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Re.Poly News

Horse taming is back

Hi there guys and girls.
A new update is live and I hope the steps that will come in the future will be bigger.
Hard to do two jobs but I will never surrender :D

A lot of new ideas are in my mind and a lot of content will come into the game in the next weeks.
This week the horse is tameable. a tutorial is in the following video:


[previewyoutube][/previewyoutube]



Update notes:

- Finally added the rod, fish and fish meat
- Created coal mining actor
- Created copper mining actor
- Created iron mining actor
- Replaced rock mining models
- Changed mining functions
- Fixed berry bush missing collision
- Added logic that you need stronger tools to get iron in the future
- Readded taming logics
- Added animal taming food
- Changing the taming system to a better natural one
- Added ground fences (Snapping and rotation possible)
- Added ground fence gates (Snapping and rotation possible)
- Added copper to caves
- Added goblins to caves
- Added Cooking Pot
- Added taming food recipe to Cooking Pot


I hope you enjoy the update and feel free to post bugs and everything that is in your mind on the Discord-Server.


Have a nice weekend and we see us in the next update :D

Re.Poly Experimental is live

Hi there everyone,

the experimental version of the new Re.Poly is live now.

You have to activate it in the preferences in your steam library. Just click Betas and select "Experimental"

After this, the game will be downloaded again.


Official Servers are not accessible with the experimental version. That means you can play singleplayer or hosted multiplayer with 4 other players.


I know there is not much to do in this version. But you can do some tasks in the rebuilding momument. Just search for the monument ant interact with it.


I think it will take some time to make it better. But I will update the main game on sunday so you can play on the official server and your own hosted servers.

Hope you enjoy the better working version of the game and feel free to use your voice on the discord servers. Hope we see us there.

Have a nice day

Another delay...

Hi there Guys and Girls,

I'm really sorry but I have to delay the Release of the new version of the game for another, but last week.
It is neccessary, but I try to work as fast as I can.

on Thuesday the 13th I will release the experimental branch for the game. More information about it at the name day.

Thank you very much for your patience.

Have a nice week.

1 week delay for version 0.0.2

Hi there guys and girls.

I'm working every day to rebuild the game with a better networking and gameplay.
Doing things right can take much more time as expected sometimes. One month was honestly a bit less time but I was optimistic. And for a good reason. I'm almost done with it but there are some things missing.

Before I update the game and the missing things will cause a bad gameplay I will need another week for it. That means the update will come live on the 9th of April.

The game works much better now and the multiplayer work even much better than before.

Saving the player will work different on servers after the update.
Singleplayer saves will work much better than before and autosave is added with timestamp etc.

I will post the releasenotes when the update comes live.

Thank you so much for all of your support on the discord server.
Your voice is more important than everything else. So thank you for that.

Have a nice time and a healthy week.

We will play together next week :)

From zero to hero

Hi there everyone, I hope you are well and healthy.


The game is in Early Access process and that means there will be a lot of wipes, a lot of crashes, a lot of bugs and a lot of everything.

At the beginning of the game, there was the possibility to rebuild towns and save villagers that will populate these towns. This was the main Idea of the game and I don't know why I changed my mind. This will come back. There were so many things that I talked about but never implemented them. So I will stop trying to make something, I want to make it.

The game will be started from zero with the newest Unreal Engine version. Means the game will look almost the same in style but will have a lot more fixes for the engine itself and will give me much more control of what I will do.

So why not just upgrading?
Simple answer: I used an inventory system from the UE marketplace that was a good base, but not the best descision to use for multiplayer on dedicated servers. The system caused a lot of networking impacts because it was not prepared for this.

Because of the fact that all logics that I have made is based on this system, there is no other solution for it. I have to restart this. But it will not take years. It will take another month to do it. So I will update the game to the latest version I have made until now, then I will begin with the absolute zero version.
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This time I will make it different:

- It will start with one biome that will have a better look and unique places including caves from the beginning. Biomes will come into the game step by step but much more beautiful and much more unique.

- The building system will be expanded and has triangle build parts (Foundations ceilings etc.)

- AI will be reworked and much more performant (and of course smarter)

- Teraforming is an optional thing that I can not guarantee but is planned.

and much more that I will not reveal until I have done what I have planned.


I know that you all waiting for more content and that you want to have much more to do but this is an important step to give you what you deserve. You paid for a game and it is up to me to give you what you have paid for.