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Adventure Mode Combat part 2, Music and Art Update ⛏ Dwarf Fortress Dev News

Hey Urists,

It’s Alexandra from Kitfox here with a community update as well as some more Adventure Mode footage. Only a few more weeks till the Adventure Mode beta launches on April 17th! We know it's been a long wait, but we can't wait for everyone to start testing it out for yourself.

Tarn made a bonus video showing the conclusion to the fight that was in the previous update. If you missed it, you can watch Part 1 here

In these videos you can see the combat and conversation systems in action. Will the goblins prevail? Where did the wombatman go? Watch to find out!

[previewyoutube][/previewyoutube]

[h2]Art Update[/h2]

Artist Thea has been working on new art for the Adventure Mode beta screen! We don’t want to reveal it quite yet, but can you guess what’s depicted?



Carolyn has also been creating every kind of clothing ever for the procedural portraits. Here is another series of masks, veils and head coverings.



[h2]Adventure Mode Soundtrack Single[/h2]

We are going to be releasing a single off the brand new Adventure Mode soundtrack by Simon & Dabu. The music is going to be a bit different from the Fortress Mode soundtrack because it will capture the feeling of what’s it will be like to explore your vast, generated world. You can look forward to that in the next update.

[h2]EU Merch[/h2]

Exciting news for European Urists! The folks at FanGamer EU have updated the store with apparel. It's always good to have extra shirts and coats for when yours decay.



We are going to be posting a few more updates before beta launch, so you’ll be hearing from us again soon!

-Alexandra + Bay 12

'Big Wait's dead': Dwarf Fortress creators are going to stop disappearing for months to get updates done in a post-Kitfox world




The arc of Dwarf Fortress is long, but it bends towards, well, not having arcs. In a chat with PC Gamer at GDC, Dwarf Fortress creators Tarn and Zach Adams spoke a little about their approach to the game's meatiest patches in a post-premium edition world. Long story short? More bite-sized updates at a faster tempo. The Big Wait is dead...
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Dwarf Fortress creator blasts execs behind brutal industry layoffs: 'I think they're horrible… greedy, greedy people'




You don't have to worry about Tarn Adams' millionaire status turning him corporate any time soon. At this year's GDC, the Dwarf Fortress maker came out swinging against a brutal climate of layoffs, cancellations, and general downsizing across the games industry, declaring that the executives responsible can "all eat shit." Just in case you needed a reason to like Dwarf Fortress even more...
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Adventure Mode Launch Plans and patch 50.12

Hi Urists,

We are less than a month away from April, which means Adventure Mode launch is just around the corner. Time flies when you’re developing FUN! We wanted to share our launch plans with you as they will be a little different from what we did with Fortress Mode. The beta for Adventure Mode will open on April 17th (Tarn’s birthday!). Anyone who owns Dwarf Fortress on Steam will be able to access the beta. Adventure Mode will fully launch a few weeks later on the main branch. We will be announcing the official release date as soon as we can.

We hope that this will give the proper time to iron out major bugs, while giving you a chance to play right away.

[h2]Patch 50.12[/h2]

After a few extra weeks of beta testing, patch 50.12 is finally live! Thank you to everyone who tested the update and sent in bug reports, it was very helpful. This patch brings many improvements to sorting and searching in the menus as well as a ton of bug fixes and additional keyboard support. Llamas have also (finally) achieved the status of pack animal. Here are the full patch notes:

New stuff

- Ability to sort the lists from the creature/task menus
- Kitchen interface sorting and searching
- Work detail sorting and searching
- Can edit and restore default work details
- Saves can be sorted by world and folder on the title screen
- Keyboard support for many unit lists
- Ability to designate burrows over multiple Z levels

Major bug fixes

- Additional statue graphics
- Fixed some classic building interface lights

Other bug fixes/tweaks

- Squad assignment now lists already-assigned units last
- Fixed error in calculation of bridge support
- Fixed issue in how environment-appropriate work animals are selected for visiting fortress
- Fixed missing autopause tooltip
- Additional miscellanous optimizations
- Fixed minor issue with forest variant display
- Fixed clipping issue on unit sheets
- Fixed minor issue with cage contents display
- Fixed pet list display on unit sheet rarely skipping a pet
- Llamas are pack animals now

There will be lots more Adventure Mode news coming in the coming weeks, including a part 2 of the combat video from last time.

-Alexandra + Bay 12

Dwarf Fortress adventure mode preview shows off menu for grabbing enemies by their teeth




Bay 12 and Kitfox have released a new preview for Dwarf Fortress' upcoming revamped adventure mode, the classic top-down RPG side of the famous colony builder slash fantasy world simulator. The preview itself focuses on the combat menus and actions, with Dwarf Fortress creator Tarn Adams taking the viewer through the basics of the UI and how it works...
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