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About the next update - when can you expect it, what's in it

It's been a while since the last public announcement, so here comes.

[h3]What am I working on currently?[/h3]
I'm still in the process of adding the player-buildable structures. This involves making the UI for selecting them, making the UI tools for placement/rotation, adding the "build this structure" orders to your units, allowing you to later cancel or destroy existing structures, making the AI see them as threat, saving/loading the changes on the map, etc.
At the moment, I have the system fully working with the first sample structure (a guard tower), and I'm finishing work on the saving/loading part. Once this is ready, the feature will go public in the test branch.

Other than that, the test branch also contains a first draft of the RPGs and a MLRS technical, as described in the previous update. Those still need a lot of balancing and for now exist as a preview only.

[h3]When will all this be released?[/h3]
The plan is to release all these in about 2-3 weeks. Once I'm done with the updates to the buildable structures save system, I'll get back to more intensive testing. In three weeks at most all this should be done, ready and playable.

[h3]And what comes after that?[/h3]
More buildable structure selection. More units for you. More options for interactions with the population (this system is way too basic for now, and all the updates so far were mostly concentrated around combat). When? TBA.

[h2]tl;dr; the next update, containing new features (RPGs, buildable structures), is planned to go public in about 2-3 weeks.[/h2]