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Dwarf Fortress News

Plants and Fruit🌱 Dwarf Fortress Update News

Hello!

Carolyn has completed the update of the interface art and icons and has moved on to the next set of updates: vegetation! Here is where we are at so far with aboveground trees:



Flowers! These are apple, peach, and sand pear trees.



And their fruit! Along with some smaller bayberry clusters over on the right that didn't have visible flowers.



In autumn, the leaves begin to turn...



Achieving a rich autumnal glow...



And then ready to fall! We have yet to do the falling leaves animation (it has a very crappy placeholder drawn by me right now ha ha), but we'll be there soon. If you look closely, you'll see a few leaves pointing the wrong way, or branches connecting to nothing - those were my fault and we're fixing them up! Some of it also comes from limitations of the system. But for a tile-based system, where the exact tiles matter (dwarves can only scurry up into the thicker branches when treed by wild beasts), I think this looks great!

Of course, your dwarves don't have to embark in the temperate zone with the four seasons (despite the text at the top!):



In this screenshot alone, we have round limes, guavas, coffee berries, carambolas, kapok fruit, avocados, bitter oranges, cashew apples, pomegranates, papayas, citrons, rambutans, lychees, custard-apples, and durians. There are three images for fruit right now, based on size and recolored. This is a candidate for improvement of course.



And here they are in flower.

-Tarn

Places and Zones 🧾 Dwarf Fortress Steam Updates

Hello!

We've been continuing along with our usability work. That isn't just tutorials, but a few final menus to give some helpful overviews and otherwise provide information. Let's take a look at the new Places tab for an example.



Here's an ordered list of the zones. The most important part is the recenter button - it's easy to lose your garbage dump or dungeon, placed somewhere on the hundred elevation levels and then forgotten until you need it again. The meeting areas all display the tavern/library/temple/etc. they are associated with, and barracks show their squad.



The larger locations, which can be made of several zones placed over multiple elevations if you like, also get their own list. Hospitals display the number of patients if you have any.



Here's the stockpile list. It places stockpiles with custom names at the top of their category (Zach named a few of them here.) Determining how full a stockpile is can be complicated by containers like bins and barrels, but the occupancy number here gives some idea of how close each stockpile is to needing expansion.



Like certain zones, workshops can be easy to misplace, and this alphabetical list lets you pop over to a given workshop without trouble. The assigned master of the workshop is shown below the name, and the list also shows the current task. It prints "+ X tasks" if there are additional tasks set for the shop.



Farm plots aren't as easy to misplace, since there are usually only a few layers where they can logically be set down, but it's nice to have an overview of what's currently growing and ready to harvest.

These are all still subject to change - they're a bit sparse and there's always more information we could display - but things are continuing to come together.

- Tarn

Tutorials and Tooltips 📖 Dwarf Fortress Update News

Hello there!

When you're starting out in Dwarf Fortress, there's a lot to learn, and we're working now on various forms of tutorialization and instruction to help out new players.

First off, when you are placing your fort, you'll have an option to have the game pick a spot in the world you've made where it can do a more traditional tutorial:



This is the camera controls tutorial. It's important to lead with this since the elevation slices can be a little confusing if you haven't played a game with them before. Once you can operate the camera, we expand out into mining, woodcutting, stockpiles, and workshops.



Another way we can teach people is to have popups on any menu that might be confusing. These are all works in progress, but in the image above you can see the general idea.



Finally, tooltips, tooltips everywhere. We have 350 so far, and we'll keep on adding them until everything makes sense!

This isn't all we have planned. You may have noticed the help button at the top of the screen. Here we'll have more information, and we're thinking about ways to guide players toward goals and things they might have missed in a more interactive fashion as well.

- Tarn

Zach's Great Golden Crossbow Caper 🏹 Dwarf Fortress Update News

This is the anatomy of a bug that wasn't, and an opportunity to show you how detailed and precise Dwarf Fortress is to the extreme. It is the story of a golden crossbow called Katdiriteb. The weapon was the first unique treasure created in my fortress of Riverdeath, a settlement named after the drowning trap I was using to test pressure plates. The tale of intrigue was decades in the making, revealed by interrogating the surviving conspirators and cheating by looking up the principals in Legends mode.

It all began years ago in 26, when a dwarf named Dakost Busttrust became Captain of the Guard in the nearby capital of Caveclouts. Almost immediately afterward an underworld of necromancers lurking in a nearby tower began to try and turn him to a life of evil. It was his respect of the law, the same quality that made him a good law dwarf, that saved him from temptation. Alas, all things must pass into the night.

It was vanity and his own obsession with mortality that caused Dakost to give up the honest life. In his declining years he went to explain his problem to the necromancer Ineth Kekimmosus. That was the day, in the year 90, Daskost became a villain and his moral flaws became the defining part of his personality.

The dwarven civilization, of which Caveclouts was part, had been at war with the goblins of Hatredmourns for many years when Dakost met Mistem Taderith in 59, three decades before Dakost turned. There, their friendship was forged as they stormed the wicked fort where the goblin warlord had his arm bitten off by one of their war alligators. Mistem was a violent and greedy dwarf, so when the villain Daskot came to her years later she accepted his bribe and in 92 became his professional thief.

In the year 102 Mistem came to the fortress of Riverdeath, disguised as the scholar Id Knifescribes, an expert in agriculture. She had heard of the golden crossbow and immediately went to search for an accomplice. She finds the gullible dwarf Rovod Gemsitthob and turns him with flattery, but he is struck down in a freak giant attack in which he kills the giant that killed him.

It was winter of the next year when Mistem, now Id Knifescribes, tries again. This time she threatens the cowardly dwarf gelder Nish Guildvaults into stealing the crossbow for her. She heads back to Caveclouts after arranging to meet Nish for the crossbow in the spring.

(TL/DR) You can skip the background. It's just for those of you who I know will get a kick out of Legends mode.



The handoff. This is where the story collides with my fortress, four years after the default start date of the spring of the year 100. It's standard for villains to find a quiet place for the thief to hand them the stolen treasure. In this case they chose the library. That wasn't smart as the pair were seen by seven people.



It just happens that there are only two ways out of Riverdeath, and after I close the main gate, that leaves the twisting, and twisted, drowning chamber. You can see the thief running for the exit in the south right after the dwarves throw the lever and trap her inside.



Here we see the dwarf calling herself Id Knifescribes, with the artifact golden crossbow Katdiriteb strapped to her body. You can see she is disguised as a scholar interested in farming. I have already interrogated the thief that gave it to her. All that's left is to arrest her, get back the stolen treasure, and question her to get to the bottom of this conspiracy.

This next part is where the game got too clever for it's own good. When we watched Id Knifescribes reach the closed gate at the end of the drowning chamber, she looked confused for a little bit, then turned around and walked about a dozen tiles and just disappeared. I thought to myself, is she like the kobold thieves and became invisible? Did we program the artifact thieves to just path through walls if they get stuck? If so, I had just found a really insidious bug!



No. The truth was far more embarrassing. You can see here, one level above the drowning chamber. There is the closed gate. There is the trapped hatch to the death hallway. Circled in red, you can see down through a hole into the wood paneling below. When I was pulling up trees to build my wooden fort, the roots left a hole in the ground through which Knifescribes escaped. We have since erased this bug from our to-do list.

- Zach

How to Make a Platypus Statue 🗿 Dwarf Fortress Update News

Hello!

We're continuing to work through the last fortress management menus. Here I'll go through an example of the job details menu.



Depending on the kind of job, you can set further details about it. Clothing can be sized for creatures other than dwarves, decorations can be specified, and many items can be made using particular materials. This rock statue job can have the stone specified and you can even set the image the artisan depicts.



I'll pick marble here from the list of materials. Materials that are available are listed on the top, but you can also set the job to use materials you're planning to have available later.



I want a statue of a platypus thinking about stuff, and I can set that up here. You don't need to fully specify the image. If you want the artist to make an image of their choice concerning a historical figure or site, you can do that too. You can also tell them to recreate the symbol of your civilization or group, or go with the default and let them do whatever they want.



We name the image using the dwarven language. There's only one grammatical form currently, but it's enough for us to specify a variety of names.



Finally we can pick a spot for the statue and admire it!

- Tarn