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Root Digital Patch 1.34.3



Today’s small patch fixes some display issues, in particular for players using ultrawide monitors or newer mobile devices.

[h2]Bugs[/h2]
  • Fixed black bars appearing at the top of the display for certain mobile devices, in particular newer iOS devices.
  • Fixed handling of safe areas on iOS devices.
  • Fixed the battle scene along with a few other scenes to properly extend left and right on ultrawide display.
  • Fixed pillarboxing on 16:10 displays.
  • Fixed clearing selections so that players can easily place warriors, buildings and other tokens without triggering tooltips.

[h2]Known Issues[/h2]
  • The AI timer buffer is given to players who do not have an AI between them and the previous Human opponent.
  • VP gain VFX plays out of sync with actual increase in VP.
  • Anytime in Birdsong cards can only be used after Refresh and Slip.
  • Occasionally, Skip Replay doesn't skip to the start of your turn.
  • Normal difficulty Corvid AI leaves plots unprotected for too long.
  • Vagabond is missing confirmation when ending a turn with actions available.
  • Some opponent prompts do not appear for Underworld factions/maps.
  • AdSet: Discarding is not simultaneous.
  • Duchy player is told to activate ministers when they do not have any.
  • Export prompt says "Craft" instead of "Export".
  • Sub-optimal order of removal in some cases when Base and Sympathy are removed at the same time.
  • Cannot select bottom center clearing on Mountain Map for first AdSet Homeland as Cats.
  • "Playable" displays instead of card names for mandatory cards.
  • The Adventurer using Improvise displays the items in the wrong order.
  • If all other players have left a multiplayer match, the last user cannot view the EoG screen.
  • Action Log: No entry for winning a game.
  • The score isn't grayed out when the Lizard player only has Bird cards in hand.
  • Cats cannot see future costs for buildings.
  • Confusing icon used in Birdsong of Duchy Faction Phase Order.
  • Battle animation covers some locations of buildings when in Quick Battle.


As always, if you run into trouble or need help, drop us a line at [email protected] and we'll be happy to help. And if you haven’t already, be sure to join our player community on Discord!

Thanks for playing Root!

Root Patch 1.34.0



Denizens of the Woodlands, thank you as always for your reports and suggestions! This patch includes several improvements and fixes that flow from community feedback.

For improvements, players can now select a card suit to spend when crafting a card with a wild cost. We are examining other tabletop fidelity improvements too, so stay tuned!

Next, we improved display handling to support more aspect ratios and display sizes for both desktop and mobile players. If you spot any irregularities, please send Feedback via game settings or drop us a line at [email protected].

We also added a warning and action log entry for Lord of the Hundreds players attempting to loot in clearings they don't rule and failing to loot. We hope this adds clarity to these interactions.

We're happy to have patched Chinese localization for some gaps with prior expansions. This should replace all English entries with Chinese translations.

[h2]Features and Improvements[/h2]
  • Enabled players to select which card suits when crafting a card with a wild cost.
  • Improved display handling for a broad range of aspect ratios, especially for ultrawide devices, phones and tablets.
  • Added a warning for Lord of the Hundreds players attempting to loot in a clearing they don't rule.
  • Added a Lord of the Hundreds action log entry for failing to loot.
  • Added Chinese localization for Exiles and Partisans, Underworld, AdSet, Lake and Mountain maps and other fields that were previously using English.


[h2]Bugs[/h2]
  • Made various localization fixes for several languages.
  • Cleaned up some clearings on the Winter Map and fixed a few clipping issues on other maps.
  • For Switch users, the multiplayer lobby now displays a tooltip to indicate they are unable to chat.
  • In the Shipping Empire challenge, river clearings will always have 2+ assigned suits, never all the same suit.
  • Easy AI should now purchase Riverfolk services less aggressively.
  • Added some missing gamepad highlights and made some elements navigable.
  • Eyrie players are now prompted to confirm setup.
  • Crafted cards can now be used in battles triggered by Instigate.
  • Clockwork traits on the create game menu now have tooltips.
  • Fixed the Vagabond attack value on the player detail screen to display based on the number of undamaged swords in inventory (visual only, gameplay rules were and are correct).
  • Vagabond players can now minimize the New Quest prompt and view the board state before making a selection.
  • In Pass and Play, Vagabond clones should no longer appear during setup.
  • In Pass and Play, Corvid Plot tokens remain hidden when played by AI.
  • Player can now play Dominance cards at the end of daylight if they have 10+ points.
  • The Protect the Warlord toggle is now respected in async matches.
  • Made Waystation icons more visible at scale.
  • Cleaned up some Alliance tutorial prompts for 4:3 displays.
  • Fixed an issue where Lizard Cult gardens could be invisible if they were built while a player was away from the game.
  • Moved Keep icons to the top left of clearings instead of the lower right where they can overlap with clearing suits.


[h2]Known Issues[/h2]
  • The AI timer buffer is given to players who do not have an AI between them and the previous Human opponent.
  • VP gain VFX plays out of sync with actual increase in VP.
  • Anytime in Birdsong cards can only be used after Refresh and Slip.
  • Occasionally, Skip Replay doesn't skip to the start of your turn.
  • Normal difficulty Corvid AI leaves plots unprotected for too long.
  • Vagabond is missing confirmation when ending a turn with actions available.
  • Some opponent prompts do not appear for Underworld factions/maps.
  • AdSet: Discarding is not simultaneous.
  • Duchy player is told to activate ministers when they do not have any.
  • Export prompt says "Craft" instead of "Export".
  • Sub-optimal order of removal in some cases when Base and Sympathy are removed at the same time.
  • Cannot select bottom center clearing on Mountain Map for first AdSet Homeland as Cats.
  • "Playable" displays instead of card names for mandatory cards.
  • The Adventurer using Improvise displays the items in the wrong order.
  • If all other players have left a multiplayer match, the last user cannot view the EoG screen.
  • Action Log: No entry for winning a game.
  • The score isn't grayed out when the Lizard player only has Bird cards in hand.
  • Cats cannot see future costs for buildings.
  • Confusing icon used in Birdsong of Duchy Faction Phase Order.
  • Battle animation covers some locations of buildings when in Quick Battle.



As always, if you run into trouble or need help, drop us a line at [email protected] and we'll be happy to help. And if you haven’t already, be sure to join our player community on Discord!

Thanks for playing Root!

Into the Woodlands – Hot Fix 1.33.1



Today’s hotfix addresses a handful of issues discovered by the community.

[h2]Bugs[/h2]
  • Fixed a case where Marquise could avoid spending wood to construct buildings.
  • Fixed a rare case where game results could display incorrectly if a player's app crashes.
  • Fixed a case where a network error popup could appear after a live match.
  • Fixed a case preventing construction of gardens on a subset of spaces on the Winter Map.


Please let us know through the in-game feedback or on our Discord Server if you experience any unusual disconnects or other instability!

[h2]Known Issues[/h2]
The following issues are known to the dev team and will be addressed in future patches. UI
  • The Woodland Alliance Evening actions counter can appear during Daylight if a player uses undo to step back from Evening.
  • Players are unable to choose which crafting pieces to use when crafting a card with wild suits in its cost.
  • If a player enters a battle while a faction info page is open, their cursor may get stuck on that page. Press the B button to reset your selection.


Mobile
  • Faction select options are partially off-screen on fold devices.


Localization
  • An action log entry related to Hundreds mobs incorrectly states the "mob dies" in Italian
  • Coffin Makers text is mistranslated in Italian.
  • The descriptions for normal and heroic Delivery Mission challenges are swapped in non-English languages.
  • Sway Ministers description is mistranslated in Polish.
  • Improvements needed for Disable Faction Draft description to better clarify options.


Gameplay
  • Players on minimum spec devices may experience game freezes on Winter, Lake, and Mountain maps
  • Players report games may freeze when playing on Multiplayer.


Thanks for playing Root!

Root Patch 1.33 – To the Woodlands We Go!



You can almost see the green under that melting snow! In this patch, we have included a number of balance updates for Challenges, bug fixes, and various polish improvements. Thank you for playing Root Digital!

[h2]Improvements[/h2]
  • Balance updates for Challenges, including new rules and restrictions for Hundreds’ heroic challenges.
  • Marquise Wood Picker added to the Marquise building mode: The Marquise build selection prompt should now include a ‘Choose wood to spend’ toggle. When enabled, the Marquise can select which clearings to spend wood from.
  • Play to your strengths! Woodland Alliance may now choose which supporters to spend by selecting them in the lower left of the game screen before a revolt or spreading sympathy.
  • Gamepad: Overall improvements to gamepad usability. Added gamepad support for Retinue card picker (as well as for the two new ones above).

[h2]Bug Fixes[/h2]

Challenges
  • In the Delivery Mission challenges, all Move Boot icons are now the same size.
Adset
  • Banning second Vagabond now removes it from the faction pool in Advanced Setup.
  • You should now be able to press X on a gamepad to see additional information about the Vagabond during Advanced Setup.
Gameplay
  • Your Clockwork opponent settings should now be saved along with other game setup details! This means you can easily repeat previous conditions or make small adjustments without starting from scratch.
  • Keepers and Hundreds can now claim Dominance cards.
  • After Eyrie activates Tax Collector from the Charismatic Leader, you should now be able to place the removed warrior for the second part of the recruit.
  • Eyrie should now be able to use the League of Adventurous Mice before going into turmoil.
  • Fixed an issue where Rule was not being calculated correctly after a player used undo on a crafted Soup Kitchen.
  • Stacked relics can now be consistently targeted.
  • When the Hundreds gain warriors from their Lavish mood, the effect on Rule now applies immediately.
  • Rule is now recalculated after the Hundreds anoints a new Warlord.
  • Mobs should now be able to spread through adjacency with Boat Builders and Tunnels.
  • Field Hospitals should now be able to be used before Keepers Delve in the Keep clearing.
  • You can now select which Waystations and Relics take battle damage.
Steam Deck
  • UI: Selected highlight icon in Retinue Picker should now be more prominent.
  • Dominance card hangers now display fully on screen on Steam Deck.
Playmat, prompts and stingers
  • Relic models should be fully visible on the Mountain Map.
  • The Barren Tree should no longer obscure warriors in one of the clearings on the Autumn Map.
  • Ultrawide resolutions no longer display a duplicate relationship tracker.
  • You should now be able to mouse over Retinue icons.
  • Waystations should now play an animation when destroyed during battle.
  • Exposure button now highlights when usable.
  • The victory point number shown when Hundreds craft for VP should now display the correct value.
  • Relic VP values now display in the casualties prompt and in the HUD during Battle.
  • When prompted to select a Minister, the gamepad cursor should now default to the Minister HUD.
[h2]Known Issues[/h2]
The following issues are known to the dev team and will be addressed in future patches.

UI
  • Crafting Resource Selection: Players can’t choose which resource to use when crafting with Wild icons.
Localization
  • Missing Translations: German and Japanese translations for expansion content are incomplete.


Note:
We are deploying a rework of some of the networking infrastructure with today’s patch.
Please let us know through the in-game feedback or on our Discord Server if you experience any unusual disconnects or other instability!

Root Patch 1.32.4—A Winter Hotfix!



Another hotfix coming your way with multiple bug fixes and more! In addition to these fixes, Retinue Picker has been added to Mobile. Thanks for playing Root: Digital!
[h3]Retinue Picker is now on mobile![/h3]
  • We are still working on gamepad functionality.

[h3]Suit Sorting has been added for Eyrie Decree and Keepers in Iron Retinue![/h3]
  • In the Eyrie Decree and the new Retinue Picker, suits should now be sorted from left to right as follows: Rabbit, Fox, Mouse, Bird.

[h2]Bugs[/h2]

    [h3]Art[/h3]
    • Lord of the Hundreds Warriors should now match the size of the other faction Warriors in Strategic View.
    • Fixed an issue where the cancel button appeared as a continue button when using the Duchy's Captain Minister.
    • When a mob token is killed, it should now have a death animation.
    • Relics should no longer overlap warriors in Strategic view.
      [h3]UI[/h3]
      • Players should now be able to cancel taking the Trick action for the Corvids prior to completing the action.
      • Warriors and Tokens should no longer overlap during Adset games.
      • Players should now be able to enable both Random Factions and Disable Faction Draft for Advanced Setup games.
      [h3]Gameplay[/h3]
      • AI should no longer use Looting when there is no possibility of gaining items.
      • Undoing a Revolt in a clearing with Warriors when the player has max Warriors on the field should not reduce a player’s Warrior count.
      • In the Egg Collector challenge, when players move into a clearing with an Egg and create a Warrior, selecting Undo should now bring the Egg back and uncreate the Warrior.
      • Scorched Earth clearings no longer count for adjacency when Vagabond is removing mountain paths.
      • Riverfolk Warriors should now be removed from Coffin Makers when Recruit is undone.
      • In Pass-and-Play games, if the AI opponents are Hundreds or Keepers, the Players should now see the backs of the cards when the AI are Keepers or Hundreds.
      • During Pass and Play, the player turn prompt should now appear when resuming a Pass and Play Game.
      [h3]Mobile[/h3]
      • Hundreds numbers should now have consistent sizing.

      [h3]Known Issues
      [/h3]
      The following issues are known to the dev team and will be addressed in future patches.
      Gameplay
      • Hard Difficulty AI may choose to build in a clearing with a Hundreds Mob token.