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Продажи симулятора Dwarf Fortress превысили 600 тысяч копий за два месяца — разработчики стали миллионерами

Издательство Kitfox Games сообщило, что симулятор строительства с элементами рогалика Dwarf Fortress продался тиражом более 600 тысяч копий за два месяца — в четыре раза больше, чем ожидалось.

Dwarf Fortress adds deathmatch with Arena Mode update

There are countless ways for dwarves to die in Dwarf Fortress, a colony management game that I've sometimes described as "a game about entirely preventable tragedies." The latest Dwarf Fortress update adds a new one: gladiatorial battles between dwarves and any number of the game's many strange and violent creatures.


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Dwarf Fortress's Steam release now has the excellent Arena mode

If you're still intimidated by base building in Dwarf Fortress's Steam release, then there's good news. Patch 50.06, released today, has added Arena Mode into the Steam version. Arena is a sandbox mode where you can spawn any of Dwarf Fortress's various creatures, kit them out with gear, set special conditions, and then watch them battle it out. It is great.


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Patch notes v50.07 (Feb 7, 2023)

Our last major update caused the embark button to become unclickable. This patch fixes that! Sorry about that and thank you so much for your patience, urists!

-Alexandra

Patch notes v50.06 (Feb 7, 2023)

Arena mode is here which means you can new test out creatures, trees, materials and certain item mods before publishing them! Also notably we've added new sprites to show the growth progression of crops so now you'll be able to see where and what you plant!


New stuff

  • Arena mode is back, with an updated interface.

Major bug fixes

  • Stopped new timelines from always saving into region1.
  • Fixed crash when copying trade information like ownership on certain items.
  • Fixed crash from giant/diagonal activity zones.


Graphics additions/changes

  • Underground crops now have sprouting textures.
  • Added planted soil texture and updated farmplot texture.
  • Fixed list icons for several creatures.
  • Updated designation textures.
  • Updated statue textures.


Audio additions/changes

  • Made ambiences continue from where they left off rather than starting at the beginning each time.
  • Now only plays a few random cards for a song on subsequent playthroughs rather than playing them in order each time.
  • Added neutral cavern ambience.
  • Replaced wild ambience with the biome-specific ambiences (and the existing wild sounds).
  • Updated thunderstorm ambience.


Other bug fixes/tweaks

  • Stopped dragons and other megabeasts from appearing as relatives of random dwarves in the fort.
  • Allowed emotionless creatures to satisfy needs if they still have them.
  • Added a few additional embark warnings.
  • Added culling of certain dead units to help with performance.
  • Made invader summons parts of the invasion.


-Alexandra from Kitfox