Patch Notes 09/29 - 34556
[h3]Changes:[/h3]
[h3]Added:[/h3]
[h3]Bug fixes:[/h3]
And a slew of very minor bug fixes.
- Minor changes to Gustav's monologues.
- Changed Start Game text to Continue/New Game according to if any saves exist or not
- Modified Francis' acetate quest to be unique
- Modified Buck's Mood graph so it scales properly during the building quest
- Modified Beverly's food related quest to be skippable (Laksa)
- Modified Spiritfared achievement requirements from 10 spirits >>>> 11 spirits
- Modified the layers for items spawning in Floating Crate event to avoid overlaps
- Modified the priorities of some of Beverly's conversations
- Modified two typos from Gwen and Atul's dialogs
- Modified Astrid & Giovanni's priorities so they come to welcome new spirits
- Modified Safe Travel mode to enable events if it's disabled while the boat is on an event.
- Modified Lily's flowers to only grow after meeting Hades
- Modified Build Mode to only show available customization on building with decorations
- Modified Delete Save Button from F12 >>>> F4
- Disabled Stargazing mode when at the Everdoor
[h3]Added:[/h3]
- Added transition animation to Beverly between hug and talk animations
[h3]Bug fixes:[/h3]
- Fixed the text bubble appearing before the fade-in when the build mode activates
- Fixed loss of functionality in Controls menu
- Fixed Gwen's Kitchen quest validation dialogue not triggering
- Fixed the navigation of the Music Mini-Game button in the rebinding menu
- Fixed the duplicate Stella at the end of a hug with any spirits
- Fixed the issue where you can't apply resolution changes when width or height has an identical component as the current resolution
- Fixed the second player's recipe UI appearing over map
- Fixed sheep upgrade getting removed when going in and out of enclosure to feed it
- Fixed chicks going into different chicken coops before maturing into full grown chickens
- Fixed the player falling out of building when hugging next to a wall with another building under it
- Fixed some expressions not playing ever again after the first time
- Fixed an issue where an acetate would not drop from a chest during a quest
- Fixed the ''Safe Travel mode'' keyboard button not working in Azerty and Dvorak mode
- Fixed an issue where Cow Stall and Sheep Corral improvements were available before finding the blueprints in the world
- Fixed an issue where the Everdoor atmosphere didn't trigger when Stella came to the Everdoor a second time right after finishing The Last Voyage
- Fixed an issue where the controller would vibrate even when left unused
- Fixed an issue where Beverly would not recognize her favorite food as her favorite
- Fixed an issue where Gwen's quest "Set Sail, Captain!" didn't continue forwards after clearing the trash on the boat.
- Fixed the music minigame's UI changing to keyboard inputs whenever the mouse is moved during gameplay, while playing with a controller
- Fixed an issue where the map’s projector would fail to open properly.
And a slew of very minor bug fixes.