Small Hotfix Update
[h2]Small Fixes and a QoL update[/h2]
The community has reported a bug related to the last update - in some cases it was possible for a single troop to soak up all ammo from a stockpile for themselves, exceeding their allowed max carried ammo count. This has now been fixed.
Also, there's been consistent issues with troops getting stuck on the edges of the main road. That was caused by the road's collider mesh being too chunky at the edges. I've now replaced the whole collider with a smoother, simpler mesh, and the issue should now be finally fixed for good. As far as I know, this only happened around the main road, but please keep letting me know if there's another spot where it might occur.
[h2]Changelog[/h2]
version 0.15 hotfix #1:
* FIXED: there was a bug in the game, where a unit could stock up on more ammo than theoretically allowed, causing a single unit to soak up all available ammo from stockpiles, sometimes. This is now fixed.
* FIXED: the sharp edges among the main road on the map are gone, replaced with a better collider mesh. This will prevent your units from getting stuck on the collider while trying to cross the road. This also serves as an optimization, as the new collider is much simpler.
* NEW: the Unit Dispatch window will now remember the list of last assigned passengers for each vehicle you send out to the game map. This lets you more quickly send out cars with same crews, back and forth. Seems useful for quick patrols or using the same driver for the wrecker or other supporting vehicles each time.
I have also updated the Unit Dispatch Window - it will now always remember the last crew you sent out a car with, and will reselect it automatically on the next dispatch. This should make it faster and easier to send your body-collecting trucks or your wreckers with the same crews back and forth, without having to find crews for them in the unit list, each time. You can still de-select the auto-assigned units from the car at any point.
The community has reported a bug related to the last update - in some cases it was possible for a single troop to soak up all ammo from a stockpile for themselves, exceeding their allowed max carried ammo count. This has now been fixed.
Also, there's been consistent issues with troops getting stuck on the edges of the main road. That was caused by the road's collider mesh being too chunky at the edges. I've now replaced the whole collider with a smoother, simpler mesh, and the issue should now be finally fixed for good. As far as I know, this only happened around the main road, but please keep letting me know if there's another spot where it might occur.
[h2]Changelog[/h2]
version 0.15 hotfix #1:
* FIXED: there was a bug in the game, where a unit could stock up on more ammo than theoretically allowed, causing a single unit to soak up all available ammo from stockpiles, sometimes. This is now fixed.
* FIXED: the sharp edges among the main road on the map are gone, replaced with a better collider mesh. This will prevent your units from getting stuck on the collider while trying to cross the road. This also serves as an optimization, as the new collider is much simpler.
* NEW: the Unit Dispatch window will now remember the list of last assigned passengers for each vehicle you send out to the game map. This lets you more quickly send out cars with same crews, back and forth. Seems useful for quick patrols or using the same driver for the wrecker or other supporting vehicles each time.
I have also updated the Unit Dispatch Window - it will now always remember the last crew you sent out a car with, and will reselect it automatically on the next dispatch. This should make it faster and easier to send your body-collecting trucks or your wreckers with the same crews back and forth, without having to find crews for them in the unit list, each time. You can still de-select the auto-assigned units from the car at any point.