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  3. What's in the next update, and when?

What's in the next update, and when?

[h2]What is happening with the development this month?[/h2]
The last time I wrote an update, I said there were major changes being made to the AI. That's still the case, the development is still in progress, and the first batch of these changes is already live in the current game build (some of you noticed that the enemy became more aggressive - this is because the enemy can actually see you better now, in some cases).

The update in AI will be noticeable in your engagements with the enemy units, but I also need it to finally start building more interesting interactions with the civilians. Why don't the locals remember the troops you post in front of their houses? Why don't they expect compensation when you damage their property? Why don't they have leaders? These are examples of things I'd like to start simulating a little better in the future, starting with the nearest update.

[h2]Planned new features[/h2]
In other words, I will soon be adding various new interactions with the civilians and villages. The idea is to let you work on a longer term hearts and minds campaign, and be able to see how the locals are affected by your actions.

Some of the new things that will soon appear in the game:
* a proper statistics window for the entire villages (as opposed to specific houses) - showing you all the major events, what the people think of you, and what their leaders think of you.
* a new UI section, letting you track the requests and promises you've made to the locals (similar to the missions you get from your command). If you work with the civilians, you'll eventually gain their trust
* a new order (and lots of new UI) for the interpreters, allowing you to organize meetings (you might know them as "shuras") with the locals. Here's where grievances and issues will be solved, and maybe new relations built.



This is just a start, this entire "nation building" aspect of the game should eventually become a big part of what you do in Invasion (talk to locals, find out what they need, provide security, build infrastructure) in the future. However, since this entire new feature will take a lot of dev time, I plan on rolling it out in phases. First, the new stats windows and the shuras. Then, new social projects. Then, political leaders. Then, something else, and so on.

[h2]Bonus - the MRAP is now in the game[/h2]
I know many of you asked for the MRAPs, so finally - I added one to the game. Just a note, though - you don't get to have it in your default roster, when starting a new game, because this is the most powerful land unit you can get. If you want one - you'll have to spend Command Points on it (it's available from the unit buy menu).


[h2]tl;dr;[/h2]
There will be a new update in about two weeks, adding new interactions with civilians. You'll be able to better track the progress of your hearts and minds efforts. You'll also be able to organize meetings ("shuras") with the locals.