exception when delivering enemy prisoners to HQ
* fix: SSE4 requirement, coming from an external library mistakenly trying to run SSE4 code on a SSE2 processor.
* fix: the game was trying to update inactive command missions, causing excessive error logging
* fix: sniper trying to rotate to non-existent enemy, causing exceptions
* fix: exception when AI was trying to confirm locations of no longer existing actors
* fix: error when trying to find the drivers of certain cars
* fix: error when trying to unpack a car that's no longer around
* fix: intel window being visible for a AI mission that no longer exists

[h2]What's next[/h2]
The nearest big step in the update roadmap is the garisonning. Right after it - saving the game.