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Siege Fixes and New Song 🎶 Dwarf Fortress Patch 53.06

[h3]Release notes for 53.06:[/h3]

Continuing to add improvements to the Siege Update. Some sources of siege freezes/lag are gone, and the invaders should be a bit smarter with more active rams. Some new graphics tweaks, and a new song, "Nabidas"! The problem with inter-party fighting in adventure mode on ambush is fixed.

Siege updates
  • Fixed slowdown associated with invaders trying to break through certain floors from below.
  • Made builders always try to connect staircases even if the main siege path has changed.
  • Fixed issue causing siege path to sometimes reset if it required both miners and builders.
  • Fixed issue causing battering ram pathing spam.
  • Added some more pathing spam prevention to invader planning.
  • Made building invaders give up on stale irrelevant far away build jobs.
  • Improved siege composition to stop overemphasis on heavily armored unskilled invaders.
  • Fixed some exploration behavior that got invaders stuck in trees too often.
  • Made rams more active.


Audio
  • New song "Nabidas" plays in any context.


Graphics
  • Updated dwarf and human skin tones/eyes in full body pictures.
  • Blind cave ogre fingers and toes properly represented.
  • Updated snail people graphics.
  • Updated gem graphics.
  • Updated jeweler's workshop graphics.
  • Added palettes for leather and skins.
  • Creatures without corpse pictures show a skeleton or liquid blob.
  • Centered cave swallow and serpent person images and fixed serpent person corpse image.


General updates
  • Stopped adventure mode party members from feeling instinctual need to hunt and kill other party members when ambushed by wild animals.
  • Stopped glob spitting procedural creatures from spitting unknown material rather than poison.
  • Fixed issue that could cause adventure mode bandit harassment from ending prematurely.
  • Added more medical job exemptions to mount-being-controlled-by-rider rule.
  • Stopped ghosts that return from the dead twice from reporting an improper location as the site of the return.


You can listen to the new song, "Nabidas" by Dabu and Simon Swerwer here or on Spotify, Apple Music and Bandcamp:

[previewyoutube][/previewyoutube]

Hotfix: Patch 53.05

Release notes for 53.05:

General updates
  • Fixed crash with animal domestication status sorting.
  • Fixed happiness sorting.

Scary Ogres, Siege Fixes + Fangamer Update 🗡 Dwarf Fortress Patch 53.04

Hey Urists,

Here's a bigger patch for siege mode and a handful of general fixes. We've also had two hotfixes go live for immediate siege mode fixes, which you can read about here for patch 53.02 and 53.03.

We've also got some news about a Fangamer sale and the highly requested restock of the pint glasses.

[h3]Release notes for 53.04:[/h3]

Continuing to improve the Siege Update. You can now view and set the status of your siege engines from a centralized tab. Lots of improvement for invader AI, and ogres look properly scary now. There are also some general improvements to item pictures, as well as various stability fixes.

Siege updates
  • Randomized attack times throughout a given season.
  • Added siege engines to Places.
  • Fixed some issues with invader building targeting.
  • Fixed issue causing humans and elves to sometimes be unable to send serious attacks.
  • Fixed an issue causing more brazen thieves to not have their support groups.
  • Fixed issue stopping beasts from exploring the map.
  • Stopped immediate fleeing of non-ranged support groups.
  • Made support groups want to leave soon after the group being supported is done or aborts.
  • Ogres and blind cave ogres have new graphics, including respect of blocks and great picks.
  • Fixed error making certain creatures like ogres appear with incorrect ages.
  • Fixed issue causing catapult/ballista firing job not to cancel when requested.
  • Fixed catapult and ballista hover instructions.


General updates
  • Updated various item graphics.
  • Fixed occasional crash in the justice screen.
  • Fixed justice menu in Classic Mode.
  • Fixed potential crash from constructed walls without materials.
  • Fixed potential load crash from corrupt strings.
  • Fixed issue causing necromancers to always have summons.
  • Fixed lua type issue with world gen seeds.
  • Fixed issue with kitchen ingredient hash.
  • Made multithreading option save after choice during popup.
  • Fixed issue with identity selection of infiltrators versus buildings available for visitors.
  • Some additional stability changes.


Scarier Ogre portrait

[h3]Fangamer Sale and Pint Glass Update[/h3]

A few items from the Fangamer Dwarf Fortress collection are up to 50% and available now in the Fangamer Year-End Sale.

We've also had requests make the pint glass available again and we're working with Fangamer to bring them back to the store soon. You can request to get notified when it's back in stock on the store page.

-Alexandra

Hotfix: Patch 53.03

[p]Release notes for 53.03:[/p][p]Here are some more fixes for the Siege Update.[/p]
  • [p]Fixed crash when loading certain historical figures from the disk.[/p]
  • [p]Fixed an occasional crash when doing multi-stage construction.[/p]
  • [p]Fixed issue where battering ram operators could get stuck in ground when the ram turns.[/p]
  • [p]Stopped brewing jobs from searching for improper items.[/p]
  • [p]Stopped babies born in fort from worshipping extra deities.[/p]

'The return of baby driver': The Dwarf Fortress Siege Update briefly reintroduced an old bug where dwarf babies pilot their moms like mech suits until they die of dehydration because babies don't know what drinking is




On Monday, Dwarf Fortress received its eagerly awaited Siege Update, which revamps Fortress mode sieges by giving invading forces all sorts of dastardly new tools and behaviors to circumvent, demolish, and overrun the player's fortifications. Dwarves, meanwhile, received new toys to stem the tide of besieging goblins, like autocrossbow turret emplacements and metal-fortified walls. Overnight, the fantasy settlement sim has rewritten decades of player defensive strategy...
Read more.