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The Siege Update for Dwarf Fortress lands November 3

The exciting sounding Siege Update for Dwarf Fortress now has a release date, with it set to arrive on November 3rd and here's what's coming with it.

Read the full article here: https://www.gamingonlinux.com/2025/10/the-siege-update-for-dwarf-fortress-lands-november-3/

Siege Update Release Date 🏹

Hey Urists!

It’s Alexandra here with exciting news about Siege update. You won’t have to wait very long because it will be releasing onto the main branch November 3rd! Watch the release date trailer showcasing some of the new features coming:

[previewyoutube][/previewyoutube]

[h3]What’s Coming in the Siege Update?[/h3]

New enemy weapons: Battering rams, trolls can now carry giant pickaxes and blocks for building

New enemy behaviours: Enemy behaviour is now classified into different roles (charge, hang back, ambush) and can path around dangerous areas. Engineers can build floors and stairs. Enemies can break through fortifications and raised bridges. They can also dig underground through natural walls. Goblins also bring more kinds of mounts and their demonic leader

New weapon: Bolt thrower. This is a siege engine with a fixed location but can be turned freely in any direction. It fires faster than a crossbow and the ammo bin can hold 100 bolts. Siege operator skill matters but unskilled operators can use it more effectively than they use hand-held weapons.

Reworked weapons: Ballistas and catapults are more effective

Changes to traps: Goblins can rescue caged allies. Water and magma traps will not be as effective as before, so you’ll have to try a variety of defensive tools instead of relying just on one, to properly protect your forts.

Expect detailed patch notes with all the changes and features for the siege update on launch day. Old saves should still work with the update, except for great picks and the new mounts which use the new behaviours. If you load an old save, trolls will come with small picks instead of great picks.

If you want a more peaceful experience, you can turn off digging, deconstructing, and building separately, and also toggle the speeds. Or you can turn them off entirely.

[h3]New Splash Art[/h3]

We also have new splash art for the update from Kitfox artist Thea Kent, who also made the art for Fortress and Adventure Mode. Can you name all the enemies shown here that you might have to defend against?



[h3]What’s Next?[/h3]

After this Siege update is out, of course there will inevitably be important bugs to fix. And then after that, Tarn hopes to start looking into more magical content and features, such as warlords and demon-trained sorcerers that could make sieges on your fort even more dangerous and varied. But as you probably have heard us say before, the fundamentals of magic itself are a fairly large and complicated segment of the world generation to contend with, so we’re glad Tarn’s able to make sieges more fun (and fully-functional!) in the meantime.

-Alexandra

Founder of Dwarf Fortress and Caves of Qud publisher Kitfox Games says its procgen sims for sickos are 'giving storytelling tools back to the people when games and passive media took them away'




Kitfox Games was founded in 2013 by a group of four acquaintances. They had almost no shared history, varying levels of experience, different tastes in games, and—despite their hopes of being a PC-first studio—an obligation to their incubator investor to release a mobile game...
Read more.

Dwarf Fortress gets some more fixes, a preview of the Siege Update due soon and a modding jam

The much loved Dwarf Fortress just got another small update to fix up some issues, and an exciting preview teaser of the upcoming Siege Update.

Read the full article here: https://www.gamingonlinux.com/2025/10/dwarf-fortress-gets-some-more-fixes-a-preview-of-the-siege-update-due-soon-and-a-modding-jam/

Siege Gameplay, Crash fixes, Mod jam and Merch âš” Dwarf Fortress Update 52.05

Hey Urists,

It’s Alexandra here and we’ve got a packed update this week with patch 52.05, siege update footage, merch announcements and an exciting community event. The team is busily finishing the last few features before the siege update is ready to go live.

Patch 52.05 brings a bunch of crashing and stability fixes.

[h3]Release notes for 52.05[/h3]

General updates

  • Fixed crash caused by interrogating certain suspects under certain circumstances in world generation.
  • Fixed crash in legends caused by missing works of art.
  • Fixed potential out of bounds crash setting appearance contributions from parents in world generation.
  • Fixed pathing issues caused by building construction on certain maps.
  • Fixed some other issues related to map block allocation and path connectivity.
  • Made training marksdwarves use the last bolt in a stack.
  • Allowed work orders to specific plants for milling jobs.
  • Stopped dyed items from triggering inappropriate export prohibitions.
  • Specifying wood in certain work quotas will now actually use the specified wood.
  • Stopped meandering behavior for animals that are trained for war or hunting.
  • Again allowed impaled weapons to be dropped by the wielder, leaving the item behind.
  • Fixed a problem causing minerals to not show up in some mods.
  • Fixed issues with blinding and necrosis item powers in scripts.
  • Increased world generation stability.
  • Fixed problem with material initialization causing unpredictable problems.


[h2]Siege Update Preview[/h2]

The siege update is coming “soon” and we have a short video showing off some of the new features in action. You can see the new sprites with trolls wearing equipment, showing a enemy siege formation. There’s also a defensive formation with crossbow turrets firing at an incoming charge up a hill. This is just a small sample of all the things you’ll be able to do when the siege update goes live. We still have a few surprises to reveal! Watch the siege update preview here:

[previewyoutube][/previewyoutube]

We will be sharing the release date ahead time so you’ll be able to prepare your forts (and your dwarves) for completely new threats.

[h3]Adventure Mode Vinyl and 20th Anniversary Collector’s Edition[/h3]

You can now pre-order the Adventure Mode vinyl from GameMusicRecords.com. It’s a breathtaking set that includes two LPS with original artwork by by Tomáš Duchek and Kitfox artist Thea Kent. It also includes the bonus track Danger Room which we previewed in the last update. The vinyls are set to ship Q1 2026.



Dwarf Fortress turns 20 next year and Serenity Forge has been working on a Collector’s Edition to commemorate the occasion. Included in this set is the game in a beautiful collectors box, a cloth map of a special DF Anniversary world you’ll be able to visit, a gorlak plushie, bottle opener, lenticular card and a special collection of Zach’s crayon drawings and community fort stories.

You can pre-order the 20th anniversary set here.



[h3]The 1st Official Dwarf Fortress Mod Jam[/h3]



We’ve teamed up with DPh Kraken, Squamous and dikbutdagrate, some of the best modding experts in the DF community to start the first official Dwarf Fortress mod jam.

Inspired by the Caves of Qud mod jam and Titan fest, this three day jam is designed to be a beginner friendly way to try out modding in DF. Experienced modders are challenged to embrace the theme and experiment with lua. The jam will start on October 20-23rd with a showcase stream celebrating the entries on October 29th. Because it is so close to Halloween, the theme of the jam will be “Creatures of the Night” so we encourage mods with flavourful and fearsome monsters that suit the world of Dwarf Fortress. To register for the jam and more information please go to the jam page on itch.io.

You can also join the mod-jam channel on the Kitfox Discord and chat with the organizers and fellow jammers ahead of the event.

That’s all for now, we will be back with more siege update info soon!

-Alexandra