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Hotfix 0.0.2a

Hotfix v 0.0.2a



Changes:

- Removed the shrine popup window UI
- It is now possible to place the foundation even if the ground is too far away (limited to a specific height)
- Changed the player name style
- player names will be seen over the map to better identify


Fixes:

- Fixed Problems with storage and converting actors where the inventory was broken
- Fixed wood texture is wrong after you put in 75% wood resources in the shrine
- Added missing german translations
- Fixed ongoing quest listing display bug in german version
- Fixed Villagers are not rescuable
- Fixed convert actors like furnaces are broken after save and load.
- Fixed goblin archer fly in the air after destroy the tower below him
- Fixed not possible to join a session when you were disconnected from a hosted session
- Fixed Shrine UI are not working and won't update in multiplayer
- Fixed audio settings were not saved and loaded correctly
- Fixed audio settings have no effect
- Fixed NPC's not visible to other connected players

Multiplayer Bugs, Networking Performance and Experimental branch

Hi there. First things first: Happy new year to all of you and thank you for your support.


In the past few days I tested the multiplayer with some backers and a lot of little bugs came across. I noticed, that the networking performance is very bad most of the time and at this moment only a maximum of 3 players can play together.

This is something I have to dive in and kick all the bugs out. I have to change some things to make networking more performant. This means, that I will set this to the highest priority.

It will take some time to get into all of the code and change it for better performance. Some of the multiplayer bugs are fixed now but there are still some inside.

I think it will take a maximum of one week to make all this stuff.


Experimental branch

I will do an experimental branch for all of the people, that want to help finding bugs and testing the new upcomming stuff before it get's live to the default branch. I will start this branch on Monday the 6th of January. If you interested in testing the new stuff, make shure you go to the settings/Betas and then choose experimental branch then.


Thank you for being so helpful to find all the nasty little bugs. I will do my best to fix them as fast as I can to give you more content in the future.

Have a nice day and again: Thank you for your support.

Big Part of the Green Lands

I worked on the Storyline in the green lands and added some stuff. There will be come a lot more to do in the next patches. Make shure you post the bugs in the Discord-Server: https://discord.gg/QbGKXJe


Patch version 0.0.2a


New:

- Added NPC's
- Added a shop were you sell and buy items (After you rebuild the 2nd shrine [Placeholder])
- Added destructible goblin building models (Placeholder assets)
- Added 5 goblin villages
- Added stationary goblin AI (village defender logic)
- Added Goblin Archer (Male)
- Added Main Menu music
- Added bloody screen effect when health is under 20%
- Added heartbeat sound when health is under 20%
- Added rain
- Added lightning bolts for thunderstorms
- Added missing english item descriptions


Changes:

- Changed the main quest line (You have to start a new game. Sorry for that)
- Changed the inventory arrangement and design
- Changed the main menu and other UI designs

Fixes:

- Fixed "No Build Owner" Bug
- Fixed Crafting Queue are behind the inventory window
- The slider for music is now working in the audio options


Languages:

- Translated 100% into german

Goblins will arise

Hy there I'm working on goblin bases, wich you have to destroy and free the villagers from.

The next update is planned for the 27th of December. So stay tuned and join the Discord-Server for more informations: https://discord.gg/QbGKXJe

Have a nice day.

Game Progress Informations

Hello There,

if you interested in the progress of the game, you can join the Discord-Server under following link: https://discord.gg/QbGKXJe

There you can get the latest informations and the progress of the game.

I have made a Trello-Board too wich you can see here: https://trello.com/b/syqTRfb2/repoly

I know that a lot of people out there thinking this is a survival game but it is not.
Shurely there are a lot of survival elements in it but the game will be an adventuregame with story and a lot of gameplay elements wich will come into the game over time.

It is in a really early state and shurely you will find some bugs and sometimes they are gamebreaking. I know about this fact and I'm working on this.

All you can see in the game is pretty basic and will be changed in the future. A lot of assets from the marketplace are in use. Over time, I will make own models. The Green Land area is 80% handmade now.

A lot of stuff is planned. PVP will be optional but possible in the future. Now it is a Koop game but Dedicated Servers are planned for January.

I hope you enjoy the game and stay interested.