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Update V 0.2.7d Hotfix 1

Update Notes Version 0.2.7d Hotfix 1


Additions:

+ Added: Double clicking an blueprint in the blueprints tab will learn the blueprint directly (When you have enough fragments)
+ Added: Stone Bihander



Fixes:

- Fixed: Items that will be moved to a presend stack via drag and drop in your inventory will not count in quests
- Fixed: When drag and drop ammonition to a rangede weapon the ammo count will not be reduced
- Fixed: Ammo duplicating exploid
- Fixed: Raspberries will not be counted for the quest "How to survive part 7" when punching or using a weapon/tool on the berry bush
- Fixed: Crafting a repair kit will give you a repair kit with 0 charges
- Fixed: One of the teleporters have a wrong minimap icon
- Fixed: A new crafted bow can not be reloaded by fast pressing the reload button
- Fixed: No shooting possible when reloading ranged weapons
- Fixed: Projectiles will be displayed as normal items on clients (Floating instead of sticking in the target)
- Fixed: Monsters will attack the radius of your claim sphere which causes damage to the sphere
- Fixed: Projectiles will not deal damage when you hit a body part that is not the head
- Fixed: When a player is invited to a guild the invitation sound is played on the person who invites instead of the invited player
- Fixed: When you have 1 memory fragment in the research table before you put in the blueprint you want to learn, you can learn it with only this one Memory fragment
- Fixed: Sign texts are too small sometimes

Re.Poly V 0.2.7d

Hey there girls and guys.

In this update I implemented own created models for the first biome monsters.
Not much for this time, I know but I am preparing the game for the next big step, the map expand.
This means the next update will take some time to create the new biomes, caves, monsters and equipment.

If you find a bug please feel free to post it on the discord server. I hope we see us there :)


Update Notes Version 0.2.7d


Additions:

+ Replaced: Goblin male model (Modular and random parts in the future)
+ Replaced: Goblin Female model
+ Replaced: Goblin Archer Model
+ Replaced: Ork Modell
+ Replaced: Goblin shaman model
+ Replaced: Troll model
+ Added workstation: Birdhouse (Put in seeds to get feathers over time)




Changes:

- Changed: All the crafting blueprints for the character will be displayed in the workbench too.
- Changed: Moved Beehive research blueprint to the animal stuff tab
- Changed: Aiming or Bow strawing will be canceled when opening the reload window by holding the reload button
- Changed: Stone arrow deals 25 damage instead of 35
- Changed: Copper arrow deals 40 damage instead of 50
- Changed: Iron arrow deals 75 damage instead of 85
- Changed: Tweaked the HP of breeding animals. They are less tanky and it feels more natural. (Since the monsters do not attack your animals it would not be a big deal I guess)
- Changed: Bushes will no longer give wood. Instead they give more fiber
- Changed: Trees will drop less apples
- Changed: Trees will no longer drop sticks (To prevent a overflow of sticks. Harvest bushes instead)
- Changed: Punching is a bit slower (Balance nerv to not make the club or sharp stone useless)
- Changed: Reduced the characters base damage from 10 to 8 (Not significant but neccessary)



Fixes:

- Fixed: Arrows to not hit the target
- Fixed: Bolts do not hit the target
- Fixed: Big fireball will not harm birds
- Fixed: Pressing the back button in the settings menu will reset all settings
- Fixed: Arrow,bolt and magic ammo duplicating exploid
- Fixed: Mounts will not follow the character when they set to follow mode (They will follow even when you in water now)
- Fixed: The quest "How to survive Part 9" does not count the meat from breeding animals
- Fixed: Reloading a range weapon via the reload menu can cause the weapon to not work anymore
- Fixed: Crafting a bow will give you a bow with full charges
- Fixed: Crafting a crossbow will give you a crossbow with full charges

Re.Poly V0.2.7c Dedicated Fix 2

Update Notes Version 0.2.7c Dedicated fix 2


Additions:


+ Added Magic Spell: Big Fireball (Has to be charged before it is ready to shoot and deals AOE damage)
+ Added intro (Skippable after seen it one time)
+ Added weapon: Stone Greataxe
+ Added: Direct dismantle for handmade items like stone hatchet, cloth etc. (Right clicking the item will show you the dismantle option)
+ Added birds to all 3 biomes
+ Added bird logics
+ Added item: Feather
+ Added: Item loose settings (Defines which items will be dropped when you die)
The setting name is "LooseItems" and you have to set the number for the setting you want (For example LooseItems=1)
0 = Nothing
1 = Only Inventory
2 = Inventory and hotbar
3 = Inventory and Equipment
4 = Everything

- Updated the Engine Version from 4.26.2 to UE V 4.27.2

- Removed: Tools and weapons will no longer be found in the barrels and crates that are present at the roads



Changes:


- Changed: Stone Hatchet and pickaxe do not longer need a sharp stone. Instead they need 25 stone
- Changed: All goblin loot tables are making much more sense now. Their weapons can be dropped by a certain chance. Memory fragments are tweaked too
- Changed: Little fire shrines are ignitable with fire magic (Fireballs and upcomming fire magics)
- Changed: Arrows and bolts need feathers to craft now


Fixes:

- Fixed: The current durability of a weapon or tool is not shown correctly
- Fixed: Little fire shrines will show wrong information when it is ignited already
- Fixed: Small fireball is not listed in the alchemy Table after learning it
- Fixed: Deleting multiplayer games is not doing anything
- Fixed: It is not showed that a server is password protected in the Steam server browser
- Fixed: The player count for multiplayer games and dedicated servers are not displayed correctly
- Fixed: Hotbar items and equipment items will be getting lost when you die
- Fixed: German translation definition for hatchet is different "Axt" is changet to "Beil" in all descriptions and quests
- Fixed: When toggling third and first person cam the left hand weapon will have wrong rotations
- Fixed: First person dual sword arm animations have strange positionings
- Fixed: First person dual claw animation have strange positionings
- Fixed: First person Greathammer animation is taking almost the whole screen
- Fixed: Bihander Animation is the same as the greataxe (Now it is the right one)
- Fixed: First person blocking animations are centered now which is more comfortable

Sorry for the annoing updates

Hey there girls and guys,

I am sorry that I posted so much updates today and made the game almost unplayable for you. It was neccessary because hosted and dedicated server sessions were broken but now everything is fine.

Servers will be listed correctly and the player count is correct too now.

The next update will be next Sunday the 16th of July

I hope everything works fine now and I which you a great week :)

Re.Poly Update V 0.2.7B

Hey there girls and guys.

In this update I implemented the possibility to hold 2 weapons. Fir this you have to select the first weapon in your hotbar and then the second with the numbers related to the items.

The Bow and the Crossbow can be loaded with new ammo types. For this you have 2 ways to do so. Drag and drop the ammo onto the weapon or hold the weapon in hands and hold R to open the quick reload menu where you can change the ammo type.

Same will work for the staff now. The magic slot is no longer usable so you have to craft new ammo for the staff because the Fire magic is renamed to small fireball and is handled as ammo like arrows.

I hope you enjoy the update and let me know if you notice any bugs :)

Have a nice weekend.


Update Notes Version 0.2.7b


Additions:


+ Added left hand selection functions (When a weapon is defined as dual wield you can hold 2 of them. When a shield or torch is selected it will be placed into the left hand)
+ Added Item: Morning Star
+ Added item: Mace
+ Added item: copper arrow
+ Added item: iron arrow
+ Added item: Copper bolt
+ Added item: Iron bolt
+ Added: Magic ammo - Small ice shard
+ Added Attribute: Left hand damage
+ Added: Right clicking an item will now open a little menu where you can unload ammo from a range weapon, equip, unequip, drop, and use
+ Added: When holding the reload button while holding a ranged weapon a ammo change interface will be displayed where you can change the ammo type or empty the charges out
+ Added: Bolt is actual present on crossbows now
+ Added: Fireball impact explosion
+ Added: It is possible to swap the items in the crafting queue to change the priorization
+ Added: Difficulty settings in the game settings menu (Can be changed at any time)
+ Added: Difficulty settings for hosted multiplayer games (Can only be changed before hosting by changin the setting)
+ Added: Difficulty Peaceful (AI will not chase or attack you unless you attack them)
+ Added: What's new button to the Main menu to give you a better overview what the current update will bring into the game


- Removed left hands slot functions
- Removed Magic slot functions


Changes:


- Changed: Shields and torches no longer have to be placed into the left hands slot
- Changed: Shields and torches has to be placed into the hotbar
- Changed: Q will toggle ring effects now
- Changed: Arrows can now be dragged onto bows to load arrows (Pressing R will still work)
- Changed: It is possible to change the arrow or bolt type of a ranged weapon now
- Changed: When you press the reload button with a range weapon in hands that has no ammo type assigned, it will take the first arrow type it can find in your inventory
- Changed: to quick place an item from one container to another you now have to press shift + left mouse key
- Changed: to only take one item from a stack you now have to only hold the middle mouse button and drag
- Changed: Renamed the attribute damage to right hand damage
- Changed: Scrolling the hotbar is no longer possible because of the new 2 handed mechanics (Sorry but it was neccessary)
- Changed: Rotating a building part no longer requires holding the alt key
- Changed: It is possible to block with bare hands (But it will not hold back a lot of damage)
- Changed: Evading is only possible while blocking (hold block + [default space bar] and the direction you want to evade)
- Changed: Staff is now handled as range weapon and needs ammo to be used (In this case magic ammo stuff)
- Changed: When a staff do not have ammo the character will attack with the staff
- Changed: Renamed Fire Magic to small fireball
- Changed: Small fireball has a stack size of 50
- Changed: Quick unequip armor from the Armor stand will no longer change your equipment. It will go to your inventory instead
- Changed: Dropped items that can not merge with a loot container will be placed nearby to prevent overlapping


Fixes:

- Fixed: The building info (The one that showed if you can build or not) is blocking the view of the info that tells you how to manage a build part
- Fixed: Greathammer and claw unequipped model positions are wrong
- Fixed: Changing the keybinding for "Take All" will not be applied
- Fixed: When NPC's are getting killed they will not fall to the ground in multiplayer
- Fixed: It is not possible to block villagers attacks
- Fixed: Fireball throw trail is vanishing too early
- Fixed: Quick equip a saddle is not possible
- Fixed: Quick unequip a saddle is not possible
- Fixed: Sometimes dropping items will cause too much loot bags to spawn
- Fixed: Dropped items will not merge into a loot container