Grab everything with both hands! With this update, you can now handle anything with both hands naturally. One step closer to full realism!
Weapons handling have also been improved with this new two handed system, you can now grab anywhere with your secondary hand, not just limited to the foregrip. Weapons now have collisions enabled too.
Tools now support dynamic, reverse, or two handed grip where applicable. Hold your screwdriver, spanner, hammer or crowbar any way you like!
New grabbing physics and collision simulates the weight and inertia of large parts, as well as improving collision detection so things you are grabbing don't simply pass through other objects.
Changelog:
- Two handed grab system for everything
- Improved two handed grab for weapons and tools
- Improved collisions for grabbed parts, weapons and tools
- Dynamic grip and reverse grab supported on tools
- Weapons now have collision enabled and new pivot points
- Weight and inertia for large parts
- Add a real skybox, removed literal sky box for outdoor levels
- Improved friction physics, no more infinite rolling parts
- Implement fighter jet's full flight control for Airplane level
- C4 and Mannequin now have ghosts for easier placements
- Guns now have recoil, use two hands to steady
- Improved lighting for all levels
- Computer GPU made easier to remove by grabbing the heatsink case
- Upgrade to Unity 2019
- Other minor bug fixes