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Root Digital 2.0.12 Patch Notes

[p][/p][p]We’ve been hard at work making improvements to Root Digital since the release of Hirelings & Landmarks! Since our last public patch update, we’ve deployed several hotfixes (including a new one today, 2.0.12) addressing various bugs and issues. In today’s notes, you’ll find a list of the many changes we’ve made in these incremental updates, with improvements to undo behavior, streamlining of several corner-case rules, some UI tidying, and a variety of general fixes. [/p][p]Thank you, Woodland warriors, for your valuable feedback that helps us to continually improve the Root Digital experience![/p][hr][/hr][p][/p][h3]General Fixes & Improvements[/h3]
  • [p]Advanced Setup now correctly determines the first player.[/p]
  • [p]Rat Smugglers no longer require the Vagabond to have an unused boot to move.[/p]
  • [p]Warm Sun Prophets can no longer move an opponent’s Warlord.[/p]
  • [p]Riverfolk Mercenaries now appear in battle as intended.[/p]
  • [p]Vagabond can now use Cobbler at the start of Evening.[/p]
  • [p]Lizard Cult can no longer recruit using off-suit cards.[/p]
  • [p]Woodland Alliance can now recruit Officers to Bases in the Lost City clearing.[/p]
  • [p]The Exile’s Revenge achievement can now be earned.[/p]
  • [p]Vagabond now exhausts swords correctly when attacking the Hundreds.[/p]
  • [p]Fixed Field Hospital only being usable for a single instance of warriors lost in Async timer games.[/p]
  • [p]Hirelings and Landmarks achievements on Android should now be granted correctly.[/p]
  • [p]The Arbiter should now be able to be enlisted in battle again.[/p]
  • [p]Adset games should now start correctly on the Lake or Mountain maps.[/p]
  • [p]Hundreds should not deal rolled hits when Looting again.[/p]
  • [p]Vagabond should again be able to continue scoring when another Vagabond enters a coalition with them.[/p]
  • [p]Rule will now update after the Spring Uprising’s piece removal ability is used.[/p]
  • [p]Added window for Eyrie to use the Black Market before they add to their Decree.[/p]
  • [p]Fixed Keepers getting prompted for relic movement when the Vagabond forces them to move.[/p]
  • [p]Fixed cards disappearing after cancelling the Dig action before confirming how many warriors to move.[/p]
  • [p]Favor and Partisan cards now damage the Vagabond as intended.[/p]
  • [p]Marquise can now use Field Hospital after losses in the Keep clearing during Async games again.[/p]
  • [p]Keepers are no longer prompted to move relics when being moved by False Orders.[/p]
[h3]Undo [/h3]
  • [p]Fixed issue preventing Riverfolk from undoing back into Daylight from Evening.[/p]
  • [p]Vagabond can no longer undo completed quests.[/p]
  • [p]Undo is now available during suit selection when crafting.[/p]
  • [p]Undo is now supported when selecting relics during Move and Recover beyond the first.[/p]
  • [p]Fixed undo not reverting VP gain during a Recover action that didn’t result in retinue loss.[/p]
  • [p]Corvid may now undo the Trick action in cases where it chooses from 3 or more plots.[/p]
  • [p]Fixed undo not being usable after cancelling claiming a Dominance card.[/p]
  • [p]Dominance claims using a Bird card can now be undone.[/p]
  • [p]Undo is now supported after selecting “No” for placing mobs with Jubilant.[/p]
  • [p]Fixed issue where viewing results of a Live timer game reverted the game to the final turn.[/p]
[h3]Visuals and UI [/h3]
  • [p]The Duchy’s action counter no longer overlaps the turn timer.[/p]
  • [p]Riverfolk Services text banner now minimizes along with the rest of the prompt.[/p]
  • [p]Maximize button now available again after minimizing the Choose Casualties prompt in battle.[/p]
  • [p]The indication Hundreds are using Bitter in battle should no longer be hidden behind the battle UI.[/p]
  • [p]Indication that a Vagabond is damaging items in battle should no longer appear behind the battle UI.[/p]
[h3]Localization[/h3]
  • [p]Various localization, text display, and translation fixes.[/p]
[hr][/hr][p]Onward through the Woodland!
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