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Dwarf Fortress News

Patch Notes 51.01 beta14- Bartering Menus are complete

Hey Urists!

We are back with another Adventure Mode beta patch with the biggest addition being the bartering menus (pictured below). Tarn has also gone in and cleaned up the towns so that stuff is properly displayed on tables instead of being all over the floor.



[h2]Patch Notes 51.01 beta14[/h2]

-Added the trade/barter/demand conversation menu
-Sites without tables in their stockpile get emergency tables for their shops for now
-Printed tabletop items on tables, and stopped many other building items from printing on top of creatures
-Sound off init option should work in adventure mode now
-Adventurers are no longer unaware of their own name
-Adventurers should no longer be sprinting/walking/etc forever when retired into a fort
-Fixes that linux crash on the trainer menu again
-Makes liquids/powders not spill out of containers on unretire

-Alexandra + Bay12

The most detailed sandbox game ever hits its lowest price on Steam

From Minecraft and Terraria to Rimworld and Oxygen Not Included, the creative freedom offered by the best sandbox games is tough to match. While there's plenty of big names to choose from, perhaps the most important among them is Dwarf Fortress. Its deep, intricate simulation has been spoken about in hushed, reverent tones, and now a big Steam sale lets you snag its updated and polished version, complete with the newly overhauled roguelike adventure game mode, at its lowest price yet.


Read the rest of the story...


RELATED LINKS:

Long-awaited Dwarf Fortress adventure mode is now playable on Steam

Dragon's Dogma's goblin fights have nothing on Dwarf Fortress

The Dwarf Fortress team really want players to prove Steam wrong

Dwarf Fortress is 20% off!

Hey Urists!

Dwarf Fortress is on sale on Steam at it's lowest price to date! Pick up Dwarf Fortress and the Fortress Mode Soundtrack for 20% off. We won't be discounting this low for a while so take advantage of this deal until May 13th.

Buying Dwarf Fortress will also give you access to the public beta of Adventure Mode. We will also be patching Adventure Mode next week so stay tuned!

Fortress Mode update 50.13: Portraits, crash fixes, and decorous demon chefs?

Apologies for two updates in two days but important things are afoot, and as I mentioned yesterday, Tarn is going to take a little rest for a week or two, so hopefully this will help make that wait more bearable.

This is version 50.13 updating on the main/default branch, improving Fortress Mode! If you're not seeing it, try closing Steam and re-logging in.

[h3]New additions/changes[/h3]
  • Portraits! Whether they're dwarves, elves, humans, or animalpeople, they have portraits! Procedurally assembled, in many cases.


A few of my favorite animalpeople portraits

[h3]Major bug fixes[/h3]
  • Fixed statue-related crash
  • Fixed syndrome-related crash
  • Fixed temperature-related crash
  • Fixed crash from empty kitchen menu
  • Fixed multi-kill squad orders
  • Fixed world gen crash from the appointing of chefs by demon rulers that had been influenced by outside reading materials on decorum and leisure time


[h3]Other bug fixes/tweaks[/h3]
  • Centered some creatures that were printing off-center
  • Large gems and gem crafts should be produced properly by gem cutting jobs again
  • Fixed cave adaptation
  • Fixed problem with numbers in wild creature clusters
  • SELECT_GROWTH and SELECT_MATERIAL available in plant modding


Thank you for playing!
Tanya on behalf of Kitfox and Bay 12

More Adventure Mode fixes, Portraits coming to Fortresses soon!

Hey Urists!

Alexandra is off today so you have to make do with me, Tanya. But I'll be brief.

As many of you probably already noticed, beta13 went live yesterday afternoon with these fixes:

[h2]New functionality[/h2]
  • right click menu has option to move more than one tile
  • npc sheets no longer give away their names unless you know them


[h2]Major fixes[/h2]
  • cleaned up an intermittent crash from playing multiple adventure worlds
  • fixed crash from some old adventurers


[h2]Minor fixes[/h2]
  • stopped lockpicking menu from popping up until that's ready
  • fixed cave adaptation
  • optimization for loading speed with regards to flow events
  • restricted some actions like bookkeeping from happening outside fort mode
  • centered display of some wide-bodied creatures (some bears, anaconda, python, some animal people


We're all hoping to get the food situation sorted soon (butchering, etc), along with many other wishes, but it'll have to wait awhile (probably 2+ weeks), because Tarn worked very very hard to bring you the beta on his birthday, then needed to hurry some crash fixes with Putnam, and now needs a small rest. He'll be back at the grindstone soon, we promise, and his fey moods will return. In the meantime, dabbling in thievery or playing as a goblin or a necromancer (edit: oops, not available yet, sorry) will also keep your belly from rumbling.

BUT! Very very shortly the portraits from Adventure Mode will be hitting the main branch for Fortress Mode, plus some bonus bugfixing while we're there, one that might be an all-time great. You'll know it when you see it in our update later this week.

Thank you for playing!
Tanya, on behalf of Kitfox and Bay 12