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Release Date Announcement 📢 Dwarf Fortress Update News

After years of hard work, we are thrilled to announce that the highly anticipated, and newly inviting Steam and Itch.io PC release of the fabled Dwarf Fortress will release on December 6 2022 for $29.99 USD! Watch the release date trailer on Youtube:

[previewyoutube][/previewyoutube]

We are so excited to share the news, we know it was not easy waiting. Thank you so much for your patience and understanding!   

We will still want be as transparent as possible about the game's development and wanted to provide an updated roadmap. 

As we suspected back in February, we won't be able to squeeze in everything we'd have liked without the potential of a major delay. So here's a bit more information about where we are and where we're going:

[h2]CURRENTLY[/h2]

We're implementing a few last creature and building graphics and fixing more bugs. We already know for sure that launch will include Legends mode.

We're not totally sure whether we'll have Arena mode or Steam Workshop integration or Classic mode at launch, but we do know all are very very close and already partially working. So those three things might end up in the launch or they might end up being patched in in the weeks after.

[h2]SOONISH[/h2]

For the months following launch, we have more graphics we want to add. We'd like specific graphics for more plants (evergreens, real world plants, etc), for example, and we'd also love to put in images for baby animals instead of just scaling down the adult versions. Kittens and red panda cubs and giant eaglets!

We're also not able to approach Mac and Linux by ourselves, since we've never notarized a Mac build or managed Linux libraries, and will need to get help with that to do it properly. But obviously we'd love to get that whole pipeline working so people can play on non-Windows computers.

And of course we'll do whatever necessary work there is to stabilize the release post-launch.

[h2]EVENTUALLY[/h2]

It will take a lot of effort and tons of special menus and interface, but Adventure mode is the biggest thing on the horizon that's missing from launch.

Around the same time as Adventure mode, maybe a bit before or after, we'll probably also put in Steam Achievements. We'll complete the work on villain systems and armies and sieges we were pondering before premium DF work began.

After that, we'll probably enter a lengthier development cycle, designing and coordinating work around the next big improvements to the map system, preparing the game for the addition of procedurally generated myths and magic systems. Some of these additions will take months by themselves, or longer, but we'll see how all that is shaping up when we get there.

Thanks for your enduring patience! We're hoping for a smooth and cheerful launch, thanks to the help of everybody keeping things running: the mods, volunteers, Kitfox, Valve, and our players and supporters. Not too much longer before you too can Strike the Earth!

-Tarn & Zach + Kitfox

Dwarf Fortress burrows onto Steam with its fancy new graphics in December


The reworked version of fantasy world sim Dwarf Fortress finally arrives on Steam on December 6th, devs Bay 12 and publisher Kitfox Games have announced. The game’s also coming to Itch.io too. It will introduce pixel art graphics, tutorials, and new music and sound effects into the previously ASCII-only world of dwarven delving. You can watch the release date trailer below to see just how different this version actually is.


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Notoriously hard to learn Dwarf Fortress is getting a tutorial for the Steam version


Fantasy construction sim Dwarf Fortress is, by the admission of its designers, difficult to learn and even harder to master. That’s why the game’s Steam version will have its own tutorial. Co-creator Zach Adams has roped in a novice playtester to try the tutorial out, in the form of his wife Annie. Annie bounced off the original, not-so-visually-appealing version of Dwarf Fortress. Yet, says Adams, the tutorial seems to be working to help Annie ease into the game at last.


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Losing is Fun... for Everyone! 😈

Dwarf Fortress has the well-earned title of being one of the most torturous games to learn. There is a lot going on, even after we changed all the ridiculous keyboard commands and replaced the Matrix-like interface with some understandable, and awesome, pixel art. It still needs something. Something to ease the need to head straight to a wiki just to understand what's going on. The answer is the tutorial of course.





To make the tutorial all it can be, we found the ultimate play tester: my wife Annie. There are a lot of base-building games out there now, enough to make Dwarf Fortress easier to get into. She doesn't play any of them. The closest she gets to DF is Overcooked 2. After one failed attempt with the original, the latest version of the tutorial allowed her to get good enough at the game to tunnel under a bog and drown her fortress.









Our aim is to make this level of play achievable by anyone. We want the world to be able to lose this game and have fun doing it.

- Zach

P.S.
A note from Kitfox, our publisher: Very soon, Alexandra will be starting a streaming video series on learning this new version of Dwarf Fortress! Follow along and get ready to stock up on knowledge at our Twitch or YouTube channels.

The Workshops are on fire! 🔥 Dwarf Fortress Update News

Hello!

We're continuing along with the art. The last bit we need to update is the buildings. Jacob has put together some amazing workshops. Their color reflects the material they are made from. Here are twelve different workshops made from three different woods:



These workshops were built in a volcano, sadly. Watch the destructive power of lava here:

[previewyoutube][/previewyoutube]

- Tarn