The AI enemies will get new weapons soon, to make them more challenging
[h2]I'm testing smaller improvements in the development branch, before moving on to the next major update. Currently in testing - RPGs[/h2]
I'm pushing a small intermediary update to the dev branch ("public testing", you can switch to this branch whenever you want in Steam client settings page for the game, but you need to be aware it's sometimes gonna be broken, more or less. this branch is always updated first) - adding RPG launchers for the enemy units.
The game has a long-standing issue - your units are overpowered in comparison to the enemy's. The 50cal armored transporters, the generally better quality of your weapons, and the CAS - it all adds up and often makes it way too easy to completely dominate the map.
I will keep on implementing ways of mitigating this, from making the enemy setup ambushes and IEDs more often, to giving them some new toys.
Note: weapons are assigned at random, so you might sometimes not get too many enemies equipped with the specific one you wanted to see.
So - meet the new RPG launcher. A couple of thing to know about the RPG, is:
* they are not especially effective at disabling infantry, save for a direct (or almost direct) hit, but are very effective at suppressing them.
* they are very deadly against any of your vehicles, but again - will need to score a direct hit to actually cause damage.
* they damage buildings
* they are notoriously inaccurate, especially against moving targets.
* the game will simulate the basic mechanics of a rocket, as in - arming the rocket at a certain distance
away from the shooter, it's max range, and also - whatever it hits on it's way to the target (which could be an innocent civilan vehicle, or a house on the other side of the map, if the shooter misses badly)

[h2]tl;dr; RPGs are coming to the game soon, to make the enemy units more dangerous. For now the update will only be available in the test branch of the game ("public testing"), until it's somewhat sufficiently tested.[/h2]
I'm pushing a small intermediary update to the dev branch ("public testing", you can switch to this branch whenever you want in Steam client settings page for the game, but you need to be aware it's sometimes gonna be broken, more or less. this branch is always updated first) - adding RPG launchers for the enemy units.
The game has a long-standing issue - your units are overpowered in comparison to the enemy's. The 50cal armored transporters, the generally better quality of your weapons, and the CAS - it all adds up and often makes it way too easy to completely dominate the map.
I will keep on implementing ways of mitigating this, from making the enemy setup ambushes and IEDs more often, to giving them some new toys.
Note: weapons are assigned at random, so you might sometimes not get too many enemies equipped with the specific one you wanted to see.
So - meet the new RPG launcher. A couple of thing to know about the RPG, is:
* they are not especially effective at disabling infantry, save for a direct (or almost direct) hit, but are very effective at suppressing them.
* they are very deadly against any of your vehicles, but again - will need to score a direct hit to actually cause damage.
* they damage buildings
* they are notoriously inaccurate, especially against moving targets.
* the game will simulate the basic mechanics of a rocket, as in - arming the rocket at a certain distance
away from the shooter, it's max range, and also - whatever it hits on it's way to the target (which could be an innocent civilan vehicle, or a house on the other side of the map, if the shooter misses badly)

[h2]tl;dr; RPGs are coming to the game soon, to make the enemy units more dangerous. For now the update will only be available in the test branch of the game ("public testing"), until it's somewhat sufficiently tested.[/h2]