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Dwarf Fortress update adds babies for everything, and stops dwarves dying from thirst because they couldn't pick up goblets




The famed dwarf-em-up dynasties sim Dwarf Fortress has been enjoying something of a second wind ever since its release on Steam, with its creators finally receiving plenty of richly deserved mountain gold and hunkering down to a regular update cycle for the 'new' release. Dwarf Fortress being Dwarf Fortress, it gets some pretty good patch notes. And today's theme is babies...
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The babies are here! Patch notes v50.08 (May 2, 2023)

Hey Urists,

Today's patch features the much-anticipated baby update including sprites for children and babies for many of the creatures and outdoor plants. This also includes dragon hatchings! How cute! Other important fixes for buckets and refuse stockpiles.

New stuff
  • XML export is back in legends mode.


Major bug fixes
  • Cleaned out lingering data from autosaves and manual saves that could cause corruption if multiple worlds were active.


Graphics additions/changes
  • Added graphics for many child/baby creatures.
  • Added hatchling state for dragons.
  • Added crop/sprout pictures for outdoor plants.
  • Added outdoor sapling graphics.
  • Added palettized boulders.
  • Ice wall graphics updated.
  • Smooth ice wall graphics added.
  • Added more fortification images to indicate direction and material.


Other bug fixes/tweaks
  • Stopped dwarves without working grasps from trying to get goblets to drink, failing, and dying of thirst.
  • Allowed most water-based jobs that use buckets to use partially-filled water buckets in addition to empty buckets.
  • Made stocks screen open faster.
  • Made all stockpiles not include the refuse option.
  • Stopped refuse piles that also have armor/finished good settings from degrading contents.


-Alexandra

Dwarf Fortress & Caves of Qud roundtable: The masters of simulation talk roguelikes, AI and making the infinite compelling




Dwarf Fortress is the kind of deeply simulated videogame where a cat can wander into a tavern, step in booze, get drunk by licking its paws and then vomit booze-puke all over the floor. Caves of Qud is the kind of deeply simulated videogame where you can use a can of "spray-a-brain" to turn an inanimate object like a wall sentient, at which point it can move, talk, fight, and become your companion if you're able to beguile it...
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Try the beta branch for babies & sprouts 🌱

Tarn's about to be traveling for a little bit but in the meantime, there's a fancy new public beta branch on Steam for folks to try the following fixes for 50.08:

Major bug fixes
  • Cleaned out lingering data from autosaves and manual saves that could cause corruption if multiple worlds were active.


Graphics additions/changes
  • Added graphics for many child/baby creatures.
  • Added hatchling state for dragons.
  • Added crop/sprout pictures for outdoor plants.
  • Added outdoor sapling graphics.
  • Added palettized boulders.
  • Ice wall graphics updated.
  • Smooth ice wall graphics added.
  • Added more fortification images to indicate direction and material.


Other bug fixes/tweaks
  • Stopped dwarves without working grasps from trying to get goblets to drink, failing, and dying of thirst.
  • Allowed most water-based jobs that use buckets to use partially-filled water buckets in addition to empty buckets.
  • Made stocks screen open faster.
  • Made all stockpiles not include the refuse option.
  • Stopped refuse piles that also have armor/finished good settings from degrading contents.


If that sounds interesting to you, right-click on the game in your Steam library and choose Properties -> Betas -> click the None dropdown to pick public beta. And let us know in all the usual places whether you see a disaster in the making. If all goes well, this patch will be out in a couple of weeks!

In the meantime, if I understand correctly, DFHack ("the Dwarf Fortress Modding Engine") is launching literally tomorrow on Steam! That team of volunteers is entirely independent from Kitfox and Bay 12, but have our blessing to keep working their magic as best as we can without stepping on each others' toes. It has a lot of interesting extensions and tools for different user experiences, and is planned to be totally free. So keep an eye on it if you're curious.



Thanks to all who came to the PAX East panel and/or party. I heard Tarn and Zach had an excellent time, so I hope ya'll did too, minus one known decency violation from the bouncer (we're still agitating angrily about this to the management btw). Relatedly, if you heard or saw anything problematic about the Lucky Strike staff's conduct, please do let us know so we have the full picture of what happened at the venue.

Have a great day!
Tanya

Dwarf Fortress devs on big Adventure mode plans: 'This is just gonna blow everyone's mind'




When Dwarf Fortress creators Tarn & Zach Adams talk about the games that inspired them growing up, they're almost all RPGs—so how did they end up making the PC's most famous management simulation and not an RPG? Part of the answer is that they did make an RPG. They just decided to build it inside their management sim. Adventure mode in its current form lets you create a party and go on a roguelike journey through a world you generated in Fortress mode, to directly explore what you were once lording over from above...
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