New update pending: garrisoning will come out this week
[h2]What is happening[/h2]
I've pretty much finished the garrisoning update - in the new build, which I'm about to release in a couple of days, both your units and the enemy will be able to use the houses for shelter and ambushes.
Before I release it, however, I still need to do a lot more testing - it's gonna take me a couple of days, so I don't have the specific release date, yet.
[h2]Why it took so long?[/h2]
The previous versions of the game had no concept of targetting buildings, or shooting out of them. The only valid targets used to be the game "actors" - cars and people, and changing this was a rather complicated process. Actors generally only do one thing at once - either they are engaged, or are doing anything else. For the buildings - you can have both civilians and enemies inside, with player units trying to breach at the same time, and other units shooting at them. In other words - it's not as easy to develop.
[h2]So when do you release it?[/h2]
This week. But I don't know the exact day, yet - I'm still testing.
[h2]What will you work on next?[/h2]
Due to popular demand, the next update will be the game saves. I have a lot of updates planned for the gameplay itself, but people are invariably disappointed when they realize the saves don't yet work in the game, and this is the feedback I get the most often. So, here we go - once the garrisoning is out, I'm beginning work on the saves.
[h2]tl;dr; there will be a new build of the game out this week. once it's out, I'm starting to work on game saves.[/h2]
I've pretty much finished the garrisoning update - in the new build, which I'm about to release in a couple of days, both your units and the enemy will be able to use the houses for shelter and ambushes.
Before I release it, however, I still need to do a lot more testing - it's gonna take me a couple of days, so I don't have the specific release date, yet.
[h2]Why it took so long?[/h2]
The previous versions of the game had no concept of targetting buildings, or shooting out of them. The only valid targets used to be the game "actors" - cars and people, and changing this was a rather complicated process. Actors generally only do one thing at once - either they are engaged, or are doing anything else. For the buildings - you can have both civilians and enemies inside, with player units trying to breach at the same time, and other units shooting at them. In other words - it's not as easy to develop.
[h2]So when do you release it?[/h2]
This week. But I don't know the exact day, yet - I'm still testing.
[h2]What will you work on next?[/h2]
Due to popular demand, the next update will be the game saves. I have a lot of updates planned for the gameplay itself, but people are invariably disappointed when they realize the saves don't yet work in the game, and this is the feedback I get the most often. So, here we go - once the garrisoning is out, I'm beginning work on the saves.
[h2]tl;dr; there will be a new build of the game out this week. once it's out, I'm starting to work on game saves.[/h2]