Reynard Version 1.0.2 – Leagues, Hard Mode, Skeleton Mage, New Achievements and More
Hey there!
It’s the first week after the release and I’m happy to say that this is my second update already! I know it’s not Friday… I’m releasing this update one day earlier because I’ll probably start working on other things that might take more time (maybe a new boss and optimization? :D).
As most of the times I'd like to invite you to read the full blog post about the changes on: http://hyperfoxstudios.com/reynard-difficulty-modes-leagues/
For those in hurry:
Until next time I wish you happy dungeon crawling :D
It’s the first week after the release and I’m happy to say that this is my second update already! I know it’s not Friday… I’m releasing this update one day earlier because I’ll probably start working on other things that might take more time (maybe a new boss and optimization? :D).
As most of the times I'd like to invite you to read the full blog post about the changes on: http://hyperfoxstudios.com/reynard-difficulty-modes-leagues/
For those in hurry:
- [MAJOR] Added difficulty option Hard ;D
- [MAJOR] Added daily run leagues. Green (easy), Orange (normal) and Indigo (hard)!
- [MAJOR] Added 18 new achievements!
- [ENEMY] Skeleton mage (summoner). It appears on hard mode only!
- [OPTION] You can now lock the frame rate to 144 or leave it uncapped.
- [MINOR] You can't build on occupied slot anymore. First you have to sell the building.
- [MINOR] Damage taken by player is now colored red.
- [BALANCING] Removed boss scaling from the easy mode.
- [BALANCING] Changed the Stamina boost to 100+ for the easy mode.
- [BALANCING] Rebalanced the Gold boost relics.
- [BALANCING] Reduced Ifrit's staff knockback by 40%.
- [BUGFIX] Fixed 1 buggy room cells.
Until next time I wish you happy dungeon crawling :D