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Disassembly VR News

Work In Progress: Bullet Holes

A preview of what's to come, 3D bullet holes and debris effects! Shooting things just got immensely more satisfying! So far a dozen types of bullet holes and sounds have been made.

Update 2.6.7 - Bugfixes

- Fix right hand getting stuck on teleport mode when pointing at UI
- Fix hands detaching from self when tools and weapons are handled back and forth
- Fix hands disappearing when the held bomb explodes in-hand
- Fix electric screwdriver left hand offset

Update 2.6.6 - Sandbox Mode (Early Access)

Now with sandbox mode, allows you the freedom to build and destroy anything you want with no restrictions (other than your PC's performance!)

Build roads and skyscrapers, crash vehicles into each other, perform crazy jumps, launch an air assault, demolish buildings, and anything else you can think of!

This is still in early access, with limited objects and features. In the future, features such as saving/loading, more vehicles and objects, vehicle/weapon/contraption building, Steam Workshop, game modes, and much more will be added!

Full changelog:
- New Sandbox Mode allows for spawning and building
- New vehicle physics with actual wheel and suspensions and better crashes
- New vehicle remote control allows for controlling multiple vehicles in sandbox
- Bicycle can now be ridden, and with new textures
- New tank gun camera allows for aiming and shooting while in the turret
- Fixed frustum culling and shadows to support large FOV headsets like Pimax
- Improved near shadow detail
- Improved physics performance
- Improved grabbing accuracy for fast moving objects
- Fix hand getting stuck to weapons if it gets destroyed
- Fix UI laser showing after vehicle crashes
- Fix UI laser, movement and two handed grab not working if time is stopped
- Fix two handed grab not initiating when a part is disassembled
- Fix hand pose not working for WMR after pinch grab
- Fix Fighter Jet scaling to be more realistic
- Fix Fighter Jet afterburner decal wrong offset
- Many other bug fixes

Update 2.6.5 - Two Handed Update

Grab everything with both hands! With this update, you can now handle anything with both hands naturally. One step closer to full realism!

Weapons handling have also been improved with this new two handed system, you can now grab anywhere with your secondary hand, not just limited to the foregrip. Weapons now have collisions enabled too.

Tools now support dynamic, reverse, or two handed grip where applicable. Hold your screwdriver, spanner, hammer or crowbar any way you like!

New grabbing physics and collision simulates the weight and inertia of large parts, as well as improving collision detection so things you are grabbing don't simply pass through other objects.


Changelog:
  • Two handed grab system for everything
  • Improved two handed grab for weapons and tools
  • Improved collisions for grabbed parts, weapons and tools
  • Dynamic grip and reverse grab supported on tools
  • Weapons now have collision enabled and new pivot points
  • Weight and inertia for large parts
  • Add a real skybox, removed literal sky box for outdoor levels
  • Improved friction physics, no more infinite rolling parts
  • Implement fighter jet's full flight control for Airplane level
  • C4 and Mannequin now have ghosts for easier placements
  • Guns now have recoil, use two hands to steady
  • Improved lighting for all levels
  • Computer GPU made easier to remove by grabbing the heatsink case
  • Upgrade to Unity 2019
  • Other minor bug fixes

Update 2.6.4 - Physical Haptics, Environmental Audio and Windows MR Support

Now you can feel everything you grab! Haptic feedback has been implemented for grabbing and touching. Everything that physically touches your hand will generate feedback.

New environmental audio introduces reverb and echo effects to add depth and sound like you are really in a room, or outdoors or underwater.

Windows Mixed Reality controller bindings have also been added. Your hands should now work.

Changelog:
  • Add physical haptic feedback for grabbing and touching
  • Add environmental audio effects for all levels
  • Add Windows Mixed Reality controller bindings
  • Fix double handed grab causing positional/rotational glitches
  • Fix Titanic achievements not working
  • Fix floating mannequins in Chair level
  • Fix weapon ghost firing and mag release glitches