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Re.Poly Version 0.2.7e

Update Notes Version 0.2.7e


Hey there girls and guys. This time I added some new stuff like recipies and a new armor tier. I hope you like it.
This update is a bit complicated maybe and it can happen that a lot of errors will show up. If so please let me know as soon as possile. I will do everything I can to fix all that stuff

First of all your savegames.... I am really sorry to do that to you again but they are lost.. I am really sorry about that. The project was almost broken and I had to repair everything. Even with backups there is no way to give your savegames back...



Additions:

+ Added: A button on the helmet slot to show/hide the helmet (For the ones that don't like to show helmets but want to have the armor stat)
+ Added item: Steel Chestplate
+ Added item: Steel Legplates
+ Added item: Steel Gloves
+ Added item: Steel Boots
+ Added item: Steel Helmet
+ Added workstation: Blast furnace (craftable at the stonemason workbench. Crafts ingots 2 times faster than the normal furnace [Exept of steel])
+ Added item: Steel ingot (craftable at the blast furnace)
+ Added: Steel armor is researchable and craftable
+ Added workstation: Oven
+ Added weapon attack trail effects
+ Added Icons to slots to display which type of ammo is loaded into a range weapon
+ Added item: Waffles (not completely finished)
+ Added item: Boiled egg (not completely finished)
+ Added item: Bacon and egg (not completely finished)
+ Added item: Porridge (not completely finished)
+ Added item: Carrot Cake (not completely finished)
+ Added item: Vegetable soup (not completely finished)
+ Added item: Bread (not completely finished)
+ Added item: Cow Cheese (not completely finished)
+ Added item: Goat Cheese (not completely finished)
+ Added item: Steak Meal (not completely finished)



Changes:

- Changed: Chicken coop and rabbit cage can be placed on landscapes now
- Changed: When the game is running in "Windowed mode" You have a system bar on top now



Fixes:

- Fixed: Assingning a villager to a bed will remove your own respawn point and map symbol
- Fixed: The game exe has the unreal engine logo instead of the Re.Poly logo
- Fixed: Female iron gloves intersect with the upperarms
- Fixed: Display resolution causes UI elements to rescale wrong which blocks access to other UI elements
- Fixed: A loaded bolt will still be displayed even if the weapon is changed to a melee weapon
- Fixed: When taking a staff out o the hotbar and a bow is in the hotbar too a second bow is showing at the character
- Fixed: When taking a bow out of the hotbar and a staff is in the hotbar a second staff is showing on the character
- Fixed: It is not possible to drag and drop seeds into the birdhouse
- Should be fixed: Steam achievements are ot working


Known bugs:

All translations were corrupted due to a file renaming process. I had to use a tool to translate everything again so a lot of translations would be very wrong. Please tell me if you notice something and I will implement your correct translation


Update V 0.2.7d Hotfix 1

Update Notes Version 0.2.7d Hotfix 1


Additions:

+ Added: Double clicking an blueprint in the blueprints tab will learn the blueprint directly (When you have enough fragments)
+ Added: Stone Bihander



Fixes:

- Fixed: Items that will be moved to a presend stack via drag and drop in your inventory will not count in quests
- Fixed: When drag and drop ammonition to a rangede weapon the ammo count will not be reduced
- Fixed: Ammo duplicating exploid
- Fixed: Raspberries will not be counted for the quest "How to survive part 7" when punching or using a weapon/tool on the berry bush
- Fixed: Crafting a repair kit will give you a repair kit with 0 charges
- Fixed: One of the teleporters have a wrong minimap icon
- Fixed: A new crafted bow can not be reloaded by fast pressing the reload button
- Fixed: No shooting possible when reloading ranged weapons
- Fixed: Projectiles will be displayed as normal items on clients (Floating instead of sticking in the target)
- Fixed: Monsters will attack the radius of your claim sphere which causes damage to the sphere
- Fixed: Projectiles will not deal damage when you hit a body part that is not the head
- Fixed: When a player is invited to a guild the invitation sound is played on the person who invites instead of the invited player
- Fixed: When you have 1 memory fragment in the research table before you put in the blueprint you want to learn, you can learn it with only this one Memory fragment
- Fixed: Sign texts are too small sometimes

Re.Poly V 0.2.7d

Hey there girls and guys.

In this update I implemented own created models for the first biome monsters.
Not much for this time, I know but I am preparing the game for the next big step, the map expand.
This means the next update will take some time to create the new biomes, caves, monsters and equipment.

If you find a bug please feel free to post it on the discord server. I hope we see us there :)


Update Notes Version 0.2.7d


Additions:

+ Replaced: Goblin male model (Modular and random parts in the future)
+ Replaced: Goblin Female model
+ Replaced: Goblin Archer Model
+ Replaced: Ork Modell
+ Replaced: Goblin shaman model
+ Replaced: Troll model
+ Added workstation: Birdhouse (Put in seeds to get feathers over time)




Changes:

- Changed: All the crafting blueprints for the character will be displayed in the workbench too.
- Changed: Moved Beehive research blueprint to the animal stuff tab
- Changed: Aiming or Bow strawing will be canceled when opening the reload window by holding the reload button
- Changed: Stone arrow deals 25 damage instead of 35
- Changed: Copper arrow deals 40 damage instead of 50
- Changed: Iron arrow deals 75 damage instead of 85
- Changed: Tweaked the HP of breeding animals. They are less tanky and it feels more natural. (Since the monsters do not attack your animals it would not be a big deal I guess)
- Changed: Bushes will no longer give wood. Instead they give more fiber
- Changed: Trees will drop less apples
- Changed: Trees will no longer drop sticks (To prevent a overflow of sticks. Harvest bushes instead)
- Changed: Punching is a bit slower (Balance nerv to not make the club or sharp stone useless)
- Changed: Reduced the characters base damage from 10 to 8 (Not significant but neccessary)



Fixes:

- Fixed: Arrows to not hit the target
- Fixed: Bolts do not hit the target
- Fixed: Big fireball will not harm birds
- Fixed: Pressing the back button in the settings menu will reset all settings
- Fixed: Arrow,bolt and magic ammo duplicating exploid
- Fixed: Mounts will not follow the character when they set to follow mode (They will follow even when you in water now)
- Fixed: The quest "How to survive Part 9" does not count the meat from breeding animals
- Fixed: Reloading a range weapon via the reload menu can cause the weapon to not work anymore
- Fixed: Crafting a bow will give you a bow with full charges
- Fixed: Crafting a crossbow will give you a crossbow with full charges

Re.Poly V0.2.7c Dedicated Fix 2

Update Notes Version 0.2.7c Dedicated fix 2


Additions:


+ Added Magic Spell: Big Fireball (Has to be charged before it is ready to shoot and deals AOE damage)
+ Added intro (Skippable after seen it one time)
+ Added weapon: Stone Greataxe
+ Added: Direct dismantle for handmade items like stone hatchet, cloth etc. (Right clicking the item will show you the dismantle option)
+ Added birds to all 3 biomes
+ Added bird logics
+ Added item: Feather
+ Added: Item loose settings (Defines which items will be dropped when you die)
The setting name is "LooseItems" and you have to set the number for the setting you want (For example LooseItems=1)
0 = Nothing
1 = Only Inventory
2 = Inventory and hotbar
3 = Inventory and Equipment
4 = Everything

- Updated the Engine Version from 4.26.2 to UE V 4.27.2

- Removed: Tools and weapons will no longer be found in the barrels and crates that are present at the roads



Changes:


- Changed: Stone Hatchet and pickaxe do not longer need a sharp stone. Instead they need 25 stone
- Changed: All goblin loot tables are making much more sense now. Their weapons can be dropped by a certain chance. Memory fragments are tweaked too
- Changed: Little fire shrines are ignitable with fire magic (Fireballs and upcomming fire magics)
- Changed: Arrows and bolts need feathers to craft now


Fixes:

- Fixed: The current durability of a weapon or tool is not shown correctly
- Fixed: Little fire shrines will show wrong information when it is ignited already
- Fixed: Small fireball is not listed in the alchemy Table after learning it
- Fixed: Deleting multiplayer games is not doing anything
- Fixed: It is not showed that a server is password protected in the Steam server browser
- Fixed: The player count for multiplayer games and dedicated servers are not displayed correctly
- Fixed: Hotbar items and equipment items will be getting lost when you die
- Fixed: German translation definition for hatchet is different "Axt" is changet to "Beil" in all descriptions and quests
- Fixed: When toggling third and first person cam the left hand weapon will have wrong rotations
- Fixed: First person dual sword arm animations have strange positionings
- Fixed: First person dual claw animation have strange positionings
- Fixed: First person Greathammer animation is taking almost the whole screen
- Fixed: Bihander Animation is the same as the greataxe (Now it is the right one)
- Fixed: First person blocking animations are centered now which is more comfortable

Sorry for the annoing updates

Hey there girls and guys,

I am sorry that I posted so much updates today and made the game almost unplayable for you. It was neccessary because hosted and dedicated server sessions were broken but now everything is fine.

Servers will be listed correctly and the player count is correct too now.

The next update will be next Sunday the 16th of July

I hope everything works fine now and I which you a great week :)