1. Re.Poly
  2. News

Re.Poly News

Re.Poly Update V 0.2.7B

Hey there girls and guys.

In this update I implemented the possibility to hold 2 weapons. Fir this you have to select the first weapon in your hotbar and then the second with the numbers related to the items.

The Bow and the Crossbow can be loaded with new ammo types. For this you have 2 ways to do so. Drag and drop the ammo onto the weapon or hold the weapon in hands and hold R to open the quick reload menu where you can change the ammo type.

Same will work for the staff now. The magic slot is no longer usable so you have to craft new ammo for the staff because the Fire magic is renamed to small fireball and is handled as ammo like arrows.

I hope you enjoy the update and let me know if you notice any bugs :)

Have a nice weekend.


Update Notes Version 0.2.7b


Additions:


+ Added left hand selection functions (When a weapon is defined as dual wield you can hold 2 of them. When a shield or torch is selected it will be placed into the left hand)
+ Added Item: Morning Star
+ Added item: Mace
+ Added item: copper arrow
+ Added item: iron arrow
+ Added item: Copper bolt
+ Added item: Iron bolt
+ Added: Magic ammo - Small ice shard
+ Added Attribute: Left hand damage
+ Added: Right clicking an item will now open a little menu where you can unload ammo from a range weapon, equip, unequip, drop, and use
+ Added: When holding the reload button while holding a ranged weapon a ammo change interface will be displayed where you can change the ammo type or empty the charges out
+ Added: Bolt is actual present on crossbows now
+ Added: Fireball impact explosion
+ Added: It is possible to swap the items in the crafting queue to change the priorization
+ Added: Difficulty settings in the game settings menu (Can be changed at any time)
+ Added: Difficulty settings for hosted multiplayer games (Can only be changed before hosting by changin the setting)
+ Added: Difficulty Peaceful (AI will not chase or attack you unless you attack them)
+ Added: What's new button to the Main menu to give you a better overview what the current update will bring into the game


- Removed left hands slot functions
- Removed Magic slot functions


Changes:


- Changed: Shields and torches no longer have to be placed into the left hands slot
- Changed: Shields and torches has to be placed into the hotbar
- Changed: Q will toggle ring effects now
- Changed: Arrows can now be dragged onto bows to load arrows (Pressing R will still work)
- Changed: It is possible to change the arrow or bolt type of a ranged weapon now
- Changed: When you press the reload button with a range weapon in hands that has no ammo type assigned, it will take the first arrow type it can find in your inventory
- Changed: to quick place an item from one container to another you now have to press shift + left mouse key
- Changed: to only take one item from a stack you now have to only hold the middle mouse button and drag
- Changed: Renamed the attribute damage to right hand damage
- Changed: Scrolling the hotbar is no longer possible because of the new 2 handed mechanics (Sorry but it was neccessary)
- Changed: Rotating a building part no longer requires holding the alt key
- Changed: It is possible to block with bare hands (But it will not hold back a lot of damage)
- Changed: Evading is only possible while blocking (hold block + [default space bar] and the direction you want to evade)
- Changed: Staff is now handled as range weapon and needs ammo to be used (In this case magic ammo stuff)
- Changed: When a staff do not have ammo the character will attack with the staff
- Changed: Renamed Fire Magic to small fireball
- Changed: Small fireball has a stack size of 50
- Changed: Quick unequip armor from the Armor stand will no longer change your equipment. It will go to your inventory instead
- Changed: Dropped items that can not merge with a loot container will be placed nearby to prevent overlapping


Fixes:

- Fixed: The building info (The one that showed if you can build or not) is blocking the view of the info that tells you how to manage a build part
- Fixed: Greathammer and claw unequipped model positions are wrong
- Fixed: Changing the keybinding for "Take All" will not be applied
- Fixed: When NPC's are getting killed they will not fall to the ground in multiplayer
- Fixed: It is not possible to block villagers attacks
- Fixed: Fireball throw trail is vanishing too early
- Fixed: Quick equip a saddle is not possible
- Fixed: Quick unequip a saddle is not possible
- Fixed: Sometimes dropping items will cause too much loot bags to spawn
- Fixed: Dropped items will not merge into a loot container

Re.Poly Version 0.2.7a

Hi there girls and guys. In this weeks update I added 2 new weapon types and the mystical mount: Pegasus which is a flying mount.

Villagers can not be assigned via a specific resource anymore. You now have a villager menu in the inventory where you can manage your villages and villagers.

I hope you enjoy the update and feel free to post any bugs on the discord server :)



Update Notes Version 0.2.7a


Additions:

+ Added mount: Pegasus
+ Added: Pegasus spawns. Everywhere on the map but very rare
+ Added: Settings for Hosted multiplayer
+ Added 1 new hair variant for male characters
+ Added 1 new hair variant for female characters
+ Added Villager interface
+ Added option to reject a villager
+ Added Villager profession: Hunting
+ Added Possibility to stop a gathering process
+ Added weapon type: Claws
+ Added weapon: Copper Claws
+ Added weapon: Iron Claws
+ Added weapon type: Greathammer
+ Added item: Wooden Greathammer
+ Added item: Stone Greathammer
+ Added item: Copper Greathammer
+ Added item: Iron Greathammer



Changes:

- Changed: Wooden tower is taller now (If you have NPC's on it you have to reassign them)
- Changed: The map grid will show the grid Id on each grid square now
- Changed: Gathering villagers (Woodworkers, Miners and normal gahter Villagers) will now be controlled via the villager interface
- Changed: Gathering Villagers (Woodworkers, Miners and normal gahter Villagers) Will now harvest only one specific selected resource instead of all possible
- Changed: Punching animations are a bit better now
- Changed: Villagers can not be assigned to resources anymore. Instead you have the Villager menu in the Inventory



Fixes:

- Fixed: Villagers can not be controlled from guild members
- Fixed: Fort towers that are standing in the world (The Forts for example) Are assignable for Villagers
- Fixed: Goblin and troll foot bumping
- Fixed: Mounts will not get hurt when they are hungry
- Fixed: Fire sounds are too loud
- Should be fixed: Map icons are very big sometimes
- Fixed: Wrong character customization info and display in the main menu
- Fixed: Wrong left hand placement on shovels


Update V. 0.2.7

Hey there girls and guys. In today's update you will be able to find NPC's and rescue them. They can do tasks for you like gather resources etc.
But you have to prepare some stuff for this. At this moment it is enough to place a Village center and give it a name. In the next update I will add a lot more stuff so you have to offer them food and a bed etc.

But for now let us test that out and have some fun with them :)

And to know how to use the system here is a video:

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]


I will update the game weekly now to give you more updates and to react faster than monthly because I think this will give us more to discuss with eachother.

Feel free to post your ideas and suggestions into the discord server and I hope we see us there.

Have a nice weekend and thank you all for your great support :)


Update notes V. 0.2.7

Additions:

+ Readded: Possibility to rotate the character in the main menu
+ Added NPC prototypes that have names, and professions like Lumberjack, Miner, Farmer etc.
+ Added UI for assigning a NPC to a specific resource type to gather for you (Repeating cycle so you have to assign it only one time)
+ Added logics to press the F key when looking at a resource to open the NPC gather UI
+ Added item: Villager assembly point ( A 36 slot sized chestplace where the gather NPC's will put their gathered resources in. Players can only take items out but not put something inside to keep the place free for the NPC's)
+ Added possibility to change the name of the villager assembly point to organize in which chest a NPC will drop the gathered resources
+ Added logics to assign a NPC that has the matching profession to a resource and where the resources has to be stored
+ Added UI to assing a NPC to a tower for range defending
+ Added logics to assing a NPC to a tower
+ Added setting: Sprint toggle (Offers the possibility to decide if you run while pressing the shift key while sprinting or just press it once tho sprint the whole time)
+ Added: Keybinding for the Building Menu
+ Added: Villagers that are assigned to a tower will shoot arrows on enemies
+ Added: When start to build you will see the sphere of the building spheres
+ Added item: Village center (A place that will be a point for the villagers to know where to go. You will be able to name your village and it will protect your village when magic Crystals are inside of it)
+ Added NPC Randomization
+ Added Random NPC Spawners to the world
+ Added: Blueprints to unlock for Village center and Villager Assembly Point
+ Added option to game settings: Show info cards
+ Added foot Ik to all mounts (Replaces the old rotation logics that were not replicated correctly sometimes)


Changes:

- Changed: The font of the signs is the same as the game displays in menu's etc.
- Changed: Pressing the reset key in the keyboard settings will now reset and save instead of just reset the keys
- Changed: Raised the radius of the claim sphere from 2000 units to 4000


Fixes:

- Fixed: Mounts are not able to turn around when standing on foliage or when standing on rocks in the caves
- Fixed: Mouse sensitivity seems like to be reset in some situations
- Fixed: Claim Spheres do not work correctly (Now only registered players can build and the indicator is showing the correct state)
- Fixed: When unmount while turning the camera has a strange angle

Update Version 0.2.6a Hotfix

Thanks to you out there I got informations about some bugs with the mount stuff that I implemented in the last patch. Thank you for posting bugs on the discord server. I really appreciate it :)


Update Version 0.2.6a Hotfix notes


Additions:

+ Added a distance check for mounts to clear the target when it is too far away


Changes:

- Changed: The glider will not rotate into the looking direction anymore. It will be only turning when pressing left or right


Fixes:

- Fixed: Guild members can not sit on mounts that are tamed by other guild members
- Fixed: Mount is attacking a target even if the enemy is dead
- Fixed: After teleporting a mount that has an enemy target, the mount is still walking to the target (Causes the mount to walk to the last teleport spot where the target was)
- Fixed: Own Mount is dealing damage to the owner and guild members
- Fixed: Mount will deal damage to mounts that are have the same owner or are in the same guild
- Fixed: When a player from the own guild or the owner is attacking a mount it will start attacking
- Fixed: Interaction text on mounts are not translated
- Fixed: Interaction display text that informs how to toggle details is not translated
- Fixed: Strange rotation when using a glider
- Fixed: Projectiles going through fort walls
- Fixed: Projectiles going through fort wall gates

Update Version 0.2.6

Hey there girls and guys.
This month is poorly a sad month in my opinion. Because I was ill more than two weeks I had no energy to work on the game. So the planned stuff has to wait another month to come. I am really sorry about that. But I wanted to implement the most wished stuff: Building with the building menu again and get rid of those nasty info bubbles. Instead you have a little UI info that can be expanded for more details.

In the next month I will add all the stuff I could not add in that time to work out the plan I have posted in the trello board.

As usual: If you find bugs, feel free to post them on the discord server. Have a nice day and again: Sorry. I always try to do my best.



Update Notes Version 0.2.6


Additions:

+ Added underwater flora
+ Added interaction info that can have more detailed information like contained items etc. by toggling with the left alt key
+ Added possibility to quick pickup loot directly without opening the inventory
+ Added settings to the mount inventory: Follow and Stay

- Readded: Building menu (Open it with the middle mouse button when you hold a hammer in your hand)


- Removed: Cold effect from Pine forest. Only snow lands are too cold to enter without the lined iron armor
- Removed Info bubbles to free the players vision from always popping up stuff
- Removed: Building parts and decorations from workstations




Changes:

- Changed: Melee weapons are usable while swimming now
- Changed: Arrows and bolts will actually stick in the body of the AI and a random amount of them will be put into the loot when the AI is killed
- Changed: Loot bags will remain 5 minutes instead of 15
- Changed: Flatten out more places in the green lands to offer more room to build
- Changed: To mount or dismount you now have to press the mount key (Default F)
- Changed: It is possible to interact with the world from the back of a mount
- Changed: It is possible to carry chickens or rabbits while sitting on mounts
- Changed: Mounts will attack everything that is attacking them except of the owner or guild members and other guild mounts
- Changed: House build parts and decorations will be placeable with the building menu
- Changed: Decorations no longer have to be unlocked
- Changed: Fort walls and gates are no longer have to be unlocked
- Changed: picking up a house building part or decorations will give you back the resources instead of the object
- Changed: Wood build parts no longer need pure wood it will only need planks
- Changed: Stone build parts will no longer need planks (except of roof parts, foundation fence gate and the laddered ceiling)
- Changed: The quest "How to build" matches the current building system now





Fixes:

- Fixed: Bee trees are too loud
- Fixed: The Quest "Learn new blueprints" will not count fragments from loot containers
- Fixed: Diving animations are not present in multiplayer games
- Fixed: Mount stamina is draining while standing still
- Fixed: Shrine of fire do not have an interaction info