Sniper Ghost Warrior Contracts Patch 1.03 out now.
This patch includes a number of bug fixes and improvements made to the game. Please read through the patch notes to see what’s been changed.
● Fixed - Random Crash on AI path finder.
● Fixed - Random crash in AI behavior tree.
● Fixed - Random crash on C4 detonation.
● Fixed - The silencer sound bug on the Soris T50. The silencer works but the sound is still loud like when unsilenced.
● Fixed - Collectibles should be visible on map.
● Fixed - Scope zeroing after loading checkpoint - elevation is reset to 0.
● Fixed - Attachments description for BLOWER
● Fixed - Attachments description for STURM - PRECISION
● Fixed - Attachments description for XCR 700
● Fixed - Attachments description for SORIS T50
● Fixed - Attachments description for OFB SVD
● Fixed - Attachments description for RB 82
● Fixed - Attachments description for ESR 2020
● Fixed - Attachments description for KSV 2020
● Fixed - Attachments description for EMS SR 25
● Fixed - Attachments description for GASTON 21
● Fixed - Attachments description for GUSS M9
● Fixed - Attachments description for ROTWEIL M23
● Fixed - Scopes description for HUB-93
● Fixed - Scopes description for HJ 7.62
● Fixed - Scopes description for SV - AMUR
● Improved - Fast travel turn off while there is active bounty.
● Improved - Mouse pointer in menu.
● Fixed - 100% competition on each map. Bounties does not register after restart.
● Fixed - Ambient audio after hiding in box.
● Improved - Added loot marker on bounty body.
● Improved - Added pop-up info when you see jammer for the first time.
● Improved - New / changed localization strings.
● Improved - Grass vegetation pierceability.
● Fixed - Issue with counting contract points for completing challenges.
● Gadgets capacity change after throwing stone was fixed.
● Improved - Minor fixes on maps where player could stuck.
● We added information about saving loadout during gameplay.
● We added "T" and "F" button for "binoculars" and "use gadgets" in keyboard settings.
● Fixed - Issue with laptop on Altai Mountains used to hack drones appear highlighted in scout mode after drones have already been hacked or destroyed.
● Improved - Fast travel point in Altai Mountains.
● Fixed issue with spawning near to AI after save after killing target on Kolchak Harbor.
● Moved save trigger on Kolchak Harbor map farther from enemy AI.
● Fixed - A bug with repeating dialogue in canal outpost.
● Fixed - Issue with laptops on Kolchak Harbor used to hack turrets appear highlighted in scout mode after turrets have already been hacked or destroyed.
● Fixed - NPC pathing issues in canals area on Kolchak Harbor.
● Removed faulty ex-nav from track vehicle in Containers area on Kolchak Harbor.
● Solved - Issue with bounty on Kolchak Harbor map which was falling to the water after kill.
● Removed - Unnecessary navmesh around destroyable vehicles throughout the map on Kolchak Harbor.
● Pair of guards in Containers on Kolchak Harbor area will no longer split during their patrol.
● Two guards of target bounty, under bridge on Kolchak Harbor, will now properly conduct their patrols.
● Some NPCs in Warehouses area will no longer spawn / de-spawn when player is inside the Icebreaker on Kolchak Harbor.
● GAZ in Warehouses on Kolchak Harbor area will no longer be permanently occupied by gunner - instead when no alarm gunner walks around it and can be shoot.
● Fixed - Problem with disappearing AI on vn Beketov Valley while looking on villa building.
● Antanasia on Arakcheyev Fortres will no longer stuck during one of her patrol routes.
● Fixed - Arakcheyev Fortress region challenge - Misleading description now its correct - The player has to kill 5 enemies.
● Invisible ladders removed from train wagons.
● Fixed - Issue with some cables hanging in the air.
● Fixed problem that sometimes NPCs are walking into geometry endlessly in Underground area.
● Ziplines will no longer cause player to fall down from the train wagon.
● One of the ziplines from Dam area made higher to prevent possibility of player falling down at the end.
● Added - Missing strategic points info on the map.
● Truck on HQ was moved to different position which prevents physics issues.
● Extreme navigations corrected on one of the side-entrances to HQ.
● Fixed - Issue with player being able to hang endlessly after climbing the train cart in valley next to the starting area.
● Radio station used to lure target / alert outpost is now visible in scout mode.
● Various fixes to vegetation clipping and terrain texture stretching.
If you encounter any problem please contact us on [email protected], we will do our best to fix them in next patch.
GENERAL
● Fixed - Random Crash on AI path finder.
● Fixed - Random crash in AI behavior tree.
● Fixed - Random crash on C4 detonation.
● Fixed - The silencer sound bug on the Soris T50. The silencer works but the sound is still loud like when unsilenced.
● Fixed - Collectibles should be visible on map.
● Fixed - Scope zeroing after loading checkpoint - elevation is reset to 0.
● Fixed - Attachments description for BLOWER
● Fixed - Attachments description for STURM - PRECISION
● Fixed - Attachments description for XCR 700
● Fixed - Attachments description for SORIS T50
● Fixed - Attachments description for OFB SVD
● Fixed - Attachments description for RB 82
● Fixed - Attachments description for ESR 2020
● Fixed - Attachments description for KSV 2020
● Fixed - Attachments description for EMS SR 25
● Fixed - Attachments description for GASTON 21
● Fixed - Attachments description for GUSS M9
● Fixed - Attachments description for ROTWEIL M23
● Fixed - Scopes description for HUB-93
● Fixed - Scopes description for HJ 7.62
● Fixed - Scopes description for SV - AMUR
● Improved - Fast travel turn off while there is active bounty.
● Improved - Mouse pointer in menu.
● Fixed - 100% competition on each map. Bounties does not register after restart.
● Fixed - Ambient audio after hiding in box.
● Improved - Added loot marker on bounty body.
● Improved - Added pop-up info when you see jammer for the first time.
● Improved - New / changed localization strings.
● Improved - Grass vegetation pierceability.
● Fixed - Issue with counting contract points for completing challenges.
● Gadgets capacity change after throwing stone was fixed.
● Improved - Minor fixes on maps where player could stuck.
● We added information about saving loadout during gameplay.
● We added "T" and "F" button for "binoculars" and "use gadgets" in keyboard settings.
Altai Mountains
● Fixed - Issue with laptop on Altai Mountains used to hack drones appear highlighted in scout mode after drones have already been hacked or destroyed.
● Improved - Fast travel point in Altai Mountains.
Kolchak Harbor
● Fixed issue with spawning near to AI after save after killing target on Kolchak Harbor.
● Moved save trigger on Kolchak Harbor map farther from enemy AI.
● Fixed - A bug with repeating dialogue in canal outpost.
● Fixed - Issue with laptops on Kolchak Harbor used to hack turrets appear highlighted in scout mode after turrets have already been hacked or destroyed.
● Fixed - NPC pathing issues in canals area on Kolchak Harbor.
● Removed faulty ex-nav from track vehicle in Containers area on Kolchak Harbor.
● Solved - Issue with bounty on Kolchak Harbor map which was falling to the water after kill.
● Removed - Unnecessary navmesh around destroyable vehicles throughout the map on Kolchak Harbor.
● Pair of guards in Containers on Kolchak Harbor area will no longer split during their patrol.
● Two guards of target bounty, under bridge on Kolchak Harbor, will now properly conduct their patrols.
● Some NPCs in Warehouses area will no longer spawn / de-spawn when player is inside the Icebreaker on Kolchak Harbor.
● GAZ in Warehouses on Kolchak Harbor area will no longer be permanently occupied by gunner - instead when no alarm gunner walks around it and can be shoot.
Beketov Valley
● Fixed - Problem with disappearing AI on vn Beketov Valley while looking on villa building.
Arakcheyev Fortres
● Antanasia on Arakcheyev Fortres will no longer stuck during one of her patrol routes.
● Fixed - Arakcheyev Fortress region challenge - Misleading description now its correct - The player has to kill 5 enemies.
Sibirskaya - 7 junction
● Invisible ladders removed from train wagons.
● Fixed - Issue with some cables hanging in the air.
● Fixed problem that sometimes NPCs are walking into geometry endlessly in Underground area.
● Ziplines will no longer cause player to fall down from the train wagon.
● One of the ziplines from Dam area made higher to prevent possibility of player falling down at the end.
● Added - Missing strategic points info on the map.
● Truck on HQ was moved to different position which prevents physics issues.
● Extreme navigations corrected on one of the side-entrances to HQ.
● Fixed - Issue with player being able to hang endlessly after climbing the train cart in valley next to the starting area.
● Radio station used to lure target / alert outpost is now visible in scout mode.
● Various fixes to vegetation clipping and terrain texture stretching.
If you encounter any problem please contact us on [email protected], we will do our best to fix them in next patch.