Saves will remain as an optional beta branch till the second week of January
[h2]Saves will only be available as an optional update until January[/h2]
It turns out some of the testers have experienced issues with their savegames, and some of those issues I wasn't yet able to reproduce. Because of this, I need to delay the official launch of the game-saving update, and for now keep them as an optional branch, only available to those of you who would like to test it and maybe help me find any remaining issues there.
[h2]If you want to get involved, you can switch to a beta branch of the game to enable saves.[/h2]
All the issues will get resolved soon, but the more people join in and help me - the sooner this will happen. The update was scheduled to go live today, because I wasn't able to find any major problems in my own tests anymore, until some of the testers started reporting them to me.
[h2]...and if you find any issues, please report them[/h2]
If the game crashes for you, or you save file no longer works - please report it, either in the forum or by emailing me at [email protected], including the player log from the game and the save file itself.
The log files can be found under C:\\Users\\[your user name in windows]\\AppData\\LocalLow\\Pixel Machine\\Invasion Machine\\[any logs that you have here].log
The save file is in the same folder, and has a filename that ends with the extension .sav (for example, 1_12309.sav).
[h2]How to switch the game to a beta branch in Steam?[/h2]
1. Right-click on Invasion Machine in your steam library page.
2. Select "Properties..." from the dropdown menu.
3. In the Properties window that will show up, select "BETAS" in the menu on the left.
4. Switch to the branch named "public-testing - Open testing for the saves feature".
5. That's it. Wait till Steam downloads the new branch and switches to it.
6. Now, when you open the game for the next time - it will be in version 0.5.1, and the load/save buttons will be enabled.
[h2]tl;dr; Saves are delayed till the second week of January, and will for now remain in a test branch, available for any of you who'd like to try it out and maybe help report any bugs. I'm sorry for the delay, but I was made aware of some major issues that slipped through and would corrupt your save files, if left unfixed.[/h2]
It turns out some of the testers have experienced issues with their savegames, and some of those issues I wasn't yet able to reproduce. Because of this, I need to delay the official launch of the game-saving update, and for now keep them as an optional branch, only available to those of you who would like to test it and maybe help me find any remaining issues there.
[h2]If you want to get involved, you can switch to a beta branch of the game to enable saves.[/h2]
All the issues will get resolved soon, but the more people join in and help me - the sooner this will happen. The update was scheduled to go live today, because I wasn't able to find any major problems in my own tests anymore, until some of the testers started reporting them to me.
[h2]...and if you find any issues, please report them[/h2]
If the game crashes for you, or you save file no longer works - please report it, either in the forum or by emailing me at [email protected], including the player log from the game and the save file itself.
The log files can be found under C:\\Users\\[your user name in windows]\\AppData\\LocalLow\\Pixel Machine\\Invasion Machine\\[any logs that you have here].log
The save file is in the same folder, and has a filename that ends with the extension .sav (for example, 1_12309.sav).
[h2]How to switch the game to a beta branch in Steam?[/h2]
1. Right-click on Invasion Machine in your steam library page.
2. Select "Properties..." from the dropdown menu.
3. In the Properties window that will show up, select "BETAS" in the menu on the left.
4. Switch to the branch named "public-testing - Open testing for the saves feature".
5. That's it. Wait till Steam downloads the new branch and switches to it.
6. Now, when you open the game for the next time - it will be in version 0.5.1, and the load/save buttons will be enabled.
[h2]tl;dr; Saves are delayed till the second week of January, and will for now remain in a test branch, available for any of you who'd like to try it out and maybe help report any bugs. I'm sorry for the delay, but I was made aware of some major issues that slipped through and would corrupt your save files, if left unfixed.[/h2]