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Release notes for 50.03 (December 12, 2022)

One more quick release to handle additional stability issues. This version also includes 72 new werebeast tiles, some changes to ambience, and a start to quality of life additions with the ability to select more materials at once when building constructions.

Major bug fixes
  • Fixed save corruption from manual saves with case mismatch.
  • Fixed crash when sorting pets/livestock by domestication status.
  • Fixed crash when removing burrows from a scrollable burrow list.
  • Fixed crash related to storing objects in recently deleted location zones.
  • Fixed crash on squad equipment screen when there are multiple traveling squads.
  • Fixed crash related to removing objects from display cases/pedestals.
  • Fixed crash from looking at Groups for certain consorts.


Graphics additions/changes
  • New graphics for werebeasts.


Audio additions/changes
  • Updated forest, grassland, rainforest, siege ambiences.
  • Added new wild ambience, moved old wild ambience to terrifying areas.
  • Replaced siege horns with something less intense.


Other bug fixes/tweaks
  • Added ability to add/remove every item of a given material when building structures that require multiple items.
  • Holding a navigation key no longer recenters the screen during string entry.
  • Now displays remove construction designation when designated instead of requiring unpause.


-Tarn

P.S.
Small note from Kitfox: if your save was previously corrupting and crashed, it probably cannot be revived, sorry. Many of these crashing errors caused garbage to be inserted into the save, which now is irreparable. If you can reload to an autosave, that's more likely to work. Otherwise, you'll have to start a new fort. Sorry! Thanks!

Игра Dwarf Fortress с 20-летней историей разработки стала хитом продаж в Steam

Симулятор строительства с элементами рогалика Dwarf Fortress стал самой успешной игрой в Steam за прошедшую неделю по количеству полученной выручки.

A Dwarf Fortress bug was causing wildlife to go berserk if you fished

Fishing is normally a relatively tranquil pastime, but it hasn't been lately for many dwarves. A Dwarf Fortress bug that appeared after the launch of the Steam edition this week caused local wildlife to fly into a murderous rage if your dwarves went fishing in a nearby stream in the management game.


Read the rest of the story...


RELATED LINKS:

Dwarf Fortress Steam edition is out now

Dwarf Fortress Steam release date set for December

The Dwarf Fortress soundtrack has Dwarvish lyrics, and it slaps

Many crashes fixed! Patch notes for 50.02 (December 8, 2022)

Tarn here!

This is a quick release mainly to handle a widescreen crash and some menu issues there. With that stabilized, we'll be able to start properly addressing the reports and feedback we've collected for a bulkier patch next. Thanks for a wonderful launch!

Major bug fixes
  • Fixed crash from compressed menu lists (e.g. workshop assignment) on widescreen default settings
  • Changed init option for interface pixel width to be a percentage (to fix many widescreen menu issues)
  • Stopped fishing from hugely amplifying creature agitation in the wilds (zeroed general agitation level in old saves)



    Graphics additions/changes
  • Improved images for planned walls, floors, and fortifications
  • Updated doors, hatches, chests, and other containers so that palettes will affect handles and other add-ons if the mods desire it, but made the default behavior consistently not palettize these add-ons
  • Missing occupied animal trap images included


-Tarn

P.S.
Editor's note from Kitfox: this will help MANY of the crashes ya'll are experiencing. Basically anytime it crashed in a menu, I suspect this version will fix it. There's still a few less common bugs of course, so we know we have lots of work left, but I suspect this will make it MUCH more stable for those of you who were having trouble and weren't using 1920x1080 resolutions. Thank you for your patience thus far.